Generations Lost
From Sega Retro
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Generations Lost | ||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive | ||||||||||||||||||||||||||||||||||||||||
Publisher: Time Warner Interactive (US, EU, UK), HIC Infocomm (KR) | ||||||||||||||||||||||||||||||||||||||||
Developer: Pacific SoftScape | ||||||||||||||||||||||||||||||||||||||||
Supporting companies: Pacific Coast Sound Works (audio), Time Warner Interactive (production, testing, some art) | ||||||||||||||||||||||||||||||||||||||||
Distributor: Sega OziSoft (AU), SF Interactive Media (SE rental) | ||||||||||||||||||||||||||||||||||||||||
Sound driver: GEMS | ||||||||||||||||||||||||||||||||||||||||
Genre: Action | ||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||||||||||||||||||||||
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Generations Lost is a Sega Mega Drive sci-fi platform game developed by Pacific SoftScape and published by Time Warner Interactive in November 1994. Created by the same team which previously made X-Men, the game is an action-focused cinematic platformer in the vein of Flashback, and was the only title ever produced by small software studio.
Contents
Story
“ | How can you arrive where you started, and yet know the place for the first time? That is the enigma of Monobe, of the blood of Keptan, bold lone adventurer of Generations Lost. Your exploring will take you through many intricate levels, strung across the six sectors of a troubled world. What you possess are odd clues and strange powers that you must grow to understand. What you seek is the truth. Generations Lost. It's a quest for the identity not just of one, but of all. A strategy adventure enfolded in a riddle. And a gaming experience that will intrigue you... thrill you... and reward you like no other. | „ |
— US box[5] |
A young man named Monobe is trying to learn about the origins and destiny of his people. He is told by his tribal elder of the stories of old and given a set of technologically sophisticated armor and an arm-mounted gauntlet that projects a strange energy. He leaves his people behind and wanders through jungles and temple areas in search of answers.
Gameplay
The game combines the methodical, puzzle-based gameplay of cinematic platformers such as Flashback with the faster pace and combat emphasis of action platformers such as X-Men. The player takes on the role of Monobe, a young man who is searching for answers about the past of his people. Monobe is equipped with an arm-mounted device called an "E-Rad" and what is believed to be magic armor.
Monobe moves with and . He crouches with and stays crouched until he stands up with . While crouching, he can roll with and , which is sometimes necessary to fit through tight spaces. He jumps with and jumps off platforms with +. He punches with , which can be done while crouching or jumping.
Monobe uses the energy ability of his gauntlet with . At the start of the game, this shoots an "E-Rad" blast projectile, which can be used to destroy enemies. The E-Rad can also be used to generate an electric rope with + or + to climb up or down platforms. Using an energy ability expends the energy meter in the top-right corner of the screen. The meter quickly recovers, but trying to use an energy ability while the meter is low can result in no ability or a weakened version of the ability being performed instead. Throughout the levels, Monobe uncovers vaults that give him additional capabilities for his gauntlet and armor, which can be enabled through the inventory screen (accessed by holding START ). He opens vaults or doors pressing while holding the D-Pad toward them. Monobe continues to have use of the energy abilities of his gauntlet when a secondary item is selected.
Monobe's armor can sustain multiple hits from enemies and hazards (including water, which shorts out his suit). Its status is depicted as a circle in the top-left of the screen. It is initially green but changes to yellow, orange, and red as it degrades. Levitating platforms found in the levels can restore his armor. Monobe loses a life when his armor fails, restarting at the beginning of the level or at a checkpoint. The game ends if he loses all of his lives. There is a password system for continuing.
Items
Objects
Sectors
Sector 1 | |
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Sector 2 | |
Password: AGES | |
Sector 3 | |
Password: DUTY | |
Sector 4 | |
Password: WARM | |
Production credits
- Design: Bruce Straley
- Art: Bruce Straley, Michael Gates
- Programming: Raymond Frericks Jr, Jeff Fort
- Music, SFX: Josh Gabriel
- Producer: Mitzi McGilvray
- Director of Product Development: Bill Hindorff
- Lead Tester: Mike Kruse
- Cyborg Art: Fred Andrews
- Special Thanks: Steve Calfee, Dan Van Elderen, Mike Klug, Linda Blanchard, Doug Gray
Magazine articles
- Main article: Generations Lost/Magazine articles.
Promotional material
also published in:
- Game Champ (KR) #1995-04: "xxxx" (199x-xx-xx)[7]
Physical scans
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70 | |
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Based on 25 reviews |
Mega Drive, SE (rental; SF) |
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Technical information
- Main article: Generations Lost/Technical information.
External links
- Generations Lost review by Brian Crimmins at Hardcore Gaming 101
References
- ↑ Game Players, "Vol. 7 No. 12 December 1994" (US; 1994-1x-xx), page 12
- ↑ 2.0 2.1 2.2 2.3 Computer & Video Games, "December 1994" (UK; 1994-11-15), page 77
- ↑ 3.0 3.1 Sega Magazine, "October 1994" (UK; 1994-09-15), page 20
- ↑ 4.0 4.1 Mega, "December 1994" (UK; 1994-11-30), page 56
- ↑ File:GenerationsLost MD US Box.jpg
- ↑ File:Generations Lost MD credits.pdf
- ↑ Game Champ, "xxxx" (KR; 199x-xx-xx), page 27
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 86
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 90
- ↑ Digitiser (UK) (1995-02-10)
- ↑ Electronic Games (1992-1995), "December 1994" (US; 1994-1x-xx), page 160
- ↑ Electronic Gaming Monthly, "December 1994" (US; 1994-xx-xx), page 46
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 317
- ↑ GamePro, "December 1994" (US; 1994-xx-xx), page 128
- ↑ Gamers, "Januar 1995" (DE; 1995-01-08), page 19
- ↑ Games World: The Magazine, "December 1994" (UK; 1994-10-28), page 18
- ↑ Game Informer, "January 1995" (US; 199x-xx-xx), page 19
- ↑ Game Informer, "February 1995" (US; 1995-0x-xx), page 16
- ↑ Joypad, "Novembre 1994" (FR; 1994-1x-xx), page 57
- ↑ MAN!AC, "12/94" (DE; 1994-11-09), page 67
- ↑ Mega Force, "Décembre 1994" (FR; 1994-12-02), page 82
- ↑ Mega Fun, "01/95" (DE; 1994-12-21), page 90
- ↑ Mean Machines Sega, "December 1994" (UK; 1994-10-28), page 96
- ↑ Player One, "Décembre 1994" (FR; 1994-1x-xx), page 150
- ↑ Play Time, "2/95" (DE; 1995-01-04), page 106
- ↑ Sega Power, "February 1995" (UK; 1994-12-15), page 79
- ↑ Sega Mega Drive Review, "2" (RU; 1996-01-03), page 72
- ↑ Todo Sega, "Mayo 1995" (ES; 1995-0x-xx), page 50
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 15
- ↑ VideoGames, "December 1994" (US; 1994-1x-xx), page 128
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