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Super Daisenryaku (スーパー大戦略) is a 1988 World War II simulation game for NEC's PC-88 and PC-98 computers by SystemSoft in their Daisenryaku series of WWII sims. Sega ported it to the Sega Mega Drive in 1989, putting in a new soundtrack composed by Tokuhiko Uwabo. Not only was it never released outside Japan, but it does not fully implement TMSS, meaning it will only work on early Model 1 Mega Drives.
The Mega Drive would receive a sequel, Advanced Daisenryaku, which not only does work on all Mega Drives, but also contained Mega Modem support.
Turn 0 |
Initial turn
|
Load |
load new game
|
Cont |
continue saved game
|
Check |
check pre-game stats
|
Player |
user/computer/not
|
Init |
pre-game units/budget
|
Start |
start loaded game
|
初期マップモード選択 |
Select initial map mode
|
初置済(初級) |
Initial placement (Beginner)
|
初期軍事予算有(中級) |
Initial military budget (Intermediate)
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初算(上級) |
Initial calculation (Advanced)
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Option menu |
game options
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Game save |
save current game state
|
Game load |
load saved game state
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Stop |
restart console
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End |
player surrender
|
Speed |
combat animations
|
Sound |
on/off
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Alarm |
end turn alarm
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Player |
units controlled by user/computer / change music
|
Operations |
see next
|
|
option
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中止 |
Cancel
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実行 |
Execute
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Game mode |
default:on/off
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人間側反擊武器を選択 |
Select human counter-weapon
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敬部隊選択時基性能表 |
Basic performance table for unit selection
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Overall comand menu
全体命令 |
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Overall Command |
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全補給 |
生産 |
Full Supply |
Production
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部隊表 |
次部隊 |
Unit Table |
Next Unit
|
全体図 |
首都 |
Overview |
Capital
|
収入表 |
状況表 |
Revenue Table |
Status Table
|
耐久度 |
全移動 |
Durability |
Total Movement
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行動 |
Action
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移動 |
Move
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攻擊 |
Attack
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占領 |
Occupy (troops only)
|
工事 |
Construction* (construction unit only)
|
補給 |
Supply (refuel)
|
降車 |
Disembark (unload cargo) (loaded unit only)
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発進 |
Depart (loaded unit only)
|
合流 |
Confluence (join adjacent unit)
|
分散 |
Dispersion (if n>1, split unit)
|
武装 |
Armed (change weapons load)
|
爆擊 |
Explosion (strategic bomber only)
|
処分 |
Disposal (delete unit)
|
行軍 |
March
|
性能 |
Performance
|
|
対空 |
対甲 |
対人 |
対艦 |
射程 |
命中 |
残弹
|
|
antiAircraft |
antiArmor |
antiPersonnel |
antiShip |
range |
hit |
qty.left
|
weapon1 |
0 |
80 |
85 |
5 |
1 |
60 |
6
|
weapon2 |
3 |
3 |
20 |
0 |
1 |
10 |
3
|
not |
0 |
0 |
0 |
0 |
0 |
0 |
0
|
Combat stats
|
on attack confirmation
|
攻擊力 |
Aggressive power
|
経験值 |
Experience value
|
回避率 |
Evasion rate
|
地形率 |
Terrain rate
|
防御率 |
Defense rate
|
総合力 |
Overall strength
|
工事内容/費用 |
Work details/cost
|
建物建築工事10 |
Building construction work
|
トーチカ設置400 |
Pillbox installation
|
トーチカ撤去100 |
Pillbox removal
|
鉄道設置600 |
