|
Terry Bogard
|
Terry Bogard is a young fighter from South Town who defeated Geese Howard in the first King of Fighters tournament. Geese has resurfaced and seeks revenge against Terry.
Move list (Special moves)
Name
|
Command
|
Description
|
Burn Knuckle
|
P or POWER +P+K (fake)
|
Terry leaps forward with a burning fist. The move travels faster and farther when performed with POWER .
|
Power Wave
|
P or POWER
|
Terry punches the ground, causing a wave of energy to roll across the floor. When performed with P, the wave sweeps across the entire screen. When performed with POWER , the wave is taller but only explodes in front of Terry rather than traveling across the screen.
|
Power Dunk (Break Shot)
|
K
|
Terry rises into the air with a knee strike, then smashes downward with a burning fist at the peak of the jump.
|
Rising Tackle
|
Hold for 2 seconds, then +P
|
Terry spins into the air while upside down and holding an arm out.
|
Crack Shoot
|
K
|
Terry jumps forward while kicking in a circle.
|
Passing Sway
|
SWAY
|
Terry does an elbow strike, followed by a spinning jump kick, landing in the other lane.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Wild Upper
|
+P
|
Terry performs an uppercut.
|
Backspin Kick
|
+K
|
Terry steps forward with a spinning hook kick, which knocks his opponent into the other lane.
|
Move list (Power moves)
Name
|
Command
|
Description
|
Power Geyser
|
K+ POWER +K+ POWER (fake)
|
Terry punches the ground, causing a geyser of energy to erupt from the ground in front of him.
|
Hidden: Triple Geyser
|
POWER
|
Terry punches the ground, causing three energy geysers to erupt from the ground in a series, which can juggle the opponent from one into the next.
|
|
|
Andy Bogard
|
Andy Bogard is Terry's younger brother. He has studied the ninjutsu arts under Mai's grandfather, Hanzo Shiranui.
Move list (Special moves)
Name
|
Command
|
Description
|
Hishouken
|
P +P+K (fake)
|
Andy throws a long-ranged burst of ki energy from his hand.
|
Shouryuudan
|
POWER
|
Andy jumps into the air while fanning his arms around him.
|
Zeneiken
|
P or POWER +P+K (fake)
|
Andy charges forward while ramming with his shoulder and knee. The move travels faster and farther when performed with POWER and can be followed up with a dashing punch by pressing POWER again during the move.
|
Kuuhadan (Break Shot)
|
K
|
Andy launches off the ground with his hands, flying feet-first toward his opponent.
|
Bakushin
|
POWER
|
Andy dashes forward with a palm strike. If it connects, he jumps onto his opponent and pushes a pressure point. He then jumps away from the stunned opponent and punches his fist to his palm, which causes an explosion of damage to the opponent.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Age Omote
|
+P
|
Andy thrusts upward with a palm.
|
Slide Palm
|
+P during dash
|
Andy does a palm thrust while dashing.
|
Abise Keri
|
+K
|
Andy performs a cartwheel kick.
|
Move list (Power moves)
Name
|
Command
|
Description
|
Chou Reppa Dan
|
Hold for 2 seconds, then +K+ POWER +K+ POWER (fake)
|
Andy launches off the ground with his hands, flying at his opponent with a flaming kick.
|
Hidden: Zanei Reppa
|
POWER
|
Andy slides forward with a shoulder strike, then launches through the air with a flaming kick.
|
|
|
Joe Higashi
|
Joe Higashi is a Japanese Muay Thai champion who has been refining his kickboxing techniques in Hong Kong with Cheng Sinzan.
