Difference between revisions of "Power Drift"

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==Physical Scans==
 
==Physical Scans==
 
===Amiga Version===
 
===Amiga Version===
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Revision as of 16:44, 15 January 2013


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Power Drift Title.png

Power Drift
System(s): Sega Y Board, Amiga, Amstrad CPC, Atari ST, Commodore 64, DOS, MSX, TurboGrafx-16, ZX Spectrum
Publisher: Sega,
TurboGrafx-16
Asmik,
Amiga
Amstrad CPC
Atari ST
Commodore 64
IBM PC compatibles
MSX
ZX Spectrum
Activision
Developer:
Release Date RRP Code

Power Drift is a 1988 racing game developed for the Sega Y Board arcade platform. It was designed by Yu Suzuki and developed by his team at Sega AM2.

Like many games for the hardware, Power Drift makes heavy use of sprite scaling and rotation, often referred to as Super Scaler technology. It is one of the more ambitious efforts for what is largely considered "2D" hardware, attempting not only to simulate driving down a road (like OutRun), but hills and bridges, as well as a camera which can tilt as the player drives around corners. There are also twelve playable characters.

Unlike other works by Yu Suzuki such as Space Harrier, OutRun and After Burner. Power Drift skipped most home consoles and did not appear on a home Sega system until the release of a Sega Saturn conversion in 1998 (as Sega Ages Power Drift). It was instead ported to the PC Engine in Japan, and a variety of home computers in North America and Europe, including the Amiga, Amstrad CPC, Atari ST, Commodore 64, DOS, MSX, TurboGrafx-16 and ZX Spectrum. All computer versions sacrifice many of the sprite effects, and though some were well received by the gaming press at the time, the limitations turn these versions into very different games.

The arcade version of Power Drift was also included in Yu Suzuki Game Works Vol. 1 for the Sega Dreamcast. The arcade version has never been re-released in the western world.

A Sega Mega CD port of the game was reportedly advertised in numerous Japanese publications, for release sometime in 1993.

Production Credits

Amiga Version

Programmed by ZZKJ
Graphics by Saul
Music by Uncle Art
Produced by Neil
©1988 Sega Enterprises Inc.
All Rights Reserved.
Activision UK Ltd
Authorised User.
Game ©1989 Activision
A Software Studios Production

Amstrad CPC Version

(C) Sega 1989
(C) Activision Ltd. 1989.
Coding by John Mullings
Graphics by Clive Paul
Music and FX by Dave Lowe.
A Software Studios Production

Commodore 64 Version

Code: Chris Butler
Music: Dave Lowe
©SEGA®1988,1989
Activision authorized user

MSX Version

(C) Sega 1989
(C) Activision Ltd. 1989.
Coding by John Mullings
Graphics by Clive Paul
Music and FX by Dave Lowe.
A Software Studios Production.
MSX Version by New Frontier.
Coding by Zydro
Music by MC Alby

ZX Spectrum Version

(C) Sega 1989
(C) Activision Ltd. 1989.
Coding by John Mullings
Graphics by Clive Paul
Music and FX by Dave Lowe.
A Software Studios Production

PC Engine Version

Original Concept: Sega Enterprises Ltd.
Conversion to PC Engine:

  • Programming: Ishikawa, Kudo Johnny B. Good Eiji
  • Music: Don
  • Graphics: Metali Kawachi
  • Test Play: Push Pop Masa, Onetakesan, George, Andlle Kazama
  • Special Thanks: C. S. All Stars
  • Music Programming: Ishikawa
  • System Creator: Eiji Kudo, Ishikawa
  • Special Advisor: Hiroshi Okamoto, Kazuyuki Takasaki
  • Tools: TRR Team
  • Data Organisation: Baja Baja Kudo
  • Visual Sketch: Metali Kawachi
  • Music Direction: Bakabon Papa
  • Graphics Direction: Zepher
  • Program Direction: Kyusyu Danji
  • Coordinator: Push Pop Masa
  • Producer: Kazuyuki Takasaki
  • Director: O-Boss Y.
  • Support: Nanchan, Mariko Koizumi, Michiyo Sugawara, Gim Keiko
  • Jammer: Meko Saitou, Kaeru Sakurai, Yuco Matui, Hokken Katsu, Taikon, Nari Ozzy
  • Ochakumi: Jyoshidaisei Yuriko, Nari Ozzy, Naaa Kaaa Jieee
  • Executive Director: Toshiyuki Futamura
  • Executive Producer: Takahiro Minami

