Super Fantasy Zone

From Sega Retro

n/a

  • NTSC-J (Japanese)
  • NTSC-J (English)
  • PAL

Super Fantasy Zone title.png

SuperFantasyZone MD US TitleScreen.png

SuperFantasyZone MD EU TitleScreen.png

Super Fantasy Zone
System(s): Sega Mega Drive, Virtual Console, Nintendo Switch Online
Publisher:
Sega Mega Drive
Wii Virtual Console
Nintendo Switch Online
Sunsoft
Developer:
Licensor:
Sega Mega Drive
Sega Enterprises, Ltd.
Wii Virtual Console
Sega Corporation
Nintendo Switch Online
Sega Corporation
Sound driver: Sunsoft sound driver
Genre: Shooting[1]

















Number of players: 1
Release Date RRP Code
Sega Mega Drive
JP
¥6,800 (7,004)6,800e[2] T-15023
Sega Mega Drive
EU
1142
Sega Mega Drive
UK
£39.9939.99[3] 1142
Wii Virtual Console
JP
600pts600[8]
CERO: A
Wii Virtual Console
US
900pts900[4]
ESRB: Everyone
Wii Virtual Console
EU
800pts800[5]
PEGI: 7+
Wii Virtual Console
AU
800pts800[9]
OFLC: General (G)
Nintendo Switch Online
JP
SUBsub
Nintendo Switch Online
US
SUBsub
Nintendo Switch Online
EU
SUBsub
Nintendo Switch Online
UK
SUBsub

Super Fantasy Zone (スーパーファンタジーゾーン) is an entry in the Fantasy Zone series of games, and was initially released in 1992 for the Sega Mega Drive. Unlike previous outings, Super Fantasy Zone was handled entirely by Sunsoft (under license from Sega), who had previously brought Fantasy Zone and Fantasy Zone II to the Famicom.

For unknown reasons the game was not released in cartridge form in North America, but is currently unconfirmed as being a Sega Channel title. It eventually saw a more widespread release as part of the Wii's Virtual Console service and was included on all regional variants of the Mega Drive Mini.

Story

In the Space Year 623X, an irregular gravitating phenomenon was detected near the planet Menon, located in the frontier of the Fantasy Zone. A science patrol was sent on a mission to investigate this phenomenon, but during their voyage they were attacked by a military troop. Being unequipped for battle, the science patrol's communication with the operation base back home was lost.

The military troop that attacked the science patrol turned out to be the "Dark Menon Force", a large-scale invasion force planning to conquer the Fantasy Zone that has been taking over many planets en-route, plundering their currency and brutally bringing the planets' metropolises to ruin. Despite his advanced age and waning skills, O-Papa, father of the hero, Opa-Opa, led a defense squadron to ward off the Dark Menon Force, though this attempt turned out to be futile. As valiantly as they fought, the defense squadron was completely wiped out, and O-Papa was mortally wounded in battle...

Opa-Opa watched as his father was brought home for the final time. With tear-filled eyes, it is now up to him to avenge his father and restore peace to the Fantasy Zone once more.

Gameplay

Like other games in the series, Super Fantasy Zone is a multi-directional side scrolling shooter. Players control Opa-Opa and are tasked with shooting and destroying "bases" littered across levels, before fighting a boss. For the most part, gameplay is identical to the original Fantasy Zone, ignoring features such as the warps from Fantasy Zone II.

The default controls are as follows: B fires the main weapon, C drops a bomb (with unlimited stock), and A uses the special weapon, which can be bought from a shop, found throughout each level as balloons which must be collided into to enter. All upgrades are lost if the player loses a life.

Weapons

The Parts Shop.

These are the starting prices for the items in the shop. The prices for these items increase as the player purchases more of them.

