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Thunder Force V
System(s): Sega Saturn
Publisher: Technosoft
Developer: Technosoft
Sound driver: SCSP/CD-DA (28/11 tracks)
Peripherals supported: 3D Control Pad
Genre: Shooting[1]
Number of players: 1
Release
Date
RRP
Code
JP
1997-07-11[1]
¥6,800 (7,140 )6,800e[2]
T-1811G
JP (Special Pack)
1997-07-11[3]
¥7,800 (8,190 )7,800e[3]
T-1812G
JP (Satakore )
1998-09-17
¥2,8002,800
T-1814G
Non-Sega versions
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Thunder Force V (サンダーフォースV) was, for nearly a decade, the final entry in the Thunder Force series of shoot-'em-up games by Technosoft ; it was also the last entry developed by them.
It has become the most expensive Thunder Force game on Sega systems.
Gameplay
Controls
There are two types: Select mode to switch weapons, and Direct mode in which a button is assigned to each weapon. Each button layout can be changed.
Select mode
Move list
Name
Command
Description
Shot
Arms change [L]
Switch weapons in the order Twin, Back, Wave, Free range, Hunter
Arms change [R]
none
Switch weapons in the order Twin, Hunter, Free range, Wave, Back
Over weapon
Shots an enhanced version of the currently weapon. The craw's durability is reduced during firing, and when the durability is at a minimum, it cannot be fired.
Ship speed
Change the speed. It changes by 25% each time you push it, and you can make fine adjustments by 1% by holding.
Window disp
Switch the display / hide of the menu at the top of the screen.
Direct mode
Move list
Name
Command
Description
Twin
Back
Wave
Free range
Hunter
Over weapon
Same as Select mode.
Ship speed
Same as Select mode.
Window disp
Same as Select mode.
Weapons
Twin (Blade): Standard equipment, Twin shots forward. After changing own ship, it is strengthened by a blade-like forward shot.
Back (Rail gun): Standard equipment, Single shot forward, twin shots backward. After changing own ship, it is strengthened by a rear laser.
Wave: Widely attacks the front. Its power is weak, but it can attack through background.
Free range: A green laser that displays a quadrangular pyramid-like range and automatically attacks the target when a destructible object enters it. The range can be rotated 360 degrees, and the direction is fixed with the shot button.
Hunter: Homing orbs
Stages
The first three stages can be played in any order; the order listed here is the default.
Stage 1: No Blue
The old town that was submerged after the first battle with the Guardian.
“
The old town that was submerged after the first battle with the Guardian.
„
|rowspan="2" align="center" valign="top" style="min-width:200px;" |
!valign="top" style="height:1em; text-align:left;"|Stage 1 Boss: Deep Purple
|-
|valign="top"|{| align="center" style="border-collapse: collapse; border-style: none; background-color: transparent; max-width: 90%; width: auto; margin-top: -1em; margin-bottom: -1em;"
| valign="top" style="font-size: 3.6em; font-family: serif; text-align: left; padding: 0;" | “
| style="font-size: 1em; font-style: italic;"|I saw the messenger of the new god there.
| valign="bottom" style="font-size:3.6em; font-family:serif; text-align:right; padding: 0;" | „
|-style="background: none;"
| colspan="3" style="font-size: 9pt;" |
|}
|-
|rowspan="2" align="center" valign="top" style="min-width:200px;" |
!valign="top" style="height:1em; text-align:left;"|Stage 2: Wood
|-
|valign="top"|{| align="center" style="border-collapse: collapse; border-style: none; background-color: transparent; max-width: 90%; width: auto; margin-top: -1em; margin-bottom: -1em;"
| valign="top" style="font-size: 3.6em; font-family: serif; text-align: left; padding: 0;" | “
| style="font-size: 1em; font-style: italic;"|The forest zone where the Guardian experimented on living creatures.
| valign="bottom" style="font-size:3.6em; font-family:serif; text-align:right; padding: 0;" | „
|-style="background: none;"
| colspan="3" style="font-size: 9pt;" |
|}
|-
|rowspan="2" align="center" valign="top" style="min-width:200px;" |
!valign="top" style="height:1em; text-align:left;"|Stage 2 Boss: Iron Maiden
|-
|valign="top"|{| align="center" style="border-collapse: collapse; border-style: none; background-color: transparent; max-width: 90%; width: auto; margin-top: -1em; margin-bottom: -1em;"
| valign="top" style="font-size: 3.6em; font-family: serif; text-align: left; padding: 0;" | “
| style="font-size: 1em; font-style: italic;"|She was dead, but alive at the same time.
