Difference between revisions of "Full Auto"

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m (Text replacement - " Christopher Kaminski" to " Christopher Kaminski")
 
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| developer=[[Pseudo Interactive]]
 
| developer=[[Pseudo Interactive]]
 
| system=[[Xbox 360]]
 
| system=[[Xbox 360]]
| romsize=
 
 
| sounddriver=
 
| sounddriver=
 
| peripherals=
 
| peripherals=
| players=
+
| players=1-2
 
| genre=3D Action
 
| genre=3D Action
 
| releases={{releases360
 
| releases={{releases360
| 360_date_us=2006-02-14
+
| 360_date_us=2006-02-14{{ref|https://web.archive.org/web/20081230074512/http://www.xbox.com:80/en-US/games/f/fullauto/}}
 +
| 360_rrp_us=59.99{{ref|https://web.archive.org/web/20081230074512/http://www.xbox.com:80/en-US/games/f/fullauto/}}
 
| 360_code_us=68000
 
| 360_code_us=68000
| 360_date_us_d=2011-05-17
+
| 360_rating_us=t
| 360_date_eu=2006-02-10
+
| 360_date_uk=2006-02-10{{ref|https://web.archive.org/web/20090228115911/http://www.xbox.com:80/en-GB/games/f/fullauto/}}
| 360_date_eu_d=2011-05-17
+
| 360_code_uk=INL-XT200501-UK
| 360_date_au=2006
+
| 360_code2_uk=SE200501W0X11-UK
| 360_date_jp=2006-09-28
+
| 360_rating_uk=12
 +
| 360_date_fr=2006-02-10{{ref|https://web.archive.org/web/20090125070754/http://www.xbox.com:80/fr-FR/games/f/fullauto/}}
 +
| 360_code_fr=INL-XT200501-FR
 +
| 360_code2_fr=SE200501W0X11-FR
 +
| 360_rating_fr=12
 +
| 360_date_de=2006-02-10{{ref|https://web.archive.org/web/20090603210347/http://www.xbox.com/de-DE/games/f/fullauto/}}
 +
| 360_code_de=INL-XT200501-GE
 +
| 360_code2_de=SE200501W0X11-GE
 +
| 360_rating_de=12
 +
| 360_date_es=2006-02-10{{ref|https://web.archive.org/web/20090411033514/http://www.xbox.com:80/es-ES/games/f/fullauto/}}
 +
| 360_date_it=2006-02-10{{ref|https://web.archive.org/web/20090517093648/http://www.xbox.com:80/it-IT/games/f/fullauto/}}
 +
| 360_code_it=INL-XT200501-IT
 +
| 360_code2_it=SE200501W0X11-IT
 +
| 360_rating_it=12
 +
| 360_date_au=2006-03-02{{ref|https://web.archive.org/web/20090220201158/http://www.xbox.com:80/en-AU/games/f/fullauto/}}
 +
| 360_code_au=INL-XT200501-AU
 +
| 360_code2_au=SE200501W0X11-AU
 +
| 360_rating_au=m
 +
| 360_date_jp=2006-09-28{{ref|https://web.archive.org/web/20110731034950/http://sega.jp/x/fullauto}}
 
| 360_code_jp=62G-00010
 
| 360_code_jp=62G-00010
| 360_rrp_jp=6,800
+
| 360_rrp_jp=6,800 (''7,140''){{ref|https://web.archive.org/web/20110731034950/http://sega.jp/x/fullauto}}
| 360_date_kr=200x
+
| 360_rating_jp=b
 +
| 360_date_kr=2006-06-22{{ref|https://web.archive.org/web/20090604082426/http://www.xbox.com/ko-KR/games/f/fullauto/details.page/}}
 +
| 360_rating_kr=15
 +
| 360_date_us_d=2011-05-17{{ref|http://web.archive.org/web/20110522171525/http://marketplace.xbox.com:80/en-US/Product/Full-Auto/66acd000-77fe-1000-9115-d802534507d5}}
 +
| 360_rrp_us_d=19.99{{ref|http://web.archive.org/web/20110522171525/http://marketplace.xbox.com:80/en-US/Product/Full-Auto/66acd000-77fe-1000-9115-d802534507d5}}
 +
| 360_rating_us_d=t
 +
| 360_date_us_d_Demo=2006-01-19{{ref|http://web.archive.org/web/20110522171525/http://marketplace.xbox.com:80/en-US/Product/Full-Auto/66acd000-77fe-1000-9115-d802534507d5}}
 +
| 360_rrp_us_d_Demo=free
 +
| 360_rating_us_d_Demo=t
 +
| 360_date_uk_d=2011-05-17{{ref|http://web.archive.org/web/20110528084104/http://marketplace.xbox.com:80/en-GB/Product/Full-Auto/66acd000-77fe-1000-9115-d802534507d5}}
 +
| 360_rrp_uk_d=14.99{{ref|http://web.archive.org/web/20110528084104/http://marketplace.xbox.com:80/en-GB/Product/Full-Auto/66acd000-77fe-1000-9115-d802534507d5}}
 +
| 360_rating_uk_d=12
 +
| 360_date_uk_d_Demo=2006-01-19{{ref|http://web.archive.org/web/20110528084104/http://marketplace.xbox.com:80/en-GB/Product/Full-Auto/66acd000-77fe-1000-9115-d802534507d5}}
 +
| 360_rrp_uk_d_Demo=free
 +
| 360_rating_uk_d_Demo=12
 +
| 360_date_au_d_Demo=2006-01-19{{ref|http://web.archive.org/web/20180609002821/http://marketplace.xbox.com/en-au/Product/Full-Auto/66acd000-77fe-1000-9115-d802534507d5}}
 +
| 360_rrp_au_d_Demo=free
 +
| 360_rating_au_d_Demo=m
 +
| 360_date_eu_d=2011-05-17{{ref|http://web.archive.org/web/20110612061236/http://marketplace.xbox.com:80/fr-FR/Product/Full-Auto/66acd000-77fe-1000-9115-d802534507d5}}
 +
| 360_rrp_eu_d=19.99{{ref|http://web.archive.org/web/20110612061236/http://marketplace.xbox.com:80/fr-FR/Product/Full-Auto/66acd000-77fe-1000-9115-d802534507d5}}
 +
| 360_rating_eu_d=12
 +
| 360_date_eu_d_Demo=2006-01-19{{ref|http://web.archive.org/web/20110612061236/http://marketplace.xbox.com:80/fr-FR/Product/Full-Auto/66acd000-77fe-1000-9115-d802534507d5}}
 +
| 360_rrp_eu_d_Demo=free
 +
| 360_rating_eu_d_Demo=12
 +
| 360_date_de_d_Demo=2006-01-19{{ref|http://web.archive.org/web/20120718041510/http://marketplace.xbox.com/de-DE/Product/Full-Auto/66acd000-77fe-1000-9115-d802534507d5}}
 +
| 360_rrp_de_d_Demo=free
 +
| 360_rating_de_d_Demo=12
 +
| 360_date_kr_d_Demo=2006-01-19{{ref|http://web.archive.org/web/20180609003115/http://marketplace.xbox.com/ko-kr/Product/Full-Auto/66acd000-77fe-1000-9115-d802534507d5}}
 +
| 360_rrp_kr_d_Demo=free
 +
| 360_rating_kr_d_Demo=12
 +
| 360_date_za=2006-09-29{{ref|1=https://web.archive.org/web/20061002121008/http://www.wwe.co.za/releaseschedule.aspx?catid=1}}
 +
| 360_rrp_za=499.99{{ref|1=https://web.archive.org/web/20061002121008/http://www.wwe.co.za/releaseschedule.aspx?catid=1}}
 
