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Command & Conquer

From Sega Retro

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Command & Conquer
System(s): Sega Saturn
Publisher:
Developer:
Sound driver: SCSP/CD-DA (11/15 tracks)
Genre: Simulation































Number of players: 1
Official in-game languages:
  • English
  • Deutsch
  • Français
  • 日本語
  • Release Date RRP Code
    Sega Saturn
    JP
    ¥6,800 GS-9131
    Sega Saturn
    JP
    (Satakore)
    ¥2,800 GS-9193
    Sega Saturn
    US
    $? T-7028H
    Sega Saturn
    UK
    £44.99続き...[1] T-7028H-50
    Sega Saturn
    FR
    ?F T-7028H-09
    Sega Saturn
    DE
    DM ? T-7028H-18
    Sega Saturn
    ES
    ?Ptas T-7028H-50
    Sega Saturn
    AU
    $? ?
    Sega Saturn
    BR
    R$? 191x32



    Command & Conquer (コマンド&コンカー) is a real time strategy game developed by Westwood Studios and published by Virgin Interactive for IBM compatible computers running DOS in August 1995. It is the first in the Command & Conquer franchise and is considered a milestone in the genre, influencing many RTS games in the years which followed.

    The game's success saw it ported to the Sega Saturn and PlayStation in late 1996. Command & Conquer is frequently referred to as Tiberian Dawn by fans and is subtitled in Germany with Teil 1 Der Tiberiumkonflikt.

    Plot

    Command & Conquer takes place in an alternative universe, shortly after a mysterious alien substance crashes on Earth near the river Tiber in Italy at some point in 1995. This substance, henceforth known as "Tiberium", becomes an extremely valuable commodity, which despite its toxic nature, is able to absorb and crystallize precious metals from the surrounding soil. A secret society known as the Brotherhood of Nod, spearheaded by a self-proclaimed messiah known only as "Kane", claims to have foreseen the arrival of Tiberium and has great plans for its future, soon controlling over half the supply and using the funds to amass an army of followers.

    Following a succession of terrorist incidents blamed on the Brootherhood, the United Nations Security Council authorizes the creation and deployment of the United Nations' Global Defense Initiative (GDI) to intervene against Kane and Nod, quickly escalating into a conflict which spans the globe (and is later referred to as the "first tiberium war").

    The player, who is nameless and does not speak, can choose to conduct missions on behalf of GDI or Nod (each as its own disc), building bases and ordering troops, usually to destroy enemy factions and spread influence over countries. GDI's campaign takes place mainly in Europe, while Nod is more concerned with Africa.

    History

    Legacy

    Command & Conquer is thought to have been reasonably successful on the Sega Saturn, as it qualified for the Satakore range in Japan (where it was published by Sega themselves) and was at one point bundled with consoles in Europe. It has since been superseded by superior versions - a Macintosh port released around the same period in 1996 which offers higher resolution graphics and official support for online play. These features were eventually ported to a Windows 95 version released in 1997. The final port of Command & Conquer was released in 1999 for the Nintendo 64. This version features 3D graphics, but has missing content.

    Tomsoft attempted an unlicensed port to the Sega Mega Drive, but gave up early on and released his horribly incomplete beta. Because he failed to remove the copyright from the title screen, this has sometimes considered an official beta — but a look at the header (crediting his SDK) proves otherwise.

    Command & Conquer was followed by Command & Conquer: Red Alert, set in the cold war era of the 1950s/60s, however the Tiberium storyline would receive a direct sequel in the form of Command & Conquer: Tiberian Sun, which introduced isometric graphics (although cameos and nods to the future mean Red Alert is technically a prequel also). No future Command & Conquer games were released on Sega systems, though the series has largely avoided consoles entirely (save for PlayStation ports of Red Alert and some expansions, and the Xbox 360 port of Command & Conquer 3: Tiberium Wars).

    Versions

    The Sega Saturn version of Command & Conquer derives from the DOS original, being the most accurate console port of the game. There is no support for the Shuttle Mouse meaning the controls are considered to be more cumbersome than computer versions, and the resolution is fixed at 320x240. Some other changes were made for unknown reasons, such as the inclusion of wider bridges. Unit shadows are also missing, and the user interface features horizontally-scrolling menus as opposed to the vertical ones seen in the DOS version.

    Its PlayStation counterpart is reportedly built off the Saturn's code, with slightly higher resolution (and more complete) cutscenes in comparison. Unlike the Saturn, the PlayStation version is known to suffer from noticeable slowdown when many units are on-screen, but is at an advantage for including extra missions (sourced from The Covert Operations - an official expansion pack for Command & Conquer). The Saturn version retains more of the original soundtrack and sound effects, however.

    Production credits

    • Producer: Steve Wetherill
    • Asst. Producer: Ed Del Castillo
    • Original Concept: Joe Bostic, Brett W. Sperry
    • Programmers: Greg Hjelstrom, Jonathan Lanier
    • Technical Direction: Eric Wang
    • Designer: Erik Yeo
    • Artists: Joseph B. Hewitt Iv, Matthew Hansel, Damon Redmond
    • Screenplay: Ron Smith
    • Audio Direction: Paul S. Mudra
    • Soundtrack: Frank Klepacki
    • Sound Effects: Dwight K. Okahara
    • Qa Direction: Glenn Sperry
    • Quality Assurance: Kenny Dunne, Chris Rubyor, Randy Greenback, Phillip Castro, John Archer, D'Andre Campbell, Chris Blevins, James Hughes, Levi Luke, Errol Campbell, Abe Hernandez, James Adkins, Richard Rasmussen, Ben Lublin, Chris Holloway, Isaiah Myers, Lloyd Bell, Mike Smith, Albert Springfield, Steve Corcoran, Tyler Thackery, Marcus Cobb, Chad Shackelford, Troy Leonard
    • Manual Design: Penina Finger
    Source: In-game credits


    Magazine articles

    Main article: Command & Conquer/Magazine articles.

