Difference between revisions of "Wild Woody"

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{{Bob
 
{{Bob
 
| bobscreen=WildWoody_title.png
 
| bobscreen=WildWoody_title.png
| publisher=[[Sega]]
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| publisher={{company|[[Sega]]|region=US}}{{company|[[Tec Toy]]|region=BR}}
| developer=[[Sega]]
+
| developer=[[Sega Multimedia Studio]]{{intref|Interview: Doug Lanford (2011-03-01) by Sega-16}}
 
| system=[[Sega Mega-CD]]
 
| system=[[Sega Mega-CD]]
| romsize=
 
 
| sounddriver=
 
| sounddriver=
 
| peripherals=
 
| peripherals=
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| mcd_date_us=1995
 
| mcd_date_us=1995
 
| mcd_code_us=4440
 
| mcd_code_us=4440
| mcd_date_br=199x
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| mcd_rating_us=ka
 +
| mcd_date_br=1995-10{{magref|sgp|19|13}}
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| mcd_code_br=
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| mcd_rating_br=ti
 
}}
 
}}
| esrb=ka
 
 
}}
 
}}
{{sub-stub}}'''''Wild Woody''''' is a [[Sega Mega-CD]] platform game.
+
{{sub-stub}}'''''{{PAGENAME}}''''' is a [[Sega Mega-CD]] action platform game developed by [[Sega Multimedia Studio]] and published by [[Sega]]. The only original property created by the [[Sega of America]]-affiliated studio, it was first released in the United States in mid 1995, and later brought to Brazil by [[Tec Toy]] the following October.
  
==Production Credits==
+
==History==
 +
===Development===
 +
{{quote|After hearing the [[wikipedia:The Adventures of Bumblefoot|Adventures Of Bumblefoot CD]], I was hired to score all the music for the [[Sega CD|Sega CD-ROM]] video game "Wild Woody". I had a 1-month deadline to write and record a title song, 16 game level songs, as well as score the 6 animated story-line and transitional sequences, and 5 different "game over" sequences. The game music needed to complement the changing scenarios within the game. There were five "worlds" - Pirate world, Mythology world, Mechanical world, Sci-Fi world, and the final Cemetery world - and each world had 3 levels. My strategy was to start off silly and light-hearted in Pirate World and evolve in intensity to climactic finales in Cemetery World. Within each world, I would also intensify from 1st to 3rd level in the same way while remaining within the musical style that applied to the world.
 +
 
 +
<br>
 +
I laid reference drum tracks with a sequencer and recorded all the bass, guitar, vocals, and keys on a digital 16-track tape recorder. I would send a tape of rough mixes out to [[Sega|Sega of America]] for approval, and to drummer [[Brad Kaiser]] who would be laying live drum tracks to the music. So I locked myself in my apartment for the month of February 96 and every morning I would write a song, record it in the afternoon, and do a rough mix at night. When all the music was done, I flew out to the [[Sega Multimedia Studio|Sega recording studio in San Francisco]] and we spent one day mixing the music for the non-gameplay parts of the game, which would be compressed to 8-bit mono. The next two days were for laying the live drums on an additional 8-digital tracks. The final two days were for mixing the 16-bit stereo songs (the title song and the 16 levels of game play). Tough game - I suck at it - I still can't get past level 2.|''[[Ron Thal]]''|ref={{ref|https://web.archive.org/web/20231101125436/http://www.bumblefoot.com/discography/other/wildwoody.htm}}}}
 +
 