}}
 
}}
| esrb=t
 
| pegi=12
 
| cero=b
 
| usk=12
 
| oflc=m
 
 
}}
 
}}
'''''{{PAGENAME}}''''' (フルオート) is a video game for the [[Xbox 360]] console published by [[Sega]]. Originally Developed by Pseudo Interactive as a PC game, it is a vehicular combat racing game. It features destructible environments and (in certain races) a mode called "Unwreck" which rewinds time if the player makes a mistake and wants to try again.
+
{{stub}}'''''{{PAGENAME}}''''' (フルオート) is a video game for the [[Xbox 360]] console published by [[Sega]]. Originally Developed by Pseudo Interactive as a PC game, it is a vehicular combat racing game. It features destructible environments and (in certain races) a mode called "Unwreck" which rewinds time if the player makes a mistake and wants to try again.
  
 
A sequel, ''[[Full Auto 2: Battlelines]]'', was developed exclusively for the [[PlayStation 3]] and [[PlayStation Portable]].
 
A sequel, ''[[Full Auto 2: Battlelines]]'', was developed exclusively for the [[PlayStation 3]] and [[PlayStation Portable]].
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===Vehicles===
 
===Vehicles===
 
In ''Full Auto'', there are four vehicle classes. Each has their own abilities, strengths and weaknesses. There is ''Class A'', which are faster, but have less durability than their counterparts. ''Class B'' is the middle class of vehicles having a fair amount of speed, and decent durability. The slow, and highly durable class is ''Class C''. A fourth class, ''Class S'', is home to the is the "ultimate" class where its vehicle is very powerful, fast and durable. Note that in online play all players, regardless of how far they have gotten in the career mode, have access to all vehicles in whatever class the host of the room determines. However tuneable weapons are not permitted on Live play until the gamer has unlocked them from the career mode.
 
