Re-Volt

From Sega Retro

n/a

Revolt title.png

Re-Volt
Re-voltVMU.gif
System(s): Sega Dreamcast
Publisher: US/EU Acclaim JP Taito/Acclaim
Developer:
Genre: Racing

















Number of players: 1-4
Release Date RRP Code

Re-Volt is a remote-control car racing game developed for a variety of consoles including the Sega Dreamcast in 1999. The game features a number of remote control cars produced by the Toy-Volt company during the height of their popularity producing toys and games for children. Their latest RC Car line has produced toys with minds of their own and escape to the supermarket, around the neighborhood, over the roofs, and through the museum! Choose from a variety of battery and gas powered RC cars that utilize realistic physics with item power ups similar to the Mario Kart series.

The game includes 28 cars, 14 tracks, one which is exclusive to this version, and a track editor. Up to four players can play together in two different game modes.

In July 2010, after Acclaim Entertainment went bankrupt, We Go Interactive Co.,Ltd purchased the rights to Re-Volt from Throwback Entertainment, who had purchased the rights initially from Acclaim, and then produced a version of Re-Volt for iOS and Android which uses the Dreamcast version as the base for the port.

Gameplay

Controls

Control Stick/D-Pad - Turn Vehicle
R Trigger - Accelerate
L Trigger - Reverse
A Button - Fire Weapon
B Button - Change Camera
Y Button - Reposition Car
X Button - Flip Car/Rear Camera

Physics

The main draw to Re-Volt is the accurate physics model. So long as the wheels are touching a surface, the game will take into account its acceleration, weight, wheel speed and more to recreate the physics of an RC car. Cars will tumble, land on the side or flip over depending on the terrain it drives on. Going top speed through a turn will cause the car to spin out, slowing down before a turn allows the vehicle to take corners with ease. Hills can be the worst enemy of racers if they're not accounted for by driving as straight as possible. Corners can be drifted inside of to avoid loss of speed and time. Keeping the wheels on solid ground allows cars to maintain a top speed, while jumps allows for additional height, but loss of speed.There are buttons dedicated to setting players back on the correct path or flipping their car over.

Tracks will feature slight branches to allow for riskier shortcuts as well as alternate routes for reversed tracks with impassable paths and increase in complexity on the harder difficulties. Routes will be harder to take turns on due to varying heights and riskier paths to take and hazards to avoid such as pools of water.

The game also features two variants of the physics model which changes car collision. This can be changed in the options menu.

  • Simulation - Features realistic collision against objects and other cars
  • Arcade - Features simplified collision model to avoid cars betting caught up with each other or other objects.

The main game also features items that can help or hinder progress in a race that apply offensive and defensive tactics.

Game Modes

Four players racing against each other in Museum 2.
  • Single Race - Allows to race against computer opponents for first place. Completing races associated with a cup unlocks additional cars.

This game mode is available in multiplayer mode for up to four players to race against each other.

  • Championship - Race in a cup which consists of four races for points. The higher the rank the more points earned. However failing to finish 3rd place or above will cost a try. If all three tries are used, the championship must be restarted. Obtaining first in a cup unlocks additional levels and cars.
  • Time Trial - This game mode lets you compete for the fastest lap time in any race thats unlocked. Successfully completing the number of races associated with a cup unlocks additional cars as well as reverse, mirror and reverse mirror variations of tracks.
  • Practice - Allows to explore tracks with no time limit or other racers. In addition each track features a star to collect. Collecting each star from a track per cup unlocks additional cars.
  • Stunt Arena - A small arena features 20 stars to collect. The arena features a loop, ramps as well as a half pipe with stars that can only be obtained with higher performing cars. Collecting all 20 stars unlocks a game mode.
  • Battle Tag - A multiplayer only mode that features a star hidden in a battle level. Collecting the star counts down a timer for a player. The first person to have their timer reach 0 is the winner. The game continues until the last person fails to collect the star.
  • Clockwork Carnage - Instead of 8 RC cars racing to the finish, its a 30 wind-up car race to the finish in any of the race levels!

