|
Demitri Maximoff
|
A noble vampire from Romania, resembling Dracula, with the ability to control dark energy.
Move list (Special moves)
Name
|
Command
|
Description
|
Chaos Flare
|
P
|
Demitri throws a fireball across the screen. This move can be performed in midair. ES move: Demitri throws a fireball that can hit multiple times and throws his opponent into the air on impact.
|
Demon Cradle (guard cancel)
|
P
|
Demitri ascends vertically while spinning, hitting his opponent with his cape, which takes the form of bat wings, knocking down his opponent on impact. If performed while dashing, Demitri ascends at a diagonal angle. ES move: Demitri performs a variant of the move that can hit multiple times before knocking his opponent down.
|
Bat Spin
|
K
|
Demitri vanishes, then reappears in the air and dives at a diagonal angle in a spiral, hitting multiple times. The distance that Demitri reappears depends on the strength of the button used. This move can be performed in midair. ES move: Demitri performs a variant of the move that hits more times.
|
Hell Ride (pursuit)
|
+K near downed opponent
|
Demitri jumps onto his opponent with a dive kick. ES move: Demitri follows up the dive kick by transforming into his monstrous true form and kicking his opponent more, then takes a bow.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Dash
|
or
|
Demitri teleports backwards or forwards. He disappears and cannot be attacked while he is teleporting.
|
Move list (Command throws)
Name
|
Command
|
Description
|
Negative Stolen
|
D-Pad in a 360° rotation, then MP or HP (close)
|
Demitri grabs his opponent, carries them into the air, then drives them into the ground while spinning.
|
Move list (EX moves)
Name
|
Command
|
Description
|
Demon Blast
|
+ two K simultaneously
|
Demitri transforms into a giant bat and bombards his opponent with smaller bats.
|
Midnight Pleasure
|
+ two P simultaneously (half screen away or closer)
|
Demitri grabs his opponent, shakes them, and pummels them with a series of attacks.
|
|
|
Jon Talbain (Gallon)
|
An English werewolf seeking to lift the curse of his lycanthropy.
Move list (Special moves)
Name
|
Command
|
Description
|
Beast Cannon (forward)
|
P
|
Jon Talbain shoots himself through the air straight ahead. He can shoot himself a second time by holding any direction while pressing P. ES move: Jon Talbain performs a faster version of the move.
|
Beast Cannon (rising) (guard cancel)
|
P
|
Jon Talbain shoots himself through the air diagonally upward. He can shoot himself a second time by holding any direction while pressing P. ES move: Jon Talbain performs a faster version of the move.
|
Beast Cannon (diving)
|
P
|
Jon Talbain shoots himself through the air diagonally downward. He can shoot himself a second time by holding any direction while pressing P. ES move: Jon Talbain performs a faster version of the move.
|
Climb Laser
|
K
|
Jon Talbain jumps upward while kicking, knocking down his opponent on impact. ES move: Jon Talbain performs a variant of the move that can hit multiple times before knocking his opponent down.
|
Million Flicker
|
P
|
Jon Talbain quickly swipes a set of nunchaku multiple times. ES move: Jon Talbain performs a variant of the move that knocks his opponent over. It can juggle his opponent in the air if cornered.
|
Strike Wolf (pursuit)
|
+K near downed opponent
|
Jon Talbain dives onto his opponent with a vicious bite. ES move: Jon Talbain follows up the bite with an additional strike.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Dash
|
or
|
Jon Talbain pounces backwards or forwards. He can pounce through his opponent if close.
|
Move list (Command throws)
Name
|
Command
|
Description
|
Wild Circular
|
MK or HK (close)
|
Jon Talbain grabs his opponent, jumps into the air with them in a ball, and slams them on the ground. ES move: Jon Talbain performs a variant of the move where he slams his opponent into the ground twice.
|
Move list (EX moves)
Name
|
Command
|
Description
|
Dragon Cannon
|
+ two P simultaneously
|
Jon Talbain summons a large fire dragon to rush across the screen.
|
Mirage Body
|
+ two K simultaneously
|
Jon Talbain howls, creating mirror images of himself that follow him and duplicate his moves for a duration, allowing him to perform long chain combos.
|
|
|
Victor von Gerdenheim
|
A Frankstein-like monster from Germany created by a mad scientist named Professor Gerdenheim.