In ''Full Auto'', there are four vehicle classes. Each has their own abilities, strengths and weaknesses. There is ''Class A'', which are faster, but have less durability than their counterparts. ''Class B'' is the middle class of vehicles having a fair amount of speed, and decent durability. The slow, and highly durable class is ''Class C''. A fourth class, ''Class S'', is home to the is the "ultimate" class where its vehicle is very powerful, fast and durable. Note that in online play all players, regardless of how far they have gotten in the career mode, have access to all vehicles in whatever class the host of the room determines. However tuneable weapons are not permitted on Live play until the gamer has unlocked them from the career mode.
 +
 +
===Achievements===
 +
{{mainArticle|{{PAGENAME}}/Achievements}}
 +
 +
==Downloadable content==
 +
{{mainArticle|{{PAGENAME}}/Downloadable content}}
 +
 +
==Production credits==
 +
{{multicol|
 +
{{creditstable|
 +
{{creditsheader|Development Team}}
 +
*'''Director of Technology:''' David Wu
 +
*'''Lead Programmer:''' Jason Hasenbuhler
 +
*'''Programming Team:''' Dave De Pauw, Peter Giokaris, Paul Glinker, Chris Harvey, Heidi Klinck, James Richards, Remi Turcotte, Andrea Zanini
 +
*'''Additional Art:''' Janice Hertel, Noel Keshwar
 +
*'''Audio Lead:''' Micheile Frey
 +
*'''Audio Programmer:''' Andrew Clark
 +
*'''Lead Level Designer:''' Rick Knowles
 +
*'''Level Design Team:''' Nital Bessette, Brian Dorner, Joseph Ganetakos, Mark Riddelt, Domenic Trapasso
 +
*'''Additional Level Design:''' Chris James
 +
*'''Design Team:''' John Hartey, Miles Holmes
 +
*'''Lead Game Designer:''' William Ho
 +
*'''Development Director:''' Rich Hilmer
 +
*'''Producer:''' Cord Smith
 +
*'''Production Manager:''' Guillaume Provost
 +
*'''Executive Producers:''' David Wu, Rich Hilmer, Daniel Posner
 +
*'''QA Lead:''' Rene Macleod
 +
*'''QA Testers:''' Daniel Awadalla, Gary Blaize, Rob McCowan, Daniel Torreblanca
 +
 +
{{creditsheader|[[Pseudo Interactive]]}}
 +
*'''President and CEO:''' David Wu
 +
*'''VP Development:''' Rich Hilmer
 +
*'''VP Business Development:''' Daniel Posner
 +
*'''Human Resources:''' Kate Roberts
 +
*'''Administrative Warrior Princess:''' Trina Ferris
 +
*'''Accounting:''' Tova Posner
 +
 +
{{creditsheader|External Development}}
 +
*'''Car Concepts:''' Jon Hull
 +
*'''Additional Car and Character Modeling:''' Wayne Leung
 +
*'''Fictional Advertising Design:''' Chris Walton
 +
*'''Additional Art:''' Mike Lambert, Woojin Choi
 +
*'''Lead Composer:''' Witchman (aka John Roome)
 +
*'''Additional Music Editing, Remixing, and Mastering:''' Rom DiPrisco
 +
*'''Additional Audio Support:''' Billy Turchinetz (Eggplant Rippleffect)
 +
*'''Movie Mixer:''' Stephan Stepanic
 +
*'''Music Agents Extraordinaire:''' Sanne Hageisten (Zync Music inc.), Marisa Porter (Zyne Music Inc.)
 +
*'''Voice Pre-production:''' Dave Conion (Eggplant)
 +
*'''Engine Recordings:''' Danetracks, Inc., Bryan Watkins, James Penny, John Fasai
 +
 +
*'''Licensed Music:'''
 +
*Bonesore
 +
**Machines Wielding Weapons
 +
**Written by Sergei Hall and Keiron McTernan
 +
**Courtesy of A7 Music Ltd.
 +
**By Arrangement with Zync Music Inc.
 +
*WithDk9 edit
 +
**Shaper
 +
**Written by Neil Gaeggler
 +
**Courtesy of PSI Records Inc.
 +
**By Arrangement with Zync Music Inc.
 +
*Soupdragon
 +
**Kelron Pepper
 +
**Written by Keiron Pepper
 +
**Courtesy of PSI Records Inc.
 +
**By Arrangement with Zync Music Inc.
 +
*Flashback
 +
**Machines Wielding Weapons
 +
**Written by Sergei Hall and Keiron McTernan
 +
**Courtesy of A7 Music Ltd.
 +
**By Arangervont with Zync Music Inc.
 +
*'''In-game Adaptive Music Adaptive Music Mixing and Production:''' Rom DiPrisco, Witchman Team
 +
*'''Guitars:''' Paul Aspel
 +
*'''Additional Live Base:''' Gbatokai Dakinah
 +
*'''Main Vox:''' MARZ, Bitstream Dream Team
 +
*'''Guitars:''' Saki Kaskas
 +
*'''Additional Guitars:''' Rom DiPrisco
 +
*'''Song List:'''
 +
**'''Death or Glory:''' Witchman
 +
**'''Black Monday:''' Witchman
 +
**'''Blok Rok War:''' Witchman
 +
**'''Deliverance:''' Witchman
 +
**'''Last Man Standing:''' Witchman feat. Marz
 +
**'''Last Man Standing (Bitstream Dream remix):''' Witchman feat. Marz
 +
**'''No U Turn:''' Witchman
 +
**'''Petrolhead:''' Witchman feat. Marz
 +
**'''Petrolhead (Bitstream Dream remix):''' Witchman
 +
**'''Point Of No Return:''' Witchman feat. Marz
 +
**'''Predator or Prey:''' Witchman
 +
**'''Warlord:''' Witchman
 +
**'''Zero to Hero:''' Witchman
 +
**'''Asphalt Assassin:''' Bitstream Dream
 +
**'''Fully Automatic:''' Bitstream Dream
 +
**'''Messij Lost:''' Bitstream Dream
 +
**'''Scavenger:''' Bitstream Dream
 +
**'''Supercrazy:''' Bitstream Dream
 +
**'''Warrior of the Wasteland:''' Bitstream Dream
 +
**'''Burning World:''' Bitstream Dream vs. Beauty's Confusion
 +
***'''Vocals:''' Jenna Ferone
 +
***'''Lyrics:''' Skip Frederiksen
 +
**'''Diesel and Destruction:''' Bitstream Dream vs. Tod Law
 +
***'''Vocals & Lyrics:''' Tod Law
 +
***'''Backup Vocals:''' Kyla Phillips & Luna Phillips
 +
**'''Dieselhead:''' Witchman feat. Marz vs. Bitstream Dream
 +
**'''Road to Kill:''' Bitstream Dream
 +
*'''Video Production:''' Hammer Creative Advertising, Scott Hayman, Jim Botko
 +
*'''Special Thanks:''' Kevin Barrett, Gary Snyder, [[Ami Blaire]], The special people waiting for us at home
 +
 +
