Microcosm

From Sega Retro


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Microcosm title.png

Microcosm
System(s): Sega Mega-CD
Publisher: Psygnosis, Victor Entertainment (JP)
Developer:
Genre: Shoot-'em-Up

















Number of players: 1
Release Date RRP Code
Sega Mega-CD
JP
¥8,9008,900 T-60164
Sega Mega-CD
US
T-113015
Sega Mega-CD
EU
T-113015-50
Sega Mega-CD
BR
063170

Microcosm (マイクロコズム) is an on-the-rails shoot-'em-up game developed for the Sega Mega-CD by Psygnosis.

Gameplay

In Microcosm, the player controls a small ship, travelling through the human body to destroy aliens. As an "on-the-rails" shoot-'em-up, the player has control over the ship's horizontal and vertical movements, but movement into the screen along the third axis is dictated by the game. The limitations of the Mega-CD mean a pseudo-3D effect is achieved through full motion video. While some versions of Microcosm opt for a first-person perspective, the Mega-CD uses a third-person view at all times.

The ship has mutliple weapons, alongside a standard shot with limitless ammo. Multiple hits can be taken from enemies before the ship explodes. While it can take roughly 40 minutes to complete the game in one sitting, a password system is also offered.

Unlike other Mega-CD titles, Microcosm chooses to limit its full motion video sequences to 16 colours (a quarter of the 64 available to the system), presumably as a space saving measure.

History

Development

Microcosm was first seen in demo form for the Amiga CDTV platform in 1991, but soon became an FM Towns title, with development partially funded by Fujitsu prior to the game being ported to other platforms. The full motion video was rendered using Silicon Graphics Indigo workstations alongside life action footage[3].

Live action footage was recorded at night with an S-VHS recorder, and features members of the team as opposed to paid actors[4]. 2D graphics (and textures) were drawn on Amigas[4].

In total the game's raw data amassed over 6GB[5], with image data being stored in 24-bit colour before being compressed for the various platforms[6]. Initial development cost between $600,000 and $750,000 USD[7].

Versions

Microcosm was released for a variety of home platforms, including the 3DO, Amiga CD32, FM Towns and IBM PC. All other versions are able to output higher quality full motion video than the Mega-CD version, and in many cases, at higher resolutions.

Magazine articles

Main article: Microcosm/Magazine articles.

Promotional material

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Print advert in Electronic Gaming Monthly (US) #52: "November 1993" (1993-xx-xx)
also published in:
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Print advert in Sega Visions (US) #16: "December/January 1993/1994" (1993-xx-xx)
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Print advert in GamePro (US) #54: "January 1994" (199x-xx-xx)
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Print advert in Game Players (US) #0705: "Vol. 7 No. 5 May 1994" (1994-0x-xx)
also published in:
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Print advert in Computer & Video Games (UK) #146: "January 1994" (1993-12-15)
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Physical scans

Sega Retro Average 
Publication Score Source
56 №14, p79
83 №28, p94/95/96
91 №16
79 №17, p26/27
89 №9, p38/39
60 №25
60 №16, p80/81[1]
69 №38, p122
60 №2, p108[11]
69 №51, p50/51
81 №27, p34/35
Sega Mega-CD
72
Based on
11 reviews
Sega Retro Average 
Publication Version Score
Ação Games (BR)
81
[12]
Beep! MegaDrive (JP) NTSC-J
75
[13]
Consoles + (FR)
83
[14]
Digitiser (UK)
65
[15]
Electronic Gaming Monthly (US) NTSC-U
54
[16]
Famitsu (JP) NTSC-J
68
[17]
Game Players (US) NTSC-U
60
[18]
Gamers (DE)
40
[19]
GamesMaster (UK)
56
[20]
Hippon Super (JP) NTSC-J
70
[21]
Hobby Consolas (ES)
40
[22]
Hyper (AU)
83
[23]
Joypad (FR) PAL
83
[24]
Mega (UK) PAL
79
[25]
Mega Action (UK) PAL
89
[26]
Mega Force (FR)
89
[27]
Mega Fun (DE) PAL
65
[28]
MegaTech (UK) PAL
60
[29]
Mean Machines Sega (UK) PAL
60
[1]
Player One (FR)
69
[30]
Sega Magazine (UK) PAL
60
[31]
Sega Power (UK) PAL
69
[32]
Sega Pro (UK) PAL
81
[33]
Sega Zone (UK) PAL
54
[34]
Sega Force (SE)
52
[35]
Sega Saturn Magazine (JP) NTSC-J
75
[36]
Super Juegos (ES)
59
[37]
Video Games (DE) PAL
56
[38]
VideoGames (US) NTSC-U
90
[39]
Sega Mega-CD
68
Based on
29 reviews