Move list (Special moves)
Name
|
Command
|
Description
|
Giga Hammer
|
Hold for 2 seconds, then +P
|
Victor charges forward with an electrified fist, knocking down his opponent on impact. ES move: Victor charges forward three times, stopping each time to perform an electrified uppercut.
|
Giga Kick
|
Hold for 2 seconds, then +K
|
Victor charges forward, then does a sweep kick. ES move: Victor hops in the air and performs three fast kicks.
|
Gyro Crush
|
P
|
Victor spins around with his fists extended. This move absorbs projectiles without taking damage (unless they come from overhead). ES move: Victor spins around twice with his fists extended, then follows up with a punch forward.
|
Giga Burn (guard cancel)
|
K
|
Victor jumps diagonally in the air with his knee out, knocking down his opponent on impact. ES move: Victor performs a variant of the move that hits multiple times.
|
Victor Finger (pursuit)
|
+K near downed opponent
|
Victor punches down at his opponent with two enlarged hands. ES move: Victor punches twice with his enlarged hands.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Dash
|
|
Victor slides about half the screen width back.
|
Dengeki Touki
|
Hold MP , HP , MK , or HK while standing or crouching
|
Victor's standing and crouching normals can be charged with electricity by holding their buttons for longer. Electrified attacks have slightly longer range, and shocked opponents recover somewhat slower.
|
Move list (Command throws)
Name
|
Command
|
Description
|
Mega Shock
|
MK or HK (close)
|
Victor grabs his opponent with both fists and shocks them repeatedly.
|
Mega Spike
|
D-Pad in a 360° rotation, then MP or HP (close)
|
Victor grabs his opponent, kicks them into the air, then bashes them with his fists on their way down.
|
Move list (EX moves)
Name
|
Command
|
Description
|
Thunder Break
|
Hold for 2 seconds, then + two P simultaneously
|
Victor jumps up and slams the ground with his two fists, shooting bolts of lightning that strike an opponent standing on the ground.
|
Great Geldenheim
|
+ two K simultaneously, then P (close)
|
Victor electrifies himself. He can then grab his opponent in close range with P, spin like a helicopter rotor in the air, and throw them against the ground.
|
|
|
Hsien-Ko (Lei-Lei)
|
A jiang shi (reanimated corpse) of a young Chinese girl whose village was attacked by monsters. She and her twin sister Mei-Ling, who appears as a talisman on Hsien-Ko's hat, wish to free their mother's soul.
Move list (Special moves)
Name
|
Command
|
Description
|
Anki Hou
|
P
|
Hsien-Ko tosses an item in the air. The type of item is randomized (examples are axes, shurikens, or boomerangs), and the arc of travel depends on the button used: LP for low and downward, MP for high, and HP for very high. ES move: Hsien-Ko rolls a spiked ball on the ground three times.
|
Henkyou Ki
|
P
|
Hsien-Ko bangs a gong, which can reflect or absorb other projectiles. The gong emits sound waves that can also damage nearby enemies. This move can be performed in midair. ES move: Hsien-Ko performs a variant of the move with more sound waves that can hit enemies from farther away.
|
Senpuu Bu (guard cancel)
|
P
|
Hsien-Ko swings while suspended from a chain, acting as a spinning blade. ES move: Hsien-Ko performs a variant of the move that hits more times.
|
Zanpa (pursuit)
|
+K near downed opponent
|
Hsien-Ko spins around on her opponent, dicing them with her claws. ES move: Hsien-Ko performs a variant of the move that hits more times.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Dash
|
or
|
Hsien-Ko slides about half the screen width back when dashing backwards, or she vanishes and reappears a short distance in front of her when dashing forwards.
|
Air Walk
|
or in midair
|
Hsien-Ko can walk in midair. Her walk lasts about half the screen length unless interrupted by attacking or being hit.
|
Rantetsu
|
+ MP
|
Hsien-Ko punches with a swinging spiked ball.
|
Edoga
|
+ HP
|
Hsien-Ko shoots her claws diagonally to the top of the screen.