SuperFantasyZone MD Sprite Weapons.png
Big Wings
Type:
Speed Up
Base cost:
$200
Increases Opa-Opa's speed slightly.
SuperFantasyZone MD Sprite Weapons.png
Jet Engine
Type:
Speed Up
Base cost:
$5,000
Increases Opa-Opa's speed considerably.
SuperFantasyZone MD Sprite Weapons.png
Turbo Engine
Type:
Speed Up
Base cost:
$20,000
Increases Opa-Opa's speed dramatically.
SuperFantasyZone MD Sprite Weapons.png
Rocket Engine
Type:
Speed Up
Base cost:
$100,000
Increases Opa-Opa's speed drastically.
SuperFantasyZone MD Sprite Weapons.png
Wide Beam
Type:
Weapon 1
Base cost:
$1,000
Inflation:
$800
Fires a beam with wide range.
SuperFantasyZone MD Sprite Weapons.png
Laser Beam
Type:
Weapon 1
Base cost:
$4,000
Inflation:
$2,000
Fires a piercing laser beam equating to 16 bullets per second.
SuperFantasyZone MD Sprite Weapons.png
7-Way Shots
Type:
Weapon 1
Base cost:
$10,000
Inflation:
$4,000
Fires bullets in seven directions simultaneously.
SuperFantasyZone MD Sprite Weapons.png
Cross Rang
Type:
Weapon 1
Base cost:
$20,000
Inflation:
$2,000
Fires a short-ranged shuriken like a boomerang, dealing heavy damage.
SuperFantasyZone MD Sprite Weapons.png
Twin Bombs
Type:
Weapon 2
Base cost:
$200
Inflation:
$500
Allows Opa-Opa to drop two bombs in succession.
SuperFantasyZone MD Sprite Weapons.png
Quartet Missiles
Type:
Weapon 2
Base cost:
$1,000
Inflation:
$1,000
Fires four simultaneous homing missiles.
SuperFantasyZone MD Sprite Weapons.png
Smart Bomb
Type:
Special Weapon
Base cost:
$2,000
Inflation:
$1,000
Deals damage to all on-screen enemies.
SuperFantasyZone MD Sprite Weapons.png
Heavy Bomb
Type:
Special Weapon
Base cost:
$2,000
Inflation:
$1,000
Drops a 256t weight, crushing any enemy in its path.
SuperFantasyZone MD Sprite Weapons.png
Back Fire
Type:
Special Weapon
Base cost:
$2,000
Inflation:
$1,000
Fires a wide burst of flame from behind Opa-Opa.
SuperFantasyZone MD Sprite Weapons.png
Thunder Volt
Type:
Special Weapon
Base cost:
$2,000
Inflation:
$1,000
Fires eight lightning bolts at random positions on the screen.
SuperFantasyZone MD Sprite Weapons.png
Hurricane
Type:
Special Weapon
Base cost:
$2,000
Inflation:
$1,000
Fires four wind projectiles that spiral outward from Opa-Opa.
SuperFantasyZone MD Sprite Weapons.png
Ultra Bomb
Type:
Special Weapon
Base cost:
$2,000
Inflation:
$1,000
Drops a single bomb with a giant blast radius when it hits something.
SuperFantasyZone MD Sprite Weapons.png
Shower Bombs
Type:
Special Weapon
Base cost:
$2,000
Inflation:
$1,000
Drops a line of six bombs simultaneously.
SuperFantasyZone MD Sprite Weapons.png
Extra Ship
Type:
Other
Base cost:
$5,000 (1st), $20,000 (2nd), $50,000 (3rd), $100,000 (4th onwards)
Awards an extra life.
SuperFantasyZone MD Sprite Weapons.png
Shield
Type:
Other
Base cost:
$40,000
Inflation:
$1,000
Creates a shield around Opa-Opa.
SuperFantasyZone MD Sprite Weapons.png
Rubber Boots
Type:
Other
Base cost:
$5,000
Inflation:
$1,000
Allows Opa-Opa to walk on the electrified floors of Le Picker.
SuperFantasyZone MD Sprite Weapons.png
Super Lights
Type:
Other
Base cost:
$4,000
Inflation:
$1,000
Enhances Opa-Opa's visibility in Risscave.