Move list (Special moves)
Name
|
Command
|
Description
|
Hurricane Upper
|
P or POWER +P+K (fake)
|
Joe punches into the air, generating a cyclone that moves across the ground. When performed with P, the cyclone moves across the entire screen. When performed with POWER , Joe generates three cyclones in a row.
|
Baku Retsu Ken
|
PPPPP
|
Joe punches rapidly in a cone shape in front of him. While performing this move, Joe can follow up with a downward punch that can hit up to two times with P.
|
Slash Kick
|
K
|
Joe turns and launches himself forward with a flaming kick. If it connects, he follows up with an additional kick before landing.
|
Tiger Kick (Break Shot)
|
K +P+K (fake)
|
Joe rises diagonally upward with a flaming knee strike.
|
Ougon no Kakato
|
K
|
Joe jumps forward while doing a fiery rolling kick.
|
Pressure Knee
|
POWER
|
Joe charges forward, then rises with a knee strike. He can perform an additional kick by pressing K while in the air.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Hiza Jigoku
|
+ POWER (close)
|
Joe grabs and knees his opponent repeatedly.
|
Quick Upper
|
+P
|
Joe performs an uppercut.
|
Rising Elbow
|
+P
|
Joe strikes upward with an elbow.
|
Joe Sobat
|
+K
|
Joe performs a roundhouse kick, which knocks his opponent into the other lane.
|
Slide Kick
|
+K
|
Joe slides forward with a sweep kick, which knocks his opponent over.
|
Move list (Power moves)
Name
|
Command
|
Description
|
Screw Upper
|
K+ POWER
|
Joe punches into the air, generating a tall inferno that covers the full height of the screen.
|
Hidden: Slide Screw
|
POWER
|
Joe leaps forward with a burning kick, then follows up with another kick while still in midair.
|
|
|
Mai Shiranui
|
Mai Shiranui is a kunoichi and a member of the Shiranui ninja clan. She is the principle inheritor of the Shiranui-ryuu Ninjutsu style, learned from her grandfather, Hanzo.
Move list (Special moves)
Name
|
Command
|
Description
|
Kachousen
|
P +P+K (fake)
|
Mai throws her folding fan at her opponent.
|
Midare Kachousen
|
POWER up to four times
|
Mai strikes upwards by swinging a folding fan. This move can be repeated up to four times, which causes Mai to advance while swinging fans up with alternating hands, ending with an energy blast from her hands if the move is completed all four times.
|
Ryuuenbu (Break Shot)
|
P
|
Mai twirls around, whipping her opponent with the sash around her waist, which is set alight.
|
Hissatsu Shinobibachi
|
POWER
|
Mai performs a cartwheel, then drops to the ground with an elbow strike.
|
Musabi no Mai
|
+P+K in midair
|
Mai dives diagonally downward with her arms spread out.
|
Kagero no Mai
|
Hold for 2 seconds, then + POWER
|
Mai clasps her hands and a pillar of flame snakes around her and into the air.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Yume Zakura
|
+ POWER in midair (close)
|
Mai grabs her opponent in midair, then stands on top of them to slam them to the ground.
|
Ryuu no Mai
|
+P
|
Mai spins around and attacks with the sash around her waist, which knocks her opponent into the other lane.
|
Flying Kick
|
POWER up to three times
|
Mai does a chain of up to three kicks that knock her opponent into the air.
|
Move list (Power moves)
Name
|
Command
|
Description
|
Chou Hissatsu Shinobibachi
|
+K+ POWER
|
Mai does a cartwheel kick, then flies through the air with an elbow strike while flames radiate from her body.
|
Hidden: Gekka Midare Botan
|
+ POWER
|
Mai flips forward, then lands on top of her opponent and explodes in a fiery blaze.
|
|
|
Duck King
|
Duck King is a young fighter who mixes breakdancing into his fighting style.
Move list (Special moves)
Name
|
Command
|
Description
|
Head Spin Attack
|
P or POWER
|
Duck King rolls into a ball and flies across the screen like a cannonball. The move travels farther and hits more times when performed with POWER and can be followed up with a downward kick with POWER POWER POWER POWER POWER .
|
Flying Spin Attack
|
P in midair
|
Duck King rolls into a ball and falls diagonally downward.
|
Break Storm
|
K
|
Duck King flies diagonally upward while kicking.
|
Dancing Dive (Break Shot)
|
K
|
Duck King flies through the air with a knee strike.
|
Duck Feint Air
|
in midair
|
Duck King puffs his clothes and floats in the air momentarily. He can perform his Flying Spin Attack with P while doing this move.