{{creditsheader|[[Sega of America]]}}
 +
*'''CEO Sega of America:''' [[Naoya Tsurumi]]
 +
*'''Sega of America President:''' [[Simon Jeffery]]
 +
*'''Sr. Vice President Product Development:''' [[Bill Petro]]
 +
*'''Sr. Producer:''' [[David Cobb]]
 +
*'''Producer:''' [[Scott Hawkins]]
 +
*'''Associate Producer:''' [[Tim Ernst]]
 +
*'''Additional Production:''' [[Rick "Maverick" Ribble]], [[Beejey Enriquez]], [[Curtis Chiu]], [[Jon Sell]]
 +
*'''Manager of Artists and Repertoire:''' [[Noah Musler]]
 +
*'''Assistant Manager of Artists and Repertoire:''' [[David Wood]]
 +
*'''QA Director:''' [[Osamu Shibamiya]]
 +
*'''QA Supervisor:''' [[Deni Skeens]]
 +
*'''QA Lead Tester:''' [[Demetrius Griffin]]
 +
*'''QA Assistant Lead Tester:''' [[Nestor Protacio Jr.]]
 +
*'''QA Testers:''' Amanda Peterson, Omar Castillo, Debbie Guskin, Tim Erbil, Dennis Chan, Tim Martinez, Paul Hubans, Robert Birdsall, Victor Yee, Arthur J Klein II, [[Joe Floyd]], Earl John Constiniano, Jason Watkins, Matt Waggle, Rodrick K Angeles, Sean Valentine, Dan Kingdon, Kenneth Brown II
 +
*'''Vice President, Marketing:''' [[Scott A. Steinberg]]
 +
*'''Director, Marketing:''' [[Chip Blundell]]
 +
*'''Product Manager:''' [[John Coghian]]
 +
*'''Sr. Public Relations Manager:''' [[Bret Blount]]
 +
*'''Creative Services Manager:''' [[Jen Groeling]]
 +
*'''Creative Services Specialist:''' [[Jen Parham]]
 +
*'''Vice President, Sales:''' [[Sue Hughes]]
 +
*'''Sales Managers:''' [[Frank Chiechi]], [[Keith Gerhardt]], [[Paige Carison-Winch]], [[Michael Kacz]], [[Matt Vining]]
 +
*'''Sr. Account Manager, Sales:''' [[May Hayes]]
 +
*'''Director, Channel Marketing:''' [[Scott Lambrecht]]
 +
*'''Director, Web Team:''' [[Chris Olson]]
 +
*'''Senior Content Writer:''' [[Bridget Oates]]
 +
*'''Consumer Research Analyst:''' [[Prabha Kannan]]
 +
*'''Special Thanks:''' [[Tina Tanen]], [[Dustin Stanton]], [[Chris Stirling]], [[Parker Channon]], [[Ken Hall]], [[Mekanism]], [[Andi Gotard]], [[Michael Dobbins]], [[Stephanie M. Komure]], [[Doug Broadhurst]], [[Listen Research]], [[David Lee]]
 +
 +
{{creditsheader|[[Sega of Japan]]}}
 +
*[[SEGA Corporation]]
 +
*'''Executive Producer:''' [[Hiroyuki Miyazaki]]
 +
*'''Creative Producer:''' [[Seiki Saito]]
 +
*'''Marketing Manager:''' [[Naofumi Shioya]]
 +
*'''Sales:''' [[Akira Nomoto]], [[Koji Nagata]], [[Toru Yasuda]], [[Tomoaki Ishidao]], [[Yoshihito Endo]], [[Teruyuki Awaji]], [[Yasunobu Masahiro]], [[Katsushi Yasuda]], [[Yusuke Watanabe]], [[Nobuhiro Tanaka]], [[Toyota Tokoro]], [[Akihide Ichimura]], [[Toshiyuki Tanaka]], [[Tetsuo Sasaki]], [[Takayuki Murata]], [[Tomohiko Hayashi]], [[Takehtro Yoshida]], [[Hiroshi lizuka]]
 +
*'''PR:''' [[Mitsuru Takahashi (publicist)|Mitsuru Takahashi]], [[Takayoshi Ohuchi]], [[Yasushi Nagumo]], [[Mamoru Kodama]], [[Kenichi Hashimoto]], [[Kensuke Nakamura]], [[Katsumi Baba]], [[Hiromi Seida]], [[Seiji Aoyagi]], [[Reiko Chiba]], [[Ikuo Ishizaka]]
 +
*'''Special Thanks:''' [[Shinobu Shindo]], [[Kaori Nukui]], [[Yuri Maita]], [[Mari Yamazaki]], [[Ryo Yokokawa]], [[Yasushi Yamashita]], [[Tatsuya Shikata]], [[Hiroshi Nagata]], [[SEGA Logistics Service Co., Ltd.]]
 +
*'''Software Package & Manual Design:''' [[Yoshihiro Sakuta]], [[Yoichi Takahashi]], [[Kazuaki Jikuhara]]
 +
*'''QA:''' [[Junichi Shimizu]], [[Akira Nishikawa]], [[Akira Terasawa]], [[Kazuhiko Morii]], [[Akinobu Koechi]], [[Yutaka Kawasaki]], [[Ayaki Onodera]], [[Musashi Ootani]]
 +
{{creditsheader|[[Sega of Europe]]}}
 +
*'''CEO:''' [[Naoya Tsurumi]]
 +
*'''President/COO:''' [[Mike Hayes]]
 +
*'''Development Director:''' [[Gary Dunn]]
 +
*'''Creative Director:''' [[Matthew Woodley]]
 +
*'''Director of European Marketing:''' [[Gary Knight]]
 +
*'''Head of Studio Europe:''' [[Brandon Smith]]
 +
*'''Senior Producer or Producer:''' [[Ben Gunstone]]
 +
*'''Head of Brand Marketing:''' [[Helen Nicholas]]
 +
*'''European PR Manager:''' [[Lynn Daniel]]
 +
*'''Brand Manager:''' [[Mark Fisher]]
 +
*'''International Brand Manager:''' [[Ben Stevens]]
 +
*'''Creative Services:''' [[Tom Bingle]], [[Keith Hodgetts]], [[Akane Hiraoka]]
 +
*'''Web Designer:''' [[Morgan Evans]]
 +
*'''Localisation Team:''' FIGS Localisation provided by PartnerTrans
 +
*'''QA Manager:''' [[Mark Le Breton]]
 +
*'''QA Supervisor:''' [[Marlon Grant]]
 +
*'''Master Tech.:''' [[John Hegerty]]
 +
*'''Team Lead:''' [[Justin Amore]]
 +
*'''Language Team Leads:''' [[Jean-Baptiste Bagot]], [[Alessandro Irranca]], [[Sven Wittmaack]]
 +
*'''Language Testers:''' [[Luis J. Paredes]], [[Maria Paola Chironi]], [[Carole Kunzelmann]], [[Pedro Ortega]], [[Pavi Lustig]], [[Hugo Sieiro]], [[Karim Belbachir]], [[Giovanni De Caro]], [[Stephane Peonceau]], [[Javier Vidal Fimia]], [[Alexandra Neumann]]
 +
*'''QA Testers:''' [[Lee Brown]], [[Zamir Bandali]], [[Jose Lopes]], [[Simon Collins]]
 +
{{creditsheader|iBeta Quality Assurance}}
 +
*'''QA Director:''' Bill Mrochek
 +
*'''QA Manager:''' [[Christopher Kaminski]]
 +
*'''Test Lead:''' Joe Williams
 +
*'''Testers:''' Ryan Cramm, Nick Dahlberg, Jae Holdsworth, Dale Judy, Chris Quarry, Andrew Pawiek, Justin Sweeney, Todd Sidwell
 +
*'''Additional Testing:''' Darryl Jensen, Brian Mashinter, Justin Voye, Ronda Wolf
 +
| console=360
 +
| source=US manual
 +
| pdf=FullAuto 360 US Manual.pdf
 +
| pdfpage=23
 +
}}
 +
}}
 +
 +
==Magazine articles==
 +
{{mainArticle|{{PAGENAME}}/Magazine articles}}
  
