Battle Arena Toshinden URA
From Sega Retro
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Battle Arena Toshinden URA | |||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Saturn | |||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega (US, Europe), Takara (Japan) | |||||||||||||||||||||||||||||||||||||||||||||
Developer: Nextech, Studio Cliche | |||||||||||||||||||||||||||||||||||||||||||||
Licensor: Takara | |||||||||||||||||||||||||||||||||||||||||||||
Original system(s): PlayStation | |||||||||||||||||||||||||||||||||||||||||||||
Developer(s) of original games: Tamsoft | |||||||||||||||||||||||||||||||||||||||||||||
Sound driver: SCSP/CD-DA (17 tracks) | |||||||||||||||||||||||||||||||||||||||||||||
Genre: Action[1][2] | |||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | |||||||||||||||||||||||||||||||||||||||||||||
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Battle Arena Toshinden URA, called Toshinden URA (闘神伝URA) in Japan, is an entry in Takara's Battle Arena Toshinden series of fighting games, released in 1996 for the Sega Saturn. "URA" stands for "Ultimate Revenge Attack."
It is a spin-off title based on the PlayStation game Battle Arena Toshinden 2, but it differs in story, characters, and gameplay. It serves as a sequel to Battle Arena Toshinden Remix. It is the second and final Battle Arena Toshinden game to appear on a Sega system.
Contents
Story
Sometime after the end of the first Toshinden Tournament, martial arts experts across the world begin vanishing. Police are mystified by the disappearances, which, unbeknowst to them, are the work of an android fighter called the Replicant. A scientist named Ronron started the Toshinhei Replicant project in order to create a peace enforcement robot, which was modeled after the world's greatest fighter, Sho Shinjo. However, the prototype was stolen before it could be completed, and the machine was turned rogue by an unknown actor.
At the same time, a mysterious traveler known as Ripper is searching for his sister. He believes that Sho is responsible for her disappearance and seeks him out.
Gameplay
The game is a 3D fighting game like its predecessor, with new characters and new mechanics added. Gameplay additions include down attacks and recovery rolls (similar to Virtua Fighter) and an "Overdrive" meter that allows for high-damage special attacks to be performed when it is filled. The game uses smoother models and now runs in high-resolution. Battles are fought to the best of three bouts. As with other games of the genre, a player wins a bout by depleting the opposing fighter's health, having more health than the opponent if time runs out, or knocking the opponent out of the arena. It is also possible to lose a bout by falling out of the arena accidentally or to draw if both fighters fall.
Characters move with and and crouch with . They can walk forward while crouched with (or when facing left). Normal movement is slow, but characters can backstep or dash with or . When dashing, the direction can be held to continue running, and characters can attack while dashing or running. Characters jump upward with and jump behind and ahead with or . The fighters can move around the 3D arenas by rolling forwards (toward the screen) with or rolling backwards (away from the screen) with , which can be used to dodge projectile attacks or get out of a dangerous spot. Characters can perform an alternating rotation with , which performs a roll in either direction. Characters can run crosswise by dashing, then pressing or .
Characters attack by slashing with their weapon with for a weak slash or for a heavy slash, or they can kick with for a weak kick or for a heavy kick. Weak attacks are faster, but heavy attacks do more damage. Each character has his or her own unique set of basic moves and special attacks. Characters also have "secret" special moves that have more difficult button combinations to perform but do more damage if they connect.
Some attacks knock a fighter down. When knocked down, characters can roll out of the way with , , , or or recover by jumping with . Characters can attack a downed fighter by pressing + for a short-distance pounce or + for a long-distance pounce.
Characters now have an Overdrive meter at the bottom of the screen that fills as the character deals and takes damage. Once full, the meter drains quickly, during which time the character can execute a special Overdrive move by pressing +. Using an Overdrive move drains the meter completely. Each character also has a Desperation move that can only be used when the vitality bar is low and flashing. These moves are performed using special button combinations or by pressing + when the vitality bar is flashing. Both Overdrive and Desperation moves can be done an unlimited number of times as long as their conditions are met.