Rounds

Super Fantasy Zone stage1.png

Super Fantasy Zone boss1.png

  • Super Fantasy Zone stage1.png

  • Super Fantasy Zone boss1.png

Round 1: Picknica
A bright forest with a mountain lake background. The boss of this round, Lanturn (ランターン), is a giant jack-o-lantern that spits out projectiles that explode into an outward burst of eight bullets while periodically moving around the screen and teleporting. It is vulnerable all over and is a relatively simple boss to defeat.

Super Fantasy Zone stage2.png

Super Fantasy Zone boss2.png

  • Super Fantasy Zone stage2.png

  • Super Fantasy Zone boss2.png

Round 2: Kazarne
This level is a fiery volcanic land. The boss of this round, Zeek (ズィーク), is a circular boss lined with laser turrets that will fire in sequence similar to Cobabeach from the original Fantasy Zone. All of the laser turrets need to be destroyed in order to defeat this boss.

Super Fantasy Zone stage3.png

Super Fantasy Zone boss3.png

  • Super Fantasy Zone stage3.png

  • Super Fantasy Zone boss3.png

Round 3: Niagaro
Large waterfalls fall from the sky in this level with large clouds floating around the air. The boss of this round, Pooka (プーカ), is a large robotic fish that will attempt to suck in Opa-Opa while also firing scales at him. To defeat it, Opa-Opa must shoot into its mouth while it's trying to suck him in. The Quartet Missiles and Back Fire are especially effective against this boss.

Super Fantasy Zone stage4.png

Super Fantasy Zone boss4.png

  • Super Fantasy Zone stage4.png

  • Super Fantasy Zone boss4.png

Round 4: Risscave
A very dark cavern, it's very hard to see in here. The Super Lights will enhance Opa-Opa's visibility here. The boss of this round illuminates the entire cave and hovers in the centre of the screen, extendings its arms while also shooting bullets at Opa-Opa. Weapons like Bombs, Quartet Missiles and Heavy Bomb are effective against it.

Super Fantasy Zone stage5.png

Super Fantasy Zone boss5.png

  • Super Fantasy Zone stage5.png

  • Super Fantasy Zone boss5.png

Round 5: Grandiuss
This level consists of a desert landscape, with canyons in the background. The boss of this round is a pair of square-shaped bosses that move around the screen in a set pattern. The bosses are only vulnerable when one of them opens its eyes.

Super Fantasy Zone stage6.png

Super Fantasy Zone boss6.png

  • Super Fantasy Zone stage6.png

  • Super Fantasy Zone boss6.png

Round 6: Le-Picker
The floor glows bright with electricity in this stage, and Opa-Opa will need the Rubber Boots to safely stand on it. The boss of this round floats around and fires six rounds of electrical balls from the eight conduits on both sides, then fires two lighting bolts from the top and bottom. All eight of the conduits need to be destroyed to defeat this boss.

Super Fantasy Zone stage7.png

Super Fantasy Zone boss7.png

  • Super Fantasy Zone stage7.png

  • Super Fantasy Zone boss7.png

Round 7: Aflorious
Big bubbles make up the floor, with a bright rainbow in the background. The boss of this round is a giant nautilus that will split up into four smaller copies when damaged similar in fashion to Asteroids. These smaller copies will move around in a circular pattern while continuing to shoot bullets, and each one will split up into even smaller copies when defeated. The very small copies will bounce around the screen rather than shoot, and damaging them enough will immobilise them, however they will still be harmful obstacles. All 16 of the smallest copies need to be immobilised in order to defeat the boss. The Thunder Volt is effective at hitting multiple targets at once for this fight.

