Difference between revisions of "Sparkster: Rocket Knight Adventures 2"
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|Sparkster: Rocket Knight Adventures 2|
|System(s): Sega Mega Drive|
|Sound driver: Konami/Vampire Killer|
|Number of players: 1|
Sparkster: Rocket Knight Adventures 2 (スパークスター ロケットナイトアドベンチャーズ2) is a 1994 platform game developed and published by Konami for the Sega Mega Drive. It is a sequel to Rocket Knight Adventures. Even though the intro screen refers to it as Sparkster: Rocket Knight Adventures 2, it was only referred to as Sparkster on the North American and European packaging.
The game stars an opossum named Sparkster who carries a sword and jetpack on a mission to stop King Gedol from taking over the Kingdom of Zephyrus and kidnapping Princess Cherry.
After being rescued by Sparkster in the first game, the Kingdom of Zephyrus comes under attack once again. This time from the Gedol Empire which is led by King Gedol. In addition to this, Sparkster must also confront his rival, Axel Gear, who was sent by King Gedol to kidnap Princess Cherry, the cousin to Princess Sherry.
The game plays similar to its predecessor. The player can jump
, attack with a sword
, and use a rocket pack to fly short distances
. The button layout can be configured. The projectile emitted from the sword has be removed. When running into walls when using a jetpack the player will rebound if there is enough momentum left. Unlike the first game, the jet pack meter charges quicker and automatically, leading to more opportunities to use the jetpack.
Collecting six secret swords will transform Sparkster into Gold Sparkster, a superpowered form Sparkster. Gold Sparksters attacks are stronger and the rocket pack charges faster. Transforming into Gold Sparkster is necessary to view the true ending.
When Sparkster has collected 10 Blue Gems or a Red Gem (which count as 10 Blue Gems), the Item Roulette starts to play; at the top right-hand corner, players can see how many Gems they have collected and watch the Item Roulette spin. Then, once an item has been selected (entirely at random), the item is dropped from the sky, and Sparkster can pick it up like normal. Items received from the roulette disappear after a short time.
|Used for collecting towards the Item Roulette|
|1x Red Gem = 10x Blue Gem. An instant Item Roulette play|
|Puts Sparkster's sword aflame. All attacks are stronger|
|Touching these will automatically engage the rocket pack|
|Causes damage. Each takes off one half of a Heart|
|Restores one Heart|
|Restores all Hearts|
|Restores two and a half Hearts of giant mech's health (The Gedol Empire only)|
|Level 1 - Kingdom of Zebulos|
|Level 2 - The Golden Desert|
|Level 3 - The Flying Airship|
|Level 4 - The Gedol Empire|
|Level 5 - King Gedol's Realm|
|Level 6 - Castle Gedol|
A game known only as Sparkster was also released on the Super NES but is a different game, designed by a different staff, starring the same Sparkster character. Later a sequel just called Rocket Knight was released for the PlayStation Network, Xbox Live Arcade and PC.
Sonic the Comic included "Sparkster" comics strips, indeed based off Sparkster: Rocket Knight Adventures 2, with the hero going against King Gedol's plans. The single story arc was called "Last of the Rocket Knights!" (issue #53 to issue #58). It's one of the few comic strips in Sonic the Comic that is based off 3rd party game.
|Trivia sections are bad|
Try and incorporate this information into the main article. See the manual of style to find out why.
- In a video from Sega Video Magazine in Japan, the beta form of the game is shown. The differences are that the title screen has a completely different tune, Sparkster's face icon is different, the forest (stage 1-3) theme plays in the beginning of the level, and some other sprites such as the diamonds are different.
- In each stage, the game sacrifces half a palette for for the the diamonds and Sparkster's icon, despite these also being covered by Sparksters palette. Perhaps this was done to avoid these change to gold after becoming Gold Sparkster. However, Gold Sparkster only makes a very brief appearance.
- This is perhaps the only game where a secret item is hidden in a skippable opening scene
Sparkster is not optimised for 50Hz PAL regions.
- Planning: Lucky Jet
- Direct and Design: Tat
- Character Design: Y.T
- Design: Shiori S., Noboru Shirasu
- Special Thanks to: Furukawa, Keita Nose
- Main Programmer: Lord Unreal
- Super Programmer: Masanaka Takahashi
- Ultra Programmer: Hanaten Returns, Yasuo Tsurugai
- Sound Programmer: O.Kasai, Akiropito
- Sound Design: Chiruchiru Yamane, A.Yamaoka
- Package Design: M.Yoshihashi, Y.Nozawa
- Supervisor: Yutaka Haruki
- Producer: Tomikazu Kirita
- Special Thanks: All Konami Staff
- Main article: Sparkster: Rocket Knight Adventures 2/Magazine articles.
also published in:
|Sega Retro Average|
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|Mega Drive, EU|
- File:GamePlayers US 0710.pdf, page 10
- File:CVG UK 156.pdf, page 78
- File:SegaMagazine UK 11.pdf, page 80
- File:MAN!AC DE 1995-02.pdf, page 100
- Ultimate Future Games, "December 1994" (UK; 1994-11-01), page 132
- Computer & Video Games, "December 1994" (UK; 1994-11-15), page 148
- Ultimate Future Games, "January 1995" (UK; 1994-12-01), page 106
- File:BeepMD_JP_1994-10.pdf, page 19
- File:SSM_JP_19950901_1995-09.pdf, page 87
- File:MeanMachinesSega25UK.pdf, page 78
- File:PlayerOne FR 046.pdf, page 114
- File:Supersonic FR 25.pdf, page 48
- File:VideoGames US 70.pdf, page 90
|Rocket Knight Adventures games for Sega systems|
|Rocket Knight Adventures (1993) | Sparkster: Rocket Knight Adventures 2 (1994)|