 +
==Production credits==
 
{{multicol|
 
{{multicol|
'''Producer:''' [[Gordon Haberfelde]]<br/>
+
{{creditstable|
'''Project Management:''' [[Gordon Haberfelde]], [[Chris Shen]]<br/>
+
*'''Producer:''' [[Gordon Haberfelde]]
'''Programming Management:''' [[Dan Hitchens]], [[David Marshall]]<br/>
+
*'''Project Management:''' [[Gordon Haberfelde]], [[Chris Shen]]
'''Art Management:''' [[John Broenen]], [[Mimi Doggett]]<br/>
+
*'''Programming Management:''' [[Dan Hitchens]], [[David Marshall]]
'''Production Assistant:''' [[Debbie Kramer]]<br/>
+
*'''Art Management:''' [[John Broenen]], [[Mimi Doggett]]
'''Game Design:''' [[Chris Shen]] and The Wild Woody Team<br/>
+
*'''Production Assistant:''' [[Debbie Kramer]]
'''Boss Level Design:''' [[Bruce Krueger]]<br/>
+
*'''Game Design:''' [[Chris Shen]] and The Wild Woody Team
'''Bonus Level Design and Programming:''' [[Doug Lanford]]<br/>
+
*'''Boss Level Design:''' [[Bruce Krueger]]
'''Marketing:''' John Garner<br/>
+
*'''Bonus Level Design and Programming:''' [[Doug Lanford]]
'''Marketing Assistant:''' Clinton Dyer<br/>
+
*'''Marketing:''' [[John Garner]]
'''Documentation and Packaging:''' [[Lorene Goble]], [[Eric Smith]]<br/>
+
*'''Marketing Assistant:''' [[Clinton Dyer]]<!-- 'Clint' Dyer in the manual -->
'''Programmers:''' [[Daniel Deremiah]], [[Dan Hitchens]], [[Peter Koning]], [[Rob Lamb]], [[Doug Lanford]], [[David Marshall]], [[Martin Power]], [[Rex Sabio]], [[Jean Yu]]<br/>
+
*'''Documentation and Packaging:''' [[Lorene Goble]], [[Eric Smith]]
'''Artists:'''<br/>
+
*'''Programmers:''' [[Daniel Deremiah]], [[Dan Hitchens]], [[Peter Koning]], [[Rob Lamb]], [[Doug Lanford]], [[David Marshall]], [[Martin Power]], [[Rex Sabio]], [[Jean Yu]]<!-- 'Dave' Marshall in the manual -->
:'''World Art/Design:''' Russell Barba, John Broenen, Mimi Doggett, Bruce Krueger<br/>
+
*'''Artists:'''
:'''3D Art Lead:''' Clifford Lau<br/>
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**'''World Art/Design:''' Russell Barba, John Broenen, Mimi Doggett, Bruce Krueger
:'''3D Artists:''' Jon Bell, Clifford Lau, Mike Mangano, Joel Mariano<br/>
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**'''3D Art Lead:''' [[Clifford Lau]]
:'''Motion Capture Actor:''' Donald Hom<br/>
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**'''3D Artists:''' Jon Bell, [[Clifford Lau]], Mike Mangano, Joel Mariano
:'''2D Animation:''' John Broenen, Scott Burroughs, James Guilford, Bruce Krueger, Marty Murphy, Ken Richardson, Jeremiah Sears<br/>
+
**'''Motion Capture Actor:''' Donald Hom
:'''2D Artists:''' Matt Crane, Kristin Mallory<br/>
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**'''2D Animation:''' John Broenen, Scott Burroughs, James Guilford, Bruce Krueger, Marty Murphy, Ken Richardson, Jeremiah Sears
:'''Titles:''' Dick Holmes, Mimi Doggett<br/>
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**'''2D Artists:''' Matt Crane, [[Kristin Harvey|Kristin Mallory]]
'''Music/Sound:'''
