Popful Mail (ぽっぷるメイル) is a 1991 game by Falcom for the PC-88. Sega Falcom ported it to the Sega Mega-CD in 1994, with Working Designs localizing it for an overseas market (which was not the original plan).
A demo disc, called Popful Mail Taikenban, was also released.
Story
Though portrayed differently from port to port, set in an unnamed fantasy world, a prologue tells of a grand legend related to the realm, of how long ago, three fallen gods of darkness known as the Masters of Evil attempted to lay siege to the mortal plane. They were known as Morgal, the Lord of Beasts, commander of the feral and the most voracious of monsters and beasts; Necros, the Master of War, corruptor of men and the inciter of temptation and vice; and Ulgar, the Overlord, the leader of the Masters of Evil and wielder of the most evil of magics. At the end of the great war that threatened all who lived in it, the Masters of Evil were sealed away in a floating tower far from the reach of anyone, and only three warriors, an elf, a human, and a dwarf, survived to tell the tale.
The story begins with main character, Popful Mail, chasing the criminal Nuts Cracker through a forest. When defeated, Nuts Cracker's body escapes and Mail cannot claim the bounty on him. However, she learns of a new bounty and becomes reinvigorated when she spots a 2,000,000 gold reward poster for the wizard turned criminal, Muttonhead, near the post. With this, she embarks on her adventure.
Gameplay
Popful Mail is a platform game with RPG elements. At the start of the game, the only playable character is Mail; however, as the game progresses, Tatt and Gaw become available, and the player may switch between them at any time through the use of the "character" option in the menu (except in the middle of dialogue). Each character has different attacks and armors, as well as differences in walking speed and jump. The player's character can be moved around with and and can jump with . The character attacks with . The character can duck and defend with and can jump off platforms with +. The character opens chests, enters doorways, speaks to characters, and read signs with . The character can climb ladders with and descend them with . Additionally, the player can summon a menu with to change some of the game's attributes, the current character, the current character's equipment, use or activate an item, read the game's status, save, load and quit.
The character encounters enemies as well as non-playable characters. Often, when encountering an important character, dialogue begins immediately, with the player having no control over it. These important dialogues are by default always voice-acted; however, text accompanies them, and the voiced speech can be turned off in an options menu if desired.
The character has 100 health points, and attacks from enemy characters diminish it according to the strength of the attacker. Similarly, all enemies have a 100 health point bar that has to be brought down to 0 for the enemy to be defeated. How much damage is dealt depends on the strength of the character, although an attack always causes the same amount of damage to the same enemy.
When an enemy is defeated, it typically drops a bag of gold or a healing item. Gold can be spent at shops in towns in exchange for weapons, armor, and other items. Each character can acquire up to five different weapons and various items. Each subsequent weapon is stronger than the preceding one, although the player may switch to any weapons possessed at any time if desired, through the menu. Weapons include a sword, dagger, boomerang, staff, fireball, and claw. Items, different from weapons and armor, affect either the health bar or the character's status, or are plot devices. They may confer invulnerability at a price, stability in snow, or replenish health, among other things. They can be obtained from other characters, treasure chests, shops, or bosses.
The character has a blue-grey bar that is depleted as a distance weapon or a magical attack is used. When the bar reaches 0, the character can still perform the weapon motion, but the magical or long range portion of the attack will fail. The bar regenerates quickly if given time to do so (if the character uses no attacks or switches to a melee weapon). Use of a distance weapon or magical attack while the bar is regenerating halts the regeneration, which resumes if no attacks that deplete it are made.
The game has a practical save game feature. Games may usually be saved and loaded at any point in the game (except during dialogues, world map travels, and the animated sequences); if a game that was previously saved in a room with a boss is loaded, the game resumes just before the battle, before the character has entered the room. The state of the game, including the hours played and the level, will be displayed. Three save slots are supplied, for storing up to three different states.
