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|Capcom vs. SNK 2 Millionaire Fighting 2001|
|System(s): Sega NAOMI, Sega Dreamcast|
|Peripherals supported: Dreamcast VGA Box, Dreamcast Jump Pack, Dreamcast Arcade Stick, Dreamcast Keyboard, Dreamcast to Neo Geo Pocket Color link cable|
|Number of players: 1-2|
Capcom vs. SNK 2 Millionaire Fighting 2001 (カプコン バーサス エス・エヌ・ケイ 2 ミリオネア ファイティング 2001) is a 2D fighting game developed and published by Capcom as the direct sequel to Capcom vs. SNK: Millennium Fight 2000. It was released for Sega NAOMI arcade hardware in 2001, before subsequently being ported to the Sega Dreamcast and PlayStation 2 later in the year.
Though the Dreamcast version of the game remained exclusive to Japan, the arcade version was brought overseas as Capcom vs. SNK 2: Mark of the Millennium 2001. Other western ports have retained that name, although the Nintendo GameCube and Xbox received an upgraded version, Capcom vs. SNK 2 EO.
Capcom vs. SNK 2 combines characters and gameplay elements from various Capcom and SNK fighting games, mainly the Street Fighter and The King of Fighters seriesthough elements are also borrowed from the Fatal Fury and Samurai Shodown series.
In contrast to the original Capcom vs. SNK, characters no longer have a specific "Ratio." Instead the player can select up to three characters in a team and give an amount or ratio (up to four) to each as desired. In console versions of the game, players can also choose a 1-on-1 game or a 3-on-3 game in arcade mode with the ratio system removed.
Unlike the first game, which was based on the King of Fighters-style two-strength, four button system of punches and kicks, Capcom vs. SNK 2 is based on the three strength, six-button system of punches and kicks, native to the Street Fighter series, with the SNK characters being tweaked to fit the 6-button style. The overall system is derivative of Street Fighter Alpha, however, a number of different fighting styles called "grooves", which mimic other Capcom and SNK games, are included in the engine. These dictate both the character's Super Gauge system, and special techniques, such as dashes, running, and guard cancels, called "Subsystems".
There are six grooves in total, each designtated with a letter, along with custom grooves that can be programmed in home versions of the game. Each player designates prior to the match which groove his or her team will use.
Because Capcom vs. SNK 2 features a roster composed of characters from numerous games and hardware eras, the appearances of several of Capcom's characters have been considered substandard in comparison to the newly drawn SNK characters. Instead of choosing to redraw its characters, Capcom took the approach of reusing old character sprites from previous games and inserting them in among the other characters.
The result created a significant disparity, particularly in the case of characters like Morrigan, whose low-resolution sprite from the original Darkstalkers games appears washed out and lacking in detail when compared to Capcom's newly drawn characters, such as Maki, Eagle, Ryu, Ken, and M. Bison (even Chun-Li and Yun have new sprites, which are based on their CPS-3 sprites from the Street Fighter III series). This has led to criticism of Capcom's art department.
|Sega Retro Average|
| Based on|
|Capcom vs. games for Sega systems|
|X-Men vs. Street Fighter (1997) | Marvel Super Heroes vs. Street Fighter (1998)|
|Marvel vs. Capcom: Clash of Super Heroes (1999) | Marvel vs. Capcom 2: New Age of Heroes (2000) | Capcom vs. SNK: Millennium Fight 2000 (2000) | Capcom vs. SNK Millennium Fight 2000 Pro (2001) | Capcom vs. SNK 2 Millionaire Fighting 2001 (2001)|
|X-Men: Children of the Atom (1995) | Marvel Super Heroes (1997)|