Fantasy Zone II: The Tears of Opa-Opa (System 16)
From Sega Retro
Fantasy Zone II: The Tears of Opa-Opa (System 16) | |||||||||
---|---|---|---|---|---|---|---|---|---|
System(s): Sega System 16 | |||||||||
Publisher: Sega | |||||||||
Developer: Sega, M2 | |||||||||
Supporting companies: Basiscape (audio) | |||||||||
Genre: Shooting | |||||||||
Number of players: 1 | |||||||||
|
Fantasy Zone II: The Tears of Opa-Opa (System 16) is a special Fantasy Zone game first seen in the Sega Ages 2500 series entry, Sega Ages 2500 Series Vol. 33: Fantasy Zone Complete Collection. It is a remake of Fantasy Zone II: The Tears of Opa-Opa running on emulated Sega System 16 arcade hardware. As of MAME version 0.146u2, the game is currently available to play in an emulator.[1]
Fantasy Zone II DX was re-released with additional features in 2014 in Japan and 2015 worldwide as 3D Fantasy Zone II W on the Nintendo 3DS.
Contents
Gameplay
Fantasy Zone II DX borrows many of the features seen in Fantasy Zone II, though is not a straight port of the game. It re-introduces the radar missing from the home ports of Fantasy Zone II and adds/tweaks various features to make the game more similar to the original arcade Fantasy Zone. Many of the backgrounds were re-invented, music and bosses altered and there are only two sections to each level - a "Bright Side" and "Dark Side" variation, both having a different name for the planet. In the Dark Side variations, the enemies are more numerous and aggressive, and the regular shop balloons are replaced with hidden ones that must be found, but the player can earn more money from defeating enemies. Depending on which side the levels are finished in, the game will result in one of three different endings.
Special weapons function differently in this game. Instead of being limited in ammunition, the player has to hold the Bomb button to charge a gauge, then release it when the gauge is full to activate it. The player can hold on to a Special weapon for as long as they like until they lose a life. Additionally, primary shot upgrades now double as an extra hit point, replacing the extendable life bar; should the player be hit by an enemy or bullet while using a primary shot upgrade, they will survive the hit, but will instantly lose the upgrade and revert back to the Twin Shot.
If the player dies while fighting a boss, they will be sent to a special Parts Shop that only sells engine upgrades, allowing them to repurchase the engine they just lost.
Another notable change is that if the player takes too long to finish a level, an invincible gray drone-like enemy will appear and will begin to chase Opa-Opa throughout the level, even into boss battles. The player will be able to outrun the enemy with certain engine upgrades.
Levels
Pastaria / Postaria | |
---|---|
The planet Opa-Opa visited was abundant in nature. Finding Advance Bases were constructed, immediately he started to investigate.
| |
Sarcand / Sarcard | |
The moment Opa-Opa dismantled the Spirit of Tree apart, the Unknown Gate appeared and teleported him.
| |
Hiyarika / Hiyarican | |
This planet was also under the domination of the Nenon planet forces. Would he be able to find out his father?
| |
Bow Bow / Vow Vow | |
Opa-Opa felt something wrong. Small-sized boss have a function for collecting fragments of boss's information. It was not possible that Boss Poppo wasn't yet restored after 10 years had elapsed.
| |
Chaprun / Caprifta | |
It struck Opa-Opa as incongruous that one planet had a dual structure. Indeed one planet has a multiple structure can exist, but generally its areas don't interfere each other.
| |
Fuwareak / Fuwaread | |
Opa-Opa was feeling that some unknown will was conducting him. If so, who was it and why...?
| |
Sbardian / Sbardius | |
Now, Opa-Opa was sure that the gates he had passed through wasn't normal warpgate. The observer who was judging something certainly existed. But, he couldn't return yet...
| |
Wolfin / Volfine | |
Is this place really the "Fantasy Zone"? Opa-Opa talked to himself unconsciously. Where am I...?
|
History
Developers M2 adhered to the restrictions of the System 16B board when creating Fantasy Zone II DX, meaning the game was able to be officially released in Japanese arcades. According to the manual, the developers claim it to be running on "System 16C" hardware, as it uses a RAM upgrade with the System 16B specs.
The game exists presumably due to fan complaints regarding the quality of Fantasy Zone II. The original Fantasy Zone II release was developed with the Sega Master System in mind, with later ports to the MSX and Nintendo Famicom, unlike the original Fantasy Zone which was built for superior System 16 arcade hardware. This means there is a tremendous drop in "quality" between the "best" version of Fantasy Zone and the "best" version of Fantasy Zone II, even though the two games are very similar in design.
Production credits
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
? |
|
2008 | PlayStation 2 disc |
References
- ↑ http://wiki.mamedev.org/index.php/MAME_0.146u2 (Wayback Machine: 2018-08-17 04:11)