Power Drift
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Power Drift | |||||
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System(s): Sega Y Board, Amiga, Amstrad CPC, Atari ST, Commodore 64, DOS, MSX, TurboGrafx-16, ZX Spectrum | |||||
Publisher: Sega, Asmik, Activision | |||||
Developer: Sega R&D 8, Copya System Software Studios Software Studios, New Frontier | |||||
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Power Drift (パワードリフト) is a 1988 racing game developed for the Sega Y Board arcade platform. It was designed by Yu Suzuki and developed by his team at Sega AM2.
Contents
Gameplay
Like many games for the hardware, Power Drift makes heavy use of sprite scaling and rotation, often referred to as Super Scaler technology. It is one of the more ambitious efforts for what is largely considered "2D" hardware, attempting not only to simulate driving down a road (like OutRun), but hills and bridges, as well as a camera which can tilt as the player drives around corners. There are also twelve playable characters.
History
Legacy
Unlike other works by Yu Suzuki such as Space Harrier, OutRun and After Burner. Power Drift skipped most home consoles and did not appear on a home Sega system until the release of a Sega Saturn conversion in 1998 (as Sega Ages Power Drift). It was instead ported to the PC Engine in Japan, and a variety of home computers in North America and Europe, including the Amiga, Amstrad CPC, Atari ST, Commodore 64, DOS, MSX, TurboGrafx-16 and ZX Spectrum. All computer versions sacrifice many of the sprite effects, and though some were well received by the gaming press at the time, the limitations turn these versions into very different games.
The arcade version of Power Drift was also included in Yu Suzuki Game Works Vol. 1 for the Sega Dreamcast. The arcade version has never been re-released in the western world.
A Sega Mega-CD port of the game was reportedly advertised in numerous Japanese publications, for release sometime in 1993.
Production Credits
Amiga Version
Programmed by ZZKJ
Graphics by Saul
Music by Uncle Art
Produced by Neil
©1988 Sega Enterprises Inc.
All Rights Reserved.
Activision UK Ltd
Authorised User.
Game ©1989 Activision
A Software Studios Production
Amstrad CPC Version
(C) Sega 1989
(C) Activision Ltd. 1989.
Coding by John Mullings
Graphics by Clive Paul
Music and FX by Dave Lowe.
A Software Studios Production
Commodore 64 Version
Code: Chris Butler
Music: Dave Lowe
©SEGA®1988,1989
Activision authorized user
MSX Version
(C) Sega 1989
(C) Activision Ltd. 1989.
Coding by John Mullings
Graphics by Clive Paul
Music and FX by Dave Lowe.
A Software Studios Production.
MSX Version by New Frontier.
Coding by Zydro
Music by MC Alby
ZX Spectrum Version
(C) Sega 1989
(C) Activision Ltd. 1989.
Coding by John Mullings
Graphics by Clive Paul
Music and FX by Dave Lowe.
A Software Studios Production
PC Engine Version
Original Concept: Sega Enterprises Ltd.
Conversion to PC Engine:
- Programming: Ishikawa, Kudo Johnny B. Good Eiji
- Music: Don
- Graphics: Metali Kawachi
- Test Play: Push Pop Masa, Onetakesan, George, Andlle Kazama
- Special Thanks: C. S. All Stars
- Music Programming: Ishikawa
- System Creator: Eiji Kudo, Ishikawa
- Special Advisor: Hiroshi Okamoto, Kazuyuki Takasaki
- Tools: TRR Team
- Data Organisation: Baja Baja Kudo
- Visual Sketch: Metali Kawachi
- Music Direction: Bakabon Papa
- Graphics Direction: Zepher
- Program Direction: Kyusyu Danji
- Coordinator: Push Pop Masa
- Producer: Kazuyuki Takasaki
- Director: O-Boss Y.
