Fantasy Zone II: The Tears of Opa-Opa (System 16)
From Sega Retro
Fantasy Zone II: The Tears of Opa-Opa (System 16) | |||||||||
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System(s): Sega System 16 | |||||||||
Publisher: Sega | |||||||||
Developer: Sega, M2, Basiscape (sound) | |||||||||
Genre: Shoot-'em-Up | |||||||||
Number of players: 1 | |||||||||
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Fantasy Zone II: The Tears of Opa-Opa (System 16) is a special Fantasy Zone game first seen in the Sega Ages 2500 series, Sega Ages 2500 Series Vol. 33: Fantasy Zone Complete Collection. It is a remake of Fantasy Zone II: The Tears of Opa-Opa running on emulated Sega System 16 arcade hardware.
As of MAME version 0.146u2 the game is currently available to play in this emulator. Fantasy Zone II DX was re-released with additional features in 2014 in Japan and 2015 worldwide as 3D Fantasy Zone II Double.
History
Developers M2 adhered to the restrictions of the System 16B board when creating Fantasy Zone II DX, meaning the game was able to be officially released in Japanese arcades. According to the manual, the developers claim it to be running on "System 16C" hardware, as it uses a RAM upgrade with the System 16B specs.
The game exists presumably due to fan complaints regarding the quality of Fantasy Zone II. The original Fantasy Zone II release was developed with the Sega Master System in mind, with later ports to the MSX and Nintendo Famicom, unlike the original Fantasy Zone which was built for superior System 16 arcade hardware. This means there is a tremendous drop in "quality" between the "best" version of Fantasy Zone and the "best" version of Fantasy Zone II, even though the two games are very similar in design.
Fantasy Zone II DX borrows many of the features seen in Fantasy Zone II, though is not a straight port of the game. It re-introduces the radar missing from the home ports of Fantasy Zone II and adds/tweaks various features to make the game more similar to the original arcade Fantasy Zone. Many of the backgrounds were re-invented, music and bosses altered and there are only two sections to each level - a "light" and "dark" variation. Depending where the levels are finished, the game will result in one of three different endings.
References