Ristar/Hidden content
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Contents
Passwords
In addition to the five passwords revealed in game, a number of others also affect the game. Some only work with the Japanese version, however:
Code | Effect | NTSC-J only? |
---|---|---|
MIEMIE | Hidden items' grab points are shown with a blue star. | No |
CANDY | Invincibility. | Yes |
FEEL | ILOVEU (round select), MIEMIE and CANDY active all at once. | Yes |
MASTER | Text that hints towards a sequel is shown. | Yes |
MACCHA | Mentions Miyake color. The final boss stage palette changes to a golden yellow. | Yes |
AAAAAA | No Continue limit. | Yes |
STAR | A shooting star goes across the background. | Yes |
VALDI | Shows the Valdi Solar System. | Yes |
HETAP | Reverses the High Score in Demo Mode. It becomes a Worst Score of 9,999,900 points. | No |
AGES | Copyright info is displayed. | No |
XXXXXX | Clears/deactivates all current passwords. | No |
Mary Had a Little Lamb
If the player waits for one minute after throwing the final metronome to the final Umotomat in the first area of Planet Sonata before encountering the mini-boss, a rendition of "Mary Had a Little Lamb" will play.
Bonus jewel in Planet Sonata's mini-boss
If the mini-boss of Planet Sonata is defeated before the first wave of Chibis appear, an Umotomat will fly in from the right and drop a Yellow Jewel worth 10,000 points. As the bobbing heads move quickly in randomised patterns, this is incredibly difficult to do, though a player with quick-enough reflexes can land three hits on one of the heads during the mini-boss intro.
Unused content
Audio
Audio | ID | Description |
---|---|---|
21 | A springy sound. | |
22 | A "thud" sound effect. | |
2E | Sounds like a rustling bush, much like the bushes in Round 1-1. | |
2F | Another rustling sound. | |
3F | Sounds like something freezing. | |
41 | ||
43 | A harsh metallic clang. | |
46 | Used for the parachute bombs in Round 5-2 in the 07-01 prototype. | |
48 | A small explosion sound. | |
4A | A dizzying sort of sound. | |
4B | A light tapping sound, akin to a woodpecker. | |
50 | ||
65 | Comes after the tidal sounds of Round 2-1. | |
69 | Used for Uranim's laser projectile in the 07-01 prototype. Was replaced with a voice sample. | |
6A | Used when hitting Uranim in the 07-01 prototype. Was replaced with a voice sample. | |
6B | Used when Uranim started to charge his laser projectile in the 07-01 prototype. Was replaced with a voice sample. | |
77 | A destructive sound of some kind. | |
79 | A destructive sound of some kind. | |
82 | A low humming sound that loops indefinitely. | |
85 | Bubbling sounds. | |
86 | Sounds like a sped-up version of the bubble-grabbing sound effect from the Sonic the Hedgehog games. | |
87 | Sounds like a sped-up version of the underwater warning bell from the Sonic the Hedgehog games. | |
88 | A buzzer sound for making an incorrect choice. | |
B2 | A voice sample of laughter. | |
E1 | A voice sample associated with the Freon native. | |
E5 | A sound effect from Sonic the Hedgehog 3. It is not in the 07-01 prototype, and not used in any version. | |
E7 | A sound effect from Sonic the Hedgehog 3. It is not in the 07-01 prototype, and not used in any version. | |
E8 | A sound effect from Sonic the Hedgehog 3. It is not in the 07-01 prototype, and not used in any version. |
Debug features
Free movement
Enter Pro Action Replay code FFE50B:78 to enable a free movement feature. While in free movement mode, hold , or to move faster. To exit free movement, disable the code and press START .[1]
Old stage select
An early text-based stage select can be accessed using the following Game Genie codes depending on game version and pressing START :
NTSC-J | BZ6A-AAHG + AP6A-AZ9J |
---|---|
NTSC-U/PAL | BZ6A-AAH8 + AP6A-AZ2A |
To navigate this screen, press and to select a level. Note that in the International versions, there is no text displayed as the font used for this screen has been removed, but the stage select is still functional.[1]
Slow motion
Pro Action Replay code FFFE05:08 will enable a slow motion mode, cutting game speed by half. Be warned, as the game will freeze after completing a stage when using this mode.[1]
References