Red Zone

From Sega Retro

n/a

Red Zone Title.png

Red Zone
System(s): Sega Mega Drive
Publisher: Scavenger, Time Warner Interactive
Developer:
Sound driver: Zyrinx/Jesper Kyd
Genre: Shooting

















Number of players: 1
Release Date RRP Code
Sega Mega Drive
US
T-48376
Videogame Rating Council: MA-13
Sega Mega Drive
EU
T-48376-50
ELSPA: 11+ OK
Sega Mega Drive
PT
Sega Mega Drive
UK
£44.9944.99[3][5] T-48376-50
ELSPA: 11+ OK
Sega Mega Drive
AU
OFLC: M15
Sega Mega Drive
KR
HIC-95001

This short article is in need of work. You can help Sega Retro by adding to it.


Red Zone, known as Hardwired during development and Commando Raid when demonstrated at Summer CES 1994[6], is a Sega Mega Drive game released in 1994 by Zyrinx.

It is noteworthy for achieving sprite rotations, 3D vectors and full motion video; things that were often considered impossible to do on Mega Drive hardware. No additional hardware (such as an extra chip in Virtua Racing is used. The game proudly announces this technical achievement before the title screen.

Zyrinx were previously responsible for Sub-Terrania, and the two games share similar graphics and logos. The soundtrack was again composed by Jesper Kyd.

Gameplay

The player controls an AH-64B Apache helicopter in an attempt to stop the dictator Madman Ivan Retovitz from taking over the world. The helicopter has both a normal gun (fired with A) and a variety of weapons (fired with B and switched between with C) that target a crosshair that is at a fixed distance from the front of the helicopter, which can be steered with the D-pad.

Around half of the game consists of flight missions.

Armor, weaponry and fuel need to be replenished by picking up items (marked with letters on the games map, accessible via the  START  button.

There are also on-foot missions, with three selectable soldiers. In this mode, the game also uses a lot technical tricks to simulate a 3D environment similar to e.g. Loaded on Sega Saturn. A defeated character is permanently dead.

Overall the game is rather puzzle oriented. Strict ammo limits and low health as well as limited fuel require a well planed approach.

A password system is used to record progress. The game has no score system.

Missions

Notavailable.svg

Mission 1

Notavailable.svg

Mission 2

Notavailable.svg

Mission 3

Notavailable.svg

Mission 4

Notavailable.svg

Mission 5

Notavailable.svg

Mission 6

Notavailable.svg

Mission 7

Notavailable.svg

Mission 8

Notavailable.svg

Mission 9

Production credits

  • Code: David Guldbrandsen, Karsten Hvidberg, Jens Bo Albretsen
  • Graphics': Mikael Balle, Jesper Vorsholt Jørgensen
  • Music: Jesper Kyd
  • Additional Code: Thomas Risager (Guz)
  • Character Animation: Dan Harder
  • Acting & Math Support: Haissam Badawi


Magazine articles

Main article: Red Zone/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in GamePro (US) #66: "January 1995" (199x-xx-xx)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Mean Machines Sega (UK) #26: "December 1994" (1994-10-28)
Logo-pdf.svg

Physical scans

Sega Retro Average 
Publication Score Source
93 [3]
68 [7]
80 [8]
68 [9]
72 №8, p15
86 [10]
92 №27, p52-53
76 [11]
90 [12]
92 [13]
60 [14]
90 №48, p126-127
76 [15]
94 №10, p96-97
78 №61, p76
84 [16]
70 [17]
Sega Mega Drive
81
Based on
17 reviews
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
30
[18]
1700 igr dlya Sega (RU)
60
[19]
Alaab Alcomputtar (SA)
78
[20]
Cool Gamer (RU)
70
[21]
Computer & Video Games (UK)
93
[3]
Electronic Games (1992-1995) (US) NTSC-U
75
[22]
Electronic Gaming Monthly (US) NTSC-U
68
[23]
Entsiklopediya luchshikh igr Sega. Vypusk 1 (RU)
60
[24]
Entsiklopediya luchshikh igr Sega. Vypusk 3 (RU)
60
[25]
Game Players (US) NTSC-U
80
[26]
GamePro (US) NTSC-U
68
[27]
Games World: The Magazine (UK) PAL
72
[28]
Game Informer (US) NTSC-U
69
[29]
Joypad (FR)
86
[10]
MAN!AC (DE) PAL
74
[30]
Mega (UK) PAL
92
[5]
Mega Fun (DE) PAL
76
[11]
Micro Kid's Multimédia (FR)
75
[31]
Micromanía (tercera época) (ES)
90
[12]
Magazina Igrushek (RU)
90
[32]
Mean Machines Sega (UK) PAL
92
[33]
Next Generation (US)
50
[34]
Player One (FR)
90
[35]
Play Time (DE) PAL
76
[36]
Sega Magazine (UK) PAL
94
[4]
Sega Power (UK) PAL
78
[37]
Sega Megazone (AU)
81
[38]
Todo Sega (ES)
92
[39]
Tricks 16 bit (RU)
72
[40]
Video Games (DE) PAL
84
[16]
VideoGames (US)
70
[17]
Sega Mega Drive
76
Based on
31 reviews