Tracks

Tracks feature a variety of themes, including a suburban neighborhood, toy world, musem, supermarket, botanical gardens, western ghost towns, and rooftops, exclusive to the Dreamcast version. Completing Time Trial challenges unlock mirrored, reverse and reverse mirrored versions of the tracks, which provide a total of 56 playable tracks. In addition there are four different levels for the Battle Tag game mode as well as a stunt arena.

Bronze Cup

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Silver Cup

Boss Volt racing on the exclusive Dreamcast level Rooftops.

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Gold Cup

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Platinum Cup

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Other Tracks

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*Dreamcast Exclusive

Cars

There are over forty cars in the game with varying stats and attributes.

Cars are classified by different stats and ratings. The game starts off with a selection of Rookie rated cars. As the game progresses, access will be granted to Amateur, Advanced, Semi-Pro and Pro cars. Additional cars can be unlocked by winning races and cups.

There are two types of classes for a vehicle, Electric powered cars (Powered by batteries and Glow class, which are powered by gas engines.

Cars have the following parameters that affect their performance:

  • Speed - The top speed of a vehicle
  • Acceleration - How quickly the vehicle can reach top speed.
  • Weight - The weight of the car affects the vehicle's acceleration and grip.
  • Transmision - Vehicles can feature Four Wheel Drive, (4WD) Front Wheel Drive, (FWD) or Rear Wheel Drive. (RWD)

Rookie

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Amateur

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Advanced

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Semi-Pro

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Pro

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Special

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*Dreamcast Exclusive

Items

If items are left on in the options menu, racers can make use of ten different items that can turn the race around in or against the favors of the racers.

  • Shockwave
  • Firework
  • Firework Pack
  • Electro Pulse
  • Bomb
  • Oil Slick
  • Water Balloon
  • Ball Bearing
  • Clone Pick Up


Track Editor

The track editor allows users to create their own tracks with an editor centered around blocks that can be placed in a custom sized grid. Several pieces have different skins to use, variations of slopes and heights to choose from and can be used in Single Race, Multi-Player, Time Trial and Practice game modes. Unlike the Nintendo 64 version, tracks can be traded by VMU and takes up to 7 blocks per level.

Tracks created in the track editor can be traded with other players by saving exported levels to the VMU.
Re-Volt measures the distance of user created tracks and also allows to race in reverse, mirror and reverse mirror variations.

VMU Features

Re-Volt can utilize VMU storage to save game progress. It also allows to save user made tracks as well as export them to be found by the game's track select menu for Single and Multiplayer modes. Only exported tracks are playable in-game.

Re-Volt Save Data
Name File Name Comment File Size Icon
REVOLT REGISTRY SETTINGS FILE REVOLTDC.SAV SETTINGS 22 blocks Re-voltVMU.gif
EXPORTED REVOLT TRACK [Name] REVOLTDC.X## EXP [Name] 7 blocks Re-voltVMU.gif
EDIT REVOLT TRACK [Name] REVOLTDC.T## EDT [Name] 7 blocks Re-voltVMU.gif

