Columns III: Revenge of Columns
From Sega Retro
Columns III: Revenge of Columns | ||||||||||||||||||||
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System(s): Sega Mega Drive, Virtual Console, Steam | ||||||||||||||||||||
Publisher: Sega (JP), VIC Tokai (US), Samsung (KR) | ||||||||||||||||||||
Developer: Sega, Minato Giken (programming) | ||||||||||||||||||||
Genre: Puzzle | ||||||||||||||||||||
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CERO
Missing Parameter! |
Columns III: Revenge of Columns, known as Columns III: Taiketsu! Columns World (コラムスIII 対決!コラムスワールド) in Japan, is an entry in the Columns series of puzzle games developed by Sega in 1993 for the Sega Mega Drive. The game was only released in Japan and the US, with VIC Tokai publishing it in the US (consequently, the incorrect myth that VIC Tokai also developed the game is very widespread). The game has been brought to the Wii's Virtual Console service.
Contents
Gameplay
Columns III adds several new gameplay features, including new puzzle modes and up to five simultaneous players. Most notably it introduces the "Crush Bar," a competitive-play gambit which is now a staple feature of the Columns series appearing in every game since (each time with a different name).
Columns III removes the single-player solo mode and brings the focus to competitive gaming. Like with Columns, the D-pad moves blocks and cycles the jewels. Each character now has a meter under the "next block" bar that counts up from 0 to 30 each time a player removes jewels. Once it goes over 10, the player can hit or to "crush" whichever jewels are currently falling from the opponent's board, removing them and adding a row of bricks to the bottom of his field called the "Crush Bar." This will also lower your own Crush Bar. In multiplayer games with 3 or more players, and decide which opponent to crush (to the left or to the right, respectively).
Sometimes, one of your jewels will glow. You must remove the glowing jewel, called a Flashing Stone, before it stops glowing in order to do something devious to the competitor for a short period of time, such as making his jewels black and white (impairing visibility), flipping the game board upside down, or making him unable to cycle jewels. Finally, a special type of block sometimes appears called a Magic Stone which takes the form of two triangular jewels with a square jewel in between. If you place the block with the upward pointing triangle touching the jewels on the board, your opponent will be crushed. If you place with the downward pointing triangle touching, your Crush Bar will go down. If you place with the square touching, all jewels on your board of the color of the jewel that is touched will be removed from the board (though no crush points will be awarded for consequential clears).
The Japanese version of Columns III also includes a 2-on-2 multiplayer mode.
Production credits
Game Design: Marsh, Kyamura
Programming: Moveq Tab
Graphic Design: Kayamame
Sound Production: Ker Akiyan
Assistant Design: Locky P
Data Entry: Dance End, Ojyamamusi
Manual Script: Yoikotachi, Winds
Production: XYZ
Special Thanks: Koz, Ogy, Yumeko. H, K.M., Sunset, Saru Man
Presented By Sega
Promotional material
- ColumnsIII MD US PrintAdvert.jpg
US print advert
Digital manuals
Physical scans
Mega Drive version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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73 | |
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Based on 16 reviews |
External links
References
- ↑ 1.0 1.1 File:CVG UK 150.pdf, page 103 Cite error: Invalid
<ref>
tag; name ":File:CVG UK 150.pdf_p103" defined multiple times with different content - ↑ 2.0 2.1 File:MeanMachinesSega18UK.pdf, page 95 Cite error: Invalid
<ref>
tag; name ":File:MeanMachinesSega18UK.pdf_p95" defined multiple times with different content - ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 49
- ↑ Beep! MegaDrive, "November 1993" (JP; 1993-10-08), page 26
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 52
- ↑ Electronic Gaming Monthly, "April 1994" (US; 1994-xx-xx), page 40
- ↑ Game Players, "Vol. 7 No. 6 June 1994" (US; 1994-0x-xx), page 54
- ↑ Hippon Super, "November 1993" (JP; 1993-10-02), page 42
- ↑ MAN!AC, "06/94" (DE; 1994-05-11), page 54
- ↑ Mega, "February 1994" (UK; 1994-01-20), page 39
- ↑ Mega Fun, "06/94" (DE; 1994-05-18), page 105
- ↑ Sega Power, "July 1994" (UK; 1994-05-05), page 61
- ↑ SuperGamePower, "Maio 1994" (BR; 1994-0x-xx), page 36
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 10
- ↑ Video Games, "6/94" (DE; 1994-05-25), page 98
Games in the Columns Series | |
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Columns (1990) | Columns II: The Voyage Through Time (1990) | Columns III: Revenge of Columns (1993) | Stack Columns (1994) | Super Columns (1995) | Columns '97 (1996) | Hanagumi Taisen Columns (1997) | Columns Arcade Collection (1997) | Columns GB: Tezuka Osamu Characters (1999) | Hanagumi Taisen Columns 2 (2000) | Columns Crown (2001) | Columns Jewel (2005) | Columns Deluxe (2008) | Jewelpet Kira Kira Mahou no Housekibako (2009) | Sega Ages Columns II (2019) | |
Columns Taisen Mode Tsuki (1991) | Columns (Mame Game) (1997) | Columns (Pocket Boy) (1997) | Columns for Zaurus (2001) | Columns for Clié (2002) | |
Unlicensed Columns games | |
Super Columns (1990) | |
Columns Related Media | |
Columns・Columns II (1991) | |
Hanagumi Taisen Columns Official Guide (1997) | Hanagumi Taisen Columns 2 Perfect Guide (2000) |
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