Crusader of Centy
From Sega Retro
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Crusader of Centy/Soleil/Ragnacenty | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega (Japan, Europe), Atlus (US) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Nextech | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sound driver: Cube/Noriyuki Iwadare | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: RPG[1][2] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Official in-game languages: | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Crusader of Centy in the US, Soleil in Europe, Shin Souseiki Ragnacenty (新創世紀ラグナセンティ) in Japan, and Ragnacenty in Korea, is an action-adventure game developed by Nextech under contract from Sega in 1994 for the Sega Mega Drive. The game was translated to Korean, English, French, German, and Spanish. Atlus produced a separate English translation and published the game for North America.
Contents
Story
Soleil is a village in a large continent overrun by monsters. The village law requires that all 14-year-old boys go to train and prepare for battle. The game's hero, Corona, has just turned fourteen at the beginning of the game. Corona receives the sword and shield of his father, who died in battle and had a great reputation for his bravery in defending the city. The crusaders of Soleil are sent out by the King to save the humans from the monsters.
Early in the game, Corona visits a fortuneteller and loses his ability to speak to humans in exchange for the ability to talk to animals and plants. After defeating a dragon, Corona recovers the ability to talk to humans and travels through time. He must rely on his sword and the aid of a group of animals to build a better world and understand why the monsters are at war with humanity.
Gameplay
The game is an action-adventure game resembling Nintendo's The Legend of Zelda series. The story centers on Corona (who is named by the player upon starting the game), a boy who has just turned 14 years of age and inherited his late father's sword to fight the monsters that threaten the human race's existence. Gameplay uses an overhead perspective and focuses on exploring, battling enemies with a sword, and solving puzzles. As the story progresses, numerous animals join the hero and aid him. The various areas of the world are selected from a map screen, with some areas having multiple entrances.
Corona walks in any direction using the D-Pad. Some objects can be pushed by moving into them. He swings his sword with . He can talk to NPCs with when standing next to them. Corona learns a few additional abilities as the game progresses. He can pay a soldier to learn the ability to throw his sword by holding and then releasing it when the sword begins to glow. The sword can be aimed at any angle, including diagonally, with the D-Pad, and it returns back like a boomerang. Corona learns the ability to jump with from a rabbit. Some objects can be jumped over but some cannot. He learns the ability to pick up certain objects with when next to them from an elephant. He drops the item with again (or throws it if he jumps first).
Early in the game, Corona finds himself losing his ability to speak to fellow humans, and instead gaining the ability to speak to animals and some flowers. Some of them join him, lending Corona their abilities. Each animal has its own special technique. The first animal the player gets is Corona's pet dog, Mac (US version) or Johnny (UK version). He can hold enemies down for Corona to attack. Later, the player gets a penguin, named Chilly (US version) or Penguy (UK version), which powers up Corona's sword with an ice attack when it is thrown. Some animal abilities are activated with the button. A total of 16 animals can be obtained. The player can select up to two animals at a time by pausing the game with START , which causes them to follow Corona and contribute their abilities. Certain combinations of animals can sometimes combine their abilities into even more useful abilities.
Corona's health is depicted by red apples in the corner of the screen. He loses an apple when he is hurt by an enemy or a hazard. Bottomless pits, lava, and deep water also cost a health apple and cause Corona to respawn on land. When Corona has the maximum number of health apples, the word "MAX" appears. He can increase the maximum number of health apples he can have by defeating bosses or by finding Apples of Life. The game ends if Corona loses all of his health apples, but it can be restarted from the last save point. The player can save the game at any time (except during boss fights) but restarts at the beginning of the room or field when loading a saved game.
Malin is the currency of the land, and it can be collected from defeating enemies, cutting down grass, or finding it in treasure chests or coin bags. Malin can be exchanged with NPCs for a number of services, such as learning abilities or gaining animal companions.
Items
Items are dropped by enemies or found in chests, boxes, or chopped grass.
