Final Fight CD

From Sega Retro

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Final Fight CD Title US.png

Final Fight CD
System(s): Sega Mega-CD
Publisher: Sega
Developer:
Original system(s): Capcom CPS-1
Developer(s) of original games: Capcom
Genre: Action

















Number of players: 1-2
Release Date RRP Code
Sega Mega-CD
JP
¥8,8008,800 G-6013
Sega Mega-CD
US
$49.9949.99[4] 4410
Sega Mega-CD
EU
4410
Sega Mega-CD
DE
DM 99,-99,-[7][8]
Sega Mega-CD
FR
Sega Mega-CD
PT
CDJ4410
Sega Mega-CD
UK
£45.9945.99[2]
Sega Mega-CD
BR
062020

Final Fight CD (ファイナルファイトCD) is a port of Capcom's 1989 arcade game Final Fight for the Sega Mega-CD.

Story

The game is set in the metropolis of Metro City, a town constantly plagued by crime and violence. When the mayor, Mike Haggar, promises to clean up the city, the Mad Gear gang kidnaps his daughter Jessica and warns him not to interfere. Haggar responds going on a battle across the city to free her, bringing along her boyfriend Cody, and the ninjitsu master Guy to assist him.

Gameplay

Gameplay consists of continually moving to the right, defeating any enemies that appear on the way to each stage's boss with a variety of hand-to-hand attacks, such as punches, kicks, and throws. Barrels, trash cans, and other objects can be broken to reveal food to restore health, items which increase the player's score, and weapons, such as knives, pipes, and swords.

Each character has a basic combo that can performed by rapidly hitting the attack button (B), several attacks that can be performed while in the air, and the ability to grapple opponents by walking close to them. While grappling an enemy, the character can either attack an enemy three times before letting them go, or throw them in another direction. All three characters also have a special attack (B+C or B+A) that knocks away all opponents surrounding them, at the cost of a small amount of health. A and C jump.

The game is split into six areas, each split into several smaller sub-stages. At the end of each stage is a powerful boss enemy that must be defeated before continuing on.

Exclusive to the Sega CD version of the game is a 'Time Attack' mode where players fight an onslaught of enemies for either 99 seconds or they are defeated twice. Score is counted by the number of enemies defeated before the mode ends.

Characters

Notavailable.svg Haggar
Haggar is the mayor of Metro City and a former pro wrestler, and has the highest attack power, although he has the slowest speed. His special ability is to perform piledrivers on enemies, and he uses the pipe more effectively than the other characters.
Notavailable.svg Guy
Guy is a Bushido ninja and friend of Haggar and Cody. While he has the weakest attack strength, he moves faster than both Haggar and Cody. He has the ability to leap off the sides of the screen, and performs better with swords than the other characters.
Notavailable.svg Cody
Cody is Jessica's boyfriend and street fighter, who has an equal balance of attack strength and speed. He is able to knock incoming knives out of the way with an attack, and fights better with them than the other characters.

Rounds

Notavailable.svg Round 1 - The Slums
Notavailable.svg Round 2 - The Subway
Notavailable.svg Bonus Round 1
Notavailable.svg Round 3 - The West Side
Notavailable.svg Round 4 - Industrial Area
Notavailable.svg Bonus Round 2
Notavailable.svg Round 5 - Bay Area
Notavailable.svg Round 6 - Uptown

Versions

Though restricted by the 64 color palette and an on-screen limit of four enemies at a time (in contrast to the arcade's whooping ten enemies on-screen), the game offers an enhanced CD soundtrack, voice acted cutscenes and an exclusive time attack mode. Content-wise, the Mega-CD version is a more complete port of the game than the earlier Super NES version published by Capcom in 1990, as it contains all three playable fighters and all six stages, as well as retaining the 2-player co-op mode from the arcade.

When brought to the western market the female characters Poison and Roxy were censored so that they wore less revealing clothing. The intro was also altered slightly as Jessica was not wearing a shirt in the Japanese version.

The PAL version has one less credit than the Japanese version, health restoring items seem to appear less frequently, a short dialogue between Cody and Guy during the ending was cut, a palette bug can happen in the bar in stage 4, causing people and the barkeeper to have a brownish tone. The PAL version was partially speed optimized as forcing the game into 60Hz mode makes it run too fast.

