Shaq Fu
From Sega Retro
Shaq Fu | |||||
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System(s): Sega Mega Drive, Sega Game Gear | |||||
Publisher: Electronic Arts | |||||
Developer: Delphine Software | |||||
Sound driver: GEMS | |||||
Genre: Action | |||||
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Shaq Fu is a video game developed by Delphine Software and was released, among other systems, for the Sega Mega Drive and Sega Game Gear. It is a fighting game which stars basketball player Shaquille O'Neal, who has accidentally been transported to "The Second World" and tasked with saving the land from a mythical sorcerer named Sett Ra. Though it is often praised for its fluid animation and vibrant graphics, the game has been the subject of ridicule for its nonsensical plot and bad controls.
The Sega Mega Drive version is notable for including five more playable characters and three new stages (The Lab, The Wasteland, and Yasko Mines) than its Super Nintendo Entertainment System counterpart. Unfortunately the story mode is shorter than in the SNES version, but as a bonus, players can also walk down the stairs past Gargoyle's Peak to fight a blue version of Beast. The Amiga port was based on the Mega Drive port, but features less music and background animation has been removed.
The Sega Game Gear version only has six selectable characters, no tournament mode, and no in-game voices.
Contents
Story
Long ago and far away, in a place called The Second World, there ruled the heartless sorcerer Sett Ra. His hunger for power still gnawed at him even though his dominance over the Second World was unchallenged; he longed to extend his grasp to the fair First World, Earth.
Sett Ra's Plan was simple. He would destroy the Pharaoh of Egypt and usurp his throne. He created a perfect assassin from his own shadow who would serve him without question. This shadow became beast, the mightiest and most loyal of all Sett Ra's minions. Beast destroyed the Pharaoh, and the disguised Sett Ra soon sat upon his throne.
However, the Pharaoh son Ahmet was not deceived. He brazenly confronted the powerful sorcerer, threatening to reveal him. Sett Ra escaped from the palace to the Great Desert, where his grandfather, Leotsu the Wise, dwelt as a monk and hermit. Leotsu and Ahmet united with a coven of powerful wizards from the lands beyond Egypt, and their combined power was able to send Sett Ra back to the Second World, comatose and imprisoned within a rune-encrusted pyramid. He slumbered for a millennium, bound by the wrappings of a mummy. Beast roamed the Second World, dedicated to finding and releasing his dread master. Successful at last, Beast and Sett Ra vow to wreak havoc on those who stopped them before.They have gathered a battalion of formidable fighters to further this end.
To regain his full strength and to end his exile from the First World, Sett Ra must perform an ancient ritual upon a descendant of Ahmet. Beast has now returned from Earth with the child Nezu, a child in whose veins the royal blood runs pure. All is ready for the final cataclysmic battle-only the Chosen One can stop Sett Ra now. One who possesses strength, spirituality, courage, agility, intelligence, and unsurpassed skill in the martial arts. Where will the world find such a one? Only Shaq knows.
Basic Moves
- Fast Kick:
- Power Kick:
- Fast Punch:
- Power Punch:
- Blocking: Hold
to block high and mid-range attacks, or hold
to block low attacks. Blocking Special Attacks will cause a minimal amount of damage to the blocker.
- Shield: Pressing
+
makes characters create a shield around them. The shield will block projectile attacks, but other attacks will go through.
- Throw: Characters can throw when up close by pressing
+
.
- Taunt: Press
to taunt. Taunting will leave a character open to attack. It doesn't do anything.
- Fury Bar: As a character takes damage, their Fury Bar will charge up. When it is full, the word "FURY" will appear on it and the character will deal slightly more damage for a while.
- Dizzy: If a character is hit multiple times in a row without dealing any damage themselves, they risk being dizzied. When dizzy, a character will be stunned on the ground while stars rotate above them. Recover from a dizzy by pressing buttons rapidly.