| valign="bottom" style="font-size:3.6em; font-family:serif; text-align:right; padding: 0;" | „
|-style="background: none;"
| colspan="3" style="font-size: 9pt;" |
|}
|-
|rowspan="2" align="center" valign="top" style="min-width:200px;" |
!valign="top" style="height:1em; text-align:left;"|Stage 3: Human Road
|-
|valign="top"|{| align="center" style="border-collapse: collapse; border-style: none; background-color: transparent; max-width: 90%; width: auto; margin-top: -1em; margin-bottom: -1em;"
| valign="top" style="font-size: 3.6em; font-family: serif; text-align: left; padding: 0;" | “
| style="font-size: 1em; font-style: italic;"|The multi-level city that is being newly developed.
| valign="bottom" style="font-size:3.6em; font-family:serif; text-align:right; padding: 0;" | „
|-style="background: none;"
| colspan="3" style="font-size: 9pt;" |
|}
|-
|rowspan="2" align="center" valign="top" style="min-width:200px;" |
!valign="top" style="height:1em; text-align:left;"|Stage 3 Boss: A3 (Armament Armed Arm)
|-
|valign="top"|{| align="center" style="border-collapse: collapse; border-style: none; background-color: transparent; max-width: 90%; width: auto; margin-top: -1em; margin-bottom: -1em;"
| valign="top" style="font-size: 3.6em; font-family: serif; text-align: left; padding: 0;" | “
| style="font-size: 1em; font-style: italic;"|It died three times and was reborn twice.
| valign="bottom" style="font-size:3.6em; font-family:serif; text-align:right; padding: 0;" | „
|-style="background: none;"
| colspan="3" style="font-size: 9pt;" |
|}
|-
|rowspan="2" align="center" valign="top" style="min-width:200px;" |
!valign="top" style="height:1em; text-align:left;"|Stage 4: Guardian's Guardian
|-
|valign="top"|{| align="center" style="border-collapse: collapse; border-style: none; background-color: transparent; max-width: 90%; width: auto; margin-top: -1em; margin-bottom: -1em;"
| valign="top" style="font-size: 3.6em; font-family: serif; text-align: left; padding: 0;" | “
| style="font-size: 1em; font-style: italic;"|The large, uninhabited artificial island of Babel, the research and development facility for Vasteel Technology.
| valign="bottom" style="font-size:3.6em; font-family:serif; text-align:right; padding: 0;" | „
|-style="background: none;"
| colspan="3" style="font-size: 9pt;" |
|}
|-
|rowspan="2" align="center" valign="top" style="min-width:200px;" |
!valign="top" style="height:1em; text-align:left;"|Stage 4 Boss: Gurdian's Knight
|-
|valign="top"|{| align="center" style="border-collapse: collapse; border-style: none; background-color: transparent; max-width: 90%; width: auto; margin-top: -1em; margin-bottom: -1em;"
| valign="top" style="font-size: 3.6em; font-family: serif; text-align: left; padding: 0;" | “
| style="font-size: 1em; font-style: italic;"|For whom is the sword drawn?
| valign="bottom" style="font-size:3.6em; font-family:serif; text-align:right; padding: 0;" | „
|-style="background: none;"
| colspan="3" style="font-size: 9pt;" |
|}
|-
|rowspan="2" align="center" valign="top" style="min-width:200px;" |
!valign="top" style="height:1em; text-align:left;"|Stage 5: Judgement Sword
|-
|valign="top"|{| align="center" style="border-collapse: collapse; border-style: none; background-color: transparent; max-width: 90%; width: auto; margin-top: -1em; margin-bottom: -1em;"
| valign="top" style="font-size: 3.6em; font-family: serif; text-align: left; padding: 0;" | “
| style="font-size: 1em; font-style: italic;"|Above the earth.
