Android Assault: The Revenge of Bari-Arm

From Sega Retro

n/a

  • NTSC-U
  • NTSC-J

BariArm title.png

BariArm MCD JP SSTitle.png

Android Assault: The Revenge of Bari-Arm
System(s): Sega Mega-CD
Publisher: Human (Japan), Big Fun Games (US)
Developer:
Genre: Shooting[1]

















Number of players: 1
Release Date RRP Code
Sega Mega-CD
JP
¥7,500 (7,725)7,500e[2] T-43024
Sega Mega-CD
US
$59.9959.99[4] 4445
Videogame Rating Council: GA

Android Assault: The Revenge of Bari-Arm, known in Japan as simply Bari-Arm (バリ・アーム), is a Sega Mega-CD horizontal shoot-'em-up game developed by Human. First published in Japan by Human themselves in July 1993, it was later localized and brought to the United States by Big Fun Games in October 1994.

The name "Bari-Arm" is a contraction of the words "barrier armor".

Story

Mankind makes advances in space travel and colonization. In the year 2192 however, the colonists near Jupiter are attacked by the independent military nation of Zias stationed on the Olympus colony of Saturn. Zias uses a symbiotic computer system and several mecha factories powered by a device called the GEO as their primary attack force. Human scientists study the Zias technology and, based on the Zias GEO system, construct a space fighter capable of fighting against the Zias: the Bari-arm, a space ship capable of using multiple weapons and transforming into a giant robot. The Bari-arm must destroy the GEO system before the Zias war machines destroy any further colonies.

Gameplay

Players pilot the Bari-arm through horizontally scrolling shooting stages. The D-pad moves the Bari-arm in any direction. The A button cycles the maneuvering thrusters through four speed levels, which affects the movement speed of the craft. The B or C button is held down to fire the standard weapon.

Weapons are collected as icons in the stage. Most weapons can cover both the front and back of the ship. The weapon level is incremented each time a weapon is collected, up to three times. On the third weapon pick-up, the Bari-arm transforms into its mecha form.

Getting hit by enemy fire in the mecha form reverts the Bari-arm to its space ship form. If hit in space ship form, the Bari-arm is destroyed; the last weapon is retained, but the weapon level is lost.

The Bari-arm additionally has a charge weapon, which is automatically charged when the player is not pressing the fire button. The charge weapon unleashes a stronger version of the currently equipped weapon. There are three charge levels, with the third level being the most powerful but requiring the most downtime to attain. This mechanic incentivizes the player against firing constantly, as it is sometimes strategically advantageous to hold for the more powerful charge weapon.

Stages

BariArm MCD JP SS Stage1.png

BariArm MCD JP SS Stage1Boss.png

Stage 1: Ganymede

BariArm MCD JP SS Stage2.png

BariArm MCD JP SS Stage2Boss.png

Stage 2: Gravity Pagoda

BariArm MCD JP SS Stage3.png

BariArm MCD JP SS Stage3Boss.png

Stage 3: Zeus Fleet

BariArm MCD JP SS Stage4.png

BariArm MCD JP SS Stage4Boss.png

Stage 4: Olympus

BariArm MCD JP SS Stage5.png

BariArm MCD JP SS Stage5Boss.png

Stage 5: Moon Base

BariArm MCD JP SS Stage6.png

BariArm MCD JP SS Stage6Boss.png

Stage 6: Blue Wind

BariArm MCD JP SS Stage7.png

BariArm MCD JP SS Stage7Boss.png

Stage 7: Bay Side City

Some bosses change forms several times.

Weapons

Android Assault, Weapons, Thunder Cracker.png

Android Assault, Weapons, Thunder Cracker Charged.png

Thunder Cracker
Orange orb. A spread shot that shoots four streams of fireballs in a cone shape in front of the Bari-arm. Higher levels also shoot two streams of fireballs from behind the Bari-arm. When charged, it unleashes large fireballs in the same pattern rather than streams of smaller fireballs. These fireballs can penetrate barriers. This weapon is initially equipped.

