NBA Hang Time
From Sega Retro
- For the unrelated Mega-CD game, see ESPN NBA Hangtime '95.
NBA Hang Time is an arcade basketball game which was ported to the Sega Mega Drive.
The game is a direct descendant of NBA Jam: Tournament Edition. However, it was forced to change its name after Acclaim Entertainment bought the rights to the NBA Jam moniker. It would be followed by NBA Showtime: NBA on NBC some years later.
Contents
Gameplay
Like NBA Jam, the game is a fast-paced, two-on-two basketball game. All of the NBA teams at the time are represented, and the player chooses a line-up of two players out of five players from each team. Each match-up is four quarters of three minutes each. The goal is to outscore the other team; baskets from within the three-point line are worth two points, and shots from outside of it are worth three points. There are no fouls, free throws, or violations except goaltending and a 24-second shot clock. Teams can substitute players at halftime.
Players are moved around the court with the D-Pad. Players have a turbo meter that increases their running speed by holding . The turbo meter is depleted as it is used, but it quickly recharges when it is not used.
The game supports up to four players simultaneously with the Team Player. Additional players can join the game while it is in progress by pressing START . In one- and two-player games, players control one member of their respective teams and have AI-controlled teammates. The game also has a Computer Assistance feature enabled by default that increases the precision of the losing team's shots to ensure a more competitive game.
The game has a "Create a Player" feature for creating custom players, which are saved to the cartridge with a battery backup.
Tip-Off | |
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Each game starts with a tip-off, where a player from each team leaps with and for possession of the ball. Possession of the ball goes to the home team (team two) at the beginning of the second and fourth quarters and to the visiting team (team one) at the beginning of the third quarter, regardless of who wins the tip-off or who had possession of the ball at the end of the last quarter. | |
Defense | |
When the player's team does not have possession of the ball, the player can jump to block the opposing team's shots with . If the player has turbo, the player can perform a high jump with +. If the ball is on the downward trajectory of its arc when it is blocked, the player is charged with goaltending and the other team receives points for a successful basket. However, if the ball touches the rim of the basket, any player on either team can grab it.
When near an opposing player, the player can try to steal the ball with . The ball flashes white when the other team touches it. If the player has turbo, the player can also shove another player with +. Shoving can cause the other player to drop the ball or move another player out of the way to clear a shot for a teammate. | |
Offense | |
When the player's team has possession of the ball, the player can perform a jump shot by holding . The ball is released when the button is released; releasing the button at the apex of the leap leads to a more accurate shot but increases the risk of a defender blocking or stealing the ball. The player can perform a jump pass by pressing while in the air. Players can do an alley oop by passing to a teammate while he is flashing in the air near the hoop. The player can do a head fake by tapping , but since this discontinues the player's dribble, the player can no longer move with the ball and must pass or shoot. The player can perform a lay-up or a dunk by pressing while running near the basket with turbo.
If a player makes three baskets in a row, the player becomes "on fire" and has unlimited turbo, no goaltending, and increased shooting precision. The "on fire" mode continues until the other team scores or until the player who is "on fire" scores four additional consecutive baskets while "on fire." The player can pass the ball with . When playing with an AI teammate, pressing forces the AI to pass the ball. Opponents can intercept the ball as it is being passed. The player can protect the ball by tapping , which can prevent opponents from trying to steal it. |
Roster
Conference | Team | Players |
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Western | Dallas Mavericks | Jim Jackson Jason Kidd Jamal Mashburn Eric Montross George McCloud |
Denver Nuggets | Mark Jackson Antonio McDyess Bryant Stith Dale Ellis Šarūnas Marčiulionis | |
Golden State Warriors | Mark Price Latrell Sprewell Rony Seikaly Joe Smith Chris Mullin | |
Houston Rockets | Hakeem Olajuwon Clyde Drexler Robert Horry Sam Cassell Mario Elie | |
L.A. Clippers | Loy Vaught Rodney Rogers Lamond Murray Pooh Richardson Brent Barry | |
L.A. Lakers | Nick Van Exel Sedale Threatt Cedric Ceballos Elden Campbell Eddie Jones | |
Minnesota Timberwolves | Cherokee Parks Terry Porter James Robinson Tom Gugliotta Kevin Garnett | |
Phoenix Suns | Kevin Johnson Wayman Tisdale Danny Manning Wesley Person Michael Finley | |