| valign="bottom" style="font-size:3.6em; font-family:serif; text-align:right; padding: 0;" | „
|-style="background: none;"
| colspan="3" style="font-size: 9pt;" |
|}
From this stage, own ship is strengthened. It starts RBR-02B "BRIGANDINE" equipped with a support enhancement unit, and after taking an amount of damage, changes to RVR-02 "VAMBRACE".
|-
|rowspan="2" align="center" valign="top" style="min-width:200px;" |
!valign="top" style="height:1em; text-align:left;"|Stage 5 Boss: Vasteel Original
|-
|valign="top"|{| align="center" style="border-collapse: collapse; border-style: none; background-color: transparent; max-width: 90%; width: auto; margin-top: -1em; margin-bottom: -1em;"
| valign="top" style="font-size: 3.6em; font-family: serif; text-align: left; padding: 0;" | “
| style="font-size: 1em; font-style: italic;"|That was when it all began.
| valign="bottom" style="font-size:3.6em; font-family:serif; text-align:right; padding: 0;" | „
|-style="background: none;"
| colspan="3" style="font-size: 9pt;" |
|}
|-
|rowspan="2" align="center" valign="top" style="min-width:200px;" |
!valign="top" style="height:1em; text-align:left;"|Stage 6: From The Bottom of One's Heart
|-
|valign="top"|{| align="center" style="border-collapse: collapse; border-style: none; background-color: transparent; max-width: 90%; width: auto; margin-top: -1em; margin-bottom: -1em;"
| valign="top" style="font-size: 3.6em; font-family: serif; text-align: left; padding: 0;" | “
| style="font-size: 1em; font-style: italic;"|The giant battleship Judgement Sword and the interior of the Guardian, the autonomous artificial intelligence.
| valign="bottom" style="font-size:3.6em; font-family:serif; text-align:right; padding: 0;" | „
|-style="background: none;"
| colspan="3" style="font-size: 9pt;" |
|}
|-
|rowspan="2" align="center" valign="top" style="min-width:200px;" |
!valign="top" style="height:1em; text-align:left;"|Stage 6 Boss: Unknown
|-
|valign="top"|{| align="center" style="border-collapse: collapse; border-style: none; background-color: transparent; max-width: 90%; width: auto; margin-top: -1em; margin-bottom: -1em;"
| valign="top" style="font-size: 3.6em; font-family: serif; text-align: left; padding: 0;" | “
| style="font-size: 1em; font-style: italic;"|The end is now here.
| valign="bottom" style="font-size:3.6em; font-family:serif; text-align:right; padding: 0;" | „
|-style="background: none;"
| colspan="3" style="font-size: 9pt;" |
|}
|-
|rowspan="2" align="center" valign="top" style="min-width:200px;" |
!valign="top" style="height:1em; text-align:left;"|Last Boss: Unknown
|-
|valign="top"|{| align="center" style="border-collapse: collapse; border-style: none; background-color: transparent; max-width: 90%; width: auto; margin-top: -1em; margin-bottom: -1em;"
| valign="top" style="font-size: 3.6em; font-family: serif; text-align: left; padding: 0;" | “
| style="font-size: 1em; font-style: italic;"|Unknown..........
| valign="bottom" style="font-size:3.6em; font-family:serif; text-align:right; padding: 0;" | „
|-style="background: none;"
| colspan="3" style="font-size: 9pt;" |
|}
You can see the true ending by defeating it within the time limit.
|-
|}
History
It was originally released for the Sega Saturn in 1997, and only in Japan. A port with some changes, Thunder Force V: Perfect System , was released the following year for the PlayStation , which was released also in North America; the localization of this version, created by Working Designs , is notable in that it contains certain changes to gameplay, a staple of Working Designs releases.
As you might expect from a PlayStation/Saturn-era shooter, Thunder Force V grafts 3D graphics onto a 2D gameplay engine.
Sequels and re-releases
The sequel Thunder Force VI borrows many design elements from this game, such as the menu and weaponry.