|
Duck Feint Ground
|
+ POWER during dash
|
Duck King slides on his knees, which can pass through his opponent.
|
Cross Head Spin
|
SWAY
|
Duck King rolls into a ball and flies into the other lane.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Reverse Breaker
|
+ POWER in midair (close)
|
Duck King grabs his opponent in midair and slams them into the ground.
|
Needle Thrust
|
+K
|
Duck King slides along the ground, which can sweep opponents.
|
Mad Spin Hammer
|
+P
|
Duck King pulls his fists back, then smashes them down in front of him, which can attack opponents who are crouch-blocking.
|
Move list (Power moves)
Name
|
Command
|
Description
|
Break Spiral
|
K+ POWER (close)
|
Duck King kicks his opponent into the air, then attacks them with breakdancing kicks upon landing.
|
Hidden: Duck Dance
|
P+K+ POWER +K+ POWER (fake)
|
Duck King starts to flash, empowering his moves for a duration. He can perform additional special moves while this effect is active: the Break Hurricane with K+ POWER , the Dancing Caliber with K+ POWER , the Rolling Punisher by holding for 2 seconds, then +K+ POWER , and the Diving Punisher with K+ POWER in midair.
|
|
|
Tung Fu Rue
|
Tung Fu Rue is a wise, old martial arts master who can "pump up" his body to massive size.
Move list (Special moves)
Name
|
Command
|
Description
|
Dogan Hou
|
P +P+K (fake)
|
Tung exhales a fireball up into the air diagonally.
|
Senshippo
|
P or POWER
|
Tung leaps forward with a fist strike. The move travels faster and farther when performed with POWER .
|
Dai Shou Ha
|
Hold for 2 seconds, then + POWER
|
Tung punches ahead, which causes an explosion of ki to appear in front of him.
|
Ressen Kyaku (Break Shot)
|
K
|
Tung turns sideways and repeatedly stomps his opponent.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Migi Kouryuu
|
+P
|
Tung does an underhand punch upwards.
|
Move list (Power moves)
Name
|
Command
|
Description
|
Senpuu Gouken
|
+K+ POWER +K+ POWER (fake)
|
Tung grows to a large, muscular form and flies through the air while spinning with his fists extended.
|
Hidden: Geki Hou
|
POWER
|
Tung leans forward and grows to massive size before charging ahead.
|
|
|
Bob Wilson
|
Bob Wilson is a capoeira student of Richard Meyer (from Fatal Fury) and helps him run his Pao Pao Cafe nightclubs.
Move list (Special moves)
Name
|
Command
|
Description
|
Rolling Turtle
|
K or POWER
|
Bob spins while kicking outward. When performed with K, he spins on his head and can move with or . When performed with POWER , he spins on his side and moves forward.
|
Wild Wolf
|
Hold for 2 seconds, then +K
|
Bob rolls forward with a cartwheel kick.
|
Bison Horn
|
Hold for 2 seconds, then + POWER
|
Bob does a backflip while kicking.
|
Monkey Dance (Break Shot)
|
K
|
Bob rises diagonally upward while spinning his legs around him in kicks.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Air Falcon
|
+ POWER in midair (close)
|
Bob grabs and knees his opponent in midair.
|
Hedgehog
|
+P while dashing
|
Bob slides forward with a headbutt.
|
Eagle Step
|
+K in midair
|
Bob kicks downward with both legs while falling.
|
Elephant Tusk
|
+K
|
Bob kicks upward from a crouch.
|
Move list (Power moves)
Name
|
Command
|
Description
|
Dangerous Wolf
|
K+ POWER
|
Bob performs multiple advancing cartwheel kicks.
|
Hidden: Mad Spinning Wolf
|
POWER +K+ POWER (fake)
|
Bob hovers in place while spinning around with an outstretched leg. He finishes with an additional kick by pressing POWER POWER POWER POWER POWER .
|
|
|
Sokaku Mochizuki
|
Sokaku Mochizuki is a Japanese Buddhist monk whose clan are the ancient enemies of the Shiranui school.