|
Move list (Command throws)
Name
|
Command
|
Description
|
Houten Geki
|
MP or HP (close)
|
Hsien-Ko tosses her opponent in the air, then spins on her back with her claws out to dice them when they fall.
|
Move list (EX moves)
Name
|
Command
|
Description
|
Tenrai Ha
|
LK HK MP MP
|
Hsien-Ko holds her arm high into the air and drops a giant anvil on a chain from her sleeve, which causes spiked balls to rain from the sky when it hits the ground.
|
Chireitou
|
+ two K simultaneously
|
Hsien-Ko impales the ground, causing multiple large blades to spike out of the ground in front of her.
|
|
|
Lord Raptor (Zabel Zarock)
|
A zombie rock star from Australia. He is accompanied by his pet monster Le Malta.
Move list (Special moves)
Name
|
Command
|
Description
|
Death Hurricane (guard cancel)
|
K
|
Lord Raptor spins his body like a top diagonally upward, knocking down his opponent on impact. This move can be performed in midair. ES move: Lord Raptor performs a variant of the move that can hit multiple times before knocking his opponent over.
|
Skull Sting
|
K
|
Lord Raptor jumps in the air, then dives down with a sawblade on his leg, which can hit multiple times. This move can be performed in midair. ES move: Lord Raptor performs a variant of the move that hits more times.
|
Hell's Gate
|
K
|
Le Malta pops out of the ground and swallows Lord Raptor, then spits him out somewhere depending on the button used: LK spits him out in the same location, MK spits him out a half-screen away, and HK spits him out a full screen away.
|
Skull Javelin (pursuit)
|
+K near downed opponent
|
Lord Raptor dances on top of his opponent with a few kicks. ES move: Lord Raptor performs a variant of the move that hits more times.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Crouch Walk
|
or
|
Lord Raptor can walk while crouched.
|
Dash
|
or
|
Lord Raptor crouch walks a short distance quickly.
|
Air Walk
|
or in midair
|
Lord Raptor can walk in midair. His walk lasts about half the screen length unless interrupted by attacking or being hit.
|
Alternate Attacks
|
+P or K
|
All of Lord Raptor's standing punches and kicks have alternate forms with longer reach when combined with .
|
Aerial Punches
|
+P in midair
|
Lord Raptor punches downward.
|
Loudness Screw
|
+K in midair
|
Lord Raptor glides downward while spinning his body like a drill.
|
Move list (Command throws)
Name
|
Command
|
Description
|
Skull Punish
|
MP or HP (close)
|
Lord Raptor jumps in the air with his opponent, body slams them, and stabs them with his claws on the ground. ES move: Lord Raptor performs a variant of the move where he stabs his opponent more.
|
Move list (EX moves)
Name
|
Command
|
Description
|
Evil Scream
|
+ two P simultaneously
|
Lord Raptor impales his opponent and pulls them near him, then uppercuts them with an electrified claw.
|
Death Voltage
|
+ two K simultaneously
|
Lord Raptor spins his body like a top diagonally upward while electrified. This move can be performed in midair.
|
Hell Dunk
|
+ two P simultaneously
|
Le Malta swallows Lord Raptor's opponent and spits them out as a ball. Le Malta transforms into a basketball hoop, then Lord Raptor dunks the ball, which transforms back into his opponent after hitting the ground.
|
|
|
Morrigan Aensland
|
A Scottish succubus with a particular fascination with the souls of human men.
Move list (Special moves)
Name
|
Command
|
Description
|
Soul Fist
|
P
|
Morrigan shoots a flying bat projectile across the screen. ES move: Morrigan shoots a larger and faster projectile that hits multiple times.
|
Soul Fist (aerial)
|
P in midair
|
Morrigan shoots a flying bat projectile at a diagonal angle in the air. ES move: Morrigan shoots a larger and faster projectile that hits multiple times.
|
Shadow Blade (guard cancel)
|
P
|
Morrigan rises into the air while uppercutting her opponent by using one of her wings as a blade, knocking down her opponent on impact. ES move: Morrigan performs a variant of the move that hits multiple times before knocking her opponent over.
