Difference between revisions of "The Terminator (Mega-CD)"
From Sega Retro
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| developer=[[Virgin Games]] | | developer=[[Virgin Games]] | ||
| system=[[Sega Mega-CD]] | | system=[[Sega Mega-CD]] | ||
− | |||
| sounddriver= | | sounddriver= | ||
| peripherals= | | peripherals= | ||
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| mcd_rrp_us=52.99{{fileref|GamePro US 047.pdf|page=64}} | | mcd_rrp_us=52.99{{fileref|GamePro US 047.pdf|page=64}} | ||
| mcd_code_us=T-70015 | | mcd_code_us=T-70015 | ||
− | | mcd_date_eu=1994 | + | | mcd_date_eu=1994-02{{fileref|SegaForceMega UK 07.pdf|page=8}} |
| mcd_code_eu=T-70015-50 | | mcd_code_eu=T-70015-50 | ||
+ | | mcd_rrp_uk=44.99{{fileref|Mega UK 16.pdf|page=45}} | ||
+ | | mcd_rrp_de=119,95{{fileref|VideoGames DE 1993-09.pdf|page=43}} | ||
}} | }} | ||
| vrc=ma13 | | vrc=ma13 | ||
| bbfc=pg | | bbfc=pg | ||
+ | | oflc=g8 | ||
}} | }} | ||
− | '''''The Terminator''''' for the [[Sega Mega-CD]] is a platform shooter based on the film with the same name. Though it shares the same title and basic premise, it is unrelated to the [[The Terminator|Sega Mega Drive version]], sporting more fluid and detailed graphics, new gameplay styles and a CD audio soundtrack. Furthermore it features movie scenes taken from the motion picture (although limited to 16 colors, not employing the technique that allows a higher color count, as seen e.g. in [[Eternal Champions: Challenge From the Dark Side]]). | + | {{stub}}'''''The Terminator''''' for the [[Sega Mega-CD]] is a platform shooter based on the film with the same name. Though it shares the same title and basic premise, it is unrelated to the [[The Terminator|Sega Mega Drive version]], sporting more fluid and detailed graphics, new gameplay styles and a CD audio soundtrack. Furthermore it features movie scenes taken from the motion picture (although limited to 16 colors, not employing the technique that allows a higher color count, as seen e.g. in [[Eternal Champions: Challenge From the Dark Side]]). |
==Gameplay== | ==Gameplay== | ||
− | Guns and Grenades are assigned to {{B}} and {{A}} buttons respectively. {{C}} is used for jumping. It's possible to run and shoot at the same time, or stand in a fixed position, depending on which button is pressed first. The main weapon can be upgraded by collection power ups. A life system is in place, | + | Guns and Grenades are assigned to {{B}} and {{A}} buttons respectively. {{C}} is used for jumping. It's possible to run and shoot at the same time, or stand in a fixed position, depending on which button is pressed first. The main weapon can be upgraded by collection power ups. A life system is in place, with hidden extra lives scattered throughout the game. Small nodes are used as checkpoints. Continues and a password system are absent. The overall length is around 45 to 60 minutes of gameplay, compared to the [[The Terminator|Sega Mega Drive version]] that is around 15 minutes of gameplay long. |
+ | |||
The game also features a number of bosses, although they don't provide a significant higher challenge than standard enemies. | The game also features a number of bosses, although they don't provide a significant higher challenge than standard enemies. | ||
===Stages=== | ===Stages=== | ||
− | + | {{InfoTable|imagewidths=200| | |
− | + | {{InfoRow | |
− | + | | title=Ruined City | |
− | + | | screenshot=Notavailable.svg | |
− | + | | desc= | |
− | + | }} | |
− | + | {{InfoRow | |
− | + | | title=Wasteland | |
− | + | | screenshot=Notavailable.svg | |
− | + | | desc= | |
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Skynet Part 1 | ||
+ | | screenshot=Notavailable.svg | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Skynet Part 2 | ||
+ | | screenshot=Notavailable.svg | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=L.A. Night 1 | ||
+ | | screenshot=Notavailable.svg | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=L.A. Night 2 | ||
+ | | screenshot=Notavailable.svg | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=TechNoir | ||
+ | | screenshot=Notavailable.svg | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Police Station | ||
+ | | screenshot=Notavailable.svg | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Factory 1 | ||