 
==Promotional material==
 
==Promotional material==
<gallery>
+
{{gitem|FullAuto fact sheet.pdf|Fact sheet}}
FullAuto fact sheet.pdf|Fact sheet
+
{{gitem|FullAuto Track Overview.pdf|Track overview press release}}
FullAuto Track Overview.pdf|Track overview press release
+
{{gitem|FullAuto_DevQA_Cligg_Daigke_VFX_and_Lighting_Lead.pdf|Dev Q&A press release}}
FullAuto_DevQA_Cligg_Daigke_VFX_and_Lighting_Lead.pdf|Dev Q&A press release
+
{{gitem|FullAuto_DevQA_Cord_Smith_Producer.pdf|Dev Q&A press release}}
FullAuto_DevQA_Cord_Smith_Producer.pdf|Dev Q&A press release
+
{{gitem|FullAuto_DevQA_Dave_Feltham_Art_Lead.pdf|Dev Q&A press release}}
FullAuto_DevQA_Dave_Feltham_Art_Lead.pdf|Dev Q&A press release
+
{{gitem|FullAuto_DevQA_Frank_Trzcinski_Art_Director.pdf|Dev Q&A press release}}
FullAuto_DevQA_Frank_Trzcinski_Art_Director.pdf|Dev Q&A press release
+
{{gitem|FullAuto_DevQA_Jason_Hasenbuhler_Code_Lead.pdf|Dev Q&A press release}}
FullAuto_DevQA_Jason_Hasenbuhler_Code_Lead.pdf|Dev Q&A press release
+
{{gitem|FullAuto_DevQA_Michelle_Frey_Audio_Lead.pdf|Dev Q&A press release}}
FullAuto_DevQA_Michelle_Frey_Audio_Lead.pdf|Dev Q&A press release
+
{{gitem|FullAuto_DevQA_Rick_Knowles_Lead_Level_Designer.pdf|Dev Q&A press release}}
FullAuto_DevQA_Rick_Knowles_Lead_Level_Designer.pdf|Dev Q&A press release
+
{{gitem|FullAuto_DevQA_Ted_Kim_Lead_Concept_Artist.pdf|Dev Q&A press release}}
FullAuto_DevQA_Ted_Kim_Lead_Concept_Artist.pdf|Dev Q&A press release
+
{{gitem|FullAuto_DevQA_William_Ho_Lead_Game_Designer.pdf|Dev Q&A press release}}
FullAuto_DevQA_William_Ho_Lead_Game_Designer.pdf|Dev Q&A press release
 
</gallery>
 
  
 
==Artwork==
 
==Artwork==
 
<gallery>
 
<gallery>
File:F.Auto spine logo copy.jpg
+
THQLoaded05PressAssetDisc FullAuto Full Auto logo.jpg
File:FA 1600x1200.jpg
+
F.Auto spine logo copy.jpg
File:FA oxm cover rev2 copy.jpg
+
FA 1600x1200.jpg
File:FA Rockets copy.jpg
+
FA oxm cover rev2 copy.jpg
File:FullAuto BB20.jpg
+
FA Rockets copy.jpg
File:FULL AUTO MEETING ROOM.jpg
+
FullAuto BB20.jpg
 +
FULL AUTO MEETING ROOM.jpg
 