Production credits

  • Planner: Hiralinn, G. Taishi
  • Programmer: Yagiee, .NGI, Gyope
  • Character Design-Object: Hiralinn, Oya Bin
  • Character Design-Scroll: Minorin, M" Agodo, Satosa
  • Music/Sound: T's music
  • Thanks: Dan, Hochan, Awave
  • Special Thanks: Capcom
  • Presented by: Sega 1993
Source:
In-game credits


Track list

1. [data track]  
2. Round 1 Slum 1 / Round 3 / Round 6 (02:10) 
Composed by: Capcom Sound Team
3. Round 1 Slum 2 (02:15) 
Composed by: Capcom Sound Team
4. Round 2 Subway Park 1 / Round 6 (02:09) 
Composed by: Capcom Sound Team
5. Round 2 Subway Park 2 (02:08) 
Composed by: Capcom Sound Team
6. Round 3 West Side (03:14) 
Composed by: Capcom Sound Team
7. Round 5 Bay Area 1 (02:06) 
Composed by: Capcom Sound Team
8. Round 5 Bay Area 2 (01:56) 
Composed by: Capcom Sound Team
9. Round 5 Bay Area / Round 6 (02:13) 
Composed by: Capcom Sound Team
10. Round 4 Industrial Area 1 (02:10) 
Composed by: Capcom Sound Team
11. Round 4 Industrial Area 2 / Round 6 (02:10) 
Composed by: Capcom Sound Team
12. Bonus Stage (02:51) 
Composed by: Capcom Sound Team
13. Opening (00:08) 
Composed by: Capcom Sound Team
14. Game Over (00:10) 
Composed by: Capcom Sound Team
15. All Round Clear (00:13) 
Composed by: Capcom Sound Team
16. Round Clear (00:08) 
Composed by: Capcom Sound Team
17. Character Select / Name Entry (02:01) 
Composed by: Capcom Sound Team
18. Continue (00:14) 
Composed by: Capcom Sound Team
19. Unused Track 1 (00:11) 
Composed by: Capcom Sound Team
20. Time Attack (02:03) 
Composed by: Capcom Sound Team
21. Unused Track 2 (00:14) 
Composed by: Capcom Sound Team
22. Unused Track 3 (03:14) 
Composed by: Capcom Sound Team
23. Opening (02:11) 
Composed by: Capcom Sound Team
24. Ending (02:21) 
Composed by: Capcom Sound Team
25. Character Introduction Guy (00:23) 
Composed by: Capcom Sound Team
26. Character Introduction Cody Travers (00:24) 
Composed by: Capcom Sound Team
27. Character Introduction Mike Haggar (00:24) 
Composed by: Capcom Sound Team
28. Unused Track 4 (Opening Offvoice) (00:50) 
Composed by: Capcom Sound Team
29. Unused Track 5 (Ending Offvoice) (00:39) 
Composed by: Capcom Sound Team
Running time: 41:10

Magazine articles

Main article: Final Fight CD/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in Sega Visions (US) #14: "August/September 1993" (1993-xx-xx)
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Logo-pdf.svg
Print advert in Mean Machines Sega (UK) #11: "September 1993" (1993-07-30)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Supergame (BR) #28: "Novembro 1993" (1993-11-xx)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Beep! MegaDrive (JP) #1993-02: "February 1993" (1993-01-08)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Beep! MegaDrive (JP) #1993-03: "March 1993" (1993-02-08)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Beep! MegaDrive (JP) #1993-04: "April 1993" (1993-03-08)
Logo-pdf.svg