Super Fantasy Zone final1.png

Super Fantasy Zone final2.png

Super Fantasy Zone final3.png

  • Super Fantasy Zone final1.png

  • Super Fantasy Zone final2.png

  • Super Fantasy Zone final3.png

Round 8: Menone
As with previous Fantasy Zone games, the final round is a boss rush against all the previous bosses, culminating with the final boss. The first phase has Opa-Opa fight a large copy of himself that moves around and attacks using its own version of the 7-Way Shot and Heavy Bomb. When that is defeated, Opa-Opa fights the avatar of the Dark Menon Force's mastermind - the Dark Master. This boss attacks by firing a purple energy field that will follow Opa-Opa and slow him down, while also curling up into a ball and bouncing around the screen. The cockpit serves as the weaknesses for both phases.

Production credits

Main article: Super Fantasy Zone/Production credits.

Digital manuals

Magazine articles

Main article: Super Fantasy Zone/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in (JP) #1991-11: "November 1991" (1991-10-08)
Logo-pdf.svg
Logo-pdf.svg
Print advert in (JP) #1992-02: "February 1992" (1992-01-08)
Logo-pdf.svg

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
(JP) NTSC-J
85
[14]
(FR)
91
[15]
(UK) PAL
81
[16]
(JP) NTSC-J
63
[17]
(IT)
90
[18]
(JP) NTSC-J
60
[19]
(FR)
60
[20]
(FR) PAL
70
[21]
(FR) NTSC-J
60
[22]
(UK) NTSC
86
[23]
(UK) NTSC-J
86
[24]
(UK) NTSC-J
70
[25]
(FR)
90
[26]
(DE)
58
[27]
(DE)
70
[28]
(DE)
77
[29]
(UK) NTSC-J
80
[30]
(UK) PAL
71
[31]
(UK) PAL
90
[32]
(JP) NTSC-J
85
[33]
(RU)
57
[34]
(DE)
77
[35]
Sega Mega Drive
75
Based on
22 reviews

Super Fantasy Zone

Mega Drive, JP
Superfantasyzone md jp cover.jpg
Cover
SuperFantasyZone MD JP CartTop.jpg
Superfantasyzone md jp cart.jpg
Cart
Superfantasyzone md jp manual.pdf
Manual
Mega Drive, EU
Super Fantasy Zone MD EU Box.jpg
Cover
Super Fantasy Zone MD EU Cart.jpg
Cart
Super Fantasy Zone MD EU Manual.jpg
Manual
Mega Drive, FR
Super Fantasy Zone MD EU Box.jpg
Cover
Super Fantasy Zone MD FR Manual.pdf
Manual

Technical information

Main article: Super Fantasy Zone/Technical information.

External links

  • Sega of Japan Virtual Console pages: Mega Drive
  • Nintendo catalogue pages: US, UK, AU