Move list (Special moves)
Name
|
Command
|
Description
|
Makibashi
|
P +P+K (fake)
|
Sokaku tosses a set of caltrops on the ground in front of him.
|
Yaen Kari (Break Shot)
|
P
|
Sokaku summons miniature versions of himself that swarm and attack his opponent.
|
Jashin Kon
|
K
|
Sokaku spins his shakujo in front of him, which does no damage but can reflect projectiles back to their casters.
|
Ja Kon Mai
|
PPPPP
|
Sokaku creates a shadow clone that advances forward while attacking with his shakujo. The shadow clone can use its shakujo to strike into the air with + POWER , strike from a crouch with + POWER , strike downward with + POWER , strike ahead with + POWER , or claw downward with his hand with SWAY .
|
Rai Jin Gu
|
+K
|
Sokaku swipes upward with his shakujo while it is electrified.
|
Katsu
|
+K
|
Sokaku lifts his hat and screams, creating damaging sound waves a short distance in front of him.
|
Hyoi Dan
|
POWER
|
Sokaku summons a demon spirit that punches and screams at his opponent.
|
Kimon Jin
|
D-Pad in 360° rotation, then POWER (close)
|
Sokaku summons a demon spirit that carries his opponent high into the air before slamming them into the ground.
|
Ka En Jin
|
SWAY
|
Sokaku transforms into a fireball and moves to the other lane.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Mudoh Shibari Nage Nage
|
+ POWER (close)
|
Sokaku tosses his opponent with his shakujo. This move can be followed up with POWER to strike the opponent with the shakujo while on the ground.
|
Shoten Satsu
|
+ POWER in midair (close)
|
Sokaku grabs his opponent in midair and falls to the ground on top of them.
|
Shakujo Upper
|
+P
|
Sokaku thrusts his shakujo high into the air.
|
Move list (Power moves)
Name
|
Command
|
Description
|
Ikazuchi
|
K+ POWER +K+ POWER (fake)
|
Sokaku drives his shakujo into the ground, summoning a demon spirit in a pillar of lightning.
|
Hidden: Muzan Dan
|
POWER
|
Sokaku lifts his shakujo into the air, summoning a demon spirit that grabs him and uses him to club his opponent.
|
|
|
Jin Chonrei
|
Jin Chonrei is the younger twin brother of Jin Chonshu and one of the defenders of the Jin Scrolls.
Move list (Special moves)
Name
|
Command
|
Description
|
Teiou Tengenken
|
POWER
|
Chonrei flings an energy ball across the screen. The energy ball can be charged by holding POWER for longer before releasing it for a larger and more powerful attack.
|
Teiou Tenjiken (Break Shot with POWER )
|
P or POWER
|
Chonrei rises diagonally into the air while spinning his arms out.
|
Teiou Jinsokuken
|
P
|
Chonrei dashes forward with his hands clasped for an elbow strike.
|
Shin Jinsokuken
|
P
|
Chonrei dashes forward with his hands clasped for a faster and more powerful elbow strike.
|
Ryuutenshin
|
K
|
Chonrei rolls along the ground. He rolls longer if K is held for longer. This move does no damage but can be used to pass through opponents.
|
Teiou Tashinken
|
K after opponent launches projectile
|
Chonrei crosses his arms, which can reflect projectiles back toward their casters.
|
Teiou Rojinken
|
+ POWER
|
Chonrei throws an energy ball across the screen, which knocks his opponent down on impact, then returns to him. The energy ball heals Chonrei after it returns to him.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Ryuusatsukyaku
|
+K
|
Chonrei steps forward with an axe kick.
|
Move list (Power moves)
Name
|
Command
|
Description
|
Teiou Shukumyouken
|
, then hold K+ POWER +K+ POWER (fake)
|
Chonrei throws an energy blast across the screen.
|
Hidden: Teiou Ryuuseiken
|
K POWER
|
Chonrei throws a large energy blast, which is trailed by a wave on the ground.
|
|
|
Jin Chonshu
|
Jin Chonshu is the older twin brother of Jin Chonrei and one of the defenders of the Jin Scrolls.
