Robotica: Cybernation Revolt
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Robotica: Cybernation Revolt | ||||||||||||||||||||||||||||||
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System(s): Sega Saturn | ||||||||||||||||||||||||||||||
Publisher: Sega, Acclaim Entertainment (US) | ||||||||||||||||||||||||||||||
Developer: Micronet/Genki | ||||||||||||||||||||||||||||||
Sound driver: SCSP (1 track) | ||||||||||||||||||||||||||||||
Genre: Shoot-'em-Up | ||||||||||||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||||||||||||
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Robotica: Cybernation Revolt, known simply as Robotica in North America and Deadalus (ダイダロス) in Japan is an first person shooter for the Sega Saturn.
Contents
Gameplay
Robotica: Cybernation Revolt is a first-person shooter similar in design to Wolfenstein 3D and Doom, where the player controls a bipedal walking mechanoid shooting at robots. When entering a level, the player is tasked with finding a light switch, then finding a key, before making their way to the exit without being killed by enemies.
Despite debuting after Doom, the technology on show in Robotica is not as advanced - levels do not vary in height, and it is impossible to look up or down. Similar to the aforementioned games, enemies are represented as 2D sprites which are scaled to give the illusion of depth, however the levels themselves are seemingly rendered as polygons, as opposed to the raycasting techniques seen in Doom (and the PC version of Duke Nukem 3D).
Robotica does not perform well, generally failing to hit 30FPS (or sometimes even 20FPS) in most scenes, particularly when the lights are switched on and multiple enemies are on-screen at once. The game's design partially mitigates this problem by featuring levels constructed out of tight corridors, and by forcing the player to traverse the map and dispatch enemies in the dark, fewer objects are likely to be in the room when the lights are switched on.
A map is included in the top left to guide players when visibilty is low.
Production credits
- Produce: Akihiko Murakami
- Main Program: Toshiyuki Kobori
- Program: Kenichi Shimizu, Yoshimitsu Tamura
- Movie Design: Manabu Tamura
- Screen Design: Ichirou Kojima
- Map Design: Kentarou Noguchi
- Enemy Design: Nobuyuki Suzuki
- Rendering: Hiroshi Hamagaki
- Sound Produce: T's Music
- Music: Takeshi Sato
- Sound Effect: Munetaka Sakamoto
- Plan: Masanobu Fukasawa
- Special Thanks: Syuich Ohira, Kenji Ota, Yoshinari Sunazuka, Kaoru Ogi, Isao Nakasugi, Shuji Fukui, You-Ichirou Naraoka, Tomoyuki Takahashi, Yukie Takahashi
© Sega Enterprises, Ltd. 1995 Computer Designed by: Micronet
Track list
1. [Data Track] |
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2. CD Warning Message (00:08) |
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Magazine articles
- Main article: Robotica: Cybernation Revolt/Magazine articles.
Promotional material
Physical scans
64 | |
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Based on 40 reviews |
External links
- Sega of Japan catalogue page (Japanese): Sega Saturn
References
- ↑ 1.0 1.1 1.2 File:GamePro US 076.pdf, page 66 Cite error: Invalid
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- ↑ GamePro, "August 1995" (US; 1995-xx-xx), page 7
- ↑ Fusion, "Volume 1, Number 2: September 1995" (US; 1995-0x-xx), page 39
- ↑ 8.0 8.1 File:ConsolesPlus FR 049.pdf, page 172 Cite error: Invalid
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tag; name ":File:CVG UK 163.pdf_p22" defined multiple times with different content - ↑ 10.0 10.1 File:EGM US 075.pdf, page 34 Cite error: Invalid
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tag; name ":File:PlayerOne FR 059.pdf_p154" defined multiple times with different content - ↑ File:SSM_JP_19950401_1995-04.pdf, page 105
- ↑ 16.0 16.1 Saturn no Game wa Sekai Ichi~i~i~i!: Satamaga Dokusha Race Zen Kiroku, SoftBank Publishing, page 16 Cite error: Invalid
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tag; name ":File:SnGwSISDRZK Book JP.pdf_p16" defined multiple times with different content - ↑ Consoles +, "Mai 1995" (FR; 1995-0x-xx), page 140
- ↑ Electronic Entertainment, "August 1995" (US; 1995-0x-xx), page 77
- ↑ Famitsu, "1995-03-31" (JP; 1995-03-17), page 39
- ↑ GameFan, "Volume 3, Issue 10: October 1995" (US; 1995-xx-xx), page 17
- ↑ Games World: The Magazine, "June 1995" (UK; 1995-0x-xx), page 68
- ↑ HiTech, "Mayo 1995" (ES; 1995-0x-xx), page 62
- ↑ MAN!AC, "11/95" (DE; 1995-10-11), page 63
- ↑ MAN!AC, "06/95" (DE; 1995-05-10), page 46
- ↑ Mega, "August 1995" (UK; 1995-07-30), page 16
- ↑ Mega Force, "Décembre 1995" (FR; 1995-1x-xx), page 84
- ↑ Mega Fun, "09/95" (DE; 1995-08-23), page 90
- ↑ Next Generation, "July 1995" (US; 1995-06-20), page 67
- ↑ Power Unlimited, "Jaagang 3, Jul/Aug 1995" (NL; 1995-06-28), page 40
- ↑ Saturn Fan, "1995 June" (JP; 1995-05-08), page 38
- ↑ Saturn+, "Christmas 1995" (UK; 1995-12-14), page 60
- ↑ Secret Service, "Czerwiec 1996" (PL; 1996-06-01), page 67
- ↑ Sega Magazin, "Dezember 1995" (DE; 1995-11-15), page 56
- ↑ Sega Power, "July 1995" (UK; 1995-05-18), page 42
- ↑ Sega Pro, "May 1995" (UK; 1995-04-13), page 60
- ↑ Świat Gier Komputerowych, "3/1997" (PL; 1997-xx-xx), page 1
- ↑ Sega Megazone, "August 1995" (AU; 1995-0x-xx), page 25
- ↑ Sega Saturn Magazine, "April 1995" (JP; 1995-03-08), page 105
- ↑ Super Juegos, "Octubre 1995" (ES; 1995-xx-xx), page 104
- ↑ Total Saturn, "Volume One Issue Four" (UK; 1996-12-29), page 46
- ↑ Ultimate Future Games, "June 1995" (UK; 1995-05-01), page 80
- ↑ Última Generación, "Junio 1995" (ES; 1995-0x-xx), page 90
- ↑ Video Games, "9/95" (DE; 1995-08-30), page 93
- ↑ VideoGames, "October 1995" (US; 1995-09-19), page 68
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