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**'''Titles:''' [[Dick Holmes]], Mimi Doggett
:'''Music Composed and Produced by:''' [[Ron Thal]]<br/>
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*'''Music/Sound:'''
:'''Executive Music Producer:''' [[Spencer Nilsen]]<br/>
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**'''Music Composed and Produced by:''' [[Ron Thal]]
:'''Music Engineered, Mixed, and Mastered by:''' [[Dave Young]], [[Ron Thal]] and [[Spencer Nilsen]] and SEGA Music Group San Francisco<br/>
+
**'''Executive Music Producer:''' [[Spencer Nilsen]]
:'''Sound/Foley Effects:''' [[Barry Blum]], [[Dave Young]]<br/>
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**'''Music Engineered, Mixed, and Mastered by:''' [[David Young|Dave Young]], [[Ron Thal]] and [[Spencer Nilsen]] and [[SEGA Music Group]] San Francisco
:'''Gameplay Effects:''' [[Brian Coburn]], [[Mark Miller]]<br/>
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**'''Sound/Foley Effects:''' [[Barry Blum]], [[David Young|Dave Young]]
:'''Voice Talent:'''
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**'''Gameplay Effects:''' [[Brian Coburn]], [[Mark Steven Miller|Mark Miller]]
::'''Low Man:''' Jeff Farber<br/>
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*'''Voice Talent:'''
::'''Woody:''' Joe Kerska<br/>
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**'''Low Man:''' Jeff Farber
::'''Misc. Voices:''' Bruce Robertson<br/>
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**'''Woody:''' Joe Kerska
::'''Answering Machine:''' Debbie Rogers<br/>
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**'''Misc. Voices:''' Bruce Robertson
'''Test:'''
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**'''Answering Machine:''' Debbie Rogers
:'''Test Lead:''' [[Joe Cain]]<br/>
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*'''Test:'''
:'''Asst. Lead:''' [[Blair Bullock]], [[David Dodge]], [[Scott Morris]], [[Tim Turner]]<br/>
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**'''Test Lead:''' [[Joe Cain]]
:'''Testers:''' Mike Benton, Sako Bezdjian, Joel Breton, Mathew Ironside, Doug Leslie, Kristoffer Lester, Neil Ryan Musser, Abe Navarro, Robert Owen, Matt Prescott, Steve Rapp, Jon Ries, Scott Snyder, Gregg Vogt, David Wood<br/>
+
**'''Asst. Lead:''' [[Blair Bullock]], [[David Dodge]], [[Scott Morris]], [[Tim Turner]]
'''Special Thanks:''' Mark Decker, [[Doug Eidsmore]], [[Mike Latham]], [[Tony Van]], Shinya Yarimizo<br/>
+
**'''Testers:''' Mike Benton, Sako Bezdjian, [[Joel Breton]], Mathew Ironside, Doug Leslie, Kristoffer Lester, Neil Ryan Musser, [[Abraham Navarro|Abe Navarro]], Robert Owen, Matt Prescott, [[Steve Rapp]], Jon Ries, Scott Snyder, [[Gregg Vogt]], [[David Wood]]<!-- in the manual its 'Leslie Kristoffer', 'Lester Neil' and 'Ryan Musser' -->
 +
*'''Special Thanks:''' Mark Decker, [[Doug Eidsmore]], [[Michael Latham|Mike Latham]], [[Tony Van]], Shinya Yarimizo
 +
| source=In-game credits
 +
| pdf=Wild Woody MCD credits.pdf
 +
| console=MCD
 +
}}
 +
 