Railway installation
|
鉄道撤去100 |
Railway removal
|
橋修復工事300 |
Bridge restoration work
|
道路修復工事100 |
Road repair work
|
建物修復工事500 |
Building restoration work
|
|
deleting unit
|
処分取消 |
Cancel punishment
|
処分実行 |
Execute punishment
|
|
automatic action
|
移動目標地点設定 |
Setting a movement destination
|
移動目標地点消去 |
Delete destination
|
移動目標地点確忍 |
Confirm movement destination
|
基本性能表 |
|
|
|
Basic |
Performance |
Table |
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T-72 |
P |
戦車 |
|
(example) |
class |
tank |
|
速度 7 |
耐数 1 |
数 10 |
|
Speed 7 |
Endurance 1 |
Number 10 |
|
燃料 50 |
空防御 20 |
地防御 50 |
|
Fuel 50 |
Air Defense 20 |
Ground Defense 50 |
|
|
|
|
|
|
|
|
|
搭載 |
兵員 1 |
車両 0 |
へリ 0 |
On board: |
Personnel 1 |
Vehicles 0 |
Helic 0
|
|
火砲 0 |
航空機 0 |
|
Artillery 0 |
Aircraft 0 |
|
Error messages
|
feedback
|
理由※現在の地形は工事不可能 |
Reason: Construction not possible on current terrain
|
理由※合流可能な部隊無し |
Reason: No units available to join
|
理由※補給済です |
Reason: Resupplied
|
理由※移動の前に選択 |
Reason: Select before moving
|
理由※選択位置不適格 |
Reason: Selected position is not suitable
|
Computer play msg
|
wait message
|
現在思考中 |
Currently thinking
|
Hidden gems
Producing Hidden Units
Units can be produced at the Capital and its adjacent hex, and in Factory/City/Airport/Sea Port within a 5 hex radius from Capital. For hidden units, entering the code once unlocks the production for the rest of the game. Not all nations have hidden units! The fantasy super units can be produced by any nation, but the code must be re-entered every time.
Code |
Effect
|
Press C, C, Up, Left, Right, Right, Up, A |
Allows producing Su-27, Tu-166, Mi-28, Ka-50, Carrier, etc.
|
Press C, C, Down, Down, Right, Up, Left, Down, Right, Up, Up, A |
Fantasy Super Attack Helicopter
|
Press C, C, Left, Right, Right, Right, Right, A |
Fantasy Super Attacker Plane
|
Press C, C, Up, Up, Up, Up, Right, A |
Fantasy Super Fighter Plane
|
Press C, C, Up, Up, Up, Right, Right, Right, Right, Right, Right, A |
Fantasy Super Ninja Unit
|
Other
At the screen where you load the map, load the map first, then highlight the "Load" option.
Code |
Effect
|
Press Up, Up, Up, Right, Down, Down, Down, Down, A |
Unlocks Editing of map resources
|
Press Down, Down, Right, Right, Left, Left, Up, Up, A |
Unlocks the hidden map - Tears of Nei
|
Production credits
Source: In-game credits (JP)[4]
Several developers were interviewed in an issue of Sega Players Enjoy Club, including planner M-kun (M君) [NOTE: Possibly Hitoaki Minami], combatant P [NOTE: Possibly Pata], combatant S [NOTE: Possibly Tapkara Sat] and programmer N.[5]
Magazine articles
- Main article: Super Daisenryaku/Magazine articles.
Promotional material
Physical scans
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Division by zero.
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Based on 0 review
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Mega Drive, JP
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Cover
|
|
Technical information
- Main article: Super Daisenryaku/Technical information.
References
- ↑ https://www.sega.jp/fb/album/10_add/interview2.html
- ↑ File:SuperDaisenryaku MD JP Box.jpg
- ↑ 3.0 3.1 https://sega.jp/history/hard/megadrive/software.html (Wayback Machine: 2020-07-20 09:51)
- ↑ File:Super Daisenryaku MD credits.pdf
- ↑ Sega Players Enjoy Club, "Vol. 3" (JP; 1989-05-10), page 4
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 83
- ↑ Beep! MegaDrive, "February 1990" (JP; 1990-01-08), page 72
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 134
- ↑ Mega Drive Fan, "November 1989" (JP; 1989-10-07), page 49
- ↑ Sega Pro, "April 1992" (UK; 1992-03-19), page 30
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 68
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85