|
Shell Pierce (pursuit)
|
+K near downed opponent
|
Morrigan dives straight down onto her opponent with her wings wrapped around her legs in a pointed cone. ES move: Morrigan performs a variant of the move that hits more times.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Dash
|
or
|
Morrigan transforms her wings into a jetpack and flies backwards or forwards. She gains altitude as she flies. She drops back to the ground when the direction is released.
|
Shell Kick
|
+K in midair
|
Morrigan falls prone while her wings wrap around her legs in a pointed cone.
|
Move list (Command throws)
Name
|
Command
|
Description
|
Vector Drain
|
MP or HP (close)
|
Morrigan transforms her wings into a jetpack and flies into the air with her opponent before driving them into the ground. ES move: Morrigan performs a variant of the move that does more damage.
|
Move list (EX moves)
Name
|
Command
|
Description
|
Darkness Illusion
|
LP LP LK HP (half screen away or closer)
|
Morrigan transforms her wings into a jetpack and flies toward her opponent, then performs a series of attacks with a duplicate of herself. This move can be performed in midair.
|
Valkyrie Turn
|
+ two K simultaneously, then P or K
|
Morrigan flies off the screen, then flies back in. If the player presses P or K, she attacks with her Shell Kick move. This move can be performed in midair.
|
Astral Vision
|
LP LP MP HP
|
A double of Morrigan appears on the other side of the screen and mirrors her moves. This move can be performed in midair.
|
|
|
Anakaris
|
A 5,000-year-old Egyptian mummy who was once the pharaoh of a powerful empire before his death.
Move list (Special moves)
Name
|
Command
|
Description
|
Hitsugi no Mai
|
P or K
|
Anakaris drops a sarcophagus on his opponent. The distance that the sarcophagus drops goes from closest to furthest in the order of LP (closest), LK , MP , MK , HP , and HK (furthest). This move can be performed in midair. ES move: Anakaris drops eight sarcophagi at varying distances in a barrage.
|
Ouke no Sabaki
|
P in midair
|
Anakaris blows out ghosts that curse his opponent, temporarily transforming them into a helpless version of themselves. ES move: Anakaris blows out more ghosts, covering a larger area.
|
Kotodama Gaeshi (inhale)
|
K
|
Anakaris swallows a projectile with his body. This move can be performed in midair.
|
Kotodama Gaeshi (exhale)
|
K
|
Anakaris launches a projectile after swallowing it. This move can be performed in midair. ES move: Anakaris exhales the ES version of the swallowed projectile.
|
Cobra Blow
|
P
|
Anakaris turns his arms into a long cobra and punches with them. ES move: Anakaris performs a variant of the move that can hit more times.
|
Imashime no Bohi (pursuit)
|
+K near downed opponent
|
Anakaris drops over his opponent with the bottom of his body transformed into a pyramid. ES move: Anakaris performs a variant of the move where he catches a giant sarcophagus that drops onto him, driving the pyramid further into his opponent.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Hover
|
|
Anakaris folds his body up and hovers for a duration instead of jumping. He can move in the air with and , attack with P or K, hover higher with again, or return to the ground with . He jumps back and ahead normally with and .
|
Double Jump
|
or
|
Anakaris jumps twice, maintaining his vertical height for a moment longer before floating down. He can do this up to two times with each jump.
|
Dash
|
or
|
Anakaris dashes a short distance backwards or forwards.
|
Warp
|
on the edge of the screen
|
Anakaris can walk through the edge of the stage and reappear on the other side of the screen.
|
Seija no Ayumi
|
+ MK or + MK
|
Anakaris does a high axe kick.
|
Seinaru Bohi
|
+K during diagonal jump
|
Anakaris transforms the bottom of his body into a pyramid and drops to the ground.
|
Ooinaru Bohi
|
+K during diagonal jump
|
Anakaris transforms the bottom of his body into a pyramid and dives diagonally down.
|
Move list (Command throws)
Name
|
Command
|
Description
|
Miira Drop
|
P
|
Anakaris reaches his hands through a hole and attempts to grab his opponent a set distance away (farther when a stronger button is used). If he succeeds, he wraps the opponent like a mummy and slams them against the ground. ES move: Anakaris performs a variant of the move where the hands move forward trying to grab his opponent, rather than appearing a set distance away.