Move list (Special moves)
Name
|
Command
|
Description
|
Teiou Tengenken
|
P or POWER
|
Chonshu flings an energy ball across the screen.
|
Teiou Tenjiken
|
P or POWER
|
Chonshu rises vertically into the air while generating an energy vortex around him.
|
Teiou Jinsokuken
|
P
|
Chonshu dashes forward with an elbow strike, which he follows with a takedown if it connects.
|
Teiou Shinganken (Break Shot with POWER )
|
P, K, or POWER
|
Chonshu disappears and reappears in the same spot with P, above his opponent with K, or behind his opponent with POWER . When reappearing above his opponent, he can roll into a ball by pressing P, K, or POWER , which damages his opponent when he lands on them.
|
Teiou Kuusatsu Jinganken
|
in midair
|
Chonshu disappears and reappears in the air behind his opponent.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Ryuukaitou
|
+ POWER
|
Chonshu rolls along the ground a short distance, which can knock down opponents.
|
Kourinsatsu
|
+P
|
Chonshu steps forward and swings his arm downward, which can attack opponents who are crouch-blocking.
|
Move list (Power moves)
Name
|
Command
|
Description
|
Teiou Rojinken
|
K+ POWER +K+ POWER (fake)
|
Chonshu throws an energy ball across the screen, which knocks his opponent down on impact, then returns to him. The energy ball heals Chonshu after it returns to him. This move can be performed in midair.
|
Hidden: Teiou Shukumyouken
|
K POWER
|
Chonshu generates a large ball of energy in front of him.
|
|
|
Hon-Fu
|
Hon-Fu is a nunchaku-wielding detective from Hong Kong.
Move list (Special moves)
Name
|
Command
|
Description
|
Honoo no Taneuma
|
PPPPP
|
Hon-Fu flails his nunchaku around him on each side, ending by swinging both flaming nunchaku down to the ground if the player keeps pressing P; otherwise, Hon-Fu hits himself with his nunchaku and is vulnerable for a moment. If the opponent is hit, they are swept into the nunchaku and tossed between them.
|
Seikuu Rekka Kon (Break Shot with POWER )
|
P or POWER +P+K (fake)
|
Hon-Fu rises into the air while swinging a flaming nunchaku upward.
|
Denkou Sekka no Chi
|
Hold for 2 seconds, then +K +P+K (fake)
|
Hon-Fu rolls forward along the ground, which damages opponents in the way. He can finish with a headbutt by pressing PPPPP.
|
Denkou Sekka no Ten
|
K
|
Hon-Fu somersaults forward, coming down while swinging his nunchaku.
|
Hisshou Gyakushuukyaku
|
POWER
|
Hon-Fu jumps to the edge of the screen behind him while spinning his nunchaku, then bounces off the screen and falls diagonally downward while kicking and spinning his nunchaku.
|
Kuuron no Yomi
|
POWER against grounded opponent
|
Hon-Fu kicks upward from a crouch. If he hits a grounded opponent, he blocks multiple attacks from his opponent, then counters with a high kick that sends his opponent spinning away.
|
Kokuryuu
|
POWER against airborne opponent
|
Hon-Fu kicks upward from a crouch. If he hits an airborne opponent, he follows up with a series of kicks while flying forwards, ending with a backflip kick.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Keiraku Randa
|
+ POWER (close)
|
Hon-Fu jumps on top of his opponent and hits them multiple times.
|
Fumikomi Sokugeri
|
+K
|
Hon-Fu steps forward with a high kick.
|
Haetataki
|
+P
|
Hon-Fu whips his nunchaku diagonally upward.
|
Move list (Power moves)
Name
|
Command
|
Description
|
Bakuhatsu Goroo
|
K+ POWER
|
Hon-Fu runs forward while swinging his nunchaku, finishing by jumping with a flaming nunchaku.
|
Hidden: Cadenza no Arashi
|
POWER
|
Hon-Fu dashes forward, then performs a barrage of attacks, finishing by jumping with a flaming nunchaku.
|
|
|
Ryuji Yamazaki
|
Ryuji Yamazaki is a dangerous Japanese criminal who fights with one hand in his pocket.
