Koji Tokieda
From Sega Retro
Koji Tokieda |
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Employment history: |
Role(s): Programmer |
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Koji Tokieda
Production history
- Super Monkey Ball (GameCube; 2001) — Mini Game Programmers
- Virtua Striker 3 Ver. 2002 (GameCube; 2002) — Programmers
- Super Monkey Ball 2 (GameCube; 2002) — Party Game Programmers
- F-Zero GX (GameCube; 2003) — Programmers
- Super Monkey Ball Deluxe (Xbox; 2005) — Mini Game Programmers
- Yakuza (PlayStation 2; 2005) — Programming
- Yakuza 2 (PlayStation 2; 2006) — Chief Programmer
- Yakuza 3 (PlayStation 3; 2009) — Sequence Programmeing
- Yakuza 4 (PlayStation 3; 2010) — Programming Director
- Yakuza: Dead Souls (PlayStation 3; 2011) — Programming Director
- Yakuza 5 (PlayStation 3; 2012) — Main Programmer
- Yakuza 0 (PlayStation 3; 2015) — Game Programming Support
- Yakuza Kiwami (PlayStation 3; 2016) — Programming Supervisors
- Yakuza Kiwami (PlayStation 4; 2016) — Programming Supervisors
- Yakuza Kiwami (PlayStation 3; 2016) — Yakuza Development Staff
- Yakuza Kiwami (PlayStation 4; 2016) — Yakuza Development Staff
- Yakuza 6: The Song of Life (PlayStation 4; 2016) — Program Supervisors
- Yakuza Kiwami 2 (PlayStation 4; 2017) — Program Supervisors
- Fist of the North Star: Lost Paradise (PlayStation 4; 2018) — Program Support
- Judgment (PlayStation 4; 2018) — Game System Architect
- Yakuza: Like a Dragon (PlayStation 4; 2020) — Program Supervisor
- Yakuza: Like a Dragon (Xbox One; 2020) — Program Supervisor
- Yakuza: Like a Dragon (Steam; 2020) — Program Supervisor
- Lost Judgment (PlayStation 4; 2021) — Game System Architect Lead
- Lost Judgment (PlayStation 5; 2021) — Game System Architect Lead
- Lost Judgment (Xbox One; 2021) — Game System Architect Lead