+ | | screenshot=Notavailable.svg | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Factory 2 | ||
+ | | screenshot=Notavailable.svg | ||
+ | | desc= | ||
+ | }} | ||
+ | }} | ||
==Production credits== | ==Production credits== | ||
Note: this game divides its credits into two - the "main" developers are listed in the introduction, while assistant staff are listed in the end credits. | Note: this game divides its credits into two - the "main" developers are listed in the introduction, while assistant staff are listed in the end credits. | ||
+ | {{multicol| | ||
+ | {{creditstable| | ||
+ | *'''Developed by:''' [[Virgin Games]] | ||
+ | *'''Programmed by:''' Salias Warner | ||
+ | *'''Script:''' Erik Yeo, Justin Norr | ||
+ | *'''Set Design:''' Nick Bruty, Kevin Toft | ||
+ | *'''Character Design:''' Doug Cope, Roger Hardy, Clark Sorensen | ||
+ | *'''Original Music:''' [[Tommy Tallarico]] | ||
+ | *'''Video and Sound:''' Steve Henifin | ||
+ | *'''Original Concept:''' Dave Perry | ||
+ | *'''Producers:''' Tom Gibson, Barry Pringle | ||
+ | | source=In-game introduction credits | ||
+ | | console=MCD | ||
+ | }} | ||
+ | <br> | ||
+ | {{creditstable| | ||
+ | *'''Design Assistance:''' Justin Norr, Kevin Norr, Mark Yamada | ||
+ | *'''Programming Assistance:''' John Alvaardo, Matt From, Devid Perry | ||
+ | *'''Artists:''' Mike Dietz, Shawn Maclean, Barry J.S. Pringle, [[Dean Ruggles]], Edward Schofield, Bob Steele, Bob Stevenson, Daniel Wong, Willis Wong | ||
+ | *'''Quality Assurance:''' Mike McCaa, Chris McFarland, Jared Brinkley, David Fries, Bijan Shaheer, Harvard Bonin, Nick Camerota, Susan Haight, Erik Harshman, Ken Love, Paul Moore, Chad Soares, Chris Toft, Jon Williams, Noah Tool, Tim Williams | ||
+ | *'''Executive Producers:''' "Doc" Clarke-Willson, Guy Johnson, David Bishop | ||
+ | *'''Production:''' Seth Mandlesohn, Craig Warmsley, Jeff Buccellato, Kevin Norr | ||
+ | *'''Produced With:''' ROM DevBios from [[Malibu Interactive]] | ||
+ | :'''Music Mixed in QSound™ by Buzz Borrowes''' | ||
+ | :'''©1993 [[Virgin Games]] USA.''' | ||
+ | | source=In-game end credits | ||
+ | | console=MCD | ||
+ | }} | ||
+ | }} | ||
− | + | ==Magazine articles== | |
− | + | {{mainArticle|{{PAGENAME}}/Magazine articles}} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | ==Promotional material== | |
− | + | {{gallery | |
− | + | |{{galleryPrintAd | |
− | + | |SegaVisions US 14.pdf|sv|14|22-23 | |
− | + | }} | |
− | + | |{{galleryPrintAd | |
− | + | |GamePro US 051.pdf|gamepro|51|144-145 | |
− | + | |SegaVisions US 15.pdf|sv|15|36 | |
− | + | }} | |
− | + | |{{galleryPrintAd | |
− | + | |EGM US 057.pdf|egm|57|155 | |
− | + | |GamePro US 057.pdf|gamepro|57|25 | |
− | + | |GamePlayers US 0705.pdf|gameplayers|0705|23 | |
− | + | |EGM US 058.pdf|egm|58|209 | |
− | + | }} | |
− | + | }} | |
==Physical scans== | ==Physical scans== | ||
− | {{ratings | + | <section begin="MCD_ratings" />{{ratings |
| icon=MCD | | icon=MCD | ||
| consolesplus=87 | | consolesplus=87 | ||
Line 88: | Line 154: | ||
| segapower_source={{num|51|page=74/75}} | | segapower_source={{num|51|page=74/75}} | ||
| vgce=80 | | vgce=80 | ||
− | }} | + | }}<section end="MCD_ratings" /> |
{{Scanbox | {{Scanbox | ||
| console=Mega-CD | | console=Mega-CD | ||
Line 104: | Line 170: | ||
| disc=TheTerminator MCD EU Disc.jpg | | disc=TheTerminator MCD EU Disc.jpg | ||
| square=yes | | square=yes | ||
+ | | manual=TerminatorMegaCDEUManual.pdf | ||
+ | }} | ||
+ | |||
+ | ==Technical information== | ||
+ | ===ROM dump status=== | ||
+ | {{romtable| | ||
+ | {{rom|MCD|sha1= |md5= |crc32= |size=474,737,088|date=|source=CD (EU)|comments=T-70015-50|quality=|prototype=}} | ||
+ | {{rom|MCD|sha1= |md5= |crc32= |size=468,937,056|date=|source=CD (US)|comments=T-70015|quality=good|prototype=}} | ||
}} | }} | ||
Line 109: | Line 183: | ||
<references/> | <references/> | ||
− | |||
{{RobocopTerminator}} | {{RobocopTerminator}} | ||
− | {{ | + | {{TheTitle}} |
Revision as of 16:57, 21 February 2019
The Terminator | |||||||||||||||
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System(s): Sega Mega-CD | |||||||||||||||
Publisher: Virgin Games | |||||||||||||||
Developer: Virgin Games | |||||||||||||||
Genre: Action | |||||||||||||||
Number of players: 1 | |||||||||||||||
| |||||||||||||||
This short article is in need of work. You can help Sega Retro by adding to it.