Move list (Special moves)
Name
|
Command
|
Description
|
Sabaki no Aikuchi (Break Shot)
|
+P
|
Ryuji slashes with his knife.
|
Hebitsukai
|
P, K, or POWER
|
Ryuji charges his arm. When POWER is released, he performs a fast punch that reaches halfway across the screen. The longer the button is held, the more damage the punch does if it connects. He punches diagonally upward with P, straight ahead with K, or diagonally downward with POWER . The move can be canceled by pressing SWAY .
|
Baigaeshi
|
POWER
|
Ryuji swings his hand up, which does no damage but can grab a projectile out of the air and throw it back toward the caster.
|
Sadomazo
|
K
|
Ryuji taunts his opponent. If his opponent attacks him while he is doing this, he counters with a charging punch.
|
Bakudan Pachiki
|
POWER (close)
|
Ryuiji grabs his opponent, then hits them with an explosive headbutt.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Headbutt
|
+ POWER (close)
|
Ryuji grabs and headbutts his opponent repeatedly.
|
Bussashi
|
+P
|
Ryuji punches downward, which hits up to two times and can attack opponents who are crouch-blocking.
|
Shouten
|
+P
|
Ryuji performs an uppercut.
|
Kachi Age
|
P+K in midair
|
Ryuji punches into the air.
|
Move list (Power moves)
Name
|
Command
|
Description
|
Guillotine
|
K+ POWER
|
Ryuji leaps forward, coming down with an empowered fist. If it connects, he drags his opponent along the ground with it before throwing them into the air.
|
Hidden: Driller
|
D-Pad in a 360° rotation, then POWER (close)
|
Ryuji grabs and throws his opponent into the air, then pummels them with multiple strikes upon landing.
|
|
|
Blue Mary
|
Blue Mary is a freelance special agent and a practitioner of the grappling style of sambo.
Move list (Special moves)
Name
|
Command
|
Description
|
Spin Fall
|
P
|
Mary leaps forward and falls with an axe kick.
|
Vertical Arrow (Break Shot)
|
K
|
Mary jumps and kicks diagonally upward. It can be interrupted with a scissor takedown by pressing K again during the move.
|
Mary Spider
|
POWER
|
Mary flips over her opponent, then takes them down with a neck hold.
|
Straight Slicer
|
Hold for 2 seconds, then +K
|
Mary crouches and slides forward with a sweep kick. After knocking her opponent over, she can hit them with a stun gun by pressing K.
|
Mary Head Buster
|
K against grounded attack
|
Mary taunts her opponent. If she is attacked by a grounded opponent during this, she catches the attack, rolls backward, and throws the opponent high into the air.
|
Stun Gun Smasher
|
POWER against airborne attack
|
Mary taunts her opponent. If she is attacked by an airborne opponent during this, she catches the attack and slams her opponent into the ground while charged with electricity.
|
Good Night Backbreaker
|
P+K (close)
|
Mary performs a suplex on her opponent.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Step Roller
|
+K
|
Mary steps forward with a spinning hook kick, followed by a low sweep.
|
Move list (Power moves)
Name
|
Command
|
Description
|
Mary Splash Rose
|
K+ POWER
|
Mary dashes back and forward in front of her opponent, then does a jumping kick and knocks them into the air with multiple hand swipes.
|
Hidden: Mary Typhoon
|
POWER (close)
|
Mary jumps onto her opponent's shoulders, grabs their head between her feet, and slams them into the ground.
|
|
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Franco Bash
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Franco Bash is a retired heavy kickboxing champion who now works as an airplane mechanic.
Move list (Special moves)
Name
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Command
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Description
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Zapper
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P +P+K (fake)
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Franco punches downward, causing a wave to ripple out on the floor a short distance in front of him.
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Double Kong (Break Shot)
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P
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Franco throws a hook with each hand.
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Golden Bomber
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POWER
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Franco charges forward with a powerful spinning punch that can knock his opponent over.