</gallery>
 
</gallery>
  
 
==Physical scans==
 
==Physical scans==
 +
{{ratings|360}}
 
{{Scanbox
 
{{Scanbox
 
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| disc=FullAuto 360 US Disc.jpg
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| manual=FullAuto 360 US Manual.pdf
 
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| disc=
 
}}{{Scanbox
 
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| region=ES
 
| region=ES
 
| cover=
 
| cover=
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}}{{Scanbox
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| console=Xbox 360
 +
| region=IT
 +
| cover=FullAuto 360 IT cover.jpg
 
| disc=
 
| disc=
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Xbox 360
 
| console=Xbox 360
 
| region=KR
 
| region=KR
| cover=
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| disc=
 
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}}
 
}}
  
 
==External links==
 
==External links==
*Sega of Japan catalogue pages (Japanese): [https://web.archive.org/web/*/http://sega.jp/x/fullauto/ Xbox 360]
+
* Sega of Japan catalogue pages (Japanese): [https://web.archive.org/web/*/http://sega.jp/x/fullauto/ Xbox 360]
*''{{PAGENAME}}'' on Xbox Marketplace: [http://marketplace.xbox.com/en-GB/Product/Full-Auto/66acd000-77fe-1000-9115-d802534507d5 UK], [http://marketplace.xbox.com/en-US/Product/Full-Auto/66acd000-77fe-1000-9115-d802534507d5 US], [http://marketplace.xbox.com/ja-JP/Product/Full-Auto/66acd000-77fe-1000-9115-d802534507d5 JP], [http://marketplace.xbox.com/ko-KR/Product/Full-Auto/66acd000-77fe-1000-9115-d802534507d5 KR]
+
* ''{{PAGENAME}}'' on Xbox Marketplace: [http://marketplace.xbox.com/ja-JP/Product/Full-Auto/66acd000-77fe-1000-9115-d802534507d5 JP], [http://marketplace.xbox.com/en-US/Product/Full-Auto/66acd000-77fe-1000-9115-d802534507d5 US], [http://marketplace.xbox.com/en-GB/Product/Full-Auto/66acd000-77fe-1000-9115-d802534507d5 UK], [http://marketplace.xbox.com/en-AU/Product/Full-Auto/66acd000-77fe-1000-9115-d802534507d5 AU], [http://marketplace.xbox.com/ko-KR/Product/Full-Auto/66acd000-77fe-1000-9115-d802534507d5 KR]
 +
 
 +
==References==
 +
<references/>
 +
 
 +
{{FullAutoOmni}}

Latest revision as of 14:47, 5 January 2024

n/a

Notavailable.svg
Full Auto
System(s): Xbox 360
Publisher: Sega
Developer:
Genre: 3D Action

















Number of players: 1-2
Release Date RRP Code
Xbox 360
JP
¥6,800 (7,140)6,800 (7,140)[8] 62G-00010
CERO: B
Xbox 360
US
$59.9959.99[1] 68000
ESRB: Teen
Xbox 360
US
$19.9919.99[10]
ESRB: Teen
Xbox 360
US
(Demo)
FREEfree
ESRB: Teen
Xbox 360
EU
€19.9919.99[13]
PEGI: 12+
Xbox 360
EU
(Demo)
FREEfree
PEGI: 12+
Xbox 360
DE
INL-XT200501-GE
SE200501W0X11-GE
USK: 12
Xbox 360
DE
(Demo)
FREEfree
USK: 12
Xbox 360
ES
Xbox 360
FR
INL-XT200501-FR
SE200501W0X11-FR
PEGI: 12+
Xbox 360
UK
INL-XT200501-UK
SE200501W0X11-UK
PEGI: 12+
Xbox 360
UK
£14.9914.99[11]
PEGI: 12+
Xbox 360
UK
(Demo)
FREEfree
PEGI: 12+
Xbox 360
IT
INL-XT200501-IT
SE200501W0X11-IT
PEGI: 12+
Xbox 360
AU
INL-XT200501-AU
SE200501W0X11-AU
OFLC: Mature (M)
Xbox 360
AU
(Demo)
FREEfree
OFLC: Mature (M)
Xbox 360
KR
KMRB: 15
Xbox 360
KR
(Demo)
FREEfree
KMRB: 12
Xbox 360
ZA
R 499.99499.99[16]

This short article is in need of work. You can help Sega Retro by adding to it.


Full Auto (フルオート) is a video game for the Xbox 360 console published by Sega. Originally Developed by Pseudo Interactive as a PC game, it is a vehicular combat racing game. It features destructible environments and (in certain races) a mode called "Unwreck" which rewinds time if the player makes a mistake and wants to try again.

A sequel, Full Auto 2: Battlelines, was developed exclusively for the PlayStation 3 and PlayStation Portable.

Gameplay

Vehicles

In Full Auto, there are four vehicle classes. Each has their own abilities, strengths and weaknesses. There is Class A, which are faster, but have less durability than their counterparts. Class B is the middle class of vehicles having a fair amount of speed, and decent durability. The slow, and highly durable class is Class C. A fourth class, Class S, is home to the is the "ultimate" class where its vehicle is very powerful, fast and durable. Note that in online play all players, regardless of how far they have gotten in the career mode, have access to all vehicles in whatever class the host of the room determines. However tuneable weapons are not permitted on Live play until the gamer has unlocked them from the career mode.