The Terminator for the Sega Mega-CD is a platform shooter based on the film with the same name. Though it shares the same title and basic premise, it is unrelated to the Sega Mega Drive version, sporting more fluid and detailed graphics, new gameplay styles and a CD audio soundtrack. Furthermore it features movie scenes taken from the motion picture (although limited to 16 colors, not employing the technique that allows a higher color count, as seen e.g. in Eternal Champions: Challenge From the Dark Side).
Contents
Gameplay
Guns and Grenades are assigned to and buttons respectively. is used for jumping. It's possible to run and shoot at the same time, or stand in a fixed position, depending on which button is pressed first. The main weapon can be upgraded by collection power ups. A life system is in place, with hidden extra lives scattered throughout the game. Small nodes are used as checkpoints. Continues and a password system are absent. The overall length is around 45 to 60 minutes of gameplay, compared to the Sega Mega Drive version that is around 15 minutes of gameplay long.
The game also features a number of bosses, although they don't provide a significant higher challenge than standard enemies.
Stages
Ruined City | |
---|---|
Wasteland | |
Skynet Part 1 | |
Skynet Part 2 | |
L.A. Night 1 | |
L.A. Night 2 | |
TechNoir | |
Police Station | |
Factory 1 | |
Factory 2 | |
Production credits
Note: this game divides its credits into two - the "main" developers are listed in the introduction, while assistant staff are listed in the end credits.
- Developed by: Virgin Games
- Programmed by: Salias Warner
- Script: Erik Yeo, Justin Norr
- Set Design: Nick Bruty, Kevin Toft
- Character Design: Doug Cope, Roger Hardy, Clark Sorensen
- Original Music: Tommy Tallarico
- Video and Sound: Steve Henifin
- Original Concept: Dave Perry
- Producers: Tom Gibson, Barry Pringle
- Design Assistance: Justin Norr, Kevin Norr, Mark Yamada
- Programming Assistance: John Alvaardo, Matt From, Devid Perry
- Artists: Mike Dietz, Shawn Maclean, Barry J.S. Pringle, Dean Ruggles, Edward Schofield, Bob Steele, Bob Stevenson, Daniel Wong, Willis Wong
- Quality Assurance: Mike McCaa, Chris McFarland, Jared Brinkley, David Fries, Bijan Shaheer, Harvard Bonin, Nick Camerota, Susan Haight, Erik Harshman, Ken Love, Paul Moore, Chad Soares, Chris Toft, Jon Williams, Noah Tool, Tim Williams
- Executive Producers: "Doc" Clarke-Willson, Guy Johnson, David Bishop
- Production: Seth Mandlesohn, Craig Warmsley, Jeff Buccellato, Kevin Norr
- Produced With: ROM DevBios from Malibu Interactive
- Music Mixed in QSound™ by Buzz Borrowes
- ©1993 Virgin Games USA.
Magazine articles
- Main article: The Terminator (Mega-CD)/Magazine articles.
