X-Men: Children of the Atom (エックス・メン チルドレン オブ ジ アトム) is an arcade fighting game developed by Capcom which makes use of Marvel's X-Men superhero/comic book franchise. It is unrelated to the later comic book series of the same name, apart from the fact the two use the same franchise.
Originally released for Capcom CPS-2 hardware in 1994, it was brought to the Sega Saturn in 1995, and is built similarly to the likes of Street Fighter II' and Darkstalkers. The game was widely praised as a result of this, in addition to its colorful graphics and use of voice actors from the then-current X-Men cartoon series.
Boss character. Juggernaut is unlockable in the Saturn version.
Unplayable boss character.
Secret character from Super Street Fighter II Turbo.
Akuma's inclusion in the game was the result of Marvel's contract with Capcom mandating that they include a character from Street Fighter. As the development team wanted to focus on the X-Men proper, they didn't want to use Ryu or Ken.
Following its 1994 arcade release, X-Men: Children of the Atom came to the Saturn and remained the only home version of the game for two years. While most of the game remains in-tact, the Saturn is forced to drop many frames of animation (something (partially) rectified in later games with the introduction of the Extended RAM Cartridge). Differing screen resolutions also mean the character portraits are placed below the HUD in-game.
X-Men: Children of the Atom would come to the PlayStation in 1998 (after Marvel Super Heroes) and see more drastic cutbacks, swapping out its intro for a pre-rendered video and having both longer load times than the Saturn version and a lower average frame rate. It is also missing background animations present on the Saturn.
Travis Williams (PAX), Tyrone Miller, Douglas Yellin, Mike Archer, Michael Weiner, Carol Caracciolo, Harry Reimer, John F. Gonzales, Howard Perlman, Robert Coffey, Paui.S.Lindsay, Jim Dunn, John P. Cooper, Steven C. Mattocks, Peter Sanflippo