Aerial Assault (Master System)
From Sega Retro
Aerial Assault (Master System) | ||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Master System, Sega Game Gear | ||||||||||||||||||||||||||||||||||||||||
Publisher: Sega | ||||||||||||||||||||||||||||||||||||||||
Developer: Sanritsu | ||||||||||||||||||||||||||||||||||||||||
Peripherals supported: Gear-to-Gear Cable | ||||||||||||||||||||||||||||||||||||||||
Genre: Shoot-'em-Up | ||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | ||||||||||||||||||||||||||||||||||||||||
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Aerial Assault (エアリアル アサルト) is a shoot-'em-up game developed by Sanritsu and published by Sega for the Sega Master System and Sega Game Gear in 1990 and 1992, respectively. The working title for the game was Freedom Fighter, and was referred to as such in several magazine reviews.
Players control a prototype fighter plance codenamed "Freedom Fighter" (hence the working title) which looks like an F-15. (In game model looks like a Delta-wing plane however, like Mirage) Ultimate goal of the game is to defeat the terrorist organization named N.A.C. (meaning of this acronym was never explained even in the manual) which somehow managed to gather enough resources and technology to start a war against the entire world. Player is tasked with the destruction of N.A.C.'s secret weapon, a giant laser cannon called "EL" which can destroy the ozone layer. It has been hinted that N.A.C. is actually an alien civilization.
Contents
Gameplay (Master System version)
A typical shoot'em up (Or "Shoot'em Right") game, Aerial Assault has simple mechanics. Players must shoot down enemies as game screen scrolls towards the right. Every stage has different type of enemies and bosses which will force players to use different kind of tactics in each level. Game contains 5 levels. (4 if you play in Easy)
Freedom Fighter can be destroyed if hit by enemy, projectiles or touches any stationary object, such as ground. There are not "hit points" but a "Shield" power-up which appears in later levels can save the players a few times until it is gone.
Controls are also easy. Number 1 fires the main weapons while number 2 fire special weapons.
Levels
Mission 1 Attack the enemy's open seas fleet and sink the enemy battleship "Vinsk"
Mission 2 Ascend into the stratosphere and intercept the enemy bomber fleet. Target is massive bomber CB-53.
Mission 3 Location of N.A.C.'s headquarters detected. Destroy the cliff fortress to gain entrance.
Mission 4 Raid the N.A.C.'s headquarters and destroy "EL".
Mission 5 War is not over. Fly into Earth orbit and destroy N.A.C.'s space cruiser and the threat once and for all.
Power Ups
Aerial Assault contains many power-ups.
Primary Weapons
- Normal Shot
- 3-Way Shot
- 8-Way Shot
- Laser
- Wide Laser
- Chaser Missile
- Explosion Shot
- Increase Shot
- Direction Shot
Secondary Weapons
- Bomb
- Triple Bomb
- Missile Napalm
- Hyper Ball
Other
- Speed Up
- Bonus
- 1 Up
- 1 Down
- (Guard (Shield)
Production credits
Magazine articles
- Main article: Aerial Assault (Master System)/Magazine articles.
Promotional material
- GameGear Coleccion ES PrintAd 1993-03.jpg
Game Gear ES print advert
also published in:
also published in:
- Sega Visions (US) #5: "Summer 1991" (1991-xx-xx)[6]
- Electronic Gaming Monthly (US) #27: "October 1991" (1991-xx-xx)[7]
also published in:
- Sega Power (UK) #14: "January 1991" (1990-12-06)[8]
Physical scans
Master System version
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73 | |
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Based on 20 reviews |
Master System, SE (Rental) |
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Game Gear version
Sega Retro Average | ||||
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N/A | |
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Based on 0 reviews |
References
- ↑ File:ACE UK 40.pdf, page 165
- ↑ 2.0 2.1 File:ACE UK 36.pdf, page 58
- ↑ File:CVG UK 107.pdf, page 117
- ↑ 4.0 4.1 File:Go UK 12.pdf, page 7
- ↑ GamePro, "January 1991" (US; 199x-xx-xx), page 44
- ↑ Sega Visions, "Summer 1991" (US; 1991-xx-xx), page 10
- ↑ Electronic Gaming Monthly, "October 1991" (US; 1991-xx-xx), page 142
- ↑ Sega Power, "January 1991" (UK; 1990-12-06), page 2
- ↑ 9.0 9.1 File:CGtC UK 04.pdf, page 89 Cite error: Invalid
<ref>
tag; name ":File:CGtC UK 04.pdf_p89" defined multiple times with different content - ↑ 10.0 10.1 File:CVG UK 105.pdf, page 86 Cite error: Invalid
<ref>
tag; name ":File:CVG UK 105.pdf_p86" defined multiple times with different content - ↑ File:HobbyConsolas ES 004.pdf, page 84
- ↑ 12.0 12.1 File:Joystick FR 010.pdf, page 124 Cite error: Invalid
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tag; name ":File:Joystick FR 010.pdf_p124" defined multiple times with different content - ↑ 13.0 13.1 File:PlayerOne FR 002.pdf, page 38 Cite error: Invalid
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tag; name ":File:PlayerOne FR 002.pdf_p38" defined multiple times with different content - ↑ 14.0 14.1 File:StheSegaMagazine UK 09.pdf, page 4 Cite error: Invalid
<ref>
tag; name ":File:StheSegaMagazine UK 09.pdf_p4" defined multiple times with different content - ↑ 15.0 15.1 File:SegaPro UK 01.pdf, page 18 Cite error: Invalid
<ref>
tag; name ":File:SegaPro UK 01.pdf_p18" defined multiple times with different content - ↑ ACE, "September 1990" (UK; 1990-08-03), page 56
- ↑ Ação Games, "Setembro 1991" (BR; 1991-09-xx), page 28
- ↑ The Complete Guide to Sega, "" (UK; 1991-05-xx), page 90
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 137
- ↑ Hobby Consolas, "Enero 1992" (ES; 199x-xx-xx), page 92
- ↑ Mega Play, "November/December 1990" (US; 1990-xx-xx), page 31
- ↑ Micromanía (segunda época), "Enero 1991" (ES; 199x-xx-xx), page 34
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 132
- ↑ Sega Power, "October 1991" (UK; 1991-09-05), page 41
- ↑ Sega Power, "October 1991" (UK; 1991-09-05), page 55
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 70
- ↑ Tilt, "Septembre 1990" (FR; 1990-0x-xx), page 100
- ↑ Tilt, "Décembre 1990" (FR; 1990-1x-xx), page 116
- ↑ Zero, "October 1990" (UK; 1990-xx-xx), page 89
- ↑ File:ConsolesPlus FR 011.pdf, page 137
- ↑ File:Joystick FR 030.pdf, page 195
- ↑ File:PlayerOne FR 023.pdf, page 111
- ↑ File:SegaForce UK 08.pdf, page 78
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