Characters can block basic attacks and reduce most of the damage from special moves by holding the D-Pad in the opposite direction of the opponent. Blocking can be done while standing or crouching but not while jumping. Characters can grab and throw opponents by pressing the D-Pad away from the opponent while pressing a heavy punch or kick button.
Modes
The game has the following modes:
- 1P Game: A single-player mode where the player chooses any character and fights a series of matches against mostly randomly selected characters. The fifth and twelfth matches are always against the subboss, the Replicant, and the thirteenth match is always against the final boss, Wolf. A second player can join at any time to challenge the first to a match by pressing START . The game can be continued an unlimited number of times if the player is defeated by an opponent; however, after the end credits play, the player plays an additional hidden boss (called the "Bonus Game") if the game was completed without using a continue on at least the default difficulty level. This secret boss is Sho on the default difficulty level (4) or Vermilion on a higher difficulty level (between 5 and 8).
- Vs Human: A two-player mode where both players can choose any character and any stage and fight against each other.
- Vs Computer: A single-player mode where the player can fight a match against any computer-controlled opponent.
There are eight difficulty levels for computer-controlled opponents. Players can also change the amount of time per bout (0 for unlimited, 60 seconds, or 99 seconds, which is the default), the number of wins needed to win a match (between 1 and 3, with a default of 2), set the strength of each player for two-player games (between 50 and 120 in increments of 10, with a default of 100 for each player), and toggle auto-guarding for each player. Players can also map guarding, taunting, alternating rolls, dashing, and pouncing (against downed opponents) to buttons in the options, which actions that are not assigned to buttons by default.
Characters
Note: Move lists assume that the character is facing right. When facing left, and should be reversed.
S | Any slash button |
LS | Light slash |
HS | Hard slash |
K | Any kick button |
LK | Light kick |
HK | Hard kick |
Move lists for each character can be viewed by pausing the game with START and pressing .
The special moves marked as Special 1 and Special 2 are mapped to and respectively. The special moves marked as Special 3 and Special 4 are not assigned by default but can be mapped to any button in the options.
Playable
All of the characters return from Battle Arena Toshinden Remix except for Gaia and Cupido. Three new playable characters have been added (Tracy, Ripper, and Ronron) as well as three new bosses (Replicant, Wolf, and Vermilion).
Bosses
- Main article: Battle Arena Toshinden URA/Hidden content.
The bosses are playable with cheat codes.
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Replicant | |||||||||||||||||||||||||||||||||||||||||||||||
A robotic copy of Sho Shinjo that was created by Ronron as a peace enforcement android but turned rogue. It appears as the subboss of the game. It uses the same moveset as Sho.
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Wolf | |||||||||||||||||||||||||||||||||||||||||||||||
Ronron's superior, who supervised the Toshinhei project. He wants to rule the world and stole the Replicant prototype in order to use it to dispose of talented martial artists who might stand in his way. He is the final boss of the game. He fights with a wooden sword.
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Sho Shinjo | |||||||||||||||||||||||||||||||||||||||||||||||
A solitary swordsman and the brother of Eiji. He was used as the basis for the Replicant. He once again appears as a secret boss, unlocked if the player defeats Wolf without using a continue on the default difficulty setting.
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Vermilion | |||||||||||||||||||||||||||||||||||||||||||||||
A gunfighter of unknown origin. He appears as a secret boss, unlocked if the player defeats Wolf without using a continue on any difficulty setting higher than the default. He fights using two firearms, so his slash attacks are ranged.
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Stages
Every character has his or her own stage where matches are hosted.
History
Legacy
While this would be the last Toshinden game for a Sega console, the PlayStation would receive two more sequels, Battle Arena Toshinden 3 and Toshinden 4, and a spin-off with super-deformed characters (similar to Virtua Fighter Kids) called Battle Arena Nitoushinden.
Versions
The Saturn version has a different story from the original Battle Arena Toshinden 2 for the PlayStation. Four characters were removed from the PlayStation game (Gaia, Chaos, Uranus, and Master), and four exclusive characters are added in their place (Ripper, Ronron, Replicant, and Wolf). Tracy and Vermilion are the only new characters from the PlayStation game who was carried over to the Saturn game. Gameplay was altered, making the game feel somewhat different. There are also new arenas, a new story, and a different CG intro.
