Mighty Morphin Power Rangers: The Movie (Mega Drive)
From Sega Retro
Mighty Morphin Power Rangers: The Movie | |||||
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System(s): Sega Mega Drive | |||||
Publisher: Sega | |||||
Developer: SIMS | |||||
Genre: Action | |||||
Number of players: 1-2 | |||||
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Mighty Morphin Power Rangers: The Movie for the Sega Mega Drive is a beat-'em-up game based on the film with the same name.
Gameplay
Gameplay follows the standard set by games such as Final Fight CD and Streets of Rage.
is for jumping, pushing
rapidly is for attacking, holding it down results in a character specific weapon attack.
is for an all around attack that consumes a bit of life. Double tapping a direction makes the character run.
A timer is also present. When it runs out, the player character constantly loses health.
Defeated enemies drop coins that restore health, add time or give bonus points.
Some stages end with a mecha fight. In these stages is used for guarding attacks and dashing results in a character specific action.
Trivia
- Enemy variety is extremly low, perhaps the lowest in the genre. There's only two standard enemies, and you get to fight only one type per stage
- There's a hidden rock in the cave stage that must be destroyed to proceed. If this isn't done, there's an endless supply of standard enemies that also drop time coins and health from time to time, making it theoretically possible to accumulate infinite score
Production credits
Game Designer: Yoshihide Ando
Main Programmer: Wataru Minegishi
Sub Programmer: Shigeo Koyama
Visual Programmer: Shin-ichi Kawamoto
Object Design: Shin Sasaki, Kazutaka Ogawa, Hiroshi Moriyama, Masahiro Kanno, Kengo Arai, Hiroyuki Kikkawa
Scroll Design: Mototaka Nakatsu, Atsushi Yamamoto, Noriyuki Sanada
Visual Design: Kazutaka Ogawa, Hiroshi Moriyama, Mototaka Nakatsu, Tetsuya Takei
Sound Composer: Hikoshi Hashimoto
Executive Producer: Kisaburo Higashi
Producer: Koji Ishitani, John Pedigo
Marketing Manager: John Garner
Lead Tester: Chris Lucich
Assistant Leads: David Paniagua, Todd Slepian, Ray Suansing
Special Thanks: Haim Saban, J. David Koch, Ryoichi Hasegawa, Hajime Ishikawa, Takanobu Terada and All Our Staff
Developed by: SIMS Co., Ltd.
Presented by: Sega, Banpresto
Promotional material
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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59 | |
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Based on 12 reviews |
- ↑ 1.0 1.1 File:MeanMachinesSega40UK.pdf, page 82 Cite error: Invalid
<ref>
tag; name ":File:MeanMachinesSega40UK.pdf_p82" defined multiple times with different content - ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 131
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 161
- ↑ Gamers, "Dezember 1995" (DE; 1995-11-08), page 34
- ↑ Hobby Consolas, "Noviembre 1995" (ES; 1995-xx-xx), page 94
- ↑ MAN!AC, "02/96" (DE; 1996-01-10), page 75
- ↑ Mega Force, "Janvier 1996" (FR; 199x-xx-xx), page 36
- ↑ Player One, "Janvier 1996" (FR; 199x-xx-xx), page 118
- ↑ Secret Service, "Lipiec/Sierpień 1996" (PL; 1996-08-01), page 68
- ↑ Sega Pro, "February 1996" (UK; 1995-12-28), page 64
- ↑ Todo Sega, "Noviembre 1995" (ES; 1995-1x-xx), page 54
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 115
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