Landstalker: The Treasures of King Nole
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Landstalker: The Treasures of King Nole | ||||||||||||||||||||
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System(s): Sega Mega Drive, Virtual Console, Steam | ||||||||||||||||||||
Publisher: Sega | ||||||||||||||||||||
Developer: Climax Entertainment | ||||||||||||||||||||
Genre: RPG | ||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||
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CERO
Missing Parameter! |
Landstalker: The Treasures of King Nole, called Landstalker: Koutei no Zaihou (ランドストーカー 皇帝の財宝) in Japan, is a role-playing action-adventure game by Climax Entertainment released for the Sega Mega Drive in 1992 in Japan and in 1993 in the US and Europe, where it was also translated to French (Landstalker: Le Tresor du Roi Nole) and German (Landstalker: Die Schätze von König Nolo).
Nigel (Ryle in Japan and Niels in Germany) is a treasure hunter working for pay. While receiving payment for a recent hunt, the wood nymph Friday flies in, asking for help, as she is being chased by thieves who know she knows something about the treasure of King Nole, a forgotten king who escaped his subjects's wrath and became lost with his treasure. Nigel sets out to find the treasure with Friday as a guide in the hopes of becoming richer than his wildest dreams.
Contents
Gameplay
The game takes an isometric projection where the player can only go in a diagonal (that is, only face the corners of the screen) by pressing the appropriate combination of D-pad buttons (, , , ). or alone will move towards the top of the screen; or alone will move towards the bottom.
and swings your sword. jumps. When near a person or sign, and talks to him/her/reads it. When near an object that can be picked up, such as a book (explained later) or crate, and once picks it up and again throws it (it cannot merely be dropped, but Nigel can jump while holding something). Some villages have a church where the priest asks the player to bring some books on a nearby shelf to him:
- Awakening Book: cures hallucinations
- AntiCurse Book: cures curses
- Detox Book: cures poisoning
- Record Book: saves the game's progress (this is the only way to save)
Pressing START opens a menu where the player may either use items picked up or equip different weapons collected.
Production credits
Chief Map Designer: Kenji Orimo
Chief CG Designer: Hidehiro Yoshida
CG Data Control Director: Hidehiro Yoshida
Chief Programmer: Kan Naitō
Sound Effect Programmer: Dōgen Shibuya
Original Story: Yoshitaka Tamaki, Kenji Orimo, Kouhei Nomura
Scenario: Shinya Nishigaki
Music Composer: Motoaki Takenouchi
Character Design: Yoshitaka Tamaki
Creative Director: Kenji Orimo
Executive Director: Kan Naitō
Monster/Trap Constructor: Yasuhiro Ōhori
History
Awards
- 1992 GameFan Megawards [1]
- Best Import Game
- 1993 GameFan Megawards [2]
- Winner:
- Best Action/RPG (Overall)
- Best Action/RPG (Sega)
- Most Innovative New Game (Sega)
- Nominee:
- Game of the Year
- Best Music (Genesis)
- Winner:
Promotional material
- LandstalkerMCD JP PrintAdvert.jpg
JP print advert
JP TV advert
- Landstalker MD DE PrintAdvert.jpg
DE print advert
Digital manuals
Physical scans
89 | |
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Based on 47 reviews |
External links
References
- ↑ [GameFan, January 1993, Vol. 1, №3, p70-71 GameFan, January 1993, Vol. 1, №3, p70-71]
- ↑ [GameFan, January 1994, Vol. 2, №2, p54-58 GameFan, January 1994, Vol. 2, №2, p54-58]
- ↑ [Mega, November 1994, №26, p74 Mega, November 1994, №26, p74]
- ↑ 4.0 4.1 File:GamePro US 052.pdf, page 258 Cite error: Invalid
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tag; name ":File:PlayerOne FR 036.pdf_p114" defined multiple times with different content - ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 111
- ↑ Aktueller Software Markt, "März 1993" (DE; 1993-02-08), page 127
- ↑ Beep! MegaDrive, "November 1992" (JP; 1992-10-08), page 28
- ↑ Consoles +, "Octobre 1993" (FR; 1993-xx-xx), page 120
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 113
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 46
- ↑ Famitsu, "1992-11-06" (JP; 1992-10-23), page 1
- ↑ GameFan, "Volume 1, Issue 3: January 1993" (US; 199x-xx-xx), page 11
- ↑ GameFan, "Volume 1, Issue 10: September 1993" (US; 1993-xx-xx), page 15
- ↑ Game Power, "Novembre 1993" (IT; 1993-1x-xx), page 63
- ↑ Game Informer, "November/December 1993" (US; 1993-1x-xx), page 24
- ↑ Hippon Super, "November 1992" (JP; 1992-10-03), page 45
- ↑ Hyper, "December 1993" (AU; 1993-xx-xx), page 53
- ↑ Igry Sega Luchshiye iz luchshikh. Vypusk 1, "" (RU; 2000-12-07), page 79
- ↑ Joypad, "Décembre 1992" (FR; 1992-1x-xx), page 86
- ↑ Joypad, "Décembre 1993" (FR; 1993-1x-xx), page 76
- ↑ Sega Mega Drive Advanced Gaming, "August 1993" (UK; 1993-06-24), page 16
- ↑ Mega, "November 1993" (UK; 1993-10-21), page 32
- ↑ Mega Action, "Christmas 1993" (UK; 1993-12-02), page 10
- ↑ Megablast, "2/94" (DE; 1994-03-30), page 33
- ↑ Mega Force, "Novembre 1993" (FR; 1993-11-10), page 82
- ↑ MegaTech, "November 1993" (UK; 1993-10-20), page 76
- ↑ Marukatsu Mega Drive, "November 1992" (JP; 1992-10-xx), page 110
- ↑ Megazone, "October 1993" (AU; 1993-xx-xx), page 24
- ↑ Play Time, "10/93" (DE; 1993-09-08), page 94
- ↑ Power Up!, "Saturday, November 06, 1993" (UK; 1993-11-06), page 1
- ↑ Power Play, "12/93" (DE; 1993-11-12), page 134
- ↑ Sega Magazin, "September/Oktober 1993" (DE; 1993-09-01), page 76
- ↑ Sega News, "Leden 1997" (CZ; 1997-xx-xx), page 29
- ↑ Sega Power, "November 1993" (UK; 1993-10-07), page 52
- ↑ Sega Pro, "February 1993" (UK; 1993-01-14), page 24
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 66
- ↑ Sega Pro, "December 1993" (UK; 1993-11-11), page 56
- ↑ Sega Zone, "January 1993" (UK; 1992-12-xx), page 36
- ↑ Sega Zone, "November 1993" (UK; 1993-10-28), page 38
- ↑ Sega Force, "6/93" (SE; 1993-09-30), page 18
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
- ↑ Sonic the Comic, "October 2nd 1993" (UK; 1993-10-02), page 11
- ↑ Supergame, "Maio 1993" (BR; 1993-05-xx), page 6
- ↑ Supersonic, "Avril 1994" (FR; 1994-xx-xx), page 18
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 17
- ↑ Video Games, "2/94" (DE; 1994-01-26), page 45
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