X-Men: Mojo World
From Sega Retro
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X-Men: Mojo World | |||||||||||||||
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System(s): Sega Master System, Sega Game Gear | |||||||||||||||
Publisher: Sega Tec Toy | |||||||||||||||
Developer: Sega of America, Paul Hutchinson | |||||||||||||||
Licensor: Marvel Characters | |||||||||||||||
Genre: Action | |||||||||||||||
Number of players: 1 | |||||||||||||||
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X-Men: Mojo World is an action game for the Sega Master System and Sega Game Gear, based upon the X-Men comics. The Game Gear version was exclusive to North America, while the Master System version was exclusive to Brazil.
Internally the game was referred to as X-Men 3, being a successor to X-Men: GamesMaster's Legacy.
Contents
Story
Spiral, a beautiful, six-armed television producer and denizen of Mojo World, pits the X-Men against their all-time toughest foes in a televised slugfest, The Greatest Battles of the X-Men.
Gameplay
The game is a side-scrolling action platformer. Wolverine and Rogue are initially selectable, but a new character is rescued and becomes available to play after each level is completed. The player can choose which character to play before each level (though, unlike previous entries, the player cannot choose the order in which to play the levels). There are two difficulty levels: "Maniac" (the easier option), and "Suicidal" (the harder option).
Characters move with and and crouch with . They can move while crouched with and . They attack with and jump with . Characters can double jump by pressing again in midair. The player can toggle the character's mutant ability by tapping START , which replaces the character's regular attack. Using mutant abilities drains the mutant power bar. Rogue can fly using mutant power (instead of double jumping) by pressing again in midair and using the D-Pad to move around.
The player can pause the game by holding START ; pressing while the game is paused returns to the level hub, allowing the player to change the character (but restarting the level).
Characters have a health bar that goes down when they take damage from enemies or other hazards (including high falls). If a character loses all health, the character is lost for the rest of the game and the player must restart the level with a different character. Falling down bottomless pits restarts the level from the beginning instead of costing the character. The game ends if the player loses every character.
Characters
Wolverine | |
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Wolverine can shred opponents with his adamantium claws. Unlike the other characters, his power bar continuously drains while his mutant power is activated, even if he is not using an ability. He passively regenerates his health. | |
Rogue | |
Rogue can fly and possesses super strength. She has more health and power than the other characters. She and Wolverine are the only characters without ranged attacks. | |
Gambit | |
Gambit wields a quarterstaff, which is relatively weak but has good reach. His mutant power is throwing kinetically charged playing cards. He becomes available after completing the New Orleans stage. | |
Cyclops | |
Cyclops can fire optic blasts from his eyes. He can fire in any direction. However, he has less health than other characters, and he is more vulnerable to falls. He becomes available after completing the Cape Citadel stage. | |
Havok | |
Havok shoots energy blasts. He becomes available after completing the Sentinel Factory stage. | |
Shard | |
Shard shoots energy blasts. She becomes available after completing the Future New York City stage. |
Items
Heart | |
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Replenishes part of the character's health. | |
Power | |
Restores part of the character's mutant power. |
Levels
New Orleans | |
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Map: 1️⃣
Boss: War Wolf Character rescued: Gambit | |
Cape Citadel | |
Map: 1️⃣
Boss: Magneto Character rescued: Cyclops | |
Sentinel Factory | |
Map: 1️⃣
Boss: Sentinel Character rescued: Havok | |
Future New York City | |
Map: 1️⃣
Boss: Trevor Fitzroy Character rescued: Shard | |
