Columns III: Revenge of Columns
From Sega Retro
Columns III: Revenge of Columns | |||||
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System(s): Sega Mega Drive, Virtual Console, Steam | |||||
Publisher: Sega, VIC Tokai (US) | |||||
Developer: Sega, Minato Giken (programming) | |||||
Genre: Puzzle | |||||
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CERO
Missing Parameter! |
Columns III: Revenge of Columns, known as Columns III: Taiketsu! Columns World (コラムスIII 対決!コラムスワールド) in Japan, is an entry in the Columns series of puzzle games developed by Sega in 1993 for the Sega Mega Drive. The game was only released in Japan and the US, with VIC Tokai publishing it in the US (consequently, the incorrect myth that VIC Tokai also developed the game is very widespread). The game has been brought to the Wii's Virtual Console service.
Gameplay
Columns III adds several new gameplay features, including new puzzle modes and up to five simultaneous players. Most notably it introduces the "Crush Bar," a competitive-play gambit which is now a staple feature of the Columns series appearing in every game since (each time with a different name).
Columns III removes the single-player solo mode and brings the focus to competitive gaming. Like with Columns, the D-pad moves blocks and cycles the jewels. Each character now has a meter under the "next block" bar that counts up from 0 to 30 each time a player removes jewels. Once it goes over 10, the player can hit or to "crush" whichever jewels are currently falling from the opponent's board, removing them and adding a row of bricks to the bottom of his field called the "Crush Bar." This will also lower your own Crush Bar. In multiplayer games with 3 or more players, and decide which opponent to crush (to the left or to the right, respectively).
Sometimes, one of your jewels will glow. You must remove the glowing jewel, called a Flashing Stone, before it stops glowing in order to do something devious to the competitor for a short period of time, such as making his jewels black and white (impairing visibility), flipping the game board upside down, or making him unable to cycle jewels. Finally, a special type of block sometimes appears called a Magic Stone which takes the form of two triangular jewels with a square jewel in between. If you place the block with the upward pointing triangle touching the jewels on the board, your opponent will be crushed. If you place with the downward pointing triangle touching, your Crush Bar will go down. If you place with the square touching, all jewels on your board of the color of the jewel that is touched will be removed from the board (though no crush points will be awarded for consequential clears).
The Japanese version of Columns III also includes a 2-on-2 multiplayer mode.
Production Credits
Game Design: Marsh, Kyamura
Programming: Moveq Tab
Graphic Design: Kayamame
Sound Production: Ker Akiyan
Assistant Design: Locky P
Data Entry: Dance End, Ojyamamusi
Manual Script: Yoikotachi, Winds
Production: XYZ
Special Thanks: Koz, Ogy, Yumeko. H, K.M., Sunset, Saru Man
Presented By Sega
Physical Scans
Mega Drive Version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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73 | |
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Based on 16 reviews |
External Links
Games in the Columns Series | |
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Columns (1990) | Columns II: The Voyage Through Time (1990) | Columns III: Revenge of Columns (1993) | Stack Columns (1994) | Super Columns (1995) | Columns '97 (1996) | Hanagumi Taisen Columns (1997) | Columns Arcade Collection (1997) | Columns GB: Tezuka Osamu Characters (1999) | Hanagumi Taisen Columns 2 (2000) | Columns Crown (2001) | Columns Jewel (2005) | Columns Deluxe (2008) | Jewelpet Kira Kira Mahou no Housekibako (2009) | Sega Ages Columns II (2019) | |
Columns Taisen Mode Tsuki (1991) | Columns (Mame Game) (1997) | Columns (Pocket Boy) (1997) | Columns for Zaurus (2001) | Columns for Clié (2002) | |
Unlicensed Columns games | |
Super Columns (1990) | |
Columns Related Media | |
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- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 49
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 26
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 52
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 103
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 40
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 54
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 42
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 54
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 39
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 105
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 95
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 61
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 36
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 85
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 10
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 98