|
Move list (EX moves)
Name
|
Command
|
Description
|
Naraku Ana
|
+ two K simultaneously
|
Anakaris drops his opponent through a hole in the ground, causing them to fall back down from the top of the screen.
|
Pharaoh Magic
|
MK LP LK MP
|
Anakaris curses his opponent, freezing them, then drops a giant sarcophagus on them.
|
Pharoah Split
|
LP LP MK HK
|
Anakaris separates his waist and legs from the rest of his body, which can both be controlled to attack his opponent (with P attacking with the top half and K attacking with the bottom half).
|
|
|
Felicia
|
A cheerful catwoman from the United States.
Move list (Special moves)
Name
|
Command
|
Description
|
Rolling Buckler
|
P
|
Felicia rolls along the ground in a ball. She damages and bounces off her opponent on collision. She can follow up this move with an uppercut by pressing P. ES move: Felicia continues rolling into her opponent rather than bouncing off. If followed up with P, her uppercut hits more times.
|
Rolling Scratch
|
P
|
Felicia rolls into a ball and bounces on the ground while moving forward. She damages and bounces off her opponent on collision. If she lands on her opponent from above, she can follow up this move with scratches by pressing P. ES move: Felicia performs a variant of the move that continues rolling into her opponent rather than bouncing off.
|
Sand Splash
|
K
|
Felicia kicks dirt off the ground at her opponent. ES move: Felicia performs a variant of the move that can hit twice.
|
Delta Kick (guard cancel)
|
K
|
Felicia jumps into the air, attacking with her knee, then dives diagonally downward with her clawed foot first. ES move: Felicia performs a variant of the move that can hit more times.
|
Toy Touch (pursuit)
|
+K near downed opponent
|
Felicia rolls into a ball and bounces off her opponent. ES move: Felicia follows up the bounce attack with multiple claw scratches.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Wall Jump
|
Hold when jumping onto the edge of the screen
|
Felicia can jump off the side of the screen.
|
Dash
|
or
|
Felicia pounces backwards or forwards. She can pounce through her opponent if close.
|
EX Charge
|
+ two K simultaneously
|
Felicia increases her Special meter for as long as the K buttons are held, though she is vulnerable to attack while doing this.
|
Move list (Command throws)
Name
|
Command
|
Description
|
Hell Cat
|
MK or HK (close)
|
Felicia digs her claws into her opponent and spins around them before throwing them. ES move: Felicia performs a variant of the move where she spins around more times and does more damage.
|
Move list (EX moves)
Name
|
Command
|
Description
|
Dancing Flash
|
+ two P simultaneously
|
Felicia rolls forward and then pummels her opponent with a series of slashes and kicks.
|
Please Help Me!
|
+ two K simultaneously
|
Felicia cries for help, and a group of other catwomen pounce her opponent.
|
|
|
Bishamon
|
A ghostly Japanese samurai who wears a cursed suit of armor.
Move list (Special moves)
Name
|
Command
|
Description
|
Iaigiri
|
Hold for 2 seconds, then +P or K
|
Bishamon swings his sword in a wide slash. He swings high with P and low with K. ES move: Bishamon swings his sword back and forth, hitting more times.
|
Karame Dama
|
P in midair
|
Bishamon swings his sword and shoots a fireball diagonally downward while airborne. ES move: Bishamon shoots two fireballs simultaneously, which cross paths and spread apart.
|
Hane Ha
|
P
|
Bishamon throws his sword at his opponent, which then returns to him. While the sword is in his opponent, he can pull both the sword and the opponent towards him with +P or he can dash forward, pull the sword out, and dash back with P. ES move: Bishamon's spirit leaves his armor, possesses his opponent, and commits ritual suicide.
|
Kaeshi Ha
|
+P after Hane Ha
|
After performing the Hane Ha, while the sword is in his opponent, Bishamon can pull both the sword and the opponent back towards him with +P or he can dash forward, pull the sword out, and dash back with P.
|
Tsuji Hayate
|
P after Hane Ha
|
After performing the Hane Ha, while the sword is in his opponent, Bishamon can dash forward, pull the sword out, and dash back.