Production credits
Planning & Game Design: OPA
Game Main Program: Mirror
Library: Pen Knife
Enemy Main Program: Godzy
Polygon Enemy Program: Pen Knife, Nage Hameeru, Wahrsager, Cyber Yumimint, Noritaloon, Zako, Chinpui, Nincompoop
Rendering Enemy Program: Wahrsager
Area Guard Program: Godzy, Pen Knife, Nekoon
Map Object Program: Wahrsager, Nincompoop, Noritaloon, Nekoon
Opening Movie Program: Pen Knife
Ending Program: Zako, Takohai Ssu
Ranking & Name Entry / Title Program: Zako
Option Program: Zany
Development Tool: Chinpui, Godzy, Pen Knife
My Ship Graphic: OPA, Sanzenten, Quicksilver, Pei Crash
My Ship Program & Demo: Zany
Polygon Enemy Design: OPA, Pontarou, Sanzenten, Alice De Alince, Quicksilver, Breath, Pei Crash
Polygon Enemy Modeling: Wahrsager, Cyber Yumimint, Noritaloon, Alice De Alince, Kusuko
Polygon Enemy Texture: Quicksilver, Pontarou
Rendering Enemy Graphic: OPA, Onibi, Breath
Area Guard Design: Alice De Alince, OPA, Sanzenten, Kukuko
Map Design: Pei Crash, Sanzenten, Sokushinbutu, Pontarou, Breath, Nohohon
Enemy Setting: Pei Crash, Nage Hameeru, Sokushinbutu, Pontarou
Opening Movie: OPA, Sanzenten, Quicksilver
Ending: Quicksilver, Nohohon, OPA
Option Design: Zany, OPA
Character Design: Quicksilver
Story: Nohohon, OPA
System Design Adviser: Ten Stick
Sound & Se: Tsukumohyakutaro, Tek Tek, Tomomi Ootani
Manual: Ten Stick, Kusuko
Publicity: OPA, Ten Stick, Kusuko
Works: Neptune, Ennoshita, Semi, Sake
Special Thanks: Tetsuya Umeda, Daishi Sakamoto, Hidekazu Juuni, Hiroyuki Iida, Jun Abe, Jun Katsumi, Kazukiyo Tamakoshi, Keisuke Kimura, Kenichi Oota, Kikuo Komatsu, Makoto Sakuma, Manabu Wakatsuki, Masato Ichinowatari, Naonori Miyata, Satoru Hosono, Shinichi Magome, Shinichirou Kaneko, Shujirou Yamaguchi, Taishi Ootsubo, Takeshi Kusunoki, Tomohiro Inoue, Toshiharu Nagaike, Toshiki Tanaka, Yasuhito Koga, Yukinari Sasaki, & All Players
Project Leader: Pen Knife, Chinpui
Director: Yunker Matai
Producer: Shigotonin
Presented by: Technosoft
©1997 Technosoft Co.,Ltd All Rights Reserved.
Source : In-game credits (JP) [4]
Magazine articles
Main article: Thunder Force V/Magazine articles .
Promotional material
Physical scans
{{{{{icon}}}|L}}
Division by zero.
Based on0 review
Saturn, JP
Cover
Saturn, JP (Special Pack)
Cover
Spinecard
Disc
Saturn, JP (Satakore )
Cover
Spinecard
Disc
Technical information
ROM dump status
System
Hash
Size
Build Date
Source
Comments
✔
548,994,432
1997-06-06
CD-ROM (JP)
T-1811G, T-1812G V1.002
?
