Difference between revisions of "Blackthorne"

From Sega Retro

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Revision as of 19:37, 22 February 2016

n/a

Blackthorne Title.png

Blackthorne
System(s): Sega 32X
Publisher: Sega
Developer:
Genre: Action

















Release Date RRP Code
Sega 32X
US
84519
Sega 32X
BR
R$89.9989.99 152130

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Blackthorne is a cinematic platformer developed by Blizzard Entertainment and published by Interplay in 1994 for the Super Nintendo Entertainment System and DOS-based PCs. A year later the game was ported to the Sega 32X by Paradox Development, said port being published by Sega rather than Interplay.

Blackthorne is a slow paced action platformer similar to Prince of Persia or Flashback, though has a greater emphasis on gun combat. Unlike the original versions, the 32X version of the game utilises pre-rendered 3D computer graphics for its sprites and also updates the backgrounds, as well as adding a new area, and keeps the level of blood seen on the DOS version.

This version formed the basis for a Macintosh conversion released in 1996, this time published by Interplay themselves (through their MacPlay division) but developed by another company instead of either Blizzard or Paradox.

Production credits

In-game credits

Game Design: Blizzard Entertainment
Level Design: Ronald Millar
Programming: Frank Pearce, Patrick Wyatt
Additional Programming: James Anhalt
Producers: Ronald Millar, Matt Findley
Executive Producers: Allen Adham, Alan Pavlish
Artwork: Roman Kenney, Stu Rose, Jason Magness, Ronald Millar, Samwise Didier
Art Technician: Joeyray Hall
Sound and Music: Glenn Stafford
Text and Dialog: Micky Neilson, Ronald Millar, Frank Pearce
Play Test: Interplay Productions, Blizzard Entertainment

32X Quality Assurance

Director: Jeremy S. Barnes
Assistant Director: David Simon
Lead Tester: Dan Forsyth
Testers: Jason Coggeshall, Chris Parker, Jeff Woods, Larry Smith, Derek Gibbs, Aaron Oliaz, Martin Bauer

32X Conversion by Paradox

Programming: Chris Sehy & James Higgins
Artwork: Paul Interante, Terry Lloyd, Damon Dubois
Sound & Music: Mike Bartlow & Brian Schmidt
Additional Level Design: Terry Lloyd
Interplay Producer: Feargus Urquhart
Assistant Producer: Reg Arnedo

US manual credits

Blackthorne 32X Credits

Game Design: Paradox Development
Snow World Design: Terry Lloyd
Manual By: Sean Cramer
Manual Edited By: Reginald J. Arnedo
Manual Illustration: Scott Bieser
Story By: Keith Herber
Special Thanks To: Steve Ackrich, Joy Sneer, Jane Chaney, J. Tony Smith, Brian Paw, Steve Goodale, Jeff Gregg, Earl Malit, Curtis Clarkson

Physical scans

Sega Retro Average 
Publication Score Source
83 №75, p54[1]
80 №37, p72-74[2]
Sega 32X
82
Based on
2 reviews
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
50
[3]
GamePro (US) NTSC-U
83
[1]
Mega Force (FR) NTSC-U
84
[4]
Mean Machines Sega (UK) NTSC-U
80
[2]
Sega 32X
74
Based on
4 reviews

Blackthorne

32X, US
BlackThorne 32X US Box Back.jpgBlackThorne 32X US Box Front.jpg
Cover
BlackThorne 32X US Cart.jpg
Cart
Blackthorne 32x us manual.pdf
Manual
32X, BR
Blackthorne 32X BR Box.jpg
Cover
Blackthorne 32X BR Cart.jpg
Cart
Necretro-round.svg
NEC Retro has more information related to Blackthorne
  1. 1.0 1.1 File:GamePro US 075.pdf, page 56 Cite error: Invalid <ref> tag; name ":File:GamePro US 075.pdf_p56" defined multiple times with different content
  2. 2.0 2.1 File:MeanMachinesSega37UK.pdf, page 72 Cite error: Invalid <ref> tag; name ":File:MeanMachinesSega37UK.pdf_p72" defined multiple times with different content
  3. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 55
  4. Mega Force, "Décembre 1995" (FR; 1995-1x-xx), page 66