X-Men (Game Gear)
From Sega Retro
|System(s): Sega Game Gear|
|Licensor: Marvel Entertainment Group|
|Number of players: 1|
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X-Men is an action-platforming game for the Sega Game Gear. It is the first of the three 8-bit games developed by Sega consoles. Games share many gameplay mechanics and assets used by Spider-Man vs. The Kingpin as they were developed by the same team.
- 1 Gameplay
- 2 Playable Characters
- 3 Levels
- 4 Production credits
- 5 Magazine articles
- 6 Promotional material
- 7 Artwork
- 8 Physical scans
- 9 Technical information
- 10 References
X-Men is a platforming action game. Button 1 will make the character attack and button 2 can be used for jumping. Pressing Start button will active the character's special power. Holding down the Start button will pause the game.
Two difficult levels are avaiable: "Piece o'cake" and "I don't think so". Choosing the former will end the game after only four levels.
For being the toughest X-Man alive, Wolverine is less than impressive in this game. He has regular health and his healing factor power takes too long to recover full health. His power also continously drains power if activated, even if it is not used. His claws can kill most normal enemies with two hits.
Mutant Power: Adamantium Claws, Healing Factor.
No one likes Cyclops. He is somewhat useful in this game but don't get used to it. His mutant power drains power bar quite quickly and you will have to resort to you default attack most of the time. His optic blasts can be fired towards any direction by holding down then releasing the Button 1, which gives him some advantage when fighting some bosses.
Mutant Power: Optic blasts.
Second worst character in the game. Her mutant power is Psi-Blades, concentrated psionic energy that extends from her hands, giving her better damage output and increasing her range. Her power drains constantly while in use. She also has least amount of health compared to the other characters.
Besides her leotard, there is little reason to play as her. She becomes playable after completing Brood Cave level.
Mutant Power: Psi-Blades.
Worst character in the game. While his mutant power is activated he can teleport. The pink cloud he leaves behind can damage enemies but this happens very rarely. He can also climb walls and ceilings while power is active. (Press Button 2 twice and hold the button) He doesn't have double jump, but jumps higher than other characters. He has very low power and health bar. Not recommended. He becomes avaiable after completing Hellfire Club level.
Mutant Power: Short range teleportation, climbing walls and ceilings
One of the better characters in the game. Rogue can fly and hit harder when her mutant power is active. (This drains her power even when not in use) She cannot double jump but her flying can somewhat compensate for that. She is the only character in the game that keeps her head low while crouching, allowing her to evade enemies with guns. She becomes avaiable after completing Madripoor level.
Mutant Power: Flight, Powerful melee attacks.
Storm is very similar to Rogue. Only difference is Storm also fires a projectile while her power is active. However, her power bar is lower than Rogue's and she drains her power somewhat faster than Rogue. She also cannot double-jump and cannot use her projectile power while in the air. She becomes playable after completing Morlock Tunnel level.
Mutant Power: Flight, Lightning projectile attacks.
Best character in the game. Iceman has the most health and power bar compared to the rest of the roster. His mutant power allows him to fire ice shards towards the enemies. He also drains his mutant power much slower than others.
Mutant Power: Ice shards.
Boss: Sebastian Shaw.
Shaw is immune to all types of attacks. He can only be damaged by luring him to the traps in the room.
Callisto is quite has and has a staff attack. She will use hit and run attacks against you. Use ranged projectiles to defeat her.
Boss: Brood Queen
Similar to Callisto, Queen is a fast and aggressive melee fighter. Projectile attacks are, again, your best bet.
The Savage Land
Flies around with his wings and quite hard to beat. Do not let him corner you and use hit and run attacks, with projectiles if possible.
Boss: Omega Red
Omega Red uses his carbonadium coils to engage you from afar. Projectiles are useful as his reach will be longer than yours.
Magneto is invulnerable when he is surrounded by glowing energy. He is only vulnerable when he descends into ground to fire an energy blast. He is quite unpredictable with his moves. A flying or projectile firing character will be very useful for this final fight.
- Producer: Jerry Markota
- Product Manager: Ami Matsumura-Blaire
- Programmer: Paul Hutchinson
- Artists: Alan Murphy, Kim Biscoe, Paul Hutchinson, Norman Felchle, Jerry Markota
- Music & Sound: Paul Hutchinson
- Design: Steve Patterson, Jerry Markota, Mark Lindstrom, Ami Matsumura-Blaire
- Story: Steve Patterson, Jerry Markota
- Lead Tester: Conan Tigard
- Special Thanks To: Dan Chang of Echidna for LZDC and tUME
- Source: In-game credits
- Producer: Jerry Markota
- Programming: Paul Hutchinson
- Art: Alan Murphy, Kim Biscoe, Paul Hutchinson, Norman Selchle, Jerry Markota
- Music & Sound Effects: Paul Hutchinson
- Design: Steve Patterson, Jerry Markota, Mark Lindstrom, Ami Blaire
- Story: Steve Patterson, Jerry Markota
- Marketing: Ami Blaire
- Lead Test: Conan Tigard
- Lieutenant: Jeff Loney
- Testers: Mike Baldwin, Greg Becksted, Blair Bullock, Janine Cook, Brian Dawson, J. Epps, Eric Fong, Ivan Foong, David Forster, Mike Gilmartin, Rick Greer, John Jansen, Dan Jung, Jason Kuo, Vasily Lewis, Simon Lu, Tony Lynch, Julio Martinez, Jim McCarthy, Loran Pudinski, Terry Thomas, Dave Wood
- Game Stills: Joe Jusko
- Cover Painting: Dave DeVries, after Jim Steranko
- Manual: Ami Blaire, Carol Ann Hanshaw, Neil Hanshaw, Jerry Markota
- Special Thanks: Mark Thomas, Dana Moreshead
- Source: US manual
- Main article: X-Men (Game Gear)/Magazine articles.
|Sega Retro Average|
ROM dump status
- GamePro, "February 1994" (US; 199x-xx-xx), page 148
- File:Xmen gg us manual.pdf, page 22
- GamePro, "January 1994" (US; 199x-xx-xx), page 208
- Sega Visions, "February/March 1994" (US; 199x-xx-xx), page 40
- GamePro, "February 1994" (US; 199x-xx-xx), page 149
- Sega Power, "May 1994" (UK; 1994-xx-xx), page 42
|X-Men games for Sega systems|
|Spider-Man and the X-Men in Arcade's Revenge (1993) | X-Men (1993) | Wolverine: Adamantium Rage (1994) | X-Men 2: Clone Wars (1995) | X-Women: The Sinister Virus (unreleased)|
|Spider-Man and the X-Men in Arcade's Revenge (1994) | X-Men (1994) | X-Men: GamesMaster's Legacy (1994) | X-Men: Mojo World (1996)|
|X-Men: Children of the Atom (1995) | X-Men vs. Street Fighter (1997)|
|X-Men: Mojo World (1996)|
|X-Men: Mind Games (Unreleased)|
|X-Men related media|
|Sega Tunes: X-Men 2: Clone Wars (1996)|