- Support: Nanchan, Mariko Koizumi, Michiyo Sugawara, Gim Keiko
- Jammer: Meko Saitou, Kaeru Sakurai, Yuco Matui, Hokken Katsu, Taikon, Nari Ozzy
- Ochakumi: Jyoshidaisei Yuriko, Nari Ozzy, Naaa Kaaa Jieee
- Executive Director: Toshiyuki Futamura
- Executive Producer: Takahiro Minami
Gallery
Promotional Material
- PowerDrift Computers UK PrintAdvert.jpg
Home computers UK print advert
Physical Scans
Y Board Version
Y Board, US | ||||
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Y Board, JP | ||||
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Amiga Version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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74 | |
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Based on 16 reviews |
Amiga, UK (The Hit Squad) |
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Amstrad CPC Version
Sega Retro Average | ||||||||||||||
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68 | |
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Based on 2 reviews |
Amstrad CPC, UK (cassette) |
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Atari ST Version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||
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74 | |
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Based on 8 reviews |
Atari ST, UK (The Hit Squad) |
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Commodore 64 Version
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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81 | |
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Based on 13 reviews |
Commodore 64, IT |
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DOS Version
Sega Retro Average | ||||
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N/A | |
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Based on 0 reviews |
DOS, US |
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MSX Version
MSX, ES |
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TurboGrafx-16 Version
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||
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72 | |
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Based on 9 reviews |
ZX Spectrum Version
ZX Spectrum, UK |
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- ↑ 1.0 1.1 ACE, "December 1989" (UK; 1989-11-xx), page 92
- ↑ Amiga Computing, "Volume 2, Number 8: January 1990" (UK; 19xx-xx-xx), page 35
- ↑ Amiga Format, "December 1989" (UK; 1989-11-09), page 42
- ↑ Amiga Joker, "Januar '90" (DE; 1989-12-29), page 10
- ↑ Amiga Power, "January 1992" (UK; 1991-12-19), page 106
- ↑ 6.0 6.1 Aktueller Software Markt, "Dezember 1989" (DE; 1989-1x-xx), page 53
- ↑ Commodore Computing International, "January 1990" (UK; 1990-xx-xx), page 51
- ↑ Commodore User, "November 1989" (UK; 1989-10-23), page 36
- ↑ Computer & Video Games, "November 1989" (UK; 1989-10-16), page 16
- ↑ 10.0 10.1 The Games Machine, "December 1989" (UK; 1989-11-09), page 90
- ↑ 11.0 11.1 Génération 4, "Décembre 1989" (FR; 1989-1x-xx), page 14
- ↑ Megazone, "June 1990" (AU; 1990-0x-xx), page 35
- ↑ The One, "November 1989" (UK; 1989-10-xx), page 51
- ↑ Power Play, "1/90" (DE; 1989-12-15), page 30
- ↑ Zero, "December 1989" (UK; 1989-1x-xx), page 26
- ↑ Zzap!64, "January 1990" (UK; 19xx-xx-xx), page 71
- ↑ Amstrad Action, "December 1989" (UK; 1989-11-09), page 50
- ↑ 18.0 18.1 The Games Machine, "January 1990" (UK; 1989-12-11), page 21
- ↑ Aktueller Software Markt, "Februar 1990" (DE; 1990-xx-xx), page 57
- ↑ Micromanía (segunda época), "Marzo 1990" (ES; 1990-0x-xx), page 41
- ↑ The One for ST Games, "November 1991" (UK; 1991-10-26), page 85
- ↑ ST Action, "January 1990" (UK; 19xx-xx-xx), page 50
- ↑ ST Format, "January 1990" (UK; 1989-12-21), page 62
- ↑ Zero, "January 1990" (UK; 19xx-xx-xx), page 89
- ↑ 64'er, "März 1990" (DE; 1990-02-16), page 121
- ↑ Commodore Computing International, "January 1990" (UK; 1990-xx-xx), page 50
- ↑ Commodore Force, "August 1993" (UK; 1993-06-24), page 18
- ↑ Commodore Format, "December 1991" (UK; 1991-11-21), page 49
- ↑ Commodore User, "November 1989" (UK; 1989-10-23), page 38
- ↑ Datormagazin, "4-18 Januari 1990" (SE; 1990-01-04), page 15
- ↑ New Computer Express, "November 4, 1989" (UK; 1989-11-02), page 60
- ↑ Your Commodore, "January 1990" (UK; 1989-12-01), page 32
- ↑ Zzap!64, "September 1991" (UK; 1991-08-08), page 73
- ↑ Zzap!, "Novembre 1989" (IT; 1989-xx-xx), page 16
- ↑ ACE, "August 1990" (UK; 1990-07-xx), page 60
- ↑ Aktueller Software Markt, "Juni/Juli 1990" (DE; 1990-05-25), page 64
- ↑ Complete Guide to Consoles, "Volume IV" (UK; 1990-11-xx), page 50
- ↑ GameFan, "Volume 1, Issue 2: December 1992" (US; 1992-xx-xx), page 9
- ↑ The Games Machine, "August 1990" (UK; 1990-07-19), page 52
- ↑ Génération 4, "Juin 1990" (FR; 1990-0x-xx), page 65
- ↑ Joystick, "Juin 1990" (FR; 1990-05-xx), page 86
- ↑ Power Play, "8/90" (DE; 1990-07-13), page 129
- ↑ Zzap!, "Novembre 1990" (IT; 1990-xx-xx), page 58
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