Characters
Playable
|
Mail
|
Mail is the main character. She is an unsuccessful female elf bounty hunter. Mail's main target, Nuts Cracker, always seems to escape after she defeats him. Mail has red hair; her elven ears stick outward from her head. She is tomboyish and good-natured but also capricious and confrontational. She is indefatigable in her goal of being a bounty hunter in spite of numerous setbacks. Her main and starting weapon is a sword; she can acquire a dagger and a boomerang as the game progresses. She is the fastest character but has the lowest jump.
|
|
Tatt
|
Tatt is a magician, a former apprentice of Muttonhead. He wears a red hat and robe. He chases after his master, who has left him and his fellow students, in order to find out why and ultimately dissuade him from his path. Tatt is polite and somewhat timid. He is sometimes ridiculed for his agreeable nature. He meets Mail in the first level. His main weapon is a magical staff.
|
|
Gaw
|
Gaw is a small, round, winged, cave-dwelling purple creature. He is almost identical to all the others of his species, who both call themselves "Gaw" and often use the word as an interjection when speaking. Mail and Tatt meet Gaw in the second level, the Caves, but Gaw does not join them until later. Gaw's main attack is initially a fireball; subsequent attacks include a tail swipe and clawing. He is the slowest character but has the highest jump.
|
Non-Playable
|
Nuts Cracker
|
Nuts Cracker, the first villain seen in the game, is the leader of a dangerous criminal gang known as the Gingerbread Grifter Gang. He specializes in manufacturing explosives, especially exploding dolls. Nuts Cracker appears to be human but is fashioned like a wooden nutcracker. He also speaks in an exaggerated Italian accent. When defeated, he will often throw his head, which then explodes, while his body runs away. Mail has been trying to catch Nuts Cracker for a long time and faced him on many occasions, but he always escapes.
|
|
Muttonhead
|
Muttonhead was formerly a well-known and respected magician before unexpectedly disappearing from public view and turning to crime, a move that left his apprentices puzzled. He is dangerous and his goals are unknown. A 2,000,000 gold bounty is offered for his capture.
|
|
Slick
|
Slick is an elf acquaintance of Mail's. He often wants to tag along with Mail on her adventures, which, along with his bad jokes and obnoxious demeanor, annoys her to no end. He often causes more trouble than he solves, and is especially infamous for his use of home-made bombs, which his grandfather taught him how to make.
|
|
Glug
|
Glug is a kind-hearted but slow-witted dwarf artisan from the mines. Unlike everyone else, he enjoys Slick's company, and they are both friends. It is hinted that Glug suffers from mental problems as a result of a strong knock on the head, which might also explain his naiveté and short memory.
|
Stages
Woods
|
Elf Woods
|
|
|
Treesun
|
|
|
Golem Tower
|
|
Cave
|
Wind Cave
|
|
|
Fossil Rock
|
|
|
Hot Springs
|
|
|
Deviant Den
|
|
|
Panic Peak
|
|
Mine
|
Mine
|
|
|
Zoth Shrine
|
|
|
Fort Fryght
|
|
Chilly
|
Icycal
|
|
|
Mt. Rip
|
|
|
Gyp Ship
|
|
|
Crystal Palace
|
|
Castle
|
Freaky Foyer
|
|
|
Hassle Hall
|
|
|
Maniac Mazes
|
|
|
Orb Tower
|
|
Items
Weapons
Mail
|
Short Sword
|
Initially equipped.
|
|
Dagger
|
Costs 300 gold.
|
|
Boomerang
|
Costs 2,000 gold.
|
|
Flame Sword
|
Costs 3,000 gold.
|
|
Aura Blade
|
|
Tatt
|
Fire Cane
|
Initially equipped.
|
|
Dyno Cane
|
Costs 300 gold.
|
|
Electro Cane
|
Costs 2,000 gold.
|
|
Star Cane
|
Costs 3,000 gold.
|
|
Aura Cane
|
|
Gaw
|
Fire Ball
|
Initially equipped.
|
|
Tail Attack
|
Costs 300 gold.
|
|
Iron Claw
|
Costs 2,000 gold.
|
|
Firebreath
|
Costs 3,000 gold.
