Dragon's Lair
From Sega Retro
Dragon's Lair | ||||||||||||||||||||||||||||||
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System(s): Sega Mega-CD | ||||||||||||||||||||||||||||||
Publisher: Sega (JP/EU), ReadySoft (US) | ||||||||||||||||||||||||||||||
Developer: ReadySoft | ||||||||||||||||||||||||||||||
Licensor: Epicenter Interactive | ||||||||||||||||||||||||||||||
Original system(s): Arcade Boards | ||||||||||||||||||||||||||||||
Genre: Action[1][2] | ||||||||||||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||||||||||||
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Dragon's Lair (ドラゴンズ・レア) is a full-motion video game released for numerous consoles including the Sega Mega-CD in 1993. It was revolutionary when first released in the arcades in 1983, and served as the first successful full-motion video game which relies solely on quick time events.
The Sega Mega-CD version is mostly faithful to the arcade original, but suffers due to the limited colour palette of the system. A Sega Saturn version was also planned[7] but never materialized.
The game features animation from former Disney animator Don Bluth. It was followed by a spiritual successor, Space Ace, which was also ported to the Mega-CD.
Contents
Story
The knight Dirk the Daring must find his way through the castle of a dark wizard to rescue Princess Daphne from the clutches of an evil dragon.
Gameplay
The game is on rails, meaning the narrative is predetermined and the player has very limited influence on its progression. The game consists of a sequence of challenges played in a partially randomized order. The player does not control the Dirk's actions directly but controls his reflexes, with different animated segments playing for correct or incorrect choices. The player must execute an action at the correct time by selecting , , , or or pressing to swing Dirk's sword.
Comedic aspects of the game include bizarre-looking creatures and humorous death scenes, and the portrayal of the player character as a clumsy, easily scared, and reluctant hero.
The player has limited lives with which to clear the game and returns to a checkpoint after losing a life.
Levels
Levels 3, 4, 5, and 6 are played in a randomized order. The scenes in Levels 3, 4, 5, 6, and 7 are randomized. If the player loses a life, Dirk starts over at the beginning of the current level.
Level 1 | |
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Level 2 | |
Level 3 | |
Level 4 | |
Level 5 | |
Level 6 | |
Level 7 | |
The Dragon's Lair | |
Production credits
- Produced by: David Foster
- Directed by: Tony Bozek
- Programmed by: David Foster
- Computer Graphic Touchup: Mike Boulet, Tony Bozek, Carol Chan, Jackie Liew, David Magerman, Norice Millen, Shawn Moore, Jason Silverberg, Joe Verissimo, Nadia Yee
- Sound: David Foster, David Magerman
- End Music: Tony Bozek, Shawn Moore
- Additional Programming by: Anselm Hook
Magazine articles
- Main article: Dragon's Lair/Magazine articles.
Promotional material
also published in:
- Sega Visions (US) #16: "December/January 1993/1994" (1993-xx-xx)[9]
- GamePro (US) #54: "January 1994" (199x-xx-xx)[10]
- Sega Visions (US) #17: "February/March 1994" (199x-xx-xx)[11]
also published in:
- Electronic Gaming Monthly (US) #58: "May 1994" (1994-xx-xx)[13]
- Electronic Gaming Monthly (US) #59: "June 1994" (1994-xx-xx)[14]
Physical scans
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58 | |
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Based on 25 reviews |
Mega-CD, AU |
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Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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✔ |
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609,457,296 | CD (JP) | G-6035 | ||||||||||
? |
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212,178,624 | CD (US) | T-121015 |
References
- ↑ File:DragonsLair MCD JP Box Back Sleeve.jpg
- ↑ 2.0 2.1 https://sega.jp/history/hard/mega-cd/software.html (Wayback Machine: 2020-06-22 19:24)
- ↑ https://groups.google.com/g/rec.games.video.sega/c/qeKIcUfxpHU/m/ybVHXn9hwUEJ
- ↑ 4.0 4.1 GamePro, "April 1994" (US; 1994-xx-xx), page 42
- ↑ 5.0 5.1 5.2 Mean Machines Sega, "March 1994" (UK; 1994-01-28), page 80
- ↑ 6.0 6.1 6.2 Sega Magazine, "April 1994" (UK; 1994-03-15), page 106
- ↑ Sega Visions, "September 1995" (US; 1995-xx-xx), page 38
- ↑ File:Dragon's Lair MCD JP SSEnding.pdf
- ↑ Sega Visions, "December/January 1993/1994" (US; 1993-xx-xx), page 35
- ↑ GamePro, "January 1994" (US; 199x-xx-xx), page 101
- ↑ Sega Visions, "February/March 1994" (US; 199x-xx-xx), page 87
- ↑ EGM², "July 1994" (US; 1994-07-19), page 125
- ↑ Electronic Gaming Monthly, "May 1994" (US; 1994-xx-xx), page 163
- ↑ Electronic Gaming Monthly, "June 1994" (US; 1994-xx-xx), page 161
- ↑ Beep! MegaDrive, "June 1994" (JP; 1994-05-07), page 20
- ↑ Consoles +, "Juin 1994" (FR; 1994-0x-xx), page 146
- ↑ Digitiser (UK) (1994-02-22)
- ↑ Electronic Gaming Monthly, "February 1994" (US; 199x-xx-xx), page 42
- ↑ Gamers, "Juli/August 1994" (DE; 1994-07-01), page 44
- ↑ GamesMaster, "April 1994" (UK; 1994-03-17), page 68
- ↑ Games World: The Magazine, "July 1994" (UK; 1994-05-26), page 23
- ↑ Hippon Super, "June 1994" (JP; 1994-04-30), page 60
- ↑ Hyper, "May 1994" (AU; 1994-xx-xx), page 57
- ↑ Joypad, "Juin 1994" (FR; 1994-0x-xx), page 134
- ↑ MAN!AC, "07/94" (DE; 1994-06-08), page 59
- ↑ Mega, "March 1994" (UK; 1994-02-17), page 32
- ↑ MegaTech, "February 1994" (UK; 1994-01-20), page 20
- ↑ Magazina Igrushek, "2/1995" (RU; 1995-xx-xx), page 62
- ↑ Player One, "Juin 1994" (FR; 1994-0x-xx), page 90
- ↑ Play Time, "3/95" (DE; 1995-02-08), page 104
- ↑ Play Time, "7/94" (DE; 1994-06-08), page 138
- ↑ Sega Power, "March 1994" (UK; 1994-02-03), page 36
- ↑ Sega Pro, "Xmas Special 1993" (UK; 1993-12-02), page 24
- ↑ Sega Zone, "March 1994" (UK; 1994-02-24), page 56
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 87
- ↑ Todo Sega, "Abril 1994" (ES; 1994-0x-xx), page 52
- ↑ Video Games, "3/94" (DE; 1994-02-23), page 76
Dragon's Lair | |
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Main page | Hidden content | Magazine articles | Video coverage | Reception | Technical information
Demos: Dragon's Lair Demo CD (1993) |
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