Asmik

Gallery

Physical Scans

Amiga Version

Sega Retro Average 
Publication Score Source
82 №96, p16/17
Amiga
82
Based on
1 review
Sega Retro Average 
Publication Version Score
ACE (UK)
65
[1]
Amiga Computing (UK)
88
[2]
Amiga Format (UK)
92
[3]
Amiga Joker (DE)
79
[4]
Amiga Power (UK)
69
[5]
Aktueller Software Markt (DE)
83
[6]
Commodore Computing International (UK)
72
[7]
Commodore User (UK)
70
[8]
Computer & Video Games (UK)
83
[9]
The Games Machine (UK)
90
[10]
Génération 4 (FR)
77
[11]
Megazone (AU)
45
[12]
The One (UK)
78
[13]
Power Play (DE)
36
[14]
Zero (UK)
85
[15]
Zzap!64 (UK)
65
[16]
Amiga
74
Based on
16 reviews

Power Drift

Amiga, EU
PowerDrift Amiga EU Box Front.jpg
Cover

Amstrad CPC Version

Amstrad CPC, EU (Cassette)

Amstrad CPC, EU (Disk)
PowerDrift AmstradCPC EU Box Back.jpgNospine.pngPowerDrift AmstradCPC EU Box Front.jpg
Cover
Amstrad CPC, ES (Cassette) (MCM
PowerDrift CPC ES Box Cassette MCM.jpg
Cover

Atari ST Version

Atari ST, EU

Atari ST, EU (The Hit Squad)

Commodore 64 Version

Commodore 64, EU

DOS Version

Sega Retro Average 
Publication Score Source
62 №8, p167
IBM PC compatibles
62
Based on
1 review
Sega Retro Average 
Publication Version Score
IBM PC compatibles
N/A
Based on
0 reviews

Power Drift

DOS, US

MSX Version

MSX, EU

TurboGrafx-16 Version

Sega Retro Average 
Publication Score Source
60 №35
81 №6, p90
PC Engine
71
Based on
2 reviews
Sega Retro Average 
Publication Version Score
ACE (UK)
60
[17]
Aktueller Software Markt (DE)
73
[18]
Complete Guide to Consoles (UK)
69
[19]
GameFan (US)
86
[20]
The Games Machine (UK)
87
[21]
Génération 4 (FR)
53
[22]
Joystick (FR)
81
[23]
Power Play (DE)
59
[24]
Zzap! (IT)
76
[25]
PC Engine
72
Based on
9 reviews

Power Drift

TurboGrafx-16, JP
<div style="margin:auto; max-width:Expression error: Unexpected < operator.px"> 320x80px
Cover
50x50px
Hucard

ZX Spectrum Version

ZX Spectrum, EU

ZX Spectrum, EU
(The Hit Squad)
PowerDrift Spectrum EU Box THS.jpg
Cover
ZX Spectrum, ES
Power Drift Spectrum EU MCM Box.jpg
Cover
  1. ACE, "December 1989" (UK; 1989-11-xx), page 92
  2. Amiga Computing, "Volume 2, Number 8: January 1990" (UK; 19xx-xx-xx), page 35
  3. Amiga Format, "December 1989" (UK; 1989-11-09), page 42
  4. Amiga Joker, "Januar '90" (DE; 1989-12-29), page 10
  5. Amiga Power, "January 1992" (UK; 1991-12-19), page 106
  6. Aktueller Software Markt, "Dezember 1989" (DE; 1989-1x-xx), page 53
  7. Commodore Computing International, "January 1990" (UK; 1990-xx-xx), page 51
  8. Commodore User, "November 1989" (UK; 1989-10-23), page 36
  9. Computer & Video Games, "November 1989" (UK; 1989-10-16), page 16
  10. The Games Machine, "December 1989" (UK; 1989-11-09), page 90
  11. Génération 4, "Décembre 1989" (FR; 1989-1x-xx), page 14
  12. Megazone, "June 1990" (AU; 1990-0x-xx), page 35
  13. The One, "November 1989" (UK; 1989-10-xx), page 51
  14. Power Play, "1/90" (DE; 1989-12-15), page 30
  15. Zero, "December 1989" (UK; 1989-1x-xx), page 26
  16. Zzap!64, "January 1990" (UK; 19xx-xx-xx), page 71
  17. ACE, "August 1990" (UK; 1990-07-xx), page 60
  18. Aktueller Software Markt, "Juni/Juli 1990" (DE; 1990-05-25), page 64
  19. Complete Guide to Consoles, "Volume IV" (UK; 1990-11-xx), page 50
  20. GameFan, "Volume 1, Issue 2: December 1992" (US; 1992-xx-xx), page 9
  21. The Games Machine, "August 1990" (UK; 1990-07-19), page 52
  22. Génération 4, "Juin 1990" (FR; 1990-0x-xx), page 65
  23. Joystick, "Juin 1990" (FR; 1990-05-xx), page 86
  24. Power Play, "8/90" (DE; 1990-07-13), page 129
  25. Zzap!, "Novembre 1990" (IT; 1990-xx-xx), page 58