    Promotional material

    CommandandConquer Saturn FR PrintAdvert.jpg

    FR print advert

    EGM US 089.pdf

    PDF
    Print advert in Electronic Gaming Monthly (US) #89: "December 1996" (1996-xx-xx)
    also published in:
    • Ultra Game Players (US) #93: "January 1997" (199x-xx-xx)[3]
    • Electronic Gaming Monthly (US) #91: "February 1997" (199x-xx-xx)[4]
    • Electronic Gaming Monthly (US) #92: "March 1997" (1997-xx-xx)[5]
    • GameFan (US) #0504: "Volume 5, Issue 4: April 1997" (1997-xx-xx)[6]

    CVG UK 182.pdf

    PDF
    Print advert in Computer & Video Games (UK) #182: "January 1997" (1996-12-11)
    also published in:
    • (UK) #15: "January 1997" (1996-12-17)[7]

    SSM UK 16.pdf

    PDF
    Print advert in (UK) #16: "February 1997" (1997-01-16)
    also published in:
    • Computer & Video Games (UK) #183: "February 1997" (1997-01-10)[8]
    • (UK) #17: "March 1997" (1997-02-19)[9]

    SSM JP 19970425 1997-13.pdf

    PDF
    Print advert in (JP) #1997-13: "1997-13 (1997-04-25)" (1997-04-11)

    Physical scans

    Sega Retro Average 
    Publication Score Source
    94 続き...[10]
    100 続き...[1]
    78 №437, p32
    91 №50, p42/43
    85
    90 続き...[11]
    95 №70, p92/93/94
    94 続き...[12]
    73 続き...[13]
    86 続き...Media:SnGwSISDRZK Book JP.pdf[14]
    84 続き...[15]
    Sega Saturn
    88
    Based on
    11 reviews

    Saturn, US
    CommandandConquer Saturn US Box Back.jpgCommandandConquer Saturn US Box Front.jpg
    Cover
    Commandandconquer sat us manual.pdf
    Manual
    CommandandConquer Saturn US Disc Nod.jpg
    NOD disc
    Saturn, JP
    CommandandConquer Saturn JP Box Back.jpgCommandandConquer Saturn JP Box Front.jpg
    Cover
    CommandandConquer Saturn JP Spinecard.jpg
    Spinecard
    Command & Conquer (コマンド&コンカー) Saturn JP Box Front Jewelcase.jpg
    Jewel Case
    CommandandConquer Saturn JP Disc.jpg
    GDI disc
    CommandandConquer Saturn JP Disc2.jpg
    NOD disc
    Saturn, JP (Satakore)
    CommandandConquer Saturn JP Box Back Alt.jpgCommandandConquer Saturn JP Box Front Alt.jpg
    Cover
    CommandandConquer Saturn JP Spinecard Satakore.jpg
    Spinecard
    CommandandConquer Saturn JP Disc Satakore.jpg
    GDI disc
    CommandandConquer Saturn JP Disc2 Satakore.jpg
    NOD disc
    Saturn, UK/IT/ES
    C&C-UK-IT-Esp CoverBack.jpegNospine.pngC&C-UK-IT-Esp CoverFront.jpeg
    Cover
    C&CSaturnEUManual.pdf
    Manual
    CommandAndConquer saturn eu cd1.jpg
    GDI disc
    Saturn, FR
    CommandandConquer Saturn FR Box.jpg
    Cover
    CommandandConquer Saturn FR Disc1.jpg
    GDI disc
    CommandandConquer Saturn FR Disc2.jpg
    NOD disc
    Saturn, DE
    CommandandConquer Saturn DE Box.jpg
    Cover
    C&C-Dutch-GDI-CD1.jpg
    GDI disc
    Saturn, BR
    CommandandConquer Saturn BR Box Front.jpg
    Cover

    Technical information

    ROM dump status

    System Hash Size Build Date Source Comments
    Sega Saturn
    CRC32
    MD5
    SHA-1
    658,870,464 CD-ROM(DE) T-7028H-18 (Disc 1) V1.000
    Sega Saturn
    CRC32
    MD5
    SHA-1
    646,458,960 CD-ROM(DE) T-7028H-18 (Disc 2) V1.000
    Sega Saturn
    CRC32
    MD5
    SHA-1
    665,086,800 CD-ROM(EU) T-7028H-50 (Disc 1) V1.000
    Sega Saturn
    CRC32
    MD5
    SHA-1
    655,180,176 CD-ROM(EU) T-7028H-50 (Disc 2) V1.000
    Sega Saturn
    CRC32
    MD5
    SHA-1
    665,002,128 CD-ROM(FR) T-7028H-09 (Disc 1) V1.000
    Sega Saturn
    CRC32
    MD5
    SHA-1
    653,834,832 CD-ROM(FR) T-7028H-09 (Disc 2) V1.000
    Sega Saturn
    CRC32
    MD5
    SHA-1
    665,841,792 1997-01-06 CD-ROM(JP) GS-9131, GS-9193 (Disc 1) V1.005
    Sega Saturn
    CRC32
    MD5
    SHA-1
    654,902,640 1997-01-06 CD-ROM(JP) GS-9131, GS-9193 (Disc 2) V1.005
    Sega Saturn
     ?
    CRC32
    MD5
    SHA-1
    665,089,152 CD-ROM(US) T-7028H (Disc 1) V1.000
    Sega Saturn
     ?
    CRC32
    MD5
    SHA-1
    655,182,528 CD-ROM(US) T-7028H (Disc 2) V1.000

    References