|
|
Aura Breath
|
|
Armor
Mail
|
Armor
|
- Leather Mail (500 gold)
- Chain Mail (1,200 gold)
- Plate Mail (1,800 gold)
- Silver Mail (2,400 gold)
- Gold Mail (6,000 gold)
|
|
Shields
|
- Wood Shield (400 gold)
- Round Shield (1,000 gold)
- Large Shield (1,200 gold)
- Silver Shield (2,400 gold)
- Gold Shield (6,000 gold)
|
Tatt
|
Armor
|
- Flame Robe (500 gold)
- Earth Robe (1,200 gold)
- Gale Robe (1,800 gold)
- Moon Robe (2,400 gold)
- Sun Robe (6,000 gold)
|
|
Charms
|
- Flame Charm (400 gold)
- Earth Charm (1,000 gold)
- Gale Charm (1,200 gold)
- Moon Charm (2,400 gold)
- Sun Charm (6,000 gold)
|
Gaw
|
Armor
|
- Leather Mail (500 gold)
- Scale Mail (1,200 gold)
- Plate Mail (1,800 gold)
- Silver Mail (2,400 gold)
- Gold Mail (6,000 gold)
|
|
Bands
|
- Leather Band (400 gold)
- Iron Band (1,000 gold)
- Steel Band (1,200 gold)
- Silver Band (2,400 gold)
- Gold Band (6,000 gold)
|
Healing
|
Herb
|
Restores 5 health. Dropped by enemies, heals immediately rather than going into the inventory.
|
|
Orange
|
Restores 20 health. Costs 90 gold.
|
|
Cherry
|
Restores 40 health. Costs 180 gold.
|
|
Apple
|
Restores 60 health. Costs 270 gold.
|
|
Banana
|
Restores 80 health. Costs 650 gold.
|
|
Melon
|
Restores 100 health. Costs 1000 gold.
|
Special
|
Gold Bullion
|
Can be sold for 500 gold.
|
|
Elixir
|
Restores all health, preventing death. Consumed automatically when the current character runs out of health.
|
|
Amulet
|
Provides invulnerability; however, the character cannot attack while invulnerable. This item is drained while active but can be toggled on and off to preserve it for later. Costs 1,500 gold.
|
|
Ice Shoes
|
Allows the character to walk on fire. This item is drained while active but can be toggled on and off to preserve it for later. Costs 250 gold.
|
|
Spiked Boots
|
Allows the character to walk on ice without slipping. This item is drained while active but can be toggled on and off to preserve it for later. Costs 500 gold.
|
|
Stone Shoes
|
Allows the character to walk on spikes. This item is drained while active but can be toggled on and off to preserve it for later. Costs 1,000 gold.
|
|
Helmet
|
Increases defense for a duration. This item is drained while active but can be toggled on and off to preserve it for later. Costs 300 gold.
|
Production credits
Japanese version
- 声の出演
- メイル: 林原 めぐみ
- タット: 石田 彰
- ガウ: 千葉 繁
- マテリアル: 石森 達幸
- ブラッキィ: 飛田 展男
- ミフィ: 田野 恵
- ヤコブ: 三浦 雅子
- ツェイマー: 大場 真人
- ナモ: 清水 浩智
- リップ: 松下 美由紀
- ラップ: 水沢 潤
- アルカザール: 森川 智之
- ルードゥル: 宮田 浩徳
Source: In-game credits (JP)[6]
US version
USA Team
- Director: Victor Ireland
- Assistant Director: Dean Williams
- English Translation: Akiko Skjellerup, Horkom International, Victor Ireland, Dean Williams
- Sound Engineers: Bill Staeck, Don Shirley
- Additional Music: Bill King
- Reprogramming: Shigeo Koyama
Japan Team
- Sega/Falcom
Cast
- Popful Mail: Melissa Gulden
- Gaw: Blake Dorsey
- Tatto: Shaun Watkins
- Muttonhead: Keith Lack
- Nuts Cracker: Blake Dorsey
- Slick: Ashley Angel
- Glug: Nancy Davis
- Sven T. Uncommon: Matt Atwood
- Venuncio: Greg Soriano
- Mumbles: John Truitt
- Wriph: Marilyn Weeks
- Wraph: Katie Staeck
- Lipps: Mike E. Miller
- Kazyr: T. Owen Smith
- Song Performed by: Jennifer Stigile
Magazine articles
- Main article: Popful Mail/Magazine articles.
