Difference between revisions of "Capcom vs. SNK 2 Millionaire Fighting 2001"

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The result created a significant disparity, particularly in the case of characters like Morrigan, whose low-resolution sprite from the original ''Darkstalkers'' games appears washed out and lacking in detail when compared to Capcom's newly drawn characters, such as Maki, Eagle, Ryu, Ken, and M. Bison (even Chun-Li and Yun have new sprites, which are based on their CPS-3 sprites from the ''Street Fighter III'' series). This has led to criticism of Capcom's art department.
 
The result created a significant disparity, particularly in the case of characters like Morrigan, whose low-resolution sprite from the original ''Darkstalkers'' games appears washed out and lacking in detail when compared to Capcom's newly drawn characters, such as Maki, Eagle, Ryu, Ken, and M. Bison (even Chun-Li and Yun have new sprites, which are based on their CPS-3 sprites from the ''Street Fighter III'' series). This has led to criticism of Capcom's art department.
  
==Production Credits==
+
==Production credits==
 
===Dreamcast version===
 
===Dreamcast version===
 
'''Planner:''' Neo_G (H. Ishizawa), Takechan♥, ☆Oni-Suzuki☆, Mitsuaki Araki, Haman♥Satoru, Buruma (Kojimax)<br>
 
'''Planner:''' Neo_G (H. Ishizawa), Takechan♥, ☆Oni-Suzuki☆, Mitsuaki Araki, Haman♥Satoru, Buruma (Kojimax)<br>

Revision as of 13:43, 24 March 2016

n/a

CapcomvsSNK2 title.png

Capcom vs. SNK 2 Millionaire Fighting 2001
System(s): Sega NAOMI, Sega Dreamcast
Publisher: Capcom
Developer:
Peripherals supported:
Sega Dreamcast
Dreamcast VGA Box, Dreamcast Jump Pack, Dreamcast Arcade Stick, Dreamcast Keyboard, Dreamcast to Neo Geo Pocket Color link cable
Genre: Fighting

















Number of players: 1-2
Release Date RRP Code
Sega Dreamcast
JP
¥6,8006,800 T-1249M
Sega Dreamcast
JP
(Dorikore)
¥2,8002,800 T-1249M-1

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Capcom vs. SNK 2 Millionaire Fighting 2001 (カプコン バーサス エス・エヌ・ケイ 2 ミリオネア ファイティング 2001) is a 2D fighting game developed and published by Capcom as the direct sequel to Capcom vs. SNK: Millennium Fight 2000. It was released for Sega NAOMI arcade hardware in 2001, before subsequently being ported to the Sega Dreamcast and PlayStation 2 later in the year.

Though the Dreamcast version of the game remained exclusive to Japan, the arcade version was brought overseas as Capcom vs. SNK 2: Mark of the Millennium 2001. Other western ports have retained that name, although the Nintendo GameCube and Xbox received an upgraded version, Capcom vs. SNK 2 EO.

Gameplay

Capcom vs. SNK 2 combines characters and gameplay elements from various Capcom and SNK fighting games, mainly the Street Fighter and The King of Fighters seriesthough elements are also borrowed from the Fatal Fury and Samurai Shodown series.

In contrast to the original Capcom vs. SNK, characters no longer have a specific "Ratio." Instead the player can select up to three characters in a team and give an amount or ratio (up to four) to each as desired. In console versions of the game, players can also choose a 1-on-1 game or a 3-on-3 game in arcade mode with the ratio system removed.

Unlike the first game, which was based on the King of Fighters-style two-strength, four button system of punches and kicks, Capcom vs. SNK 2 is based on the three strength, six-button system of punches and kicks, native to the Street Fighter series, with the SNK characters being tweaked to fit the 6-button style. The overall system is derivative of Street Fighter Alpha, however, a number of different fighting styles called "grooves", which mimic other Capcom and SNK games, are included in the engine. These dictate both the character's Super Gauge system, and special techniques, such as dashes, running, and guard cancels, called "Subsystems".

There are six grooves in total, each designtated with a letter, along with custom grooves that can be programmed in home versions of the game. Each player designates prior to the match which groove his or her team will use.

Characters

Capcom Side

SNK Side

Character Sprites and Graphics

Because Capcom vs. SNK 2 features a roster composed of characters from numerous games and hardware eras, the appearances of several of Capcom's characters have been considered substandard in comparison to the newly drawn SNK characters. Instead of choosing to redraw its characters, Capcom took the approach of reusing old character sprites from previous games and inserting them in among the other characters.

The result created a significant disparity, particularly in the case of characters like Morrigan, whose low-resolution sprite from the original Darkstalkers games appears washed out and lacking in detail when compared to Capcom's newly drawn characters, such as Maki, Eagle, Ryu, Ken, and M. Bison (even Chun-Li and Yun have new sprites, which are based on their CPS-3 sprites from the Street Fighter III series). This has led to criticism of Capcom's art department.