References

  1. 1.0 1.1 https://sega.jp/history/hard/megadrive/software_l.html (Wayback Machine: 2020-07-02 23:21)
  2. Beep! MegaDrive, "February 1992" (JP; 1992-01-08), page 25
  3. Sega Force, "January 1993" (UK; 1992-12-10), page 89
  4. 4.0 4.1 http://www.nintendo.com/games/detail/GRNFWY2mPxicCad67jpTgrsXby5sHBc8 (Wayback Machine: 2010-11-23 00:51)
  5. 5.0 5.1 http://www.nintendolife.com/games/megadrive/super_fantasy_zone (Wayback Machine: 2017-07-04 12:24)
  6. https://www.nintendo.co.uk/Games/Virtual-Console-Wii-/Super-Fantasy-Zone--279492.html (archive.today)
  7. https://www.nintendo.co.jp/wii/vc/software/07.html (Wayback Machine: 2018-03-05 23:01)
  8. http://vc.sega.jp:80/vc_sfz/ (Wayback Machine: 2008-05-10 10:38)
  9. http://www.nintendo.com.au/index.php?action=catalogue&prodcat_id=41&prod_id=19779&pageID=4 (Wayback Machine: 2012-04-03 02:25)
  10. https://topics.nintendo.co.jp/article/5120ebe5-d853-47f9-a69f-8a7a5034d0a9 (archive.today)
  11. @NintendoAmerica on Twitter (archive.today)
  12. @NintendoEurope on Twitter (archive.today)
  13. @NintendoUK on Twitter (archive.today)
  14. Beep! MegaDrive, "February 1992" (JP; 1992-01-08), page 35
  15. Consoles +, "Février 1992" (FR; 1992-0x-xx), page 52
  16. Console XS, "June/July 1992" (UK; 1992-04-23), page 134
  17. Famitsu, "1992-01-24" (JP; 1992-01-10), page 37
  18. Game Power, "Settembre 1992" (IT; 1992-0x-xx), page 56
  19. Hippon Super, "February 1992" (JP; 1992-01-07), page 96
  20. Joypad, "Mars 1992" (FR; 1992-02-1x), page 100
  21. Joypad, "Février 1993" (FR; 1993-0x-xx), page 180
  22. Joystick, "Mars 1992" (FR; 1992-0x-xx), page 140
  23. Sega Mega Drive Advanced Gaming, "September 1992" (UK; 1992-xx-xx), page 80
  24. Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 94
  25. MegaTech, "March 1992" (UK; 1992-02-20), page 48
  26. Player One, "Décembre 1992" (FR; 1992-12-10), page 92
  27. Play Time, "(8/9)/92" (DE; 1992-07-08), page 92
  28. Play Time, "5/93" (DE; 1993-04-07), page 117
  29. Power Play, "4/92" (DE; 1992-03-11), page 130
  30. Sega Pro, "March 1992" (UK; 1992-02-20), page 56
  31. Sega Pro, "April 1993" (UK; 1993-03-11), page 68
  32. Sega Force, "January 1993" (UK; 1992-12-10), page 88
  33. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
  34. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 252
  35. Video Games, "2/92" (DE; 1992-04-06), page 26


Super Fantasy Zone

Super Fantasy Zone title.png

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Opa-Opa Fantasy Zone series of games
Arcade
Fantasy Zone (1986) | Fantasy Zone II: The Tears of Opa-Opa (1988) | Fantasy Zone (1998) | Fantasy Zone II DX: The Tears of Opa-Opa (2008) | Medal de Fantasy Zone (2012)
Sega Master System
Fantasy Zone (1986) | Fantasy Zone II: The Tears of Opa-Opa (1987) | Fantasy Zone: The Maze (1987) | Galactic Protector (1988)
PC Engine
TurboGrafx-16
Fantasy Zone (1988) | Space Fantasy Zone (Unreleased)
Sega Game Gear
Fantasy Zone Gear (1991)
Sega Mega Drive
Super Fantasy Zone (1992) | Fantasy Zone (2022)
Sega Saturn
Sega Ages Fantasy Zone (1997)
Mobile phone
Fantasy Zone: Boss no Gyakushuu (2001) | Fantasy Zone P1 (2002) | Fantasy Zone (2003)
Sony PlayStation 2
Sega Ages 2500 Series Vol. 3: Fantasy Zone (2003) | Sega Ages 2500 Series Vol. 33: Fantasy Zone Complete Collection (Fantasy Zone II DX: The Tears of Opa-Opa | Fantasy Zone Neo Classic) (2008)
LCD handheld game
Fantasy Zone (2009)
Nintendo 3DS
3D Fantasy Zone: Opa-Opa Bros. (2014) | 3D Fantasy Zone II W (2014)
Nintendo Switch
Sega Ages Fantasy Zone (2019)
Fantasy Zone related media
Music
(2008) | (2022)
Book
(1987) | (1987) | (1987) | (1987) | (1987) | (1989) | (1989) | (2019)
Film
(1987)