Mojo World Part 1 | |
Map: 1️⃣
Boss: The Agent | |
Mojo World Part 2 | |
Map: 1️⃣
Boss: Mojo | |
Production credits
- Producer: Jerry Markota
- Programming: Paul Hutchinson
- Product Manager: Eric Dunstan
- Product Specialist: Clint Dyer
- Art: Kim Biscoe, Paul Hutchinson
- Music & Sound: Paul Hutchinson
- Design: Jerry Markota, Paul Hutchinson
- Story: Jerry Markota
- Manual Cop/Design: Curtis Clarkson, Genevieve Astrelli
- Special Thanks To: Dana Morsehead, Brenda Akins
- And Also To: Dan Chang of Echidna for LZDC and tUME
- Lead Tester: Abe Navarro
- Asst. Lead Testers: Amy Albertson, Brian Thoroman, Len Jung
- Testers: Lorne Asuncion, Steve Bourdet, Rick Greer, Dave Wood, John Dejano, Rob Prideaux, Matt Lucich, Ian McGuiness, Arnold Feener, Jeremy Wheat, Arnold Galano, Alan Arrivas, Jason Torres
- Producer: Jerry Markota
- Programming: Paul Hutchinson
- Product Manager: Eric Dunstan
- Product Specialist: Mark Subotnick
- Art: Kim Biscoe & Paul Hutchinson
- Music & Sound Effects: Paul Hutchinson
- Design: Jerry Markota, Paul Hutchinson
- Lead Tester: Abe Navarro
- Asst. Lead Testers: Amy Albertson, Brian Thoroma, Len Jung
- Testers: Lorne Asuncion, Steve Bourdet, Rick Greer
- Manual Copy/Design: Curtis Clarkson/Geneviève Astrelli
- Special Thanks: Dana Moreshead, Mike Thomas, Steve Behling and Brenda Atkins
- Cover artist: Ken Steacy
Magazine articles
- Main article: X-Men: Mojo World/Magazine articles.
Artwork
Physical scans
Game Gear version
Sega Retro Average | |||||||||||||||||||
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65 | |
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Based on 3 reviews |
Master System version
Sega Retro Average | |||||||||
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85 | |
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Based on 1 review |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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512kB | Cartridge (BR) | |||||||||||
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512kB | Cartridge (US/EU) | |||||||||||
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512kB | 1996-06-05 | CD-R disc[9] | Page | |||||||||
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512kB | 1996-06-13 | CD-R disc[10] | Page | |||||||||
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512kB | 1996-06-24 | CD-R disc[11] | Page | |||||||||
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512kB | 1996-06-25 | CD-R disc[12] | Page | |||||||||
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512kB | 1996-06-27 | CD-R disc[13] | Page | |||||||||
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512kB | 1996-06-28 | CD-R disc[14] | Page | |||||||||
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512kB | 1996-06-29 | CD-R disc[15] | Page | |||||||||
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512kB | 1996-07-05 | CD-R disc[16] | Page |
References
- ↑ http://riehlspot.simplenet.com/vgame/new/gear.html (Wayback Machine: 1998-01-31 04:05)
- ↑ Sega FY 1997 Brand Review, page 6
- ↑ File:X-Men Mojo World GG credits.pdf
- ↑ File:XMMW gg us manual.pdf, page 15
- ↑ Electronic Gaming Monthly, "October 1996" (US; 1996-xx-xx), page 66
- ↑ GamePro, "January 1997" (US; 1997-xx-xx), page 46
- ↑ Game Informer, "December 1996" (US; 1996-1x-xx), page 71
- ↑ Ação Games, "Outubro 1998" (BR; 1998-xx-xx), page 52
X-Men: Mojo World | |
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Main page | Comparisons | Maps | Magazine articles | Reception |
X-Men games for Sega systems | |
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Spider-Man and the X-Men in Arcade's Revenge (1993) | X-Men (1993) | Wolverine: Adamantium Rage (1994) | X-Men 2: Clone Wars (1995) | X-Women: The Sinister Virus (unreleased) | |
Spider-Man and the X-Men in Arcade's Revenge (1994) | X-Men (1994) | X-Men: GamesMaster's Legacy (1994) | X-Men: Mojo World (1996) | |
X-Men: Children of the Atom (1995) | X-Men vs. Street Fighter (1997) | |
X-Men: Mojo World (1996) | |
X-Men: Mind Games (Unreleased) | |
X-Men related media | |
Sega Tunes: X-Men 2: Clone Wars (1996) | |
Unlicensed X-Men games for Sega systems | |
X-Men vs. Street Fighter (Mega Drive) (1998) |
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