Super Daisenryaku
From Sega Retro
Super Daisenryaku | ||||||||||
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System(s): Sega Mega Drive | ||||||||||
Publisher: Sega Enterprises, Ltd. | ||||||||||
Developer: Sega R&D 2[1] | ||||||||||
Licensor: SystemSoft | ||||||||||
Original system(s): JP Home Computers | ||||||||||
Developer(s) of original games: SystemSoft | ||||||||||
Genre: Simulation[2][3] | ||||||||||
Number of players: 1-4 | ||||||||||
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Super Daisenryaku (スーパー大戦略) is a 1988 World War II simulation game for NEC's PC-88 and PC-98 computers by SystemSoft in their Daisenryaku series of WWII sims. Sega ported it to the Sega Mega Drive in 1989, putting in a new soundtrack composed by Tokuhiko Uwabo. Not only was it never released outside Japan, but it does not fully implement TMSS, meaning it will only work on early Model 1 Mega Drives.
The Mega Drive would receive a sequel, Advanced Daisenryaku, which not only does work on all Mega Drives, but also contained Mega Modem support.
The controls are Aselect Sreturn Dmenus I/II/III direction keyscursor control enterend turn menu.
The initial menu has options Loadload fresh game Contcontinue saved game Checkpre-game stats Playeruser/computer/not Initpre-game units/budget Startstart loaded game.
The submenu Template:Init has the options 初期マップモード選択Select initial map mode 初置済(初級) Initial placement (Beginner) 初期軍事予算有(中級)Initial military budget (Intermediate) 初算(上級)Initial calculation (Advanced).
In game, the menu order after Start is map navigator/overal command/option menu.
The Template:Option Menu has Game savesave current game state Game loadload saved game state Stoprestart console Endplayer surrender Speedcombat animations:on(real)/off(fast)/auto Soundon/off Alarmend turn alarm Playerunits controlled by:user/computer | change music Operationno need to change default values.
submenu Operation.
GAME MODE GAME MODE.
人間側反擊武器を選択 ON Select human counter-weapon. 敬部隊選択時基性能表 OFF Basic performance table for unit selection.
II - Overall commands. ___全体命令___ OVERALL COMMAND. 全補給 | 生産 Full Supply | Production. 部隊表 | 次部隊 Unit Table | Next Unit. 全体図 | 首都 Overview | Capital. 収入表 | 状況表 Revenue Table | Status Table. 耐久度 | 全移動 Durability | Total Movement (execute March*).
I - unit actions. 行動 ACTION. 移動 Move. 攻擊 Attack*.
占領 Occuppy (troops only). 工事 Construction* (construction unit only).
補給 Supply (refuel).
降車 Disembark (unload cargo) (loaded unit only). 発進 Depart (select cargo to actively disembark) (loaded unit only).
合流 Confluence (if n<10, join adjacent unit). 分散 Dispersion (if n>1, split unit). 武装 Armed (change weapons load). 処分 Disposal* (delete unit). 行軍 March*. 性能 Performance*.
submenu Attack.
対 対 対 対 射 命 残 anti anti anti anti . 空 甲 人 艦 程 中 弹 air armor pers. ship range hit left.
weap1 0 80 85 5 1 60 6 0% 80% 85% 5% 1 60 6. not 0 0 0 0 0 0 0 0% 0% 0% 0% 0 0 0. weap2 3 3 20 0 1 10 3 3% 3% 20% 0% 1 10 3.
submenu Construction. ____工事内容/費用____ WORK DETAILS/COST. 建物建築工事 10 Building construction work 10. トーチカ設置 400 Pillbox installation 400. トーチカ撤去 100 Pillbox removal 100. 鉄道設置 600 Railway installation 600. 鉄道撤去 100 Railway removal 100. 橋修復工事 300 Bridge restoration work 300. 道路修復工事 100 Road repair work 100. 建物修復工事 500 Building restoration work 500.
submenu Disposal. 処分取消 Cancel punishment. 処分実行 Execute punishment.
submenu March. 移動目標地点設定 Setting a movement destination. 移動目標地点消去 Delete destination. 移動目標地点確忍 Confirm movement destination.
submenu Performance. _________基本性能表____________ BASIC PERFORMANCE TABLE. T-72 P 戦車 name P(class) tank. 速度 7 耐数 1 数 10 Speed 7 Endurance 1 Number 10. 燃料 50 空防御 20 地防御 50 Fuel 50 Air Defense 20 Ground Defense 50.
対 対 対 対 射 命 残 anti anti anti anti. 空 甲 人 艦 程 中 弹 airc. armor pers. ship range hit left.
weap1 0 80 85 5 1 60 6 0% 80% 85% 5% 1 60 6. not 0 0 0 0 0 0 0 0% 0% 0% 0% 0 0 0. weap2 3 3 20 0 1 10 3 3% 3% 20% 0% 1 10 3.
搭載 兵員 0 車両 0 へリ 0 On board: Personnel 0 Vehicles 0 Helic 0.
火砲 0 航空機 0 Artillery 0 Aircraft 0.
during computer play. 現在思考中 Currently thinking.
confirm option. 中止 Cancel. 実行 Execute.
error msgs. 理由※現在の地形は工事不可能 Reason:Construction not possible on current terrain. 理由※合流可能な部隊無し Reason: No units available to join.
Contents
Production credits
Several developers were interviewed in an issue of Sega Players Enjoy Club, including planner M-kun (M君) [NOTE: Possibly Hitoaki Minami], combatant P [NOTE: Possibly Pata], combatant S [NOTE: Possibly Tapkara Sat] and programmer N.[5]
Magazine articles
- Main article: Super Daisenryaku/Magazine articles.
Promotional material
Physical scans
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Based on 7 reviews |
Technical information
- Main article: Super Daisenryaku/Technical information.
References
NEC Retro has more information related to Super Daisenryaku
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- ↑ https://www.sega.jp/fb/album/10_add/interview2.html
- ↑ File:SuperDaisenryaku MD JP Box.jpg
- ↑ 3.0 3.1 https://sega.jp/history/hard/megadrive/software.html (Wayback Machine: 2020-07-20 09:51)
- ↑ File:Super Daisenryaku MD credits.pdf
- ↑ Sega Players Enjoy Club, "Vol. 3" (JP; 1989-05-10), page 4
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 83
- ↑ Beep! MegaDrive, "February 1990" (JP; 1990-01-08), page 72
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 134
- ↑ Mega Drive Fan, "November 1989" (JP; 1989-10-07), page 49
- ↑ Sega Pro, "April 1992" (UK; 1992-03-19), page 30
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 68
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85