|
Kien Zan (guard cancel)
|
P while blocking
|
Bishamon jumps high while uppercutting with his sword. This move can only be performed as a reversal or after performing the Kaeshi Ha. ES move: Bishamon performs a variant of the move that does more damage.
|
Shikabanenui (pursuit)
|
+K near downed opponent
|
Bishamon somersaults into the air, then dives onto his opponent with a sword stab. ES move: Bishamon performs a variant of the move where he stabs the opponent multiple times.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Dash
|
or
|
Bishamon hops back or dashes ahead.
|
Alternate Attacks
|
+P or K
|
All of Bishamon's standing punches and kicks have alternate forms with longer reach when combined with .
|
Move list (Command throws)
Name
|
Command
|
Description
|
Kirisute Gomen
|
D-Pad in a 360° rotation, then MP or HP (close)
|
Bishamon pulls his opponent toward him, then slashes upward with his sword. ES move: Bishamon performs a variant of the move that hits more times.
|
Move list (EX moves)
Name
|
Command
|
Description
|
Oni Kubi Hineri
|
+ two P simultaneously (close)
|
Bishamon releases a giant hand from his chest that grabs and squeezes his opponent.
|
Tsurane Giri
|
+ two K simultaneously
|
Bishamon summons five ghostly samurai, who slash their swords down in sequence.
|
|
|
Rikuo (Aulbath)
|
A merman living in Brazil's Amazon River and the sole survivor of a colossal earthquake that demolished his underwater empire.
Move list (Special moves)
Name
|
Command
|
Description
|
Sonic Wave (guard cancel)
|
P
|
Rikuo emits damaging sound waves about half the width of the screen, which does a light amount of damage but momentarily stuns his opponent. ES move: Rikuo emits larger sound waves that travel the full width of the screen and do more damage.
|
Poison Breath
|
K
|
Rikuo releases a poison gas, which does a light amount of damage but momentarily stuns his opponent. ES move: Rikuo performs a variant of the move where the poison gas cloud moves across the screen rather than dissipating in place.
|
Screw Shot
|
P
|
Rikuo shoots himself at his opponent like a torpedo. ES move: Rikuo performs a variant of the move that hits more times.
|
Trick Fish
|
K
|
Rikuo jumps diagonally into the air feet first from a retreating dash, which knocks his opponent over on impact. ES move: Rikuo performs a variant of the move that hits multiple times before knocking his opponent over.
|
Riverside Drop (pursuit)
|
+K near downed opponent
|
Rikuo rolls into a ball and bounces off his opponent. ES move: Rikuo performs a variant of the move where he bounces three times on his opponent.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Dash
|
or
|
Rikuo somersaults backwards or swims forward low to the ground.
|
Spinning Current
|
HP while dashing
|
Rikuo turns into a giant shell and drills his opponent while dashing.
|
Move list (Command throws)
Name
|
Command
|
Description
|
Crystal Lancer
|
MP or HP (close)
|
Rikuo jumps into the air while holding his opponent with his tongue, then attacks and slams his opponent. ES move: Rikuo performs a variant of the move where he hits his opponent more times.
|
Gem's Anger
|
MK or HK (close)
|
Rikuo lifts and body slams his opponent. ES move: Rikuo performs a variant of the move where he jumps on his opponent after slamming them to the ground.
|
Move list (EX moves)
Name
|
Command
|
Description
|
Aqua Spread
|
+ two P or K simultaneously
|
Rikuo calls a burst of water from the ground in front of him.
|
Sea Rage
|
+ two P simultaneously
|
Rikuo calls forth a flood.
|
Water Jail
|
+ two P simultaneously
|
Rikuo creates a giant bubble that can capture his opponent.
|
Direct Scissors
|
+ two P simultaneously (close)
|
Rikuo crouches and pinches with his arms, which become lobster claws. This move can only be performed if Rikuo is selected using his original color (green, selected with HK ).
|
|
|
Donovan Baine
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A dhamphir (a cross between a vampire and a human) of unknown origin who watches over a young and emotionless girl named Anita.