Localised names
Language | Localised Name | English Translation |
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English | Battle Arena Toshinden URA | Battle Arena Toshinden URA |
English (US) | Battle Arena Toshinden URA | Battle Arena Toshinden URA |
Japanese | 闘神伝URA | Toshinden URA |
Comparisons
- Main article: Battle Arena Toshinden URA/Comparisons.
Production credits
- Character voice: Masaaki Ookura, Ryoutaro Okiayu, Yumi Touma, Yukimasa Kisino, Kaneto Shiozawa, Yoko Teppouzuka, Megumi Ogata, Hisao Egawa, Miyako Endoh, Hikaru Midorikawa, Hideo Ishikawa
- Newcharacter Design and Official Illustrator: Tsukasa Kotobuki
- Story Plot: Choji Yoshikawa
- Executive Producer: Hirohisa Satoh
- Producer: Takayuki Nakano
- Director: Norihiro Hayasaka
- Marketing Staff: Toshihiro Morioka, Hiroshi Takekawa, Katsuya Torihama
- Sound: Yasuhiro Nakano, Fumio Tanabe, Akihi Motoyama, Luna Umegaki
- Special thanks to: Masahiro Morikawa, Tatsuya Hocho, Shunichi Ohkusa, Takeshi Ikenoue, Akihiko Kimura, Naoyuki Takada, Takeshi Ikenoue, Akihiko Kimura, Naoyuki Takada, S.H, Mitsunori Shoji, Hirofumi Kasakawa, Humihiko Ozawa, Satoshi Kumata, Tatsuya Yaura, Tetsuya Iida, Mutsumi Nakamura, Pole To Win
- Artwork Design: Craft
- Producer: Katuji Aoyama
- Director: Yoshitaka Maki
- Program Director: Yukihiko Tani
- Program: Kazunori Ueno, Hirokazu Iwatsuki, Hiroyuki Ogasawara, Eiki Aizawa, Koh Aoki, Katsuaki Itoh
- Art Director: Yasuhiro Suzuki
- Character Modeling: Hisashi Kaneko, Hideyuki Kikuchi
- Game Arrange and New Character Motion Design: Masayuki Hiramatsu, Tomoko Onodera
- New Character Motion Data: Yoshihisa Shimizu, Masahiro Satoh, Naomi Anzai
- Background and 2D-Graphic Design: Kazushige Nagai, Atsushi Suzuki, Shiho Okumura, Kazuhiro Nagata, Takaki Iwata, Mitsuo Terao
- CG Movie: Junichi Ohta
- Openning CG Movie Bgm: Kohji Hayama
- Sound: Studio Cliche, Humito Tamayama, Naohumi Turuyama
- Special thanks to: Toshio Toyoda, Manabu Takahashi, Kenichi Okamoto, Shingo Inaba, Yukito Misumi, Munemoto Matsushima, Kouichi Matsuda, Cosmo Studio, And All Staff
- Thank You For Playing
Magazine articles
- Main article: Battle Arena Toshinden URA/Magazine articles.
Promotional material
also published in:
- Sega Saturn Magazine (JP) #1996-18: "1996-18 (1996-10-25)" (1996-10-11)A database query error has occurred. Did you forget to run your application's database schema updater after upgrading?[9]
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Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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55 | |
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Based on 26 reviews |
Technical information
- Main article: Battle Arena Toshinden URA/Technical information.