Android Assault, Weapons, Chase Cannon.png

Android Assault, Weapons, Chase Cannon Charged.png

Chase Cannon
Red orb. Fires a flurry of homing missiles; higher levels increase the number of missiles. When charged, it releases a pulse snake that seeks out and attacks enemies until the charge bars are depleted. This weapon, however, cannot pass through barriers.

Android Assault, Weapons, Burning Wave.png

Android Assault, Weapons, Burning Wave Charged.png

Burning Wave
Green orb. Shoots long green laser beams that travel from the Bari-arm to the end of the screen. Higher levels add more beams, up to five, heightening the area of effect. When charged, it forms a single thick beam that lasts until the charge bars are emptied. This is the only weapon that cannot fire behind the Bari-arm, but it penetrates barriers in all forms.

Android Assault, Weapons, Satellite Bombs.png

Android Assault, Weapons, Satellite Bombs Charged.png

Satellite Bombs
Blue orb. Releases missiles and shoots them horizontally in front of the Bari-arm in a loose spread. When charged, it releases missiles in a full circular formation starting from the center of the Bari-arm.

History

Legacy

It was long-speculated that Bari-Arm's artwork and graphics, particularly in regards to the designs of player and enemy mecha, were created by Japanese illustrator Masami Ōbari. In recent years, however, Ōbari has personally denied involvement in the game's production, and it appears the similarities were instead strongly inspired from the illustrator's general style.[5][6]

Versions

Localised names

Also known as
Language Localised Name English Translation
English (US) Android Assault: The Revenge of Bari-Arm Android Assault: The Revenge of Bari-Arm
Japanese バリ・アーム Bari-Arm

Production credits

  • Game Design: Bari-Arm Project Team
  • Concept Game Design: Hiroshi Taniguchi, Hiroshi Ishikawa, Keisuke Ohuchi
  • Chief Programmer: Jun Hirata
  • Program: Tomomi Ohsawa, Kiyobumi Tsukahara, Tetsutarou Hoshino, Hideyuki Kodaira
  • Chief Graphic Design: Hiroshi Ishikawa
  • Graphic Design: Akira, Nozomu Azuma, Shike Tadao, Edi Otihusay, Junji Ohta, Keisuke Ohuchi
  • Visual Animation: Kenichi Abe, Hiroshi Ishikawa, Keisuke Ohuchi
  • Music Composed and Arranged by: Nobuhiro Makino
Musicians (H.E.L.P)
  • Key: Nobuhiro Makino
  • Drums: Tohru Tanaka
  • Bass: Ataru Kindaichi, Masaaki Mizuno
  • Guitar: Jirou Takada, Kenichi Ohkusu
  • Sax: Seiichirou Seki
  • Sound Engineers: Akio Yasuhara (CoCo Studio), Toshiaki Yamaya (CoCo Studio), Tameharu Endou (PALE GREEN Studio)
Sound Effect
  • Project Ultimo: Masao Watanabe, Kohichi Iizuka
  • Voice and Narration: Jason Russell
  • Sound Installation and Effects: Hiroshi Taniguchi
  • Sound Producer: Hiroya Niwayama
Team Image Music Staff
  • Composer: Hiroshi Taniguchi
  • Guitar: Katunori Kitajima
  • Bass: Shaka Yonezawa
  • S. Engineer: Konomi Itou
  • S. Adviser: Hideo Maeda
  • Sub Director: Jun Hirata
  • Director and Supervisor: Keisuke Ohuchi
  • Special Thanks: Hiroyuki.S, Masahiko.A, Mayumi.S, Hisako.H (MOTHER BASE), Yukiyo.Nakajima (AtoZ NETWORK), Yuuichi Kobayashi, Takeshi Suzuki, Masato Masuda, Kimura Brothers., Takashi Ueno, and my Sweetheart.
Hirosi Taniguchi / Hiroshi Ichikawa / Keisuke Ohuchi
Bari-Arm Project Team
©Human Corporation 1992 1993
Source:
In-game credits (JP)
BariArm MCD JP SSEnding.pdf
[7]



Note. Oversea version is only different Licensor and Copyright.