Artwork

Physical scans

Sega Retro Average 
Publication Score Source
73 [9]
82 №, p83[10]
92 [11]
95 [12]
70 [13]
95 [14]
58 №224, p46
90 [15]
88 [16]
70 №8, p30-31
50 №1993-04, p44
90 [17]
83 [18]
86 №10, p48-51
92 №8, p50-51
84 №2, p32
93 №20 (Supp.), p12-13[19]
81 [20]
94 №17, p84-87
95 [21]
75 [22]
77 №45, p60-61
95 №20, p31-30
80 №9, p38-39
75 №2, p10-11
86 [23]
76 [24]
92 [25]
65 [26]
Sega Mega-CD
82
Based on
29 reviews
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
50
[27]
Beep! MegaDrive (JP) NTSC-J
73
[28]
Consoles + (FR)
92
[29]
Computer & Video Games (UK)
95
[30]
Digitiser (UK) NTSC
79
[31]
Electronic Games (1992-1995) (US) NTSC-U
84
[32]
Electronic Gaming Monthly (US) NTSC-U
70
[33]
Mean Machines: The Essential Sega Guide (UK)
95
[14]
Famitsu (JP) NTSC-J
58
[34]
GameFan (US) NTSC-U
90
[35]
Game Power (IT) NTSC
78
[36]
GamePro (US) NTSC-U
88
[37]
Hippon Super (JP) NTSC-J
50
[38]
Hobby Consolas (ES)
90
[39]
Joypad (FR)
83
[18]
Sega Mega Drive Advanced Gaming (UK) PAL
86
[40]
Mega (UK) PAL
92
[41]
Mega Action (UK) NTSC-J
84
[42]
Mega Force (FR)
93
[43]
Mega Fun (DE) PAL
81
[20]
Mega Play (US) NTSC-U
86
[44]
MegaTech (UK) PAL
94
[45]
Mean Machines Sega (UK) PAL
95
[1]
Megazone (AU)
82
[46]
Player One (FR)
75
[22]
ProGames (BR)
75
[47]
Sega Magazin (DE)
74
[48]
Sega Power (UK) PAL
77
[49]
Sega Pro (UK) PAL
95
[50]
Sega Zone (UK) PAL
80
[51]
Sega Force Mega (UK) NTSC
86
[52]
Sega Force (SE)
76
[53]
Sega Saturn Magazine (JP) NTSC-J
82
[54]
Sonic the Comic (UK) PAL
75
[55]
Supergame (BR)
92
[56]
Super Juegos (ES)
94
[57]
Todo Sega (ES)
91
[58]
Tricks (RU)
70
[59]
Video Games (DE) PAL
65
[26]
Sega Mega-CD
81
Based on
39 reviews

Final Fight CD

Mega-CD, US
FinalFightCD MCD US Box Back.jpgFinalFightCD MCD US Box Front.jpg
Cover
FinalFightCD MCD US Disc.jpg
Disc
Finalfightcd mcd us manual.pdf
Manual
Mega-CD, EU
FinalFightCD MCD EU Box Back.jpgFinalFightCD MCD EU Box Front.jpg
Cover
FinalFight MCD EU spinecard.jpg
Spinecard
FinalFightCD MCD EU Disc.jpg
Disc
FinalFight MCD EU Manual Multi.pdf
Manual
Mega-CD, JP
FinalFightCD MCD JP Box Back.jpgFinalFightCD MCD JP Box Front.jpg
Cover
FinalFightCD MCD JP Spinecard.JPG
Spinecard
FinalFightCD MCD JP Disc.jpg
Disc
Finalfight mcd jp manual.pdf
Manual
Mega-CD, BR
FinalFightCD MCD BR Box Back.jpgNospine.pngFinalFightCD MCD BR Box Front.jpg
Cover

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Mega-CD
CRC32
MD5
SHA-1
448,056,000 CD (EU) 4410
Sega Mega-CD
CRC32
MD5
SHA-1
463,800,288 CD (JP) G-6013
Sega Mega-CD
CRC32
MD5
SHA-1
448,056,000 CD (US) 4410