Promotional material
also published in:
- Sega Visions (US) #15: "October/November 1993" (1993-xx-xx)A database query error has occurred. Did you forget to run your application's database schema updater after upgrading?[5]
Query: SELECT `cargo__issuenames`.`name` AS `issuename`,`cargo__issuenames`.`date` AS `date`,`cargo__issuenames`.`pdf` AS `pdf`,`cargo__magnames`.`name` AS `magname`,`cargo__magnames`.`country` AS `country` FROM `cargo__issuenames` LEFT OUTER JOIN `cargo__magnames` ON ((`cargo__issuenames`.`code`=`cargo__magnames`.`code`)) WHERE `cargo__issuenames`.`code`="sv" and `cargo__issuenames`.`num`="15" ORDER BY `cargo__issuenames`.`name`,`cargo__issuenames`.`date`,`cargo__issuenames`.`pdf`,`cargo__magnames`.`name`,`cargo__magnames`.`country` LIMIT 1 Function: CargoSQLQuery::run Error: 1021 Disk full (/tmp/#sql-temptable-15e6a-1c11ce-8a9.MAI); waiting for someone to free some space... (errno: 28 "No space left on device") (localhost)
also published in:
- GamePro (US) #57: "April 1994" (1994-xx-xx)A database query error has occurred. Did you forget to run your application's database schema updater after upgrading?[6]
Query: SELECT `cargo__issuenames`.`name` AS `issuename`,`cargo__issuenames`.`date` AS `date`,`cargo__issuenames`.`pdf` AS `pdf`,`cargo__magnames`.`name` AS `magname`,`cargo__magnames`.`country` AS `country` FROM `cargo__issuenames` LEFT OUTER JOIN `cargo__magnames` ON ((`cargo__issuenames`.`code`=`cargo__magnames`.`code`)) WHERE `cargo__issuenames`.`code`="gamepro" and `cargo__issuenames`.`num`="57" ORDER BY `cargo__issuenames`.`name`,`cargo__issuenames`.`date`,`cargo__issuenames`.`pdf`,`cargo__magnames`.`name`,`cargo__magnames`.`country` LIMIT 1 Function: CargoSQLQuery::run Error: 1021 Disk full (/tmp/#sql-temptable-15e6a-1c11ce-8b4.MAI); waiting for someone to free some space... (errno: 28 "No space left on device") (localhost)
- Game Players (US) #0705: "Vol. 7 No. 5 May 1994" (1994-0x-xx)A database query error has occurred. Did you forget to run your application's database schema updater after upgrading?[7]
Query: SELECT `cargo__issuenames`.`name` AS `issuename`,`cargo__issuenames`.`date` AS `date`,`cargo__issuenames`.`pdf` AS `pdf`,`cargo__magnames`.`name` AS `magname`,`cargo__magnames`.`country` AS `country` FROM `cargo__issuenames` LEFT OUTER JOIN `cargo__magnames` ON ((`cargo__issuenames`.`code`=`cargo__magnames`.`code`)) WHERE `cargo__issuenames`.`code`="gameplayers" and `cargo__issuenames`.`num`="0705" ORDER BY `cargo__issuenames`.`name`,`cargo__issuenames`.`date`,`cargo__issuenames`.`pdf`,`cargo__magnames`.`name`,`cargo__magnames`.`country` LIMIT 1 Function: CargoSQLQuery::run Error: 1021 Disk full (/tmp/#sql-temptable-15e6a-1c11ce-8bb.MAI); waiting for someone to free some space... (errno: 28 "No space left on device") (localhost)
- Electronic Gaming Monthly (US) #58: "May 1994" (1994-xx-xx)A database query error has occurred. Did you forget to run your application's database schema updater after upgrading?[8]
Query: SELECT `cargo__issuenames`.`name` AS `issuename`,`cargo__issuenames`.`date` AS `date`,`cargo__issuenames`.`pdf` AS `pdf`,`cargo__magnames`.`name` AS `magname`,`cargo__magnames`.`country` AS `country` FROM `cargo__issuenames` LEFT OUTER JOIN `cargo__magnames` ON ((`cargo__issuenames`.`code`=`cargo__magnames`.`code`)) WHERE `cargo__issuenames`.`code`="egm" and `cargo__issuenames`.`num`="58" ORDER BY `cargo__issuenames`.`name`,`cargo__issuenames`.`date`,`cargo__issuenames`.`pdf`,`cargo__magnames`.`name`,`cargo__magnames`.`country` LIMIT 1 Function: CargoSQLQuery::run Error: 1021 Disk full (/tmp/#sql-temptable-15e6a-1c11ce-8c2.MAI); waiting for someone to free some space... (errno: 28 "No space left on device") (localhost)
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
74 | |
---|---|