 +
{{creditstable|
 +
*'''Manual:''' [[Hillary Clayson Loeb]], [[Kathy Garfield]]
 +
*'''Testers:''' Doug Griffiths
 +
| source=US manual
 +
| pdf=Wildwoody mcd us manual.pdf
 +
| pdfpage=15
 +
| console=MCD
 
}}
 
}}
 +
 +
{{creditstable|
 +
*'''Drums:''' [[Brad Kaiser]]
 +
| source=Uncredited{{ref|https://web.archive.org/web/20231101125436/http://www.bumblefoot.com/discography/other/wildwoody.htm}}
 +
| console=MCD
 +
}}
 +
}}
 +
 +
==Magazine articles==
 +
{{mainArticle|{{PAGENAME}}/Magazine articles}}
  
 
==Physical scans==
 
==Physical scans==
 +
{{ratings|MCD}}
 
{{Scanbox
 
{{Scanbox
 
| console=Mega-CD
 
| console=Mega-CD
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| disc=
 
| disc=
 
}}
 
}}
 +
 +
==Technical information==
 +
{{mainArticle|{{PAGENAME}}/Technical information}}
 +
===ROM dump status===
 +
{{romtable|
 +
{{rom|MCD|sha1=|md5=|crc32=|size=|date=|source=CD-ROM (US)|comments=|quality=|prototype=}}
 +
}}
 +
 +
==External links==
 +
* Sega of America webpage: [https://web.archive.org/web/19980629074057/http://www.sega.com:80/products/games/00464.html Mega CD]
 +
*''[https://web.archive.org/web/20210608121121/http://www.opusgames.com/games/pencil/pencil.html Wild Woody (Sega CD)]'' postmortem by developer [[Doug Lanford]] at [https://web.archive.org/web/20201231221806/https://www.opusgames.com/index.html Penguins and Programmers] (Wayback Machine)
 +
 +
==References==
 +
<references/>
 +
 +
{{WildWoodyOmni}}

Latest revision as of 09:43, 1 November 2023

n/a

WildWoody title.png

Wild Woody
System(s): Sega Mega-CD
Publisher: Sega (US) Tec Toy (BR)
Developer:
Genre: Action

















Number of players: 1
Release Date RRP Code
Sega Mega-CD
US
4440
ESRB: Kids to Adults
Sega Mega-CD
BR
Tectoy: Todas as Idades

This teeny-tiny article needs some work. You can help us by expanding it.


Wild Woody is a Sega Mega-CD action platform game developed by Sega Multimedia Studio and published by Sega. The only original property created by the Sega of America-affiliated studio, it was first released in the United States in mid 1995, and later brought to Brazil by Tec Toy the following October.

History

Development

After hearing the Adventures Of Bumblefoot CD, I was hired to score all the music for the Sega CD-ROM video game "Wild Woody". I had a 1-month deadline to write and record a title song, 16 game level songs, as well as score the 6 animated story-line and transitional sequences, and 5 different "game over" sequences. The game music needed to complement the changing scenarios within the game. There were five "worlds" - Pirate world, Mythology world, Mechanical world, Sci-Fi world, and the final Cemetery world - and each world had 3 levels. My strategy was to start off silly and light-hearted in Pirate World and evolve in intensity to climactic finales in Cemetery World. Within each world, I would also intensify from 1st to 3rd level in the same way while remaining within the musical style that applied to the world.


I laid reference drum tracks with a sequencer and recorded all the bass, guitar, vocals, and keys on a digital 16-track tape recorder. I would send a tape of rough mixes out to Sega of America for approval, and to drummer Brad Kaiser who would be laying live drum tracks to the music. So I locked myself in my apartment for the month of February 96 and every morning I would write a song, record it in the afternoon, and do a rough mix at night. When all the music was done, I flew out to the Sega recording studio in San Francisco and we spent one day mixing the music for the non-gameplay parts of the game, which would be compressed to 8-bit mono. The next two days were for laying the live drums on an additional 8-digital tracks. The final two days were for mixing the 16-bit stereo songs (the title song and the 16 levels of game play). Tough game - I suck at it - I still can't get past level 2.

Ron Thal[3]


Production credits

Source:
In-game credits
Wild Woody MCD credits.pdf
[4]


Source:
US manual
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[5]


Source:
Uncredited[3]

Magazine articles

Main article: Wild Woody/Magazine articles.

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Electronic Gaming Monthly (US) NTSC-U
56
[6]
GamePro (US) NTSC-U
35
[7]
VideoGames (US) NTSC-U
60
[8]
Sega Mega-CD
50
Based on
3 reviews

Wild Woody

Mega-CD, US
WildWoody MCD US Box Back.jpgWildWoody MCD US Box Front.jpg
Cover
WildWoody MCD US Disc.jpg
Disc
Wildwoody mcd us manual.pdf
Manual
Mega-CD, BR
WildWoody MCD BR front.jpg
Cover

Technical information

Main article: Wild Woody/Technical information.

ROM dump status

System Hash Size Build Date Source Comments
Sega Mega-CD
 ?
CRC32
MD5
SHA-1
CD-ROM (US)

External links

References


Wild Woody

WildWoody title.png

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