Coin | |
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Collect Malin coins to exchange with NPCs for various services. | |
Coin Bag | |
Contains 30 Malin coins. | |
Red Apple | |
Restores one of Corona's health apples. | |
Apple of Life | |
Increases the maximum number of Corona's health apples and fully restores his health. There are 12 total (one purchased from a mermaid in Soleil Town for 800 Malins; the others are hidden). |
Objects
Crate | |
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Attack to destroy. Sometimes contains an item. | |
Chest | |
Attack to open and reveal an item. | |
Switch | |
Changes part of the scenery when hit by Corona's sword. Some switches are inaccessible and can only be hit by a thrown sword. | |
Block | |
Bars the way and cannot be jumped over. | |
Heavy Block | |
Can be pushed and moved by Corona. Some areas contain puzzles that are solved by moving the blocks in a particular way. | |
Switch Block | |
Changes part of the scenery when hit by Corona's sword and can be pushed and moved by Corona. | |
Jump Pad | |
Changes part of the scenery when jumped onto by Corona. | |
Spring | |
Springs Corona into the air when he jumps onto it. | |
Board | |
Can be used as a platform by Corona and picked up by him and moved. | |
Treasure Chest | |
Contains a special item. |
Animals
The player can select up to two animal companions to aid Corona at a time. Corona finds new animal friends over the course of the game. Some animals have special effects when paired together.
Areas
The different areas of the game are accessed from the map screen. The player can freely enter and leave areas. New areas become available after Corona has found the exit in an existing area.
Soleil Town | |
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Rafflesia School | |
Contains three training grounds that can be completed to earn medals. Only the Beginner course can be completed at the beginning of the game; the Intermediate and Expert courses require that Corona learn new abilities and acquire animal companions. An NPC can teach Corona the sword throwing ability for 20 Malins. After collecting all three medals, Corona can talk with the King to receive the Holy Sword, which does twice as much damage. | |
Dahlia Valley | |
Boss: Wolf | |
Anemone Beach | |
Boss: Octopus | |
Hot Daisy | |
Burn Daisy | |
Iris | |
Camellia Desert | |
Tower of Babel | |
Boss: Roxie | |
Castle Freesia | |
Boss: Georama | |
Root Temple | |
Boss: Leviathan | |
Tower of Babel | |
Place of Peace (US version) / Saint Heaven (UK version) | |
Boss: Maldra (US version) / Dragon (UK version) | |
Iris (Past) | |
Camellia Palace (Past) | |
Boss: Chameleon | |
Burn Daisy (Past) | |
Boss: Puppet Master | |
Anemone Beach (Past) | |
Boss: Baron | |
Dahlia Valley (Past) | |
Boss: MotherMonster's Heart | |
Soleil Town (Past) | |
Black Night | |
Boss: The Spirit Energy and the 5 Senses | |
The Spirit Energy is guarded by five bosses representing the five senses, which must be defeated before Corona can fight the final boss. Talking to the MotherMonster (taking the form of a lizard) in between boss fights heals Corona. |
Music and sound
The game's music was composed by Motokazu Shinoda, a professional Japanese concert pianist and composer. Sound programmer Noriyuki Iwadare is often miscredited as co-composer.
History
Development
This is one of two games to have originated as Shining Rogue (シャイニング・ローグ)[9] (the other being Landstalker: The Treasures of King Nole), and thus intended to be part of Sega's Shining series of games. Development was largely handled by Gau Entertainment, which was bought by Nextech midway through development.
Legacy
The game was included in all versions of the Mega Drive Mini 2 in 2022.
Versions
Localised names
Language | Localised Name | English Translation |
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English | Soleil | Soleil |
English (US) | Crusader of Centy | Crusader of Centy |
Japanese | 新創世紀ラグナセンティ | Shin Souseiki Ragnacenty |
Production credits
- Produce, Scenario, Game Design: Y.Onda
- Main Program: Y.Tani
- Sub Program and Game Design: T.Toyota
- Sub Program: S.Ohtake
- Character and Graphic Design: T.Yamamoto
- Graphic Design: K.Nagata, M.Matsushima
- Object Design: Y.Shimizu, K.Tajima
- Boss Character Design: Y.Maki
- Game Design: All Staff
- Music Composer: M.Shinoda
- Sound Operator: N.Iwadare
- Special Thanks: Mucky, I.Mizoguchi
- Executive Producer: K.Aoyama
- Cover artist (JP): Osamu Muto[11]
Digital manuals
Magazine articles
- Main article: Crusader of Centy/Magazine articles.
