Death Crimson
From Sega Retro
Death Crimson | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
System(s): Sega Saturn | ||||||||||
Publisher: Ecole | ||||||||||
Developer: Ecole | ||||||||||
Sound driver: SCSP/CD-DA (2 tracks) | ||||||||||
Peripherals supported: Virtua Gun | ||||||||||
Genre: Shooting[1][2] | ||||||||||
Number of players: 1 | ||||||||||
Official in-game languages: | ||||||||||
|
This short article is in need of work. You can help Sega Retro by adding to it.
Death Crimson (デスクリムゾン) is Sega Saturn light gun game developed and published by Ecole. Released exclusively in Japan in August 1996, the game is infamous for its low production quality, and has gained a reputation as one of the worst titles for the Sega Saturn.
The game was followed by the 1999 sequel Death Crimson 2, and its arcade-based update Death Crimson OX.
Contents
Story
This article needs to be rewritten. This article needs to be rewritten to conform to a higher standard of article quality. After the article has been rewritten, you may remove this message. For help, see the How to Edit a Page article. |
10 years ago, when protagonist Combat Echizen was still enlisted the Marumara Army, he and his two buddies Danny and Greg discovered some ancient ruins. Inside they found jewels, ancient books, and a gun called Crimson. The three friends grabbed everything they could and escaped back to their homelands. They never met each other again.
1996 — present day: The KOT syndrome has infected all of Europe. Combat Echizen has become a doctor. He found himself dragged by fate into the town of Saronika where all the citizens have become monsters. Without realizing, he started using the Crimson against them and found it quite effective in dealing damage. The Crimson could also upgrade itself in the midst of battle too. Realizing this gun is connected to the KOT syndrome and the appearance of the monsters, Combat Echizen goes to Limburg University, Coneraato Bridge, Izgit River, and finally to Asshimu Mansion to fight the monsters and reach out to the truth.
History
Critical reception
The game was universally panned for its terrible graphics, frustrating hit detection, disorienting camera, and a feedback-less calibration screen unable to inform players where shots are fired.
Production credits
- Produce: Y.Manabe
- Total Planning: S.Akasaka
- System Design: S.Sawada
- Game Program: K.Yano
- Graphic Design: M.Yoshimatsu
- Thanks for: T.Umeki, K.Matsui, T.Yamazaki, K.Watanabe (渡辺 邦孝)[3]
- Death Crimson
- Copyright Ecole 1996
Magazine articles
- Main article: Death Crimson/Magazine articles.
Promotional material
Merchandise
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
30 | |
---|---|
Based on 6 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
✔ |
|
117,632,928 | 1996-06-28 | CD-ROM (JP) | T-23202G V1.000 |
Track list
1. Data track |
---|
2. Main Theme (2:04) |
---|
3. Start Menu (3:00) |
---|
References
- ↑ File:DeathCrimson Saturn JP Box Back.jpg
- ↑ 2.0 2.1 https://sega.jp/fb/segahard/ss/soft_licensee2.html (Wayback Machine: 2019-10-02 10:31)
- ↑ https://www.youtube.com/watch?v=lxK2NfqpGI4
- ↑ File:DeathCrimson Saturn JP SSEnding.pdf
- ↑ Famitsu, "1996-08-16" (JP; 1996-08-02), page 1
- ↑ Saturn Fan, "1996 No. 17" (JP; 1996-08-02), page 187
- ↑ Saturn Fan, "1996 No. 20" (JP; 1996-09-20), page 62
- ↑ Saturn Power, "February 1998" (UK; 1997-12-31), page 89
- ↑ Sega Saturn Magazine, "1996-13 (1996-08-09)" (JP; 1996-07-26), page 224
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 17