©Copyright Human and Big Fun Games 1994

Magazine articles

Main article: Android Assault: The Revenge of Bari-Arm/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in Beep! MegaDrive (JP) #1993-08: "August 1993" (1993-07-08)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Beep! MegaDrive (JP) #1993-09: "September 1993" (1993-08-07)
Logo-pdf.svg

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Beep! MegaDrive (JP) NTSC-J
70
[8]
Dengeki Mega Drive (JP) NTSC-J
62
[9]
Electronic Games (1992-1995) (US) NTSC-U
83
[10]
Electronic Gaming Monthly (US) NTSC-U
62
[11]
Famitsu (JP) NTSC-J
65
[12]
GameFan (US) NTSC-U
77
[13]
Game Players (US) NTSC-U
71
[4]
Game Power (IT) NTSC
86
[14]
GamePro (US) NTSC-U
70
[15]
Game Informer (US) NTSC-U
67
[16]
Hippon Super (JP) NTSC-J
50
[17]
Joypad (FR) NTSC-J
82
[18]
Mega (UK) NTSC-J
58
[19]
MegaTech (UK) NTSC-J
69
[20]
Sega Saturn Magazine (JP) NTSC-J
74
[21]
Sega Mega-CD
70
Based on
15 reviews

Android Assault: The Revenge of Bari-Arm

Mega-CD, JP
BariArm MCD JP Box Back.jpgBariArm MCD JP Box Front.jpg
Cover
BariArm MCD JP Spinecard.jpg
Spinecard
BariArm MCD JP Disc.jpg
Disc
Mega-CD, US
AndroidAssault MCD US Box Back.jpgAndroidAssault MCD US Box Front.jpg
Cover
AndroidAssault MCD US Disc.jpg
Disc
Androidassault mcd us manual.pdf
Manual

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Mega-CD
CRC32
MD5
SHA-1
362,589,024 CD (JP) T-43024

Track list

1. Data track  
2. Boss Fight (2:05) 
Composed by: Nobuhiro Makino
3. Moon Base (2:01) 
From: Stage 5
Composed by: Nobuhiro Makino
4. Opening Intro 2 (0:47) 
Composed by: Nobuhiro Makino
5. Bayside City (3:07) 
From: Stage 7
Composed by: Nobuhiro Makino
6. Untitled 1 (0:45) 
Composed by: Nobuhiro Makino
7. Boss Fight 3 (3:02) 
Composed by: Nobuhiro Makino
8. Stage Clear (0:13) 
Composed by: Nobuhiro Makino
9. Ganymede (2:50) 
From: Stage 1
Composed by: Nobuhiro Makino
10. Ending (1:50) 
Composed by: Nobuhiro Makino
11. Zeus Fleet 2 (1:58) 
From: Stage 3
Composed by: Nobuhiro Makino
12. Zeus Fleet 1 (3:04) 
From: Stage 3
Composed by: Nobuhiro Makino
13. Game Over (0:30) 
Composed by: Nobuhiro Makino
14. Olympus (3:03) 
From: Stage 4
Composed by: Nobuhiro Makino
15. Blue Wind (2:04) 
From: Stage 6
Composed by: Nobuhiro Makino
16. Gravity Pagoda (1:59) 
From: Stage 2
Composed by: Nobuhiro Makino
17. Boss Fight 2 (2:06) 
Composed by: Nobuhiro Makino
18. Opening Intro 1 (1:07) 
Composed by: Nobuhiro Makino
19. Untitled 2 (0:07) 
Composed by: Nobuhiro Makino
Running time: 32:38

External links

References


Android Assault: The Revenge of Bari-Arm

BariArm title.png

Main page | Comparisons | Hidden content | Magazine articles | Reception | Technical information


No results