- For the Sega Game Gear version, see World Series Baseball '95 (Game Gear).
World Series Baseball '95 is a Sega Mega Drive baseball game and is part of Sega's World Series Baseball franchise.
A Sega 32X version was advertised in North America, but was likely reworked to become World Series Baseball Starring Deion Sanders.
Gameplay
The game adds numerous new features and modes to the previous entry. Players can choose from all 28 teams, with rosters updated to the 1995 MLB season, and all 28 ballparks. Furthermore, the game adds several special teams: the American League Stars, National League Stars, and MLB Stars (consisting of the best players from each league or from both leagues) and the American League Legends, National League Legends, and MLB Legends (all-star teams including historical players such as Lou Gehrig). Batting now uses a "batting bar" resembling a bat rather than the circular indicator of the previous game. The spoken commentary of the previous game has been redone (and reduced in quantity).
- Exhibition: A single game against a human or computer player. The player can also watch two computer-controlled teams play. Assigning control to a human is done before the game by moving the player to a team with
or
, then the game is started with START .
- League: Plays a season of games that culminate in the World Series. The player can choose the number of games (13, 26, 52, 104, or a full 162 games) and the number of divisions (4 or 6). The game adds the ability to draft and trade players and a mid-season All-Star Game (whose members are chosen based on the player's season). The game uses a battery backup to save the player's progress.
- Playoffs: A truncated season with only the play-offs. Progress in this mode is also saved using the battery backup.
- Batting Practice: The player practices batting. There are no outs in this mode. The player can select a left- or right-handed pitcher, a left- or right-handed batter, the type of pitch, and the venue.
- Home Run Derby: Players have 10 attempts to hit as many home runs as possible. A missed attempt is a hit that is not a home run; there are no strike-outs. This mode can be played by up to 8 players taking turns.
- Classic Home Run Derby: This mode is a home run competition that retains outs and innings. Like a standard baseball game, the player pitches during one half of the inning and hits in the other half, but there is no fielding or baserunning. The player with the most home runs after nine innings is the winner. It can be played by one or two players.
The scoreboard is shown at the beginning of the game and after each play (and can be shown by calling a time-out with START ). The scoreboard has a menu that allows players to set the batting line-up, change the defensive position of each player, and choose the starting and relief pitchers. Starting pitchers have more stamina than relief pitchers, but players can have up to two relievers warm up to their maximum stamina in the bullpen. The scoreboard also provides options including selecting the difficulty for pitching and batting separately (Rookie, Veteran, or All-Star), setting the length of the game (3, 6, or 9 innings) before the first pitch, and toggling auto-fielding.
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Defense
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On each pitch, the player positions the pitch using the D-Pad and chooses the type of pitch to throw with , , or . Each pitcher has a repertoire of three pitches from eight different possible pitches (fastball, split-finger, slider, sinker, curveball, change-up, screwball, or knuckleball). The strike zone appears in brackets in the center of the screen.
After choosing the type of pitch and its position, the player chooses the speed of the throw: for slow, for medium, or for fast. The pitcher can also throw to base with the D-Pad ( for first, for second, or for third) to pick-off runners trying to steal a base or throw a pitchout (a pitch deliberately thrown outside of the strike zone to make it easier to catch) with to prevent baserunners from stealing a base or to thwart a squeeze play.
When fielding, the D-Pad controls the player closest to the ball. If auto-fielding is enabled, the fielders automatically move toward any ball hit near them. The position of the ball is highlighted with a yellow circle when it is near the ground. The player can have the nearest fielder dive for the ball by pressing while holding a direction or jump by pressing while the fielder is standing still. Once the ball is in possession, it can be thrown to base by pressing while holding a direction corresponding to the base ( for first, for second, for third, or for home). If no direction is held, the ball is thrown to the cut-off man or to the pitcher.
The player can open the scoreboard with START to check the score, warm up relievers, substitute pitchers or fielders, play a replay, or change the options. There is also the ability to change the defensive strategy by changing the depth and shift of outfielders and infielders.
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Offense
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Before each pitch, the player chooses the type of swing: for contact, for normal, or for power. Contact is a light hit to put the ball into play; power is a hard hit to try to get a run. The strike zone appears in brackets in the center of the screen. Hitting comes down to aim and timing. The player moves a batting bar at the ball with the D-Pad and swings with or bunts with . The batting bar is shaped like a bat and indicates where the bat will make contact with the ball. It has two vertical lines that indicate the "sweet spots" on the bat. On Rookie difficulty, the player does not need to aim the hit and only needs to swing. On Veteran, the batting bar is always the same size, while on All-Star, the size of the bar and the positions of the vertical bars vary depending on the batter.
After selecting the type of swing, runners can be instructed to lead-off by holding while tapping a direction on the D-Pad corresponding to the base that the runner is currently on (( for first, for second, or for third, or for all baserunners). Runners can attempt to steal a base by holding while holding a direction on the D-Pad.
When running, the player can slide to base with . The player can control the runners on base by holding a direction on the D-Pad ( for first, for second, for third, or for all baserunners) with to run to the next base or to return to base.
The player can open the scoreboard with START to check the score, make substitutions, play a replay, or change the options.