Based on 16 reviews |
Mega-CD, US |
---|
Error creating thumbnail: convert: unable to write blob `/tmp/magick-RSztzoinx3I1wi7Ctbfv27cbwbf2kyfg': No space left on device @ error/blob.c/ImageToFile/1919. convert: unable to write blob `/tmp/magick-3dSYGnLFNZm22ofJxIn6Um0wjbT41nEi': No space left on device @ error/blob.c/ImageToFile/1919. convert: no decode delegate for this image format `' @ error/constitute.c/ReadImage/580. convert: no images defined `/home/sonicret/domains/segaretro.org/public_html/images/temp/transform_b24cf009916c.jpg' @ error/convert.c/ConvertImageCommand/3229. GPL Ghostscript 9.53.3: Unrecoverable error, exit code 1 Manual |
Mega-CD, EU |
---|
Error creating thumbnail: convert: unable to write blob `/tmp/magick-3wmBsoMcww6vmn8wbtsP_RiqFnniZxP1': No space left on device @ error/blob.c/ImageToFile/1919. convert: unable to write blob `/tmp/magick-q0FAK-RsjV0St6p4DWUT8Y1oeDC0Dlo3': No space left on device @ error/blob.c/ImageToFile/1919. convert: no decode delegate for this image format `' @ error/constitute.c/ReadImage/580. convert: no images defined `/home/sonicret/domains/segaretro.org/public_html/images/temp/transform_703fcf7bf90f.jpg' @ error/convert.c/ConvertImageCommand/3229. Manual |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
? |
|
474,737,088 | CD (EU) | T-70015-50 | ||||||||||
✔ |
|
468,937,056 | CD (US) | T-70015 |
References
- ↑ 1.0 1.1 1.2 1.3 1.4 File:GamePro US 047.pdf, page 64 Cite error: Invalid
<ref>
tag; name ":File:GamePro US 047.pdf_p64" defined multiple times with different content Cite error: Invalid<ref>
tag; name ":File:GamePro US 047.pdf_p64" defined multiple times with different content - ↑ File:SegaForceMega UK 07.pdf, page 8
- ↑ File:Mega UK 16.pdf, page 45
- ↑ File:VideoGames DE 1993-09.pdf, page 43
- ↑ ', "October 1993" (; 1993-xx-xx), page 36
- ↑ ', "April 1994" (; 1994-xx-xx), page 25
- ↑ ', "April 1994" (; 1994-xx-xx), page 23
- ↑ ', "April 1994" (; 1994-xx-xx), page 209
- ↑ ', "April 1994" (; 1994-xx-xx), page 28
- ↑ ', "April 1994" (; 1994-xx-xx), page 94
- ↑ ', "April 1994" (; 1994-xx-xx), page 112
- ↑ ', "April 1994" (; 1994-xx-xx), page 50
- ↑ 13.0 13.1 ', "April 1994" (; 1994-xx-xx), page 98
- ↑ ', "April 1994" (; 1994-xx-xx), page 39
- ↑ ', "April 1994" (; 1994-xx-xx), page 44
- ↑ 16.0 16.1 ', "April 1994" (; 1994-xx-xx), page 76
- ↑ ', "April 1994" (; 1994-xx-xx), page 74
- ↑ ', "April 1994" (; 1994-xx-xx), page 63
- ↑ ', "April 1994" (; 1994-xx-xx), page 16
- ↑ ', "April 1994" (; 1994-xx-xx), page 82
RoboCop and Terminator franchise games for Sega systems | |
---|---|
The Terminator (1992) | T2: The Arcade Game (1992) | RoboCop 3 (1993) | Terminator 2: Judgment Day (1993) | RoboCop Versus The Terminator (1993) | |
The Terminator (1992) | T2: The Arcade Game (1993) | RoboCop 3 (1993) | Terminator 2: Judgment Day (1993) | RoboCop Versus The Terminator (1994) | |
The Terminator (1992) | T2: The Arcade Game (1993) | RoboCop 3 (1993) | Terminator 2: Judgment Day (1993) | RoboCop Versus The Terminator (1994) | |
The Terminator (1993) |
- Pages with reference errors
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- Mega-CD games
- 1993 Mega-CD games
- All 1993 games
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- All action games
- Old content rating field
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- GalleryPrintAd file defined
- Old-style rating (consolesplus)
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- Rating without source
- Old-style rating (gamepro)
- Use magref
- Old-style rating (joypad)
- Old-style rating (mega)
- Old-style rating (megatech)
- Old-style rating (playerone)
- Old-style rating (segapower)
- Old-style rating (vgce)
- Update ratings template
- 8 old ratings
- Missing ROM hashes
- Old technical information
- RoboCop and Terminator