Hiroaki Shoji
From Sega Retro
Hiroaki Shoji |
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Employment history: Sega of Japan (1992 – )
Divisions:
Divisions:
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Role(s): Programmer, director |
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Hiroaki Shoji (庄司 弘明) joined Sega in 1992 as a programmer at Sega AM2.
Production history
- Soreike Kokology (System 32; 1992)
- Burning Rival (System 32; 1993) — Program (as 庄司 弘明)
- Virtua Fighter (Model 1; 1993) — Program Supports
- Virtua Fighter (Saturn; 1994) — Programmers[1]
- Virtua Fighter Remix (Saturn; 1995) — Programmers[2]
- Virtua Fighter (32X; 1995) — Special Thanks[3]
- Virtua Fighter 2 (Saturn; 1995) — Motion Program etc.[4] (as 庄司 弘明)
- Virtua Fighter Kids (Sega Titan Video; 1996) — Motion Program (Many many Thanks)
- Virtua Fighter PC (Windows PC; 1996) — Programmers
- Shenmue (Dreamcast; 1999) — Chief Battle System Programmer
- US Shenmue (Dreamcast; 2001) — Chief Programer
- Shenmue II (Dreamcast; 2001) — Chief Battle System Programmer
- Virtua Fighter 4 (PlayStation 2; 2002) — Training System[5] (as 庄司 弘明)
- Sega Yonin Uchi Mahjong MJ (NAOMI Satellite Terminal; 2002) — Programmer
- Sega Network Taisen Mahjong MJ2 (Chihiro Satellite Terminal; 2004) — Programmer
- Sega Network Taisen Mahjong MJ3 (Chihiro Satellite Terminal; 2005) — Director
- Yakuza 0 (PlayStation 3; 2015) — SEGA NET Mahjong MJ Team (as Hiroaki Shouji)
- Soreike Kokology[6] (1992)
- Sega Yonin Uchi Mahjong MJ (2002) — Programmer[6]
- Virtua Fighter 4: Evolution (2002) — Training System
- Sega Network Taisen Mahjong MJ2 (2004) — Programmer[6]
- Sega Network Taisen Mahjong MJ3 (2005) — Director[6]
- Sega Network Taisen Mahjong MJ4 (2008)
- Sega Network Taisen Mahjong MJ5 (2011)
- Sega Network Taisen Mahjong MJ5 Evolution (2013)