Ristar/Hidden content

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Passwords

In addition to the five passwords revealed in game, a number of others also affect the game. Some only work with the Japanese version, however:

Code Effect NTSC-J only?
MIEMIE Hidden items' grab points are shown with a blue star. No
CANDY Invincibility. Yes
FEEL ILOVEU (round select), MIEMIE and CANDY active all at once. Yes
MASTER Text that hints towards a sequel is shown. Yes
MACCHA Mentions Miyake color. The final boss stage palette changes to a golden yellow. Yes
AAAAAA No Continue limit. Yes
STAR A shooting star goes across the background. Yes
VALDI Shows the Valdi Solar System. Yes
HETAP Reverses the High Score in Demo Mode. It becomes a Worst Score of 9,999,900 points. No
AGES Copyright info is displayed. No
XXXXXX Clears/deactivates all current passwords. No

Mary Had a Little Lamb

If the player waits for one minute after throwing the final metronome to the final Umotomat in the first area of Planet Sonata before encountering the mini-boss, a rendition of "Mary Had a Little Lamb" will play.

Bonus jewel in Planet Sonata's mini-boss

Ristar MD 4-1BonusJewel.png

If the mini-boss of Planet Sonata is defeated before the first wave of Chibis appear, an Umotomat will fly in from the right and drop a Yellow Jewel worth 10,000 points. As the bobbing heads move quickly in randomised patterns, this is incredibly difficult to do, though a player with quick-enough reflexes can land three hits on one of the heads during the mini-boss intro.

Unused content

Audio

Audio ID Description
21 A springy sound.
22 A "thud" sound effect.
2E Sounds like a rustling bush, much like the bushes in Round 1-1.
2F Another rustling sound.
3F Sounds like something freezing.
41
43 A harsh metallic clang.
46 Used for the parachute bombs in Round 5-2 in the 07-01 prototype.
48 A small explosion sound.
4A A dizzying sort of sound.
4B A light tapping sound, akin to a woodpecker.
50
65 Comes after the tidal sounds of Round 2-1.
69 Used for Uranim's laser projectile in the 07-01 prototype. Was replaced with a voice sample.
6A Used when hitting Uranim in the 07-01 prototype. Was replaced with a voice sample.
6B Used when Uranim started to charge his laser projectile in the 07-01 prototype. Was replaced with a voice sample.
77 A destructive sound of some kind.
79 A destructive sound of some kind.
82 A low humming sound that loops indefinitely.
85 Bubbling sounds.
86 Sounds like a sped-up version of the bubble-grabbing sound effect from the Sonic the Hedgehog games.
87 Sounds like a sped-up version of the underwater warning bell from the Sonic the Hedgehog games.
88 A buzzer sound for making an incorrect choice.
B2 A voice sample of laughter.
E1 A voice sample associated with the Freon native.
E5 A sound effect from Sonic the Hedgehog 3. It is not in the 07-01 prototype, and not used in any version.
E7 A sound effect from Sonic the Hedgehog 3. It is not in the 07-01 prototype, and not used in any version.
E8 A sound effect from Sonic the Hedgehog 3. It is not in the 07-01 prototype, and not used in any version.

Debug features

Free movement

Notavailable.svg

Enter Pro Action Replay code FFE50B:78 to enable a free movement feature. While in free movement mode, hold A, B or C to move faster. To exit free movement, disable the code and press  START .[1]

Old stage select

Ristar MD OldStageSelect.png

An early text-based stage select can be accessed using the following Game Genie codes depending on game version and pressing  START :

NTSC-J BZ6A-AAHG + AP6A-AZ9J
NTSC-U/PAL BZ6A-AAH8 + AP6A-AZ2A

To navigate this screen, press A and C to select a level. Note that in the International versions, there is no text displayed as the font used for this screen has been removed, but the stage select is still functional.[1]

Slow motion

Pro Action Replay code FFFE05:08 will enable a slow motion mode, cutting game speed by half. Be warned, as the game will freeze after completing a stage when using this mode.[1]

References


Ristar

Ristar final.PNG

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Sega Mega Drive
Prototypes: 1994-07-01 | 07-18 | 08-12 | 08-26