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Guts Dunk
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K
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Franco flies into the air with a kick, then comes down with a stomp.
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Waving Blow
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SWAY
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Franco punches two times while moving into the other lane, knocking his opponent into the other lane with him.
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Move list (Command normals)
Name
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Command
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Description
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Bash Tornado
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+K
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Franco kicks in a circle, which knocks his opponent into the other lane.
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Move list (Power moves)
Name
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Command
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Description
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Megaton Screw
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K+ POWER
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Franco steps in with his fists clasped, then knocks his opponent into the air with a punch.
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Hidden: Armageddon Buster
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POWER
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Franco punches and uppercuts his opponent into the air. He can follow up with multiple high punches with PPPPP, multiple knee strikes with KKKKK, or multiple low punches with POWER POWER POWER POWER POWER .
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Kim Kaphwan
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Kim Kaphwan is a taekwondo master from Korea who fights in the name of justice.
Move list (Special moves)
Name
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Command
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Description
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Hangetsuzan
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K or POWER +P+K (fake)
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Kim rolls forward with a somersaulting crescent kick. The move can knock opponents over when performed with POWER .
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Hienzan
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Hold for 2 seconds, then +K
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Kim flips backward, slicing through the air with a circular kick. He can follow up with a falling kick by pressing +K during the move.
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Hishoukyaku
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+K in midair
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Kim dives diagonally downward, then stomps repeatedly on his opponent. It can be followed up with +K for a sliding sweep.
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Kuusajin (Break Shot)
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P
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Kim spins diagonally upward while kicking.
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Hakikyaku
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P
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Kim turns and stomps in front of him.
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Move list (Command normals)
Name
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Command
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Description
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Nerichagi
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+K
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Kim lifts his leg high and comes down with an axe kick, which hits up to two times and can attack opponents who are crouch-blocking.
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Move list (Power moves)
Name
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Command
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Description
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Hou'ou Tenbukyaku
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K+ POWER in midair
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Kim drops diagonally downward with a kick. If it connects, he performs multiple backflip kicks in midair, finishing with a spinning kick.
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Hidden: Hou'oukyaku
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POWER +K+ POWER (fake)
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Kim dashes forward, then performs a series of kicks, kicking his opponent into the air with a burst of energy.
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Cheng Sinzan
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Cheng Sinzan is a greedy rich man who enters tournaments to win prize money.
Move list (Special moves)
Name
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Command
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Description
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Zenpou Ki Rai Hou
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P +P+K (fake)
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Cheng tosses a ball of energy in a low arc in front of him.
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Taikuu Ki Rai Hou
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P
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Cheng tosses a ball of energy in a high arc in front of him.
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Ha Gan Geki (Break Shot with POWER )
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Hold for 2 seconds, then +K or POWER +P+K (fake)
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Cheng rolls forward along the ground like a spinning boulder.
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Chou Taiko Bara Uchi
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Hold for 2 seconds, then +P
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Cheng flies into the air, then falls to the ground with a belly flop.
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Chou Handou Manpuku Hougan
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K
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Cheng puffs up his body. If he is hit by his opponent while doing this, he flies away to the edge of the screen, then shoots back across the screen like a cannonball.
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Move list (Command normals)
Name
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Command
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Description
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Kiai Nage
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+ POWER (close)
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Cheng jumps on top of his opponent and headbutts them multiple times.
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Raku Ha Sou Ken
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+P
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Cheng drops his arms down to his sides, which can attack opponents who are crouch-blocking.
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Hakkei Ura Ken
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P+K
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Cheng creates an energy orb around his fist, then drops his fist downward, knocking his opponent into the other plane.
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Move list (Power moves)
Name
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Command
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Description
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Bakurai Hoh
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Hold for 2 seconds, then +K+ POWER
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Cheng throws a large energy ball in an arc in front of him, which knocks down his opponent on impact.
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Hidden: Tenchi Houraku Mujin Hou
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POWER
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Cheng flies into the air, then drops down with a belly flop, followed by a barrage of energy shots and another belly flop.
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