Red Zone

Mega Drive, US
Redzone md us cover.jpg
Cover
Redzone md us cart.jpg
Cart
Red Zone MD US Manual.pdf
Manual
Mega Drive, EU
Redzone md eu cover.jpg
Cover
Redzone md eu cart.jpg
Cart
RedZone MD EU pcb.jpg
PCB
Mega Drive, PT
RedZone MD PT cover.jpg
Cover
Mega Drive, AU
RedZone MD AU cover.jpg
Cover
RedZone MD AU Cart.jpg
Cart
Mega Drive, KR
RedZone MD KR cover.jpg
Cover

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Mega Drive
CRC32 56512ee5
MD5 b351a24e0873756de1fa22282cf81ec0
SHA-1 2e01a1ee8ff31b3eee0c422d30b529aedd7ffdc1
2MB 1994-09 Cartridge (US/EU)

References

  1. Game Players, "Vol. 7 No. 12 December 1994" (US; 1994-1x-xx), page 11
  2. Electronic Gaming Monthly, "September 1994" (US; 1994-xx-xx), page 166
  3. 3.0 3.1 3.2 3.3 3.4 Computer & Video Games, "November 1994" (UK; 1994-10-15), page 60
  4. 4.0 4.1 4.2 Sega Magazine, "October 1994" (UK; 1994-09-15), page 96
  5. 5.0 5.1 Mega, "December 1994" (UK; 1994-11-30), page 52
  6. Mean Machines Sega, "September 1994" (UK; 1994-07-30), page 10
  7. Electronic Gaming Monthly, "December 1994" (US; 1994-xx-xx), page 44 (46)
  8. Game Players, "Vol. 7 No. 12 December 1994" (US; 1994-1x-xx), page 140 (142)
  9. GamePro, "January 1995" (US; 199x-xx-xx), page 48 (50)
  10. 10.0 10.1 Joypad, "Décembre 1994" (FR; 1994-1x-xx), page 55
  11. 11.0 11.1 Mega Fun, "01/95" (DE; 1994-12-21), page 34
  12. 12.0 12.1 Micromanía (tercera época), "Febrero 1995" (ES; 1995-xx-xx), page 105
  13. Mean Machines Sega, "November 1994" (UK; 1994-09-30), page 66-69 (66)
  14. Next Generation, "February 1995" (US; 1995-01-24), page 101 (103)
  15. Play Time, "2/95" (DE; 1995-01-04), page 108/110 (108)
  16. 16.0 16.1 Video Games, "12/94" (DE; 1994-11-23), page 95
  17. 17.0 17.1 VideoGames, "December 1994" (US; 1994-1x-xx), page 80
  18. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 135
  19. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 186
  20. Alaab Alcomputtar, "" (SA; 1995-06-xx), page 80
  21. Cool Gamer, "9" (RU; 2002-10-13), page 167
  22. Electronic Games (1992-1995), "January 1995" (US; 199x-xx-xx), page 86
  23. Electronic Gaming Monthly, "December 1994" (US; 1994-xx-xx), page 46
  24. Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 352
  25. Entsiklopediya luchshikh igr Sega. Vypusk 3, "" (RU; 2000-xx-xx), page 220
  26. Game Players, "Vol. 7 No. 12 December 1994" (US; 1994-1x-xx), page 142
  27. GamePro, "January 1995" (US; 199x-xx-xx), page 50
  28. Games World: The Magazine, "February 1995" (UK; 1994-12-xx), page 15
  29. Game Informer, "January 1995" (US; 199x-xx-xx), page 12
  30. MAN!AC, "12/94" (DE; 1994-11-09), page 42
  31. Micro Kid's Multimédia, "Février 1995" (FR; 1995-0x-xx), page 52
  32. Magazina Igrushek, "4/1995" (RU; 1995-xx-xx), page 62
  33. Mean Machines Sega, "November 1994" (UK; 1994-09-30), page 66
  34. Next Generation, "February 1995" (US; 1995-01-24), page 103
  35. Player One, "Décembre 1994" (FR; 1994-1x-xx), page 126
  36. Play Time, "2/95" (DE; 1995-01-04), page 108
  37. Sega Power, "December 1994" (UK; 1994-10-20), page 76
  38. Sega Megazone, "February 1995" (AU; 1995-0x-xx), page 32
  39. Todo Sega, "Enero 1995" (ES; 199x-xx-xx), page 46
  40. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 22


Red Zone

Red Zone Title.png

Main page | Comparisons | Maps | Hidden content | Magazine articles | Video coverage | Reception | Region coding | Technical information | Bootlegs


No results