Move list (Special moves)
Name
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Command
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Description
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Killshread
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P and K of the same strength
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Donovan plants his sword into the ground. While the sword is planted, he can summon it back to him by again pressing a P and K of the same strength (which can be done in midair), causing it to attack opponents on the ground as it returns. Donovan's standing normal punches are changed and he cannot perform any moves that use his sword until he summons it back to him. ES move: The sword hits more times when it is summoned back.
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Ifrit Sword (guard cancel)
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P
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Donovan summons a fire spirit, which slashes a fiery sword upward. ES move: The fire spirit slashes its sword twice.
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Blizzard Sword
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P
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Donovan summons an ice spirit, which tosses a large snowflake downward. ES move: The ice spirit tosses multiple snowflakes downward.
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Lightning Sword
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P
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Donovan summons a lightning spirit, which shoots electricity in front of him. ES move: The lightning spirit does slightly more damage.
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Foot Stab (pursuit)
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+K near downed opponent
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Donovan jumps onto his opponent with a foot stab. ES move: Donovan follows up the foot stab with a diving palm strike.
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Move list (Command normals)
Name
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Command
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Description
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Dash
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or
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Donovan dashes backwards or forwards.
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Killshread Surf
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+ LK or MK in midair
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Donovan rides his sword down from the air.
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Killshread Dive
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+ HK in midair
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Donovan rides his sword down, which transforms to be large and anchor-shaped.
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Hop Kick
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+ HK
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Donovan hops ahead while kicking.
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Move list (Command throws)
Name
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Command
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Description
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Sword Grapple
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P (close)
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Donovan causes his opponent to levitate while his sword slashes them.
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Move list (EX moves)
Name
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Command
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Description
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Press of Death
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+ two K simultaneously
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Donovan summons a giant air spirit to stomp his opponent.
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Change Immortal
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MP LP LK MK
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Donovan transforms into a flying demonic form and attacks his opponent. He can be controlled with and in this state.
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Sasquatch
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A bigfoot from the mountains of Canada.
Move list (Special moves)
Name
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Command
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Description
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Big Snow
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P
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Sasquatch belches a snowman across the screen, which momentarily freezes his opponent on impact. ES move: Sasquatch belches a beam of ice that covers the width of the screen and knocks over his opponent.
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Big Towers
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P
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Sasquatch surrounds himself in sharp ice towers. ES move: Sasquatch summons multiple ice shards that pierce out of the ground, moving outward from him.
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Big Cyclone
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K
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Sasquatch spins through the air with his legs extended, knocking down his opponent on impact. ES move: Sasquatch performs a variant of the move that can hit multiple times before knocking his opponent over.
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Big Typhoon (guard cancel)
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K
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Sasquatch kicks ahead with his foot, which twists around and grows in size. ES move: Sasquatch performs a variant of the move that freezes and knocks over his opponent.
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Big Wheel (pursuit)
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+K near downed opponent
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Sasquatch rolls into a ball and bounces off his opponent. ES move: Sasquatch follows up the bounce by falling and sitting on his opponent.
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Move list (Command normals)
Name
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Command
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Description
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Dash
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or
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Sasquatch leaps backwards or forwards.
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Move list (Command throws)
Name
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Command
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Description
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Big Brunch
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MP or HP (close)
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Sasquatch swallows and then spits out his opponent, who is frozen temporarily. ES move: Sasquatch performs a variant of the move that freezes his opponent for longer.
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Big Swing
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D-Pad in a 360° rotation, then MK or HK (close)
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Sasquatch grabs his opponent and swings them around in circles before throwing them. ES move: Sasquatch performs a variant of the move that does more damage.
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Move list (EX moves)
Name
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Command
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Description
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Big Freeze
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+ two P simultaneously
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Sasquatch shoots an ice beam from his mouth.
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Big Ice Burn
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+ two K simultaneously (half screen away or closer)
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Sasquatch blows and freezes the ground under his opponent. The ice breaks, revealing a shark underneath.
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Huitzil (Phobos)
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One of a legion of robots created to destroy all life on Earth, buried underground in Mexico for millions of years after an earthquake. The penultimate boss of the game.
Move list (Special moves)
Name
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Command
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Description
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Plasma Beam
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P
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Huitzil shoots a laser beam. The angle of the beam depends on the button used: LP for a crouching beam forward, MP for a standing beam forward, and HP for a beam straight above. ES move: Huitzil shoots a large beam across the screen while hovering.