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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✔ |
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474,132,624 | CD-ROM (EU) | MK81054-50 V1.000 | ||||||||||
✔ |
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473,977,392 | 1996-08-19 | CD-ROM (JP) | T-10305G V1.000 | |||||||||
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474,132,624 | CD-ROM (US) | 81054 V1.000 |
Track list
1. Data track |
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2. Ronron's Theme (1:59) |
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3. Eiji's Theme (2:03) |
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4. Vermillion's Theme (2:04) |
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5. Kayin's Theme (2:05) |
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6. Sho's Theme (2:14) |
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7. Mondo's Theme (2:03) |
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8. Fo Fai's Theme (2:04) |
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9. Sofia's Theme - Take 1 (2:06) |
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10. Rungo's Theme (2:07) |
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11. Duke's Theme (2:05) |
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12. Ripper's Theme (2:11) |
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13. Wolf's Theme (2:08) |
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14. Ellis' Theme (2:12) |
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15. Sofia's Theme - Take 2 (2:06) |
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16. Tracy's Theme (2:10) |
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17. Replicant's Theme (2:08) |
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18. Staff Roll (3:14) |
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References
- ↑ File:BATU Saturn JP Box Back.jpg
- ↑ 2.0 2.1 https://sega.jp/fb/segahard/ss/soft_licensee2.html (Wayback Machine: 2019-10-02 10:31)
- ↑ ', "" (; ), page 127
- ↑ http://sega-saturn.com/software.htm (Wayback Machine: 1996-12-15 06:01)
- ↑ 5.0 5.1 5.2 http://www.sega-europe.com/SATURNL.HTML (Wayback Machine: 1997-07-15 06:26)
- ↑ ', "" (; ), page 57
- ↑ http://www.sega-europe.com:80/SATURNL.HTML (Wayback Machine: 1997-02-24 20:04)
- ↑ File:BattleArenaToshindenURA Saturn JP SSEnding.pdf
- ↑ ', "1996-17 (1996-10-11)" (; 1996-09-27), page 115
- ↑ ', "1996-17 (1996-10-11)" (; 1996-09-27), page 140
- ↑ ', "1996-17 (1996-10-11)" (; 1996-09-27), page 61
- ↑ 12.0 12.1 ', "1996-17 (1996-10-11)" (; 1996-09-27), page 1
- ↑ ', "1996-17 (1996-10-11)" (; 1996-09-27), page 89
- ↑ ', "1996-17 (1996-10-11)" (; 1996-09-27), page 22
- ↑ ', "1996-17 (1996-10-11)" (; 1996-09-27), page 116
- ↑ ', "1996-17 (1996-10-11)" (; 1996-09-27), page 51
- ↑ 17.0 17.1 ', "1996-17 (1996-10-11)" (; 1996-09-27), page 82
- ↑ ', "1996-17 (1996-10-11)" (; 1996-09-27), page 75
- ↑ ', "1996-17 (1996-10-11)" (; 1996-09-27), page 88
- ↑ ', "1996-17 (1996-10-11)" (; 1996-09-27), page 37
- ↑ ', "1996-17 (1996-10-11)" (; 1996-09-27), page 58
- ↑ ', "1996-17 (1996-10-11)" (; 1996-09-27), page 87
- ↑ ', "1996-17 (1996-10-11)" (; 1996-09-27), page 94
- ↑ ', "1996-17 (1996-10-11)" (; 1996-09-27), page 108
- ↑ ', "1996-17 (1996-10-11)" (; 1996-09-27), page 202
- ↑ ', "1996-17 (1996-10-11)" (; 1996-09-27), page 70
- ↑ ', "1996-17 (1996-10-11)" (; 1996-09-27), page 48
- ↑ ', "1996-17 (1996-10-11)" (; 1996-09-27), page 64
- ↑ ', "1996-17 (1996-10-11)" (; 1996-09-27), page 247
- ↑ ', "1996-17 (1996-10-11)" (; 1996-09-27), page 15
- ↑ ', "1996-17 (1996-10-11)" (; 1996-09-27), page 77
- ↑ ', "1996-17 (1996-10-11)" (; 1996-09-27), page 31
- ↑ ', "1996-17 (1996-10-11)" (; 1996-09-27), page 81
Battle Arena Toshinden URA | |
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Main page | Comparisons | Hidden content | Development | Magazine articles | Reception | Bootlegs
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Battle Arena Toshinden games for Sega systems | |
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Battle Arena Toshinden Remix (1995) | Battle Arena Toshinden URA (1996) | |
Related games | |
D-Xhird (1997) |
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