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Super Daisenryaku (スーパー大戦略) is a 1988 World War II simulation game for NEC's PC-88 and PC-98 computers by SystemSoft in their Daisenryaku series of WWII sims. Sega ported it to the Sega Mega Drive in 1989, putting in a new soundtrack composed by Tokuhiko Uwabo. Not only was it never released outside Japan, but it does not fully implement TMSS, meaning it will only work on early Model 1 Mega Drives.
The Mega Drive would receive a sequel, Advanced Daisenryaku, which not only does work on all Mega Drives, but also contained Mega Modem support.
Turn 0 |
Initial turn
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Load |
load new game
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Cont |
continue saved game
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Check |
check pre-game stats
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Player |
user/computer/not
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Init |
pre-game units/budget
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Start |
start loaded game
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初期マップモード選択 |
Select initial map mode
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初置済(初級) |
Initial placement (Beginner)
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初期軍事予算有(中級) |
Initial military budget (Intermediate)
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初算(上級) |
Initial calculation (Advanced)
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Option menu |
game options
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Game save |
save current game state
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Game load |
load saved game state
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Stop |
restart console
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End |
player surrender
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Speed |
combat animations
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Sound |
on/off
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Alarm |
end turn alarm
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Player |
music
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Operations |
see next
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Game mode |
default:on/off
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人間側反擊武器を選択 |
Select human counter-weapon
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敬部隊選択時基性能表 |
Basic performance table for unit selection
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Overall comand menu
全体命令 |
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Overall Command |
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全補給 |
生産 |
Full Supply |
Production
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部隊表 |
次部隊 |
Unit Table |
Next Unit
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全体図 |
首都 |
Overview |
Capital
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収入表 |
状況表 |
Revenue Table |
Status Table
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耐久度 |
全移動 |
Durability |
Total Movement
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行動 |
Action |
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移動 |
Move
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攻擊 |
Attack
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占領 |
Occuppy (troops only)
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工事 |
Construction* (construction unit only)
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補給 |
Supply (refuel)
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降車 |
Disembark (unload cargo) (loaded unit only)
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発進 |
Depart (loaded unit only)
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合流 |
Confluence (join adjacent unit)
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分散 |
Dispersion (if n>1, split unit)
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武装 |
Armed (change weapons load)
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爆擊 |
Explosion (strategic bomber only)
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処分 |
Disposal (delete unit)
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行軍 |
March
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性能 |
Performance
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対空 |
対甲 |
対人 |
対艦 |
射程 |
命中 |
残弹
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antiairc |
antiarmor |
antipers |
antiship |
range |
hit |
left
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Production credits
Source: In-game credits (JP)[4]
Several developers were interviewed in an issue of Sega Players Enjoy Club, including planner M-kun (M君) [NOTE: Possibly Hitoaki Minami], combatant P [NOTE: Possibly Pata], combatant S [NOTE: Possibly Tapkara Sat] and programmer N.[5]
Magazine articles
- Main article: Super Daisenryaku/Magazine articles.
Promotional material
Physical scans
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Division by zero.
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Based on 0 review
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Mega Drive, JP
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Cover
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Technical information
- Main article: Super Daisenryaku/Technical information.
References
- ↑ https://www.sega.jp/fb/album/10_add/interview2.html
- ↑ File:SuperDaisenryaku MD JP Box.jpg
- ↑ 3.0 3.1 https://sega.jp/history/hard/megadrive/software.html (Wayback Machine: 2020-07-20 09:51)
- ↑ File:Super Daisenryaku MD credits.pdf
- ↑ Sega Players Enjoy Club, "Vol. 3" (JP; 1989-05-10), page 4
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 83
- ↑ Beep! MegaDrive, "February 1990" (JP; 1990-01-08), page 72
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 134
- ↑ Mega Drive Fan, "November 1989" (JP; 1989-10-07), page 49
- ↑ Sega Pro, "April 1992" (UK; 1992-03-19), page 30
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 68
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85