The Story of Thor: A Successor of the Light
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The Story of Thor: A Successor of the Light/Beyond Oasis | ||||||||||||||||||||
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System(s): Sega Mega Drive, Virtual Console, Steam | ||||||||||||||||||||
Publisher: Sega | ||||||||||||||||||||
Developer: Ancient | ||||||||||||||||||||
Sound driver: Ancient Music Driver MD | ||||||||||||||||||||
Genre: Action | ||||||||||||||||||||
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The Story of Thor: A Successor of the Light, called The Story of Thor: Hikari o Tsugumono (ストーリー・オブ・トア 光を継ぐ者) in Japan, La Legende de Thor in France, and Beyond Oasis in North America, is a 1994/1995 role-playing action game developed by Ancient for the Sega Mega Drive. It was followed by a prequel, The Story of Thor 2, on the Sega Saturn. Like most RPGs released in Holland, that version is in English. Everywhere except the UK and South Korea, the game sold less than the competing SNES exclusives Chrono Trigger and Terranigma.
Prince Ali has found the Gold Armlet, a magical artifact used by Reharl, a sorcerer, to defeat Agito, another sorcerer who wanted to destroy the Kingdom of Oasis with his Silver Armlet, a long time ago. Both sorcerers died and the armlets were lost until now. The Gold Armlet governs the four spirits of Oasis, which Ali must find in order to stop the person who has found the Silver Armlet from destroying Oasis.
Contents
Gameplay
Pressing jumps, and holding crouches while walking. attacks. How long you hold for, how many times you have it pressed, whether or not you are jumping, and whether or not you are moving all determine which attack you perform (though it will always be either using your sword or kicking). is also used to talk to villagers. START opens up a menu where you can equip weapons and items, check your progress, look at a map, and save.
Production credits
Main Program & System Design: Yukio Takahashi
Monster, Event & Sound Program: Hideki Koyama
Monster & Visual Program: Akitoshi Kawano
Game Design & Main Planning: Kataru Uchimura
Map Design & Event Design: Tetsuya Kawabata
Art Direction & Character Design: Ayano Koshiro
Object Art & Illustration: Hitoshi Ariga
Background Graphic Art: Hiroki Tatemukai, Hajime Chikami
Story & Script Writer: Juri Ogawa
Producer & Music Composer: Yuzo Koshiro
Special Thanks To: Steaven C Vlam
Special Thanks To Sega Staff: Kunihiro Shirahata
©1995 Sega
Music ©1994 Yuzo Koshiro
Magazine articles
Promotional material
- BeyondOasis MD US PrintAdvert.jpg
US print advert
- Thor MD FR PrintAdvert.jpg
FR print advert
- 1995 05 - Software Mega Drive.jpg
ES print advert
Digital manuals
Physical scans
83 | |
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Based on 39 reviews |
Mega Drive, JP |
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Mega Drive, ES |
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Mega Drive, AU |
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External links
References
- ↑ 1.0 1.1 File:CDConsoles FR 04.pdf, page 132 Cite error: Invalid
<ref>
tag; name ":File:CDConsoles FR 04.pdf_p132" defined multiple times with different content - ↑ 2.0 2.1 File:CVG UK 160.pdf, page 78 Cite error: Invalid
<ref>
tag; name ":File:CVG UK 160.pdf_p78" defined multiple times with different content - ↑ File:GamePro US 096.pdf, page 94
- ↑ 4.0 4.1 File:MeanMachinesSega29UK.pdf, page 56 Cite error: Invalid
<ref>
tag; name ":File:MeanMachinesSega29UK.pdf_p56" defined multiple times with different content - ↑ File:PlayerOne FR 051.pdf, page 74
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 224
- ↑ Alaab Alcomputtar, "" (SA; 1995-08-xx), page 15
- ↑ Beep! MegaDrive, "January 1995" (JP; 1994-12-08), page 24
- ↑ Consoles +, "Mars 1995" (FR; 1995-0x-xx), page 92
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 207
- ↑ Digitiser (UK) (1995-03-14)
- ↑ Electronic Games (1992-1995), "June 1995" (US; 1995-0x-xx), page 84
- ↑ Electronic Gaming Monthly, "March 1995" (US; 1995-0x-xx), page 36
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 313
- ↑ Famitsu, "1994-12-16" (JP; 1994-12-02), page 1
- ↑ GameFan, "Volume 3, Issue 3: March 1995" (US; 1995-xx-xx), page 18
- ↑ Game Players, "Vol. 8 No. 4 April 1995" (US; 1995-0x-xx), page 46
- ↑ GamePro, "May 1995" (US; 1995-xx-xx), page 105
- ↑ Games World: The Magazine, "April 1995" (UK; 1995-0x-xx), page 14
- ↑ Game Informer, "March 1995" (US; 1995-0x-xx), page 18
- ↑ Joypad, "Mars 1995" (FR; 1995-0x-xx), page 60
- ↑ MAN!AC, "03/95" (DE; 1995-02-08), page 50
- ↑ Mega, "March 1995" (UK; 1995-02-28), page 52
- ↑ Mega Fun, "03/95" (DE; 1995-02-22), page 74
- ↑ Next Generation, "April 1995" (US; 1995-03-21), page 96
- ↑ Player One, "Mars 1995" (FR; 1995-0x-xx), page 78
- ↑ Play Time, "4/95" (DE; 1995-03-08), page 103
- ↑ Power Up!, "Saturday, March 25, 1995" (UK; 1995-03-25), page 1
- ↑ Saturn Fan, "1995 March" (JP; 1995-02-08), page 41
- ↑ Sega Magazine, "March 1995" (UK; 1995-02-15), page 94
- ↑ Sega News, "Listopad 1996" (CZ; 1996-1x-xx), page 25
- ↑ Sega Power, "April 1995" (UK; 1995-02-16), page 42
- ↑ Sega Pro, "April 1995" (UK; 1995-02-23), page 36
- ↑ Sega Mega Drive Review, "2" (RU; 1996-01-03), page 24
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
- ↑ Todo Sega, "Abril 1995" (ES; 1995-0x-xx), page 30
- ↑ Tricks, "5/95" (RU; 1995-xx-xx), page 28
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 8
- ↑ Ultimate Future Games, "April 1995" (UK; 1995-03-02), page 90
- ↑ Video Games, "3/95" (DE; 1995-02-23), page 94
- ↑ VideoGames, "April 1995" (US; 1995-0x-xx), page 71
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