Achievements

Main article: Full Auto/Achievements.

Downloadable content

Main article: Full Auto/Downloadable content.

Production credits

Development Team
  • Director of Technology: David Wu
  • Lead Programmer: Jason Hasenbuhler
  • Programming Team: Dave De Pauw, Peter Giokaris, Paul Glinker, Chris Harvey, Heidi Klinck, James Richards, Remi Turcotte, Andrea Zanini
  • Additional Art: Janice Hertel, Noel Keshwar
  • Audio Lead: Micheile Frey
  • Audio Programmer: Andrew Clark
  • Lead Level Designer: Rick Knowles
  • Level Design Team: Nital Bessette, Brian Dorner, Joseph Ganetakos, Mark Riddelt, Domenic Trapasso
  • Additional Level Design: Chris James
  • Design Team: John Hartey, Miles Holmes
  • Lead Game Designer: William Ho
  • Development Director: Rich Hilmer
  • Producer: Cord Smith
  • Production Manager: Guillaume Provost
  • Executive Producers: David Wu, Rich Hilmer, Daniel Posner
  • QA Lead: Rene Macleod
  • QA Testers: Daniel Awadalla, Gary Blaize, Rob McCowan, Daniel Torreblanca
  • President and CEO: David Wu
  • VP Development: Rich Hilmer
  • VP Business Development: Daniel Posner
  • Human Resources: Kate Roberts
  • Administrative Warrior Princess: Trina Ferris
  • Accounting: Tova Posner
External Development
  • Car Concepts: Jon Hull
  • Additional Car and Character Modeling: Wayne Leung
  • Fictional Advertising Design: Chris Walton
  • Additional Art: Mike Lambert, Woojin Choi
  • Lead Composer: Witchman (aka John Roome)
  • Additional Music Editing, Remixing, and Mastering: Rom DiPrisco
  • Additional Audio Support: Billy Turchinetz (Eggplant Rippleffect)
  • Movie Mixer: Stephan Stepanic
  • Music Agents Extraordinaire: Sanne Hageisten (Zync Music inc.), Marisa Porter (Zyne Music Inc.)
  • Voice Pre-production: Dave Conion (Eggplant)
  • Engine Recordings: Danetracks, Inc., Bryan Watkins, James Penny, John Fasai
  • Licensed Music:
  • Bonesore
    • Machines Wielding Weapons
    • Written by Sergei Hall and Keiron McTernan
    • Courtesy of A7 Music Ltd.
    • By Arrangement with Zync Music Inc.
  • WithDk9 edit
    • Shaper
    • Written by Neil Gaeggler
    • Courtesy of PSI Records Inc.
    • By Arrangement with Zync Music Inc.
  • Soupdragon
    • Kelron Pepper
    • Written by Keiron Pepper
    • Courtesy of PSI Records Inc.
    • By Arrangement with Zync Music Inc.
  • Flashback
    • Machines Wielding Weapons
    • Written by Sergei Hall and Keiron McTernan
    • Courtesy of A7 Music Ltd.
    • By Arangervont with Zync Music Inc.
  • In-game Adaptive Music Adaptive Music Mixing and Production: Rom DiPrisco, Witchman Team
  • Guitars: Paul Aspel
  • Additional Live Base: Gbatokai Dakinah
  • Main Vox: MARZ, Bitstream Dream Team
  • Guitars: Saki Kaskas
  • Additional Guitars: Rom DiPrisco
  • Song List:
    • Death or Glory: Witchman
    • Black Monday: Witchman
    • Blok Rok War: Witchman
    • Deliverance: Witchman
    • Last Man Standing: Witchman feat. Marz
    • Last Man Standing (Bitstream Dream remix): Witchman feat. Marz
    • No U Turn: Witchman
    • Petrolhead: Witchman feat. Marz
    • Petrolhead (Bitstream Dream remix): Witchman
    • Point Of No Return: Witchman feat. Marz
    • Predator or Prey: Witchman
    • Warlord: Witchman
    • Zero to Hero: Witchman
    • Asphalt Assassin: Bitstream Dream
    • Fully Automatic: Bitstream Dream
    • Messij Lost: Bitstream Dream
    • Scavenger: Bitstream Dream
    • Supercrazy: Bitstream Dream
    • Warrior of the Wasteland: Bitstream Dream
    • Burning World: Bitstream Dream vs. Beauty's Confusion
      • Vocals: Jenna Ferone
      • Lyrics: Skip Frederiksen
    • Diesel and Destruction: Bitstream Dream vs. Tod Law
      • Vocals & Lyrics: Tod Law
      • Backup Vocals: Kyla Phillips & Luna Phillips
    • Dieselhead: Witchman feat. Marz vs. Bitstream Dream
    • Road to Kill: Bitstream Dream
  • Video Production: Hammer Creative Advertising, Scott Hayman, Jim Botko
  • Special Thanks: Kevin Barrett, Gary Snyder, Ami Blaire, The special people waiting for us at home
iBeta Quality Assurance
  • QA Director: Bill Mrochek
  • QA Manager: Christopher Kaminski
  • Test Lead: Joe Williams
  • Testers: Ryan Cramm, Nick Dahlberg, Jae Holdsworth, Dale Judy, Chris Quarry, Andrew Pawiek, Justin Sweeney, Todd Sidwell
  • Additional Testing: Darryl Jensen, Brian Mashinter, Justin Voye, Ronda Wolf
Source:
US manual
FullAuto 360 US Manual.pdf
[17]

Magazine articles

Main article: Full Auto/Magazine articles.