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Teams
League |
Division |
Team
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American
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Western
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California Angels
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Oakland Athletics
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Seattle Mariners
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Texas Rangers
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Central
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Chicago White Sox
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Cleveland Indians
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Kansas City Royals
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Milwaukee Brewers
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Minnesota Twins
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Eastern
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Baltimore Orioles
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Boston Red Sox
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Detroit Tigers
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New York Yankees
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Toronto Blue Jays
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National
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Western
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Colorado Rockies
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Los Angeles Dodgers
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San Diego Padres
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San Francisco Giants
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Central
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Chicago Cubs
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Cincinnati Reds
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Houston Astros
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Pittsburgh Pirates
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St. Louis Cardinals
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Eastern
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Atlanta Braves
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Florida Marlins
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Montreal Expos
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New York Mets
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Philadelphia Phillies
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Production credits
- Developed by: Bluesky Software
- Game Design: Chuck Osieja, Jay Panek, Dana Christianson
- Producers: Chris Smith, Jay Panek
- Executive Producers: Wayne Townsend, Chuck Osieja
- Assistant Producer: Chris Cutliff
- Art Director: John Roy
- Lead Artist: Scott Seidel
- Artists: Rick Randolph, John Seidel, Joe Shoopack, Drew Krevi, George Simmons, Ray Ferro, Phil Gordon, Brian McMurdo, Chris Kreidel, Amber Long, Dok Whitson, Geoff Knobel
- Programming Director: Barb Michalec
- Lead Programmer: David Dentt
- Programming Director: Barb Michalec
- Lead Programmer: David Dentt
- Programmers: Bill James, Larry Clague, Kevin Baca, Mike Nana, Dave Kunkler
- Sound, Speech, and Music: Sam Powell
- Voice Talent: Steve Mollenhauer, Jim Staylor, Scott Seidel, Chuck Osieja, Jay Panek, John Holland
- Sega Test Lead: Todd Morgan
- Sega Assistant Test Leads: Dave Perkinson, Peter Clark, Roger Sommerville
- Sega Testers: Aaron Bandur, John Demakas, Sean Doidge, Jason Friedman, John Jansen, Jeff Jones, Jeff Kessler, Xen Lang, Bart Larrenaga, Noah Mackenzie, Mike Mansorian, Jeff Martin, John Melchior, Dave Paniagua, Mark Pentek, Ilya Reeves, Jon Ries, Ken Spalasso, Tim Spengler, Mark Subotnick
- BlueSky Testers: Jonathon Panek, Brendan McDonald, J.B. Lagdao, Brian Criswell, Travis Mason, Dennis Young
- Stats Provided by: The Baseball Workshop
- Marketing Manager: Kelly Ryan
- Sega Sports Team: Gerald DeYoung, Rosie Freeman, Mike Meischeid, Craig Ostrander, Wallace Poulter, Doug Rebert, Scott Rode, Doria Sanchez
- Manual: T.S. Flanagan
- Special Thanks: Curtis Broome, Tom Carrol, James Doyle, Gary Gillette, Sean Hennessy, Michael Kramer, Mark Lorenzen, Matt McDonald, Mike McMahon, Tom Moon, Karl Robillard, Matthew Williamson, Willie Mancero, Nemer Velasquez
Source: US manual[3]
Magazine articles
- Main article: World Series Baseball '95 (Mega Drive)/Magazine articles.
Promotional material
Print advert in
Next Generation (US) #5: "May 1995" (1995-04-18)
also published in:
Physical scans
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Division by zero.
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Based on 0 review
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World Series Baseball '95 (Mega Drive)
Mega Drive, US
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![WSB95 MD US Box Back Alt.jpg](/images/thumb/8/8a/WSB95_MD_US_Box_Back_Alt.jpg/102px-WSB95_MD_US_Box_Back_Alt.jpg) ![WSB95 MD US Box Front Alt.jpg](/images/thumb/a/ab/WSB95_MD_US_Box_Front_Alt.jpg/102px-WSB95_MD_US_Box_Front_Alt.jpg) Cover
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![WSB95 MD US Cart.jpg](/images/thumb/c/cc/WSB95_MD_US_Cart.jpg/50px-WSB95_MD_US_Cart.jpg) Cart ![World Series Baseball 95 MD US Manual.pdf](/images/thumb/7/70/World_Series_Baseball_95_MD_US_Manual.pdf/page1-29px-World_Series_Baseball_95_MD_US_Manual.pdf.jpg) Manual
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Mega Drive, US (alt)
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![WSB95 MD US Box.JPG](/images/thumb/4/48/WSB95_MD_US_Box.JPG/83px-WSB95_MD_US_Box.JPG) Cover
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![WSB95 MD US Cart.jpg](/images/thumb/c/cc/WSB95_MD_US_Cart.jpg/50px-WSB95_MD_US_Cart.jpg) Cart
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Technical information
ROM dump status
References
- ↑ Electronic Gaming Monthly, "March 1995" (US; 1995-0x-xx), page 98
- ↑ 2.0 2.1 GamePro, "May 1995" (US; 1995-xx-xx), page 96
- ↑ File:World Series Baseball 95 MD US Manual.pdf, page 37
- ↑ Sega Visions, "May 1995" (US; 1995-xx-xx), page 76
- ↑ Electronic Gaming Monthly, "May 1995" (US; 1995-0x-xx), page 2
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 342
- ↑ Electronic Gaming Monthly, "April 1995" (US; 1995-0x-xx), page 108
- ↑ GameFan, "Volume 3, Issue 5: May 1995" (US; 1995-xx-xx), page 106
- ↑ Game Players, "Vol. 8 No. 8 August 1995" (US; 1995-0x-xx), page 71
- ↑ Game Informer, "May 1995" (US; 1995-0x-xx), page 27
- ↑ Next Generation, "April 1995" (US; 1995-03-21), page 99
- ↑ Sega Pro, "June 1995" (UK; 1995-05-11), page 83
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 297
- ↑ VideoGames, "June 1995" (US; 1995-0x-xx), page 103