Physical Scans

Sega Retro Average 
Publication Score Source
60 №17, p94
75 №96, p128
86 №3, p50/51/52
80
55 №104, p111
80 №1, p66/67[1]
Sega Dreamcast
73
Based on
6 reviews
Sega Retro Average 
Publication Version Score
576 Konzol (HU)
77
[2]
Arcade (UK) PAL
50
[3]
Consoles + (FR) PAL
75
[4]
Dreamcast Monthly (UK) PAL
80
[5]
DC-UK (UK) PAL
70
[6]
Digitiser (UK)
71
[7]
Dreamcast: Le Magazine Officiel (FR) PAL
80
[8]
Dreamcast: Das Offizielle Magazin (DE) PAL
75
[9]
Dreamcast Magazine (JP) NTSC-J
77
[10]
Dreamcast Magazine (UK) PAL
86
[11]
Dorimaga (JP) NTSC-J
91
[12]
Dreamzone (FR) PAL
90
[13]
Electronic Gaming Monthly (US) NTSC-U
60
[14]
Entsiklopediya igr dlya Dreamcast (RU)
74
[15]
Famitsu (JP) NTSC-J
75
[16]
Fun Generation (DE) PAL
60
[17]
GamePro (US) NTSC-U
78
[18]
GamesMaster (UK) PAL
62
[19]
GameZine (UK)
90
[20]
Game Informer (US) NTSC-U
44
[21]
GameWEEK (US) NTSC-U
75
[22]
Incite Video Gaming (US) NTSC-U
60
[23]
Joypad (IT) PAL
80
[24]
MAN!AC (DE) PAL
71
[25]
Mega Fun (DE) PAL
73
[26]
Next Generation (US) NTSC-U
75
[27]
Official Dreamcast Magazine (UK) PAL
70
[28]
Official Dreamcast Magazine (US) NTSC-U
80
[29]
Player One (FR) PAL
55
[30]
Revista Oficial Dreamcast (ES) PAL
80
[31]
Video Games (DE) PAL
84
[32]
Sega Dreamcast
73
Based on
31 reviews

Re-Volt


Dreamcast, US
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Dreamcast, JP
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Dreamcast, UK
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Disc
Dreamcast, FR/NL
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  1. File:ROD_DC_01.pdf, page 66
  2. 576 Konzol, "December 2000" (HU; 2000-xx-xx), page 45
  3. Arcade, "March 2000" (UK; 2000-02-29), page 94
  4. Consoles +, "Janvier 2000" (FR; xxxx-xx-xx), page 128
  5. Dreamcast Monthly, "January 2000" (UK; 1999-12-16), page 62
  6. DC-UK, "January 2000" (UK; 1999-12-17), page 24
  7. Digitiser (UK) (1999-12-16)
  8. Dreamcast: Le Magazine Officiel, "Mars/Avril 2000" (FR; 2000-xx-xx), page 76
  9. Dreamcast: Das Offizielle Magazin, "Dezember 1999" (DE; 1999-12-09), page 26
  10. Dreamcast Magazine, "2000-25 (2000-07-28)" (JP; 2000-07-14), page 20
  11. Dreamcast Magazine, "No. 3" (UK; 1999-11-25), page 50
  12. Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 33
  13. Dreamzone, "Janvier 2000" (FR; 1999-12-16), page 80
  14. Electronic Gaming Monthly, "February 2000" (US; 2000-01-11), page 176
  15. Entsiklopediya igr dlya Dreamcast, "Izdaniye chetvertoye, dopolnennoye" (RU; 2002-xx-xx), page 187
  16. Famitsu, "2000-07-21" (JP; 2000-07-07), page 32
  17. Fun Generation, "01/00" (DE; 1999-12-22), page 79
  18. GamePro, "March 2000" (US; 2000-0x-xx), page 104
  19. GamesMaster, "March 2000" (UK; 2000-02-24), page 115
  20. GameZine (UK) (+0:00)
  21. Game Informer, "February 2000" (US; 2000-0x-xx), page 60
  22. GameWEEK, "December 8, 1999" (US; 1999-12-08), page 16
  23. Incite Video Gaming, "March 2000" (US; 2000-0x-xx), page 109
  24. Joypad, "Febbraio 2000" (IT; 2000-0x-xx), page 106
  25. MAN!AC, "02/2000" (DE; 2000-01-05), page 63
  26. Mega Fun, "02/2000" (DE; 2000-01-05), page 67
  27. Next Generation, "March 2000" (US; 2000-02-xx), page 89
  28. Official Dreamcast Magazine, "January 2000" (UK; 1999-12-09), page 80
  29. Official Dreamcast Magazine, "March 2000" (US; 2000-02-08), page 100
  30. Player One, "Janvier 2000" (FR; xxxx-xx-xx), page 111
  31. Revista Oficial Dreamcast, "Enero 2000" (ES; 1999-12-20), page 66
  32. Video Games, "01/2000" (DE; 1999-12-15), page 151