Promotional material
Print advert in
GamePro (US) #66: "January 1995" (199x-xx-xx)
also published in:
Physical scans
Mega-CD, US
|
Cover
|
Disc Manual Disc (red variant)
|
Technical information
ROM dump status
System |
Hash |
Size |
Build Date |
Source |
Comments |
|
|
|
✔
|
|
417,193,056
|
|
CD (JP)
|
G-6029
|
|
|
|
?
|
|
513,912,000
|
|
CD (US)
|
T-127035
|
|
|
|
Track list
2. Harukanaru Walhalla (2:22)
|
遥かなるヴァルハラ
|
From: Opening
|
Composed by: Falcom Sound Team J.D.K.
|
3. Dareka ga Anata wo Aishiteru (4:01)
|
誰かがあなたを愛してる
|
From: Ending
|
Composed by: Falcom Sound Team J.D.K.
|
Vocals: Yuka Nagaori
|
Arranged by: Nobuhiko Kashiwara
|
► Running time: 6:23
External links
References
- ↑ File:PopfulMail MCD JP Box Back.jpg
- ↑ 2.0 2.1 https://sega.jp/history/hard/mega-cd/software.html (Wayback Machine: 2020-06-22 19:24)
- ↑ http://www.workingdesigns.com/museum/sega_cd/ourgames/index.html (Wayback Machine: 2002-08-13 22:47)
- ↑ https://groups.google.com/g/rec.games.video.sega/c/f_fUwhqm-XM/m/V8mZ2pGHOIYJ
- ↑ https://groups.google.com/g/rec.games.video.sega/c/102pIVDJATg/m/jyr3_OlBge4J
- ↑ File:PopfulMail_MCD_JP_SSEnding.pdf
- ↑ VideoGames, "January 1995" (US; 199x-xx-xx), page 11
- ↑ Game Players, "Vol. 8 No. 2 February 1995" (US; 1995-0x-xx), page 51
- ↑ Sega Visions, "February/March 1995" (US; 199x-xx-xx), page 49
- ↑ GamePro, "March 1995" (US; 1995-xx-xx), page 97
- ↑ GamePro, "April 1995" (US; 1995-xx-xx), page 97
- ↑ Next Generation, "February 1995" (US; 1995-01-24), page 99 (101)
- ↑ Beep! MegaDrive, "April 1994" (JP; 1994-03-08), page 23
- ↑ Electronic Gaming Monthly, "March 1995" (US; 1995-0x-xx), page 36
- ↑ Famitsu, "" (JP; 1994-03-25), page 1
- ↑ Freak, "5/95" (IL; 1995-xx-xx), page 1
- ↑ Game Players, "Vol. 8 No. 2 February 1995" (US; 1995-0x-xx), page 50
- ↑ GamePro, "April 1995" (US; 1995-xx-xx), page 108
- ↑ Game Informer, "March 1995" (US; 1995-0x-xx), page 40
- ↑ Game Informer, "November 2001" (US; 2001-1x-xx), page 146
- ↑ Hippon Super, "May 1994" (JP; 1994-04-03), page 49
- ↑ MAN!AC, "04/95" (DE; 1995-03-08), page 33
- ↑ Mega Fun, "05/95" (DE; 1995-04-19), page 70
- ↑ Mega Play, "February/March 1995" (US; 1995-0x-xx), page 48
- ↑ Next Generation, "February 1995" (US; 1995-01-24), page 101
- ↑ Sega Pro, "May 1995" (UK; 1995-04-13), page 86
- ↑ Sega Opisaniy i sekretov, "14000 Opisaniy i sekretov" (RU; 2003-03-11), page 137
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 305
- ↑ Video Games, "8/94" (DE; 1994-07-27), page 83
- ↑ VideoGames, "April 1995" (US; 1995-0x-xx), page 75