References

  1. 1.0 1.1 Mean Machines Sega, "April 1993" (UK; 1993-03-26), page 94
  2. Computer & Video Games, "June 1994" (UK; 1994-05-15), page 69
  3. Sega Visions, "April/May 1993" (US; 1993-xx-xx), page 109
  4. GamePro, "July 1993" (US; 1993-xx-xx), page 63
  5. File:VideoGame BR 31.pdf, page 6
  6. File:SelectRound FR 01.pdf, page 2
  7. 7.0 7.1 File:Megablast DE 1993-04.pdf, page 35
  8. Sega Magazin, "September/Oktober 1993" (DE; 1993-09-01), page 19
  9. Beep! MegaDrive, "April 1993" (JP; 1993-03-08), page 20 (22)
  10. File:SSM_JP_19950901_1995-09.pdf, page 85
  11. Consoles +, "Mars 1993" (FR; 1993-0x-xx), page 74-78 (78)
  12. Computer & Video Games, "June 1993" (UK; 1993-05-15), page 48-50 (48)
  13. Electronic Gaming Monthly, "June 1993" (US; 1993-xx-xx), page 34/154-155 (34)
  14. 14.0 14.1 Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 121
  15. Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 16/21-23 (16)
  16. GamePro, "July 1993" (US; 1993-xx-xx), page 62 (63)
  17. Hobby Consolas, "Septiembre 1993" (ES; 1993-xx-xx), page 82-85 (85)
  18. 18.0 18.1 Joypad, "Septembre 1993" (FR; 1993-0x-xx), page 77
  19. File:MegaForce FR Supplement 20.pdf, page 13
  20. 20.0 20.1 Mega Fun, "09/93" (DE; 1993-08-18), page 36
  21. Mean Machines Sega, "April 1993" (UK; 1993-03-26), page 94-97 (94)
  22. 22.0 22.1 Player One, "Septembre 1993" (FR; 1993-08-xx), page 54
  23. Sega Force Mega, "September 1993" (UK; 1993-07-22), page 40-43 (40)
  24. Sega Force, "1/94" (SE; 1994-01-12), page 22-23 (22)
  25. Supergame, "Abril 1993" (BR; 1993-04-xx), page 20-21 (21)
  26. 26.0 26.1 Video Games, "10/93" (DE; 1993-09-29), page 113
  27. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 118
  28. Beep! MegaDrive, "April 1993" (JP; 1993-03-08), page 22
  29. Consoles +, "Mars 1993" (FR; 1993-0x-xx), page 74
  30. Computer & Video Games, "June 1993" (UK; 1993-05-15), page 48
  31. Digitiser (UK) (1993-07-23)
  32. Electronic Games (1992-1995), "August 1993" (US; 1993-07-22), page 85
  33. Electronic Gaming Monthly, "June 1993" (US; 1993-xx-xx), page 34
  34. Famitsu, "1993-04-02" (JP; 1993-03-19), page 1
  35. GameFan, "Volume 1, Issue 7: June 1993" (US; 1993-xx-xx), page 16
  36. Game Power, "Giugno 1993" (IT; 1993-0x-xx), page 54
  37. GamePro, "July 1993" (US; 1993-xx-xx), page 64
  38. Hippon Super, "April 1993" (JP; 1993-03-04), page 44
  39. Hobby Consolas, "Septiembre 1993" (ES; 1993-xx-xx), page 82
  40. Sega Mega Drive Advanced Gaming, "June 1993" (UK; 1993-04-29), page 48
  41. Mega, "May 1993" (UK; 1993-04-15), page 50
  42. Mega Action, "July 1993" (UK; 1993-06-17), page 32
  43. Mega Force, "Mega-CD Force: Le Supplément Spécial Mega-CD" (FR; 1993-xx-xx), page 12
  44. Mega Play, "June 1993" (US; 1993-0x-xx), page 56
  45. MegaTech, "May 1993" (UK; 1993-04-23), page 84
  46. Megazone, "October 1993" (AU; 1993-xx-xx), page 42
  47. ProGames, "Setembro 1993" (BR; 1993-0x-xx), page 34
  48. Sega Magazin, "September/Oktober 1993" (DE; 1993-09-01), page 18
  49. Sega Power, "August 1993" (UK; 1993-07-01), page 60
  50. Sega Pro, "June 1993" (UK; 1993-05-13), page 30
  51. Sega Zone, "July 1993" (UK; 1993-06-xx), page 38
  52. Sega Force Mega, "September 1993" (UK; 1993-07-22), page 40
  53. Sega Force, "1/94" (SE; 1994-01-12), page 22
  54. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
  55. Sonic the Comic, "12th June 1993" (UK; 1993-06-12), page 10
  56. Supergame, "Abril 1993" (BR; 1993-04-xx), page 20
  57. Super Juegos, "Septiembre 1993" (ES; 1993-0x-xx), page 100
  58. Todo Sega, "Septiembre 1993" (ES; 1993-0x-xx), page 38
  59. Tricks, "1/95" (RU; 1995-xx-xx), page 22


Final Fight CD

Final Fight CD Title US.png

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Sega Mega-CD
Prototypes: 1993-04-23