Super Daisenryaku
From Sega Retro
Super Daisenryaku | ||||||||||
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System(s): Sega Mega Drive | ||||||||||
Publisher: Sega Enterprises, Ltd. | ||||||||||
Developer: Sega R&D 2[1] | ||||||||||
Licensor: SystemSoft | ||||||||||
Original system(s): JP Home Computers | ||||||||||
Developer(s) of original games: SystemSoft | ||||||||||
Genre: Simulation[2][3] | ||||||||||
Number of players: 1-4 | ||||||||||
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Super Daisenryaku (スーパー大戦略) is a 1988 World War II simulation game for NEC's PC-88 and PC-98 computers by SystemSoft in their Daisenryaku series of WWII sims. Sega ported it to the Sega Mega Drive in 1989, putting in a new soundtrack composed by Tokuhiko Uwabo. Not only was it never released outside Japan, but it does not fully implement TMSS, meaning it will only work on early Model 1 Mega Drives.
The Mega Drive would receive a sequel, Advanced Daisenryaku, which not only does work on all Mega Drives, but also contained Mega Modem support.
SUPER DAISENRYAKU - SEGA GENESIS
CONTROLS: A - select S - return D - menus I/II/III direction keys - cursor control enter - end turn menu
initial menu TURN 0 TURN 0 Load load new game Cont continue saved game Check check pre-game stats Player user/computer/not Init* pre-game units/budget Start* start loaded game
submenu Init 初期マップモード選択 Select initial map mode 初置済(初級) Initial placement (Beginner) (units already in map) 初期軍事予算有(中級) Initial military budget (Intermediate) (start from zero) 初算(上級) Initial calculation (Advanced) (start from zero)
In game menu order (D) after Start*: I - map navigator II - overal command III - option menu
III - game options
OPTION MENU OPTION MENU Game save save current game state Game load load saved game state Stop restart console End player surrender Speed combat animations: on(real)/off(fast)/auto Sound on/off Alarm end turn alarm Player units controlled by: user/computer | change music Operation* (no need to change default values)
submenu Operation
GAME MODE GAME MODE
人間側反擊武器を選択 ON Select human counter-weapon 敬部隊選択時基性能表 OFF Basic performance table for unit selection
II - Overall commands
___全体命令___ OVERALL COMMAND 全補給 | 生産 Full Supply | Production 部隊表 | 次部隊 Unit Table | Next Unit 全体図 | 首都 Overview | Capital 収入表 | 状況表 Revenue Table | Status Table 耐久度 | 全移動 Durability | Total Movement (execute March*)
I - unit actions 行動 ACTION 移動 Move 攻擊 Attack*
占領 Occuppy (troops only) 工事 Construction* (construction unit only)
補給 Supply (refuel)
降車 Disembark (unload cargo) (loaded unit only) 発進 Depart (select cargo to actively disembark) (loaded unit only)
合流 Confluence (if n<10, join adjacent unit) 分散 Dispersion (if n>1, split unit) 武装 Armed (change weapons load) 処分 Disposal* (delete unit) 行軍 March* 性能 Performance*
submenu Attack
対 対 対 対 射 命 残 anti anti anti anti 空 甲 人 艦 程 中 弹 air armor pers. ship range hit left
weap1 0 80 85 5 1 60 6 0% 80% 85% 5% 1 60 6 not 0 0 0 0 0 0 0 0% 0% 0% 0% 0 0 0 weap2 3 3 20 0 1 10 3 3% 3% 20% 0% 1 10 3
submenu Construction ____工事内容/費用____ WORK DETAILS/COST 建物建築工事 10 Building construction work 10 トーチカ設置 400 Pillbox installation 400 トーチカ撤去 100 Pillbox removal 100 鉄道設置 600 Railway installation 600 鉄道撤去 100 Railway removal 100 橋修復工事 300 Bridge restoration work 300 道路修復工事 100 Road repair work 100 建物修復工事 500 Building restoration work 500
submenu Disposal 処分取消 Cancel punishment 処分実行 Execute punishment
submenu March 移動目標地点設定 Setting a movement destination 移動目標地点消去 Delete destination 移動目標地点確忍 Confirm movement destination
submenu Performance _________基本性能表____________ BASIC PERFORMANCE TABLE T-72 P 戦車 name P(class) tank 速度 7 耐数 1 数 10 Speed 7 Endurance 1 Number 10 燃料 50 空防御 20 地防御 50 Fuel 50 Air Defense 20 Ground Defense 50
対 対 対 対 射 命 残 anti anti anti anti 空 甲 人 艦 程 中 弹 airc. armor pers. ship range hit left
weap1 0 80 85 5 1 60 6 0% 80% 85% 5% 1 60 6 not 0 0 0 0 0 0 0 0% 0% 0% 0% 0 0 0 weap2 3 3 20 0 1 10 3 3% 3% 20% 0% 1 10 3
搭載 兵員 0 車両 0 へリ 0 On board: Personnel 0 Vehicles 0 Helic 0
火砲 0 航空機 0 Artillery 0 Aircraft 0
during computer play 現在思考中 Currently thinking
confirm option 中止 Cancel 実行 Execute
error msgs 理由※現在の地形は工事不可能 Reason:Construction not possible on current terrain 理由※合流可能な部隊無し Reason: No units available to join
Contents
Production credits
Several developers were interviewed in an issue of Sega Players Enjoy Club, including planner M-kun (M君) [NOTE: Possibly Hitoaki Minami], combatant P [NOTE: Possibly Pata], combatant S [NOTE: Possibly Tapkara Sat] and programmer N.[5]
Magazine articles
- Main article: Super Daisenryaku/Magazine articles.
Promotional material
Physical scans
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Based on 7 reviews |
Technical information
- Main article: Super Daisenryaku/Technical information.
References
NEC Retro has more information related to Super Daisenryaku
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- ↑ https://www.sega.jp/fb/album/10_add/interview2.html
- ↑ File:SuperDaisenryaku MD JP Box.jpg
- ↑ 3.0 3.1 https://sega.jp/history/hard/megadrive/software.html (Wayback Machine: 2020-07-20 09:51)
- ↑ File:Super Daisenryaku MD credits.pdf
- ↑ Sega Players Enjoy Club, "Vol. 3" (JP; 1989-05-10), page 4
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 83
- ↑ Beep! MegaDrive, "February 1990" (JP; 1990-01-08), page 72
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 134
- ↑ Mega Drive Fan, "November 1989" (JP; 1989-10-07), page 49
- ↑ Sega Pro, "April 1992" (UK; 1992-03-19), page 30
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 68
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85