Difference between revisions of "Takashi Iizuka"

From Sega Retro

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* ''[[Sonic Advance]]'' (2001) — Special Thanks (Sega of America)
 
* ''[[Sonic Advance]]'' (2001) — Special Thanks (Sega of America)
 
* ''[[Sonic Mega Collection]]'' (2002) — Special Thanks (Compiled Under The Supervision of SONICTEAM, LTD.)
 
* ''[[Sonic Mega Collection]]'' (2002) — Special Thanks (Compiled Under The Supervision of SONICTEAM, LTD.)
* ''[[Sonic Adventure DX: Director's Cut]]'' (2003) — Mission Mode Game Designer (Sonic Adventure DX Staff), Director (Sonic Adventure Original Staff), Character Game Designer (Sonic Adventure Original Staff), Field Designer (Sonic Adventure Original Staff), "Chaos" Game Designer (Sonic Adventure Original Staff)
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* ''[[Sonic Adventure DX: Director's Cut]]'' (2003) — Mission Mode Game Designer
 
* ''[[Sonic Heroes]]'' (2003) — Director, Level Designer, CG Movie Director
 
* ''[[Sonic Heroes]]'' (2003) — Director, Level Designer, CG Movie Director
 
* ''[[Sonic Mega Collection Plus]]'' (2004) — Special Thanks (Sega Corporation)
 
* ''[[Sonic Mega Collection Plus]]'' (2004) — Special Thanks (Sega Corporation)

Revision as of 17:55, 29 July 2017

Takashi Iizuka

Takashi Iizuka (飯塚 隆) is a key producer, director and designer within Sonic Team. Early in his career, he worked directly under Hirokazu Yasuhara as a senior game designer on Sonic the Hedgehog 3 & Knuckles, and quickly progressed to be the main design of NiGHTS into Dreams and supervise development of Sonic R. In 1998, he is credited as the driving force behind Sonic Adventure, the franchise's third adventure in the third dimension, as it had been his idea to create a role-playing game featuring Sonic.

After the success of Sonic Adventure, Iizuka headed to America, where he and a few other members of Sonic Team began work on such games as Sonic Adventure 2 and NiGHTS: Journey of Dreams. Iizuka continued as head of this department, known as Sega Studios USA, until 2008, when it was disbanded, and team members, including Iizuka were absorbed back into the Japanese division. Thus, he became the head of Sonic Team.

Production history

Interviews