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Might Launcher
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K
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Huitzil shoots a rocket across the screen, which knocks over opponents. This move can be performed in midair. ES move: Huitzil shoots a larger rocket that does more damage.
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Genocide Vulcan
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P
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Huitzil raises its arm (which can harm nearby opponents) and shoots a laser diagonally into the air. ES move: Huitzil performs a variant of the move that shoots for longer.
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Reflect Wall (guard cancel)
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P while blocking
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Huitzil generates a barrier to shield him, then pushes it (and the opponent with it) away from him. This move can be performed in midair.
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Drill Dive (pursuit)
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+K near downed opponent
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Huitzil stomps its opponent with two bladed legs. ES move: Huitzil performs a variant of the move that hits more times.
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Move list (Command normals)
Name
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Command
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Description
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Crouch Walk
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or
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Huitzil can walk while crouched.
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Hover
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, , or in midair
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Huitzil hovers in the air for a duration instead of jumping.
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Dash
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or
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Huitzil uses its arms as rockets to dash backwards or forwards.
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Air Dash
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or in midair
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Huitzil moves horizontally in midair.
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Move list (Command throws)
Name
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Command
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Description
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Circuit Scrapper
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MP or HP (close)
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Huitzil throws its opponent high into the air with giant magnets. ES move: Huitzil performs a variant of the move that slams its opponent back and forth before throwing them high into the air.
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Move list (EX moves)
Name
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Command
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Description
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Final Guardian
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+ two K simultaneously
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Huitzil transforms into a turret and alternates between blasting its guns diagonally and straight ahead.
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Erasing Sphere
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+ two K simultaneously
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Huitzil shoots a sphere that causes its opponent to levitate in the air.
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Pyron
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An alien that can control fire. The final boss of the game.
Move list (Special moves)
Name
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Command
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Description
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Sol Smasher
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P
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Pyron hurls a large fireball. The angle of the throw depends on the button used: LP for straight ahead, MP for a middle angle, and HP for a high angle. ES move: Pyron throws a large fireball forwards that hits multiple times.
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Sol Smasher (aerial)
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P in midair
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Pyron throws a large fireball diagonally downward. ES move: Pyron throws a large fireball diagonally downward that hits multiple times.
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Zodiac Fire (guard cancel)
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P
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Pyron rolls across the ground like a wheel, which knocks over opponents on impact. ES move: Pyron performs a variant of the move that can hit multiple times before knocking his opponent over.
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Orbital Blaze
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K in midair
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Pyron spins downward as fireballs revolve around him, which knocks over opponents on impact. ES move: Pyron performs a variant of the move that can hit multiple times before knocking his opponent over.
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Galaxy Trip (air)
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P
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Pyron disappears and reappears in the air. His horizontal location depends on the button used: LP for the left side of the screen, MP for the middle, and HP for the right side of the screen.
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Galaxy Trip (ground)
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K
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Pyron disappears and reappears on the ground. His horizontal location depends on the button used: LK for the left side of the screen, MK for the middle, and HK for the right side of the screen.
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Flame Cone (pursuit)
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+K near downed opponent
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Pyron falls onto his opponent in a statuesque pose with his body wrapped in pointed flames. ES move: Pyron performs a variant of the move that hits more times.
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Move list (Command normals)
Name
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Command
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Description
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Dash
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or
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Pyron transforms into a fireball and moves backwards or forwards. He transforms back when the direction is released.
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Rushing Punch
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+P
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Pyron punches forward while moving.
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Diving Punch
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+P in midair
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Pyron punches while diving diagonally downward.
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Move list (Command throws)
Name
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Command
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Description
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Planet Burning
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MP or HP (close)
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Pyron grabs his opponent, transforms into a giant sphere, and lifts them into the air and then into the ground. ES move: Pyron performs a variant of the move where he bounces off the ground multiple times after grabbing his opponent.
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Move list (EX moves)
Name
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Command
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Description
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Cosmo Disruption
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+ two P or K simultaneously
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Pyron fires a series of pyrotechnics. The attack can be charged before starting by holding P or K for longer, which increases the damage dealt.
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