Promotional material
also published in:
- Velikiy Drakon (RU) #61: "xxxx xxxx" (2003-02-07)[12]
Physical scans
82 | |
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Based on 38 reviews |
Mega Drive, JP |
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Mega Drive, PT |
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Technical information
- Main article: Crusader of Centy/Technical information.
References
- ↑ File:Soleil MD JP Box.jpg
- ↑ 2.0 2.1 https://sega.jp/history/hard/megadrive/software.html (Wayback Machine: 2020-07-20 09:51)
- ↑ Harmony, "1994 5-6" (JP; 1994-05-23), page 39
- ↑ Electronic Gaming Monthly, "December 1994" (US; 1994-xx-xx), page 316
- ↑ 5.0 5.1 5.2 Mean Machines Sega, "December 1994" (UK; 1994-10-28), page 70
- ↑ 6.0 6.1 Mega, "December 1994" (UK; 1994-11-30), page 36
- ↑ 7.0 7.1 File:NewReleasesCatalogueApril-May1995AU.pdf, page 14
- ↑ Sega Megazone, "March 1995" (AU; 1995-0x-xx), page 20
- ↑ Beep! MegaDrive, "February 1994" (JP; 1994-01-08), page 34
- ↑ File:Crusader of Centy MD credits.pdf
- ↑ @VGDensetsu on Twitter (Wayback Machine: 2022-09-05 04:23)
- ↑ Velikiy Drakon, "xxxx xxxx" (RU; 2003-02-07), page 68
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 212
- ↑ Beep! MegaDrive, "July 1994" (JP; 1994-06-08), page 17
- ↑ CD Consoles, "Janvier 1995" (FR; 199x-xx-xx), page 138
- ↑ Consoles +, "Janvier 1995" (FR; 199x-xx-xx), page 100
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 56
- ↑ Digitiser (UK) (1995-02-23)
- ↑ Electronic Games (1992-1995), "May 1995" (US; 1995-0x-xx), page 83
- ↑ Electronic Gaming Monthly, "March 1995" (US; 1995-0x-xx), page 34
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 304
- ↑ Famitsu, "1994-06-24" (JP; 1994-06-10), page 40
- ↑ GameFan, "Volume 3, Issue 4: April 1995" (US; 1995-xx-xx), page 18
- ↑ Game Players, "Vol. 8 No. 4 April 1995" (US; 1995-0x-xx), page 44
- ↑ GamePro, "April 1995" (US; 1995-xx-xx), page 107
- ↑ GamesMaster (UK) "Series 4, episode 16" (1995-01-03, 24:00) (+8:37)
- ↑ Game Informer, "May 1995" (US; 1995-0x-xx), page 28
- ↑ Hobby Consolas, "Diciembre 1994" (ES; 1994-xx-xx), page 90
- ↑ Joypad, "Septembre 1994" (FR; 1994-0x-xx), page 29
- ↑ MAN!AC, "01/95" (DE; 1994-12-07), page 76
- ↑ Mega Force, "Septembre 1994" (FR; 1994-0x-xx), page 84
- ↑ Mega Force, "Janvier 1995" (FR; 199x-xx-xx), page 46
- ↑ Mega Fun, "01/95" (DE; 1994-12-21), page 38
- ↑ Micro Kid's Multimédia, "Février 1995" (FR; 1995-0x-xx), page 46
- ↑ Next Generation, "May 1995" (US; 1995-04-18), page 101
- ↑ Player One, "Janvier 1995" (FR; 199x-xx-xx), page 66
- ↑ Play Time, "1/95" (DE; 1994-12-07), page 98
- ↑ Power Up!, "Saturday, March 11, 1995" (UK; 1995-03-11), page 1
- ↑ Sega News, "Leden 1997" (CZ; 1997-xx-xx), page 30
- ↑ Sega Power, "February 1995" (UK; 1994-12-15), page 66
- ↑ Sega Pro, "January 1995" (UK; 1994-12-01), page 52
- ↑ Sega Force, "2/95" (SE; 1995-04-19), page 18
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
- ↑ Super Juegos, "Enero 1995" (ES; 199x-xx-xx), page 34
- ↑ Todo Sega, "Diciembre 1994" (ES; 1994-1x-xx), page 44
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 12
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 234
- ↑ VideoGames, "March 1995" (US; 1995-02-xx), page 66
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