Microcosm

Mega-CD, US
Microcosm MCD US Box Back.jpgMicrocosm MCD US Box Front.jpg
Cover
Microcosm MCD US Disc.jpg
Disc
Microcosm mcd us manual.pdf
Manual
Mega-CD, EU (Big)
Microcosm MCD EU Box Back Big.jpgMicrocosm MCD EU Box Front Big.jpg
Cover
Microcosm MCD EU Disc.jpg
Disc
Mega-CD, EU (Small)
Microcosm MCD EU Box Back.jpgMicrocosm MCD EU Box Front.jpg
Cover
Microcosm MCD EU Disc.jpg
Disc
Mega-CD, JP
Microcosm MCD JP Box Back.jpgMicrocosm MCD JP Box Front.jpg
Cover
Microcosm MCD JP Spinecard.JPG
Spinecard
Microcosm MCD JP Disc.jpg
Disc
Mega-CD, BR
Microcosm MCD BR Box Back.jpgNospine.pngMicrocosm MCD BR Box Front.jpg
Cover

References

  1. 1.0 1.1 1.2 File:MeanMachinesSega16UK.pdf, page 81 Cite error: Invalid <ref> tag; name ":File:MeanMachinesSega16UK.pdf_p81" defined multiple times with different content
  2. Press release: 1994-01-06: PSYGNOSIS INTRODUCES 'INTERACTIVE CINEMA' WITH THE DEBUT OF MICROCOSM
  3. File:Edge UK 001.pdf, page 71
  4. 4.0 4.1 File:Edge UK 001.pdf, page 73
  5. File:Edge UK 001.pdf, page 72
  6. File:Edge UK 001.pdf, page 74
  7. File:Edge UK 001.pdf, page 77
  8. Game Players, "Vol. 6 No. 12 December 1993" (US; 1993-1x-xx), page 152
  9. GamePro, "January 1994" (US; 199x-xx-xx), page 188
  10. Electronic Gaming Monthly, "June 1994" (US; 1994-xx-xx), page 142
  11. File:SegaMagazine UK 02.pdf, page 108
  12. Ação Games, "Março 1994" (BR; 1994-03-01), page 26
  13. Beep! MegaDrive, "March 1994" (JP; 1994-02-08), page 21
  14. Consoles +, "Décembre 1993" (FR; 1993-1x-xx), page 160
  15. Digitiser (UK) (1994-02-22)
  16. Electronic Gaming Monthly, "March 1994" (US; 1994-xx-xx), page 38
  17. Famitsu, "1994-03-04" (JP; 1994-02-18), page 1
  18. Game Players, "Vol. 7 No. 4 April 1994" (US; 1994-0x-xx), page 69
  19. Gamers, "Mai/Juni 1994" (DE; 1994-05-06), page 41
  20. GamesMaster, "February 1994" (UK; 1994-01-20), page 79
  21. Hippon Super, "April 1994" (JP; 1994-03-03), page 60
  22. Hobby Consolas, "Junio 1994" (ES; 1994-xx-xx), page 136
  23. Hyper, "February 1994" (AU; 199x-xx-xx), page 54
  24. Joypad, "Février 1994" (FR; 199x-xx-xx), page 94
  25. Mega, "February 1994" (UK; 1994-01-20), page 26
  26. Mega Action, "January 1994" (UK; 1993-12-30), page 38
  27. Mega Force, "Décembre 1993" (FR; 1993-12-10), page 120
  28. Mega Fun, "05/94" (DE; 1994-04-20), page 109
  29. MegaTech, "January 1994" (UK; 1993-12-21), page 60
  30. Player One, "Janvier 1994" (FR; 199x-xx-xx), page 122
  31. Sega Magazine, "February 1994" (UK; 1994-01-10), page 109
  32. Sega Power, "February 1994" (UK; 1994-01-06), page 50
  33. Sega Pro, "Xmas Special 1993" (UK; 1993-12-02), page 34
  34. Sega Zone, "February 1994" (UK; 1994-01-27), page 42
  35. Sega Force, "6/94" (SE; 1994-09-14), page 30
  36. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
  37. Super Juegos, "Abril 1994" (ES; 1994-0x-xx), page 116
  38. Video Games, "5/94" (DE; 1994-04-27), page 91
  39. VideoGames, "April 1994" (US; 1994-0x-xx), page 82