Promotional material

FullAuto fact sheet.pdf

PDF
Fact sheet
FullAuto fact sheet.pdf

FullAuto Track Overview.pdf

PDF
Track overview press release
FullAuto Track Overview.pdf

FullAuto DevQA Cligg Daigke VFX and Lighting Lead.pdf

PDF
Dev Q&A press release
FullAuto DevQA Cligg Daigke VFX and Lighting Lead.pdf

FullAuto DevQA Cord Smith Producer.pdf

PDF
Dev Q&A press release
FullAuto DevQA Cord Smith Producer.pdf

FullAuto DevQA Dave Feltham Art Lead.pdf

PDF
Dev Q&A press release
FullAuto DevQA Dave Feltham Art Lead.pdf

FullAuto DevQA Frank Trzcinski Art Director.pdf

PDF
Dev Q&A press release
FullAuto DevQA Frank Trzcinski Art Director.pdf

FullAuto DevQA Jason Hasenbuhler Code Lead.pdf

PDF
Dev Q&A press release
FullAuto DevQA Jason Hasenbuhler Code Lead.pdf

FullAuto DevQA Michelle Frey Audio Lead.pdf

PDF
Dev Q&A press release
FullAuto DevQA Michelle Frey Audio Lead.pdf

FullAuto DevQA Rick Knowles Lead Level Designer.pdf

PDF
Dev Q&A press release
FullAuto DevQA Rick Knowles Lead Level Designer.pdf

FullAuto DevQA Ted Kim Lead Concept Artist.pdf

PDF
Dev Q&A press release
FullAuto DevQA Ted Kim Lead Concept Artist.pdf

FullAuto DevQA William Ho Lead Game Designer.pdf

PDF
Dev Q&A press release
FullAuto DevQA William Ho Lead Game Designer.pdf

Artwork

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
GamePro (US) NTSC-U
85
[18]
Hyper (AU) PAL
85
[19]
Xbox 360
85
Based on
2 reviews

Full Auto

Xbox 360, US
Full Auto 360 US Box.jpg
Cover
FullAuto 360 US Disc.jpg
Disc
FullAuto 360 US Manual.pdf
Manual
Xbox 360, JP
Full Auto 360 JP Box.jpg
Cover
Fullauto 360 JP disc.jpg
Disc
Xbox 360, AU
FullAuto 360 AU cover.jpg
Cover
Xbox 360, UK
Full Auto 360 EU Box.jpg
Cover
FullAuto 360 pal disc.jpg
Disc
Xbox 360, FR
FullAuto 360 FR cover.jpg
Cover
Xbox 360, DE
FullAuto 360 DE Box.jpg
Cover
Xbox 360, ES

Xbox 360, IT
FullAuto 360 IT cover.jpg
Cover
Xbox 360, KR
FullAuto 360 KR Box.jpg
Cover

External links

  • Sega of Japan catalogue pages (Japanese): Xbox 360
  • Full Auto on Xbox Marketplace: JP, US, UK, AU, KR

References

  1. 1.0 1.1 Xbox.com (en-US; f/fullauto) (Wayback Machine: 2008-12-30 07:45)
  2. Xbox.com (en-GB; f/fullauto) (Wayback Machine: 2009-02-28 11:59)
  3. Xbox.com (fr-FR; f/fullauto) (Wayback Machine: 2009-01-25 07:07)
  4. Xbox.com (de-DE; f/fullauto) (Wayback Machine: 2009-06-03 21:03)
  5. Xbox.com (es-ES; f/fullauto) (Wayback Machine: 2009-04-11 03:35)
  6. Xbox.com (it-IT; f/fullauto) (Wayback Machine: 2009-05-17 09:36)
  7. Xbox.com (en-AU; f/fullauto) (Wayback Machine: 2009-02-20 20:11)
  8. 8.0 8.1 http://sega.jp/x/fullauto (Wayback Machine: 2011-07-31 03:49)
  9. Xbox.com (ko-KR; f/fullauto) (Wayback Machine: 2009-06-04 08:24)
  10. 10.0 10.1 10.2 Xbox LIVE Marketplace (en-US; Full-Auto/66acd000-77fe-1000-9115-d802534507d5) (Wayback Machine: 2011-05-22 17:15)
  11. 11.0 11.1 11.2 Xbox LIVE Marketplace (en-GB; Full-Auto/66acd000-77fe-1000-9115-d802534507d5) (Wayback Machine: 2011-05-28 08:41)
  12. Xbox LIVE Marketplace (en-au; Full-Auto/66acd000-77fe-1000-9115-d802534507d5) (Wayback Machine: 2018-06-09 00:28)
  13. 13.0 13.1 13.2 Xbox LIVE Marketplace (fr-FR; Full-Auto/66acd000-77fe-1000-9115-d802534507d5) (Wayback Machine: 2011-06-12 06:12)
  14. Xbox LIVE Marketplace (de-DE; Full-Auto/66acd000-77fe-1000-9115-d802534507d5) (Wayback Machine: 2012-07-18 04:15)
  15. Xbox LIVE Marketplace (ko-kr; Full-Auto/66acd000-77fe-1000-9115-d802534507d5) (Wayback Machine: 2018-06-09 00:31)
  16. 16.0 16.1 http://www.wwe.co.za/releaseschedule.aspx?catid=1 (Wayback Machine: 2006-10-02 12:10)
  17. File:FullAuto 360 US Manual.pdf, page 23
  18. GamePro, "May 2006" (US; 2006-04-11), page 74
  19. Hyper, "April 2006" (AU; 2006-03-08), page 48


Full Auto

Notavailable.svg

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