784,980,000
Audio-CD (JP)
T-1812G (Disc 2)
Track list
Game disc
3. Legendary Wings (01:38)
From: Stage 1
4. Beast Jungle (03:29)
From: Stage 2
5. Rising Blue Lightning (03:09)
From: Stage 3
6. Cyber Cave (03:15)
From: Stage 4
7. Steel Of destiny (02:18)
From: Stage 5
8. Electric Mind (03:52)
From: Stage 6
9. Warning 1 (00:08)
From: Stage 1 Boss
10. Warning 2 (00:08)
From: Stage 2 Boss
11. Warning 3 (00:08)
From: Stage 3 Boss
12. Warning 4 (00:08)
From: Stage 4 Boss
13. Warning 5 (00:08)
From: Stage 5 Boss
14. Warning 6 (00:08)
From: Stage 6 Boss
15. Warning 7 (00:08)
From: Last Boss
16. Deep Purple (02:36)
From: Stage 1 Boss
17. Iron Maiden (02:32)
From: Stage 2 Boss
18. A3 (02:52)
From: Stage 3 Boss
19. Guardian's Knight (03:51)
From: Stage 4 Boss
20. Duel Of Top (03:18)
From: Stage 5 Boss
21. Fatherless Baby (03:08)
From: Stage 6 Boss
22. The Justice Ray Part 2 (04:56)
From: Last Boss
23. Game Over (00:08)
From: Game Over
24. Last Letter (02:23)
From: Ending
25. Please Seal It Up ! (00:47)
From: Bad ending
26. Count Down To Die (00:22)
From: Continue
27. Record Of Fight (01:02)
From: Ranking
28. Tan・Tan・Ta・Ta・Ta・Tan (01:02)
From: Name entry
29. Return To Blue Sky (00:55)
From: All clear
► Running time: 49:01
Best of Thunder Force
1. Back to the fire (03:19)
From: Thunder Force III
2. Venus fire (04:00)
From: Thunder Force III
3. Truth (04:15)
From: Thunder Force III
4. His behavior inspired us with distrust (03:37)
From: Thunder Force III
5. Fighting Back (03:48)
From: Thunder Force IV
6. Battle ship (04:31)
From: Thunder Force IV
7. Metal squad (04:08)
From: Thunder Force IV
8. Silvery light of the moon (04:38)
From: Thunder Force IV
9. Feel the Groobe of TF II (powered by 68K Remix) (16:02)
From: Thunder Force II
10. Rave to clarcing TF III (King of MAGA DRIVER Remix) (14:49)
From: Thunder Force III
11. Crazy and Hot beat of TF IV (Legend of MD road master Remix) (11:03)
From: Thunder Force IV
► Running time: 74:10
This game has extra content which can be viewed when accessing the disc on a PC.
Saturn (JP) Extra files
Folder / File
Type
Size
description
\OMAKE\16M
Folder
6,451,592
It contains 7 wallpaper images of truecolor.
\OMAKE\256
Folder
2,465,072
It contains 8 wallpaper images of 256 colors.
\OMAKE\KAISETU.TXT
TXT
5,732
Supplementary explanation about this game.
\OMAKE\REPORT.TXT
TXT
8,900
Supplementary explanation about this game.
\OMAKE\THANKS.TXT
TXT
1,293
Special thanks
README.TXT
TXT
84
Copyright
TF5_ABS.TXT
TXT (Abstract)
817
About this game.
TF5_BIB.TXT
TXT (Bibliographiced)
847
About this game
TF5_CPY.TXT
TXT (Copyright)
41
Copyright
References
↑ 1.0 1.1 https://sega.jp/fb/segahard/ss/soft_licensee3.html (Wayback Machine: 2020-03-20 23:05)
↑ Sega Saturn Magazine , "1997-14 (1997-05-02)" (JP; 1997-04-18), page 6
↑ 3.0 3.1 Sega Saturn Magazine , "1997-16 (1997-05-16,23)" (JP; 1997-05-02), page 6
↑ File:ThunderForceV_Saturn_JP_SSEnding.pdf
↑ Ação Games , "Setembro 1998" (BR; 1998-xx-xx), page 49
↑ Computer & Video Games , "September 1997" (UK; 1997-08-13), page 78
↑ Edge , "July 1998" (UK; 1998-06-18), page 100
↑ Famitsu , "1997-07-18" (JP; 1997-07-04), page 1
↑ GameFan , "Volume 5, Issue 9: September 1997" (US; 1997-xx-xx), page 27
↑ MAN!AC , "09/97" (DE; 1997-08-06), page 66
↑ Mega Force , "Septembre/Octobre 1997" (FR; 1997-0x-xx), page 56
↑ neXt Level , "September 1997" (DE; 1997-08-22), page 75
↑ Saturn Fan , "1997 No. 17" (JP; 1997-08-29), page 84
↑ Saturn Power , "October 1997" (UK; 1997-08-22), page 78
↑ Sega Magazin , "Oktober 1997" (DE; 1997-09-10), page 72
↑ Sega Saturn Magazine , "April 1998" (UK; 1998-03-11), page 70
↑ Sega Saturn Magazine , "Readers rating final data" (JP; 2000-03), page 10
↑ Sega Saturn Magazine , "1997-25 (1997-07-25)" (JP; 1997-07-11), page 188