Difference between revisions of "ALF"

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{{sub-stub}}'''''ALF''''' is a [[Sega Master System]] adventure game based on [[wikipedia:ALF (TV series)|the TV series with the same name]]. It was only released in the US
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'''''ALF''''' is a [[Sega Master System]] adventure game based on [[wikipedia:ALF (TV series)|the TV series with the same name]]. It was only released in the US
  
''ALF'' was one of the first [[Sega Master System]] games to be developed under supervision of [[Sega of America]], being outsourced to [[Nexa]] (in the process of being absorbed into [[Spectrum Holobyte]]/[[Sphere]]; for all intents and purposes the company did not exist but is credited anyway) shortly after development had ended on ''[[Monopoly]]''.  
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''ALF'' was one of the first [[Sega Master System]] games to be developed under supervision of [[Sega of America]], being outsourced to [[Nexa]] (in the process of being absorbed into [[Spectrum Holobyte]]/[[Sphere]]; for all intents and purposes the company did not exist but is credited anyway) shortly after development had ended on ''[[Monopoly]]''.
  
''ALF'' received overwhelmingly negative reviews upon release and is often cited as being one of the worst Master System games in existence. Lead programmer [[Kevin Seghetti]] has admitted that the game was poor, being only 20 years old at the time with only ''Monopoly'' as development experience. While the source code is reportedly far better than that of ''Monopoly'', virtually all sections of the game were rushed to meet deadlines. Seghetti has suggested that as he felt the ''ALF'' TV show was bad too, the game is at least in line with the source material.  
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''ALF'' received overwhelmingly negative reviews upon release and is often cited as being one of the worst Master System games in existence. Lead programmer [[Kevin Seghetti]] has admitted that the game was poor, being only 20 years old at the time with only ''Monopoly'' as development experience. While the source code is reportedly far better than that of ''Monopoly'', virtually all sections of the game were rushed to meet deadlines. Seghetti has suggested that as he felt the ''ALF'' TV show was bad too, the game is at least in line with the source material.
  
 
Much of the game's art was produced on an Amiga using DPaint, as an alternative to the apparently loborious mechanism for ''Monopoly'' which required burning data from specialist equipment onto EPROMs. The in-game font is Topaz, the Amiga's default 8x8 font face.
 
Much of the game's art was produced on an Amiga using DPaint, as an alternative to the apparently loborious mechanism for ''Monopoly'' which required burning data from specialist equipment onto EPROMs. The in-game font is Topaz, the Amiga's default 8x8 font face.
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*'''Artists:''' Jody Sather, George Kanalias
 
*'''Artists:''' Jody Sather, George Kanalias
 
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==Magazine articles==
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{{mainArticle|{{PAGENAME}}/Magazine articles}}
  
 
==Physical scans==
 
==Physical scans==
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| manual=Alf sms us manual.pdf
 
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==References==
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<references/>

Revision as of 06:42, 24 October 2016


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ALF title.png

ALF
System(s): Sega Master System
Publisher: Sega
Developer:
Genre: Adventure

















Number of players: 1
Release Date RRP Code
Sega Master System
US
5111

ALF is a Sega Master System adventure game based on the TV series with the same name. It was only released in the US

ALF was one of the first Sega Master System games to be developed under supervision of Sega of America, being outsourced to Nexa (in the process of being absorbed into Spectrum Holobyte/Sphere; for all intents and purposes the company did not exist but is credited anyway) shortly after development had ended on Monopoly.

ALF received overwhelmingly negative reviews upon release and is often cited as being one of the worst Master System games in existence. Lead programmer Kevin Seghetti has admitted that the game was poor, being only 20 years old at the time with only Monopoly as development experience. While the source code is reportedly far better than that of Monopoly, virtually all sections of the game were rushed to meet deadlines. Seghetti has suggested that as he felt the ALF TV show was bad too, the game is at least in line with the source material.

Much of the game's art was produced on an Amiga using DPaint, as an alternative to the apparently loborious mechanism for Monopoly which required burning data from specialist equipment onto EPROMs. The in-game font is Topaz, the Amiga's default 8x8 font face.

Production credits

  • Programmed by Nexa. A division of Sphere
  • Musician: Randy Roseberry
  • Programmers: Kevin Seghetti, Jinda Pan
  • Producers: John Sauer, John Emerson
  • Artists: Jody Sather, George Kanalias

Magazine articles

Main article: ALF/Magazine articles.

Physical scans

Sega Retro Average 
Publication Score Source
20 №23, p55
16 №11, p36/37
Sega Master System
18
Based on
2 reviews
Sega Retro Average 
Publication Version Score
Computer Action (DK)
25
[1]
Sega Power (UK) NTSC-U
0
[2]
Sega Pro (UK) NTSC-U
16
[3]
Sega Pro (UK) NTSC-U
16
[4]
Sega Master System
14
Based on
4 reviews

ALF

Master System, US
Alf SMS US Box.jpg
Cover
ALF SMS US Cart.jpg
Cart
Alf sms us manual.pdf
Manual

References