Red Zone
From Sega Retro
Red Zone | |||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive | |||||||||||||||||||||||||||||||||||
Publisher: Scavenger, Time Warner Interactive | |||||||||||||||||||||||||||||||||||
Developer: Zyrinx | |||||||||||||||||||||||||||||||||||
Sound driver: Zyrinx/Jesper Kyd | |||||||||||||||||||||||||||||||||||
Genre: Shooting | |||||||||||||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||||||||||||
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Red Zone, known as Hardwired during development and Commando Raid when demonstrated at Summer CES 1994[6], is a Sega Mega Drive game released in 1994 by Zyrinx.
It is noteworthy for achieving sprite rotations, 3D vectors and full motion video; things that were often considered impossible to do on Mega Drive hardware. No additional hardware (such as an extra chip in Virtua Racing is used. The game proudly announces this technical achievement before the title screen.
Zyrinx were previously responsible for Sub-Terrania, and the two games share similar graphics and logos. The soundtrack was again composed by Jesper Kyd.
Contents
Gameplay
The player controls an AH-64B Apache helicopter in an attempt to stop the dictator Madman Ivan Retovitz from taking over the world. The helicopter has both a normal gun (fired with ) and a variety of weapons (fired with and switched between with ) that target a crosshair that is at a fixed distance from the front of the helicopter, which can be steered with the D-pad.
Around half of the game consists of flight missions.
Armor, weaponry and fuel need to be replenished by picking up items (marked with letters on the games map, accessible via the START button.
There are also on-foot missions, with three selectable soldiers. In this mode, the game also uses a lot technical tricks to simulate a 3D environment similar to e.g. Loaded on Sega Saturn. A defeated character is permanently dead.
Overall the game is rather puzzle oriented. Strict ammo limits and low health as well as limited fuel require a well planed approach.
A password system is used to record progress. The game has no score system.
Missions
Mission 1 | |
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Mission 2 | |
Mission 3 | |
Mission 4 | |
Mission 5 | |
Mission 6 | |
Mission 7 | |
Mission 8 | |
Mission 9 | |
Production credits
- Code: David Guldbrandsen, Karsten Hvidberg, Jens Bo Albretsen
- Graphics': Mikael Balle, Jesper Vorsholt Jørgensen
- Music: Jesper Kyd
- Additional Code: Thomas Risager (Guz)
- Character Animation: Dan Harder
- Acting & Math Support: Haissam Badawi
Magazine articles
- Main article: Red Zone/Magazine articles.
Promotional material
Physical scans
76 | |
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Based on 31 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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✔ |
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2MB | 1994-09 | Cartridge (US/EU) |
References
- ↑ Game Players, "Vol. 7 No. 12 December 1994" (US; 1994-1x-xx), page 11
- ↑ Electronic Gaming Monthly, "September 1994" (US; 1994-xx-xx), page 166
- ↑ 3.0 3.1 3.2 3.3 3.4 Computer & Video Games, "November 1994" (UK; 1994-10-15), page 60
- ↑ 4.0 4.1 4.2 Sega Magazine, "October 1994" (UK; 1994-09-15), page 96
- ↑ 5.0 5.1 Mega, "December 1994" (UK; 1994-11-30), page 52
- ↑ Mean Machines Sega, "September 1994" (UK; 1994-07-30), page 10
- ↑ Electronic Gaming Monthly, "December 1994" (US; 1994-xx-xx), page 44 (46)
- ↑ Game Players, "Vol. 7 No. 12 December 1994" (US; 1994-1x-xx), page 140 (142)
- ↑ GamePro, "January 1995" (US; 199x-xx-xx), page 48 (50)
- ↑ 10.0 10.1 Joypad, "Décembre 1994" (FR; 1994-1x-xx), page 55
- ↑ 11.0 11.1 Mega Fun, "01/95" (DE; 1994-12-21), page 34
- ↑ 12.0 12.1 Micromanía (tercera época), "Febrero 1995" (ES; 1995-xx-xx), page 105
- ↑ Mean Machines Sega, "November 1994" (UK; 1994-09-30), page 66-69 (66)
- ↑ Next Generation, "February 1995" (US; 1995-01-24), page 101 (103)
- ↑ Play Time, "2/95" (DE; 1995-01-04), page 108/110 (108)
- ↑ 16.0 16.1 Video Games, "12/94" (DE; 1994-11-23), page 95
- ↑ 17.0 17.1 VideoGames, "December 1994" (US; 1994-1x-xx), page 80
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 135
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 186
- ↑ Alaab Alcomputtar, "" (SA; 1995-06-xx), page 80
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 167
- ↑ Electronic Games (1992-1995), "January 1995" (US; 199x-xx-xx), page 86
- ↑ Electronic Gaming Monthly, "December 1994" (US; 1994-xx-xx), page 46
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 352
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 3, "" (RU; 2000-xx-xx), page 220
- ↑ Game Players, "Vol. 7 No. 12 December 1994" (US; 1994-1x-xx), page 142
- ↑ GamePro, "January 1995" (US; 199x-xx-xx), page 50
- ↑ Games World: The Magazine, "February 1995" (UK; 1994-12-xx), page 15
- ↑ Game Informer, "January 1995" (US; 199x-xx-xx), page 12
- ↑ MAN!AC, "12/94" (DE; 1994-11-09), page 42
- ↑ Micro Kid's Multimédia, "Février 1995" (FR; 1995-0x-xx), page 52
- ↑ Magazina Igrushek, "4/1995" (RU; 1995-xx-xx), page 62
- ↑ Mean Machines Sega, "November 1994" (UK; 1994-09-30), page 66
- ↑ Next Generation, "February 1995" (US; 1995-01-24), page 103
- ↑ Player One, "Décembre 1994" (FR; 1994-1x-xx), page 126
- ↑ Play Time, "2/95" (DE; 1995-01-04), page 108
- ↑ Sega Power, "December 1994" (UK; 1994-10-20), page 76
- ↑ Sega Megazone, "February 1995" (AU; 1995-0x-xx), page 32
- ↑ Todo Sega, "Enero 1995" (ES; 199x-xx-xx), page 46
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 22
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