Characters
Gallery (Mega Drive Version)
Production Credits
Mega Drive Version
Project Manager: Paul Cuisset
Design Lead: Paul Cuisset
Lead Programmer: Thierry Gaerthner
Programmer: Arnaud Carre
Lead Graphic Artist: Thierry Levastre
Graphic Artist: Valerie Amghar, Stephane Aussel, Michele Bacque, Thierry Bansront, Gregory Beal, Eric Caron, Michael Douaut, Laurent Dreno, Serge Fiedos, Herve Gaerthner, Elie Jamaa, Frederic Michel, Christophe Moyne, Olivier Nicolas, Fabrice Tete, Cecile Thomas, Jean-Marc Timert, Paul Tumelaire, Roman Vaidis
Music: Raphael Gesqua
Assistant Producers: Jeff Brown, William Schmitt, John Vilandre
Testing: Jeff Brown, Ryan Enslow, Chris McCall, Chip Probst, Matt Vella, John Vilandre, Michael Yasko
Executive Producer: Don Traeger
Producer: Jim Rushing
Associate Producer: Greg Suarez
Product Manager: Lisa Higgins
Documentation: Valerie Hanscom, Michael Humes
Package Direction: Nancy Fong
Package Design: 13th Floor, Dave Parmely
Stuntmen: Remi Canaple, Patrick Cauderlier, Abi Espanol, Marc Le Loeuff, Dany Rocca, Phil Vitt
Special Thanks: Leonard Armato, Tim Brengle, John Brooks, Lori Christensen, Jean Charles Meyrignac, Shaquille O'Neal, Management Plus, Sarah Smith, Dennis Tracey
Game Gear Version
Shaq Fu Game Gear Was Converted by: Tiertex Ltd
Programmers: Donald Campbell, Dave Stead
Project Management: Dympna Forkin, Thierry Gaerthner
EA Management Team: Don Traeger, Jim Rushing, Greg Suarez, John Vilandre
Tiertex Testing: Gary Marshall, Lee Walker
EA Testing: Anji Mayfield, Heather Meigs
Original Graphics: Thierry Levastre for Delphine
Converted by: Kevin Knott at Tiertex
Music Originated by: Raphael Gesqua
Game Gear Music and Effects: John Prince
Special Thanks: Dany Boolauck, Lori Christensen, Paul Cuisset, Anne-Marie Joassim, Shaquille O'Neal, Management Plus, Sarah Smith, Dennis Tracey, Jean Charles Meyrignac
Product Management: Lisa Higgins
Promotional Material
- ShaqFu MD US PrintAdvert.jpg
US print advert
Physical Scans
Mega Drive Version
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70 | |
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Based on 29 reviews |
Game Gear Version
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 203
- ↑ Alaab Alcomputtar, "" (SA; 1995-06-xx), page 80
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 184
- ↑ Computer & Video Games, "October 1994" (UK; 1994-09-15), page 94
- ↑ Computer + Video Giochi, "Dicembre 1994" (IT; 1994-xx-xx), page 130
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 357
- ↑ Game Players, "Vol. 7 No. 12 December 1994" (US; 1994-1x-xx), page 170
- ↑ GamePro, "December 1994" (US; 1994-xx-xx), page 124
- ↑ GamesMaster, "November 1994" (UK; 1994-10-20), page 50
- ↑ GamesMaster (UK) "Series 4, episode 2" (1994-09-27, 24:00) (+6:54)
- ↑ Games World: The Magazine, "January 1995" (UK; 1994-11-xx), page 14
- ↑ Joypad, "Novembre 1994" (FR; 1994-1x-xx), page 118
- ↑ LeveL, "Únor 1995" (CZ; 1995-02-24), page 40
- ↑ MAN!AC, "11/94" (DE; 1994-10-12), page 62
- ↑ Mega, "January 1995" (UK; 1994-12-30), page 28
- ↑ Mean Machines Sega, "October 1994" (UK; 1994-08-xx), page 76
- ↑ Next Generation, "Premiere Issue 1995" (US; 1994-12-08), page 107
- ↑ Player One, "Décembre 1994" (FR; 1994-1x-xx), page 156
- ↑ Play Time, "2/95" (DE; 1995-01-04), page 111
- ↑ Score, "Únor 1995" (CZ; 1995-02-01), page 44
- ↑ Sega Magazin, "Dezember 1994" (DE; 1994-11-17), page 22
- ↑ Sega Power, "December 1994" (UK; 1994-10-20), page 64
- ↑ Sega Force, "3/95" (SE; 1995-06-20), page 22
- ↑ Sonic the Comic, "3rd February 1995" (UK; 1995-01-21), page 10
- ↑ Todo Sega, "Diciembre 1994" (ES; 1994-1x-xx), page 66
- ↑ Tricks, "3/95" (RU; 1995-xx-xx), page 11
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 154
- ↑ Video Games, "12/94" (DE; 1994-11-23), page 92
- ↑ VideoGames, "January 1995" (US; 199x-xx-xx), page 63
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