Portland Trail Blazers | Isaiah Rider Clifford Robinson Arvydas Sabonis Kenny Anderson Randolph Childress | |
Sacramento Kings | Billy Owens Mitch Richmond Brian Grant Mahmoud Abdul-Rauf Tyus Edney | |
San Antonio Spurs | Sean Elliott David Robinson Avery Johnson Chuck Person Vinny Del Negro | |
Seattle Supersonics | Shawn Kemp Gary Payton Detlef Schrempf Hersey Hawkins Sherell Ford | |
Utah Jazz | John Stockton Karl Malone Jeff Hornacek David Benoit Chris Morris | |
Vancouver Grizzlies | Greg Anthony Blue Edwards Lee Mayberry Bryant Reeves Anthony Peeler | |
Eastern | Atlanta Hawks | Dikembe Mutumbo Mookie Blaylock Steve Smith Christian Laettner Ken Norman |
Boston Celtics | Dee Brown Dana Barros Greg Minor Dino Radja Rick Fox | |
Charlotte Hornets | Vlade Divac Anthony Mason Glen Rice George Zidek Dell Curry | |
Chicago Bulls | Scottie Pippen Dennis Rodman Toni Kukoč Luc Longley Steve Kerr | |
Cleveland Cavaliers | Tyrone Hill Chris Mills Bobby Phills Terrell Brandon Danny Ferry | |
Detroit Pistons | Joe Dumars Terry Mills Otis Thorpe Stacey Augmon Grant Hill | |
Indiana Pacers | Reggie Miller Antonio Davis Rik Smits Derrick McKey Jalen Rose | |
Miami Heat | Alonzo Mourning Walt Williams Kurt Thomas Tim Hardaway Sasha Danilović | |
Milwaukee Bucks | Vin Baker Glenn Robinson Shawn Respert Andrew Lang Sherman Douglas | |
New Jersey Nets | Kendall Gill Shawn Bradley Armon Gilliam Ed O'Bannon Kevin Edwards | |
New York Knicks | Patrick Ewing Allan Houston Larry Johnson Charles Oakley John Starks | |
Orlando Magic | Anfernee Hardaway Horace Grant Nick Anderson Dennis Scott Jon Koncak | |
Philadelphia 76ers | Jerry Stackhouse Derrick Coleman Clarence Weatherspoon Don MacLean Rex Walters | |
Toronto Raptors | Carlos Rogers Damon Stoudamire Alvin Robertson Popeye Jones Sharone Wright | |
Washington Bullets | Juwan Howard Chris Webber Calbert Cheaney Rod Strickland Gheorghe Mureșan |
History
Development
High Voltage Software claims to have been working on a Sega Saturn version,[5] but it never materialized. The Saturn version was mentioned in C&VG #181,[6] #185,[7] #187[8] and #188[9] along with release dates.
Production credits
- Design Team:
- Lead Programmer: Mark Turmell
- Programmers: Dan Thompson, Jeff Johnson
- Lead Artist: Sal Divita
- Artists: Eugene Geer, John Carlton, Jennifer Hedrick
- Additional Design: Shawn Liptak, Pat Fitzgerald, Marty Martinez, Nick Ehrlich, Jamie Rivett, John Root, Carlos Pesina
- Sound and Music:
- Lead Sound/Music: John Hey
- Music: Kevin QUINN
- Announcer: Neil Funk
- Executive Producer: Michael Rubinelli
- Associate Producer: Michael Gottlieb
- Assistant Producer: John Stookey
- Creative Services: Debbie Austin, Jon Mongelluzzo, Shawn Murphy, Dave Young
- Testing: Scott Desjardins, Eric Holmboe, Jeff Hooks, Mike Laflower, Eric Narvaez, Dan Wagner
- Lead Programmer: Carl-Henrik Skarstedt
- Programmer: Johan Andersson
- Lead Graphic Artist: Colin Mcmahon
- Music & SFX Adaption: Jeroen Tel/Maniacs of Noise
- Tools Programmer: Andre Johansen
- Graphic Artists: Tommy Svensson, Glen Kristofferson, Tore Blystad
- Additional Code Research: Henrik Holmdahl
- Producer: Christian Lassem
- Product Manager: Nils Hatlem
Magazine articles
- Main article: NBA Hang Time/Magazine articles.
Promotional material
also published in:
- (UK) #186: "May 1997" (1997-04-11)[11]
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||
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76 | |
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Based on 5 reviews |
Mega Drive, PT |
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Technical information
- Main article: NBA Hang Time/Technical information.
References
- ↑ http://www.bizlink.com:80/~future/release.html (Wayback Machine: 1996-10-30 08:30)
- ↑ GamePro, "September 1996" (US; 1996-xx-xx), page 76
- ↑ 3.0 3.1 3.2 3.3 Mean Machines Sega, "February 1997" (UK; 1997-01-xx), page 80
- ↑ Computer Trade Weekly, "" (UK; 1997-02-17), page 21
- ↑ http://www.high-voltage.com/games_add.htm (Wayback Machine: 2009-02-08 10:42)
- ↑ Computer & Video Games, "December 1996" (UK; 1996-11-xx), page 49
- ↑ Computer & Video Games, "April 1997" (UK; 1997-03-12), page 49
- ↑ Computer & Video Games, "June 1997" (UK; 1997-05-11), page 49
- ↑ Computer & Video Games, "July 1997" (UK; 1997-06-11), page 41
- ↑ File:NBA Hang Time MD US Manual.pdf, page 3
- ↑ Computer & Video Games, "May 1997" (UK; 1997-04-11), page 27
- ↑ GamesMaster, "March 1997" (UK; 1997-02-12), page 70
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 149
- ↑ GamePro, "February 1997" (US; 1997-xx-xx), page 95
- ↑ Sega Power, "March 1997" (UK; 1997-02-12), page 50
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 126
NBA Hang Time | |
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NBA Jam and related games for Sega systems |
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Arch Rivals (1992) | NBA Jam (1994) | NBA Jam Tournament Edition (1994) | College Slam (1996) | NBA Hang Time (1996) | NBA Jam Extreme (1996) | NBA Showtime: NBA on NBC (1999) | NBA Hoopz (2001) |
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