Production credits

Dreamcast version

Planner: Neo_G (H. Ishizawa), Takechan♥, ☆Oni-Suzuki☆, Mitsuaki Araki, Haman♥Satoru, Buruma (Kojimax)
Visual Planner: Haruo Murata, Tomonori Ohnuma
Programmer: Hyper Shinchan, Senor, Hard.Yas -Groove-, Yu Kawamura, Yanagi, Kumiko Morita, tencho, Yoji Mikami, ♥Nae♥Cham♥
Network Programmer: Tomohiro Ueno, Batayon, Masao Matsumoto, Miss, Tetsuy@ Koide, Kentaro★Kaneko, Kaz Yunde, Jun Matsumoto, Shin., Kohei Akiyama
A.C.R. Programmer: Meijin, Hiro, Kobuta, Okaz@Kagawa, Kazuhito Nakai, Masakazu Matsusita, Hirotaka.A, Mikio, Hiroaki Watanabe, Shinichi.Y, Soji Seta, Zag2001, Kuwana, Katsumi Aoki
Title Designer: Ukabin
Illustrator: Kinu Nishimura, Shinkiro, Ikeno, Capcom Design Team
Instruction Card Designer: Sakomizu, M★Ru, Y.Uchida
Object Designer: G・Kamina, Zzak, Ikusan Z, akA maniA, Chimorin Shogun, Jun ★ Ikawa, Tomohiko Ohsumi, ★toshi@loveyuko★, RVT1000R (RC51), Yamancha, Hideya Takada, Rinboku, Hiranodaichi, Masatsugu Sato, Yoshihiko, Yo-He, A-Ko, Kana, Nara
Effect Designer: Takep, Anz
Background Designer: Chika Iwai, Yuki Kyotani, Tama, Saru, Kuwajima@C-ya, Goro Suzuki 2001, Inoyan, Naoko Niiyama, Ryo Uno, Akiko Hongou, Aya Saito, Takako Nakamura, Kisabon, Chie Morisaki, Akiko Ohnishi, Youichi Tanoue, Yasuhiro Yamamoto, Hiroyuki Imahori, Masanori Kajita
Music Composer: Satoshi Ise
Sound Designer: Masayuki Endo
Recording Engineer: Kazuya Takimoto
Dj: Hiroaki Asai
Director: Hideaki Itsuno
Assistant Producer: Takayoshi Terada, Kenji Itsuno
Producer: Yoshihiro Sudo
General Producer: Noritaka Funamizu
Executive Producer: Yoshiki Okamoto
Special Thanks: Yasuhiro Kobayashi, Eiichi Yaji, H.Furubeppu, Kensuke Nakahara, kokoro, J.Nagai, Hagee, Akuta, Ojee, Shouden, Naoto Satou, Tsutomu Ikai, Yuriko Yamamoto, Michiyo Aoki, Takuya Shiraiwa, Shizuku Abe, Kaori Funyakoshi, Ayumi Comebara, Erik Genazea Suzuki, D44 (Bas), Knnit, Nuki♥Black, Xiao, Dr.seno, Toshitaka Kawamoto, Kiyomatu★teacher, Ume-Zono, Bugcheck Team, Sarugakucho, Junnosuke Miyamoto, Akira Tateishi, Kouta Sasaki, Tatsuya Hasegawa, Kazuo Shouno, Hideki Ishizuka, Kohji Okada, Jinichi Tokutomi, Toshihiro Komiya, Takashi Kikuchi, Hiroshi Terada, Masafumi Chigusa, Ryuuji Kida, Jun Tamura
All SNK Staff
All Capcom Staff
...And You

Promotional material

Physical scans

NAOMI version

NAOMI
GD-ROM,
JP
Capcom Vs SNK 2 NAOMI GD-ROM JP Disc.jpg
Disc

Dreamcast version

Sega Retro Average 
Publication Score Source
90 №118, p80/89
87 №2001-08ex, p34[1]
88 №666, p30
91
Sega Dreamcast
89
Based on
4 reviews
Sega Retro Average 
Publication Version Score
100% Consoles (FR) NTSC-J
88
[3]
Consoles + (FR) NTSC-J
90
[4]
Dorimaga (JP) NTSC-J
87
[5]
Dorimaga (JP) NTSC-J
91
[6]
Famitsu (JP) NTSC-J
88
[7]
GamesMaster (UK) PAL
84
[8]
MAN!AC (DE) NTSC-J
85
[9]
Play (PL)
82
[10]
PSX Extreme (PL) NTSC-J
87
[11]
Strana Igr (RU)
73
[12]
Sega Dreamcast
85
Based on
10 reviews

Capcom vs. SNK 2 Millionaire Fighting 2001

Dreamcast, JP
CvS2 DC JP Box back.jpgCvS2 DC JP Box front.jpg
Cover
CapcomvsSNK2 DC JP Spinecard.jpg
Spinecard
CapcomvsSNK2 DC JP Disc.jpg
Disc
CapcomVsSNK2DCJPManual.pdf
Manual

External links

  • Sega of Japan catalogue pages (Japanese): Dreamcast
  • File:Dorimaga_JP_20010921_2001-08ex.pdf, page 34
  • File:Dorimaga_20021011_JP.pdf, page 33
  • 100% Consoles, "Décembre 2001" (FR; 2001-1x-xx), page 71
  • Consoles +, "Novembre 2001" (FR; 2001-1x-xx), page 88
  • Dorimaga, "2001-08 extra (2001-09-21)" (JP; 2001-09-07), page 35
  • Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 33
  • Famitsu, "2001-09-21" (JP; 2001-09-07), page 100
  • GamesMaster, "January 2002" (UK; 2001-12-20), page 99
  • MAN!AC, "12/2001" (DE; 2001-11-07), page 50
  • Play, "Grudzień 2001" (PL; 2001-xx-xx), page 30
  • PSX Extreme, "10/2001" (PL; 2001-1x-xx), page 49
  • Strana Igr, "